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ZerBah

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  1. ZerBah

    Preporucite

    Pogledaj topic o Supreme Commanderu i uzmi Total Annihilation - po meni jedan od najboljih RTS-ova.
  2. Secam se TA i kako se tamo moglo budziti jedinica - na mom Pentiumu 100 bez 3D grafichke je sve radilu cakum-pakum sa stotinama robotica koji su se shibali na ogromnim mapama, da ne pricham o nuklearkama i big bertama Ako Supreme Commander bude u ovom stilu, bice strava. Da ne pricham o tome shto ce jedinice da budu real size - tj. tenk ce biti 5 puta veci od strike robota, brod ce biti 100 puta veci od tenka itd.
  3. Decu? Hvala na komplimentu, sada se zaista osecam kao 15-godishnjak!
  4. Dobro nam se vratio. Javi kako je bilo u Ljigu :)
  5. ZerBah

    ima se moze se...

    Ovo vec razumem - pravo na izbor - ili ce da ga prodaju i da izgube svoju najsvetliju zvezdu ili ce da idu na manje para ali vishe slave. Nadam se da nije sve u parama...
  6. ovaj topic je postao bash "nasty"... Cool down, nije mi jasno kako ljudi mogu tako da se prepiru na forumu.
  7. Word from above Ne znam shta da vam kazem - bez rur foruma bih verovatno riknuo od dosade na poslu :) A kada ne radim me isto hvata nervoza ako ujutru i uveche ne prochitam nove postove.
  8. ZerBah

    F1 2005

    Fazon je bio u tome da je ishao pace car i da nisu smeli da ga puste iz box-a (neshto tako, nisam bash u potpunosti siguran).
  9. Ma znam da neshto shto pochinje na "St" :) Inache ona scena kada treba da predju reku na trajektu je vrh - takav osecaj bezizlaznosti, pogotovo kada se popnu na ono brdo posle i gledaju kako alieni shibaju sve na reci i u selu...
  10. ZerBah

    F1 2005

    Pa crna zastava nije bila njegova krivica vec ekipe McLaren.... Montiya ima talenta i mogao bi da postane shampion samo da mu malo krene. Nadajmo se da ce tako biti sledece godine. Kimi koji dve trke pod red startovao s 12 mesta i dogurao na podijum - svaka mu se dala!
  11. To mora da je bio neki Jevrej
  12. Odgledao sam juche film i svideo mi se - odavno nisam gledao film u kome je bilo toliko napetosti. A shto se ostalog tiche primetio sam veliku slichnost "tronogih hodalica" iz Spilbergovog WOTW i Stalkera iz Half Life-a 2 :)
  13. ZerBah

    ima se moze se...

    Zashto da ne? Da ja imam 10 milijardi $ i da volim futbal napravio bih najbolji moguci tim koji pare mogu da kupe ;)
  14. Nije, mislim da je bilo i vishe na nekim topicima - tipa 40-50 strana. To moramo da pitamo Lucky-ja, on verovatno zna.
  15. ZerBah

    F1 2005

    Samo vi zalite Montoyu!
  16. Opet si se vratio kuci kasno posle male pijanke, ili mozda greshim?
  17. Ma koliko se trudili da opravdate zapad sa stanovishta "Checheni su Freedom Fighters", to ne moze da prodje iz jednog prostog razloga - Rusi naprimer nikada nisu rekli da su Arapi Freedom Fighters kada su rokali Amere i Engleze, niti su opravdavali nijedan teroristichki napad na zapadu - u ovome je razlika, mislite o tome. A da je globalna politika ljigava, jeste...
  18. Da, tako gleda zapadni analitichar, ali treba imati u vidu da je Chechenija u okviru Rusije vec 500 ili vishe godina, pri tom je reshila da se otcepi od Rusije '93?!? Irak je suverena drzava koja nije u okviru V. Britanije. Da ne pricham o tome da zapad placa teroriste u Checheniji! E to je osnovni problem - ispada da se zapadna alijanska bori protiv terorizma (koji im smeta), a s druge strane razvija terorizam na drugoj strani! I uopshte odakle se pojavila Al Kaida? Iz rata u Avganistanu gde su je Ameri napravili...
  19. Ako ti partner ne pushi (cigare, da ne bude zabune!), treba uvazavati njegovo zdravlje ako ga uopshte volish.
  20. Nikog, osim burazera ne znam IRL... A ovako po ponashanju na forumu mogu da kazem sledece: Lucky - zna se zashto je "Glavni Baja Administrator" u 99% sluchajeva "politichki korektan" chovek :) Ivan_ - chovek koji drzi disciplinu foruma, a pored toga ume da postuje interesantne topice sa lepim slichicama Kruko - ponekad sasvim neozbiljan, a ponekad (dodushe redje) sasvim ozbiljan Maud - pored nekih internih zezanja (o kojima nishta posebno ne mogu da kazem poshto nisam u toku), odgovoran za vecinu shmekerskih postova vezanih za mushko-zenske odnose ;) Wulfgar - master RPG-a i body buildinga :D G!!! - veliki master RPG-a :) ch1zra - cool lik, u poslednje vreme chesto pijan i pokisao :) Stator - linux rulez ;) Dule Smor - nauka je njegov posao, astronomija je njegova specijalnost, starcraft je njegova igra Tomkeus - chinjenice, chinjenice, chinjenice - "discovery channel" nasheg foruma ;) sa1nt - zajebant, jedini koji osim mene zna ruski na forumu :) uh... ostatak spiska malo kasnije
  21. Shto se vremena tiche - "Wellcome to Moscow!" Shto se riba tiche - "Come to Moscow!"
  22. Terorizam je jedna od najgorih tvorevina chovechanstva (ako se "to" uopshte moze nazvati ljudskom tvorevinom)! I nishta ne opravdava terorizam! Postoji jedna velika razlika izmedju Beslana i Londona - London je popio zato shto vodi rat na tudjoj zemlji za uvodjenje "demokratije" na tudju teritoriju na koju ni u kom sluchaju nema prava, a Rusija popija zato shto vodi odbrambeni rat protiv Chechena koje placa zapad da destabilizuju region...
  23. Nema veze shto je bilo - Zis is very kul!
  24. Po meni jedna od najboljih strategija svih vremena je Total Annihilation (Kingdoms nikada nije dorasla do prvog TA). Veoma dugo sam zeleo da neko napravi produzetak, poshto je Cavedog bankrotirao (valjda). I evo posle 7 godina se konachno pojavio nastavak: » Click to show Spoiler - click again to hide... « Imagine, if you will, a tank. It's a full-on beast: wide base, massive treads, two enormous cannons, independently rotating turret, surface details including antennas and whirling radar dishes, you name it. As it rumbles powerfully along the 3D landscape it leaves twin tread marks in the sand. Smaller vehicles will skitter around it, powersliding across the terrain, but the tank is a rock: it moves with weight and power. Next, imagine taking your mousewheel and spinning it, slowly moving the camera out. Your tank is not alone; dozens more are continually spewing from a factory, rolling out to join the first. Most real-time strategy games stop there, but not Supreme Commander. As you keep panning out, a shoreline becomes visible, and just offshore sits a battleship. The battleship is enormous. Compared to the tank, the side of the hull is a wall of steel. The huge ship doesn't fit on a single screen, no, you have to keep zooming out to take it all in. The deck of this monstrosity is surrounded by independently-rotating anti-aircraft guns, each one bigger than the tank. Mighty columns of steel rotating on gigantic turrets signify the battleship's main bombardment guns: the screen shakes when they fire, and they can hurl giant shells as big as a car for miles inland. Compared to the battleship, the tank is a tiny little bundle of pixels. But wait... you can keep scrolling. The scale in Supreme Commander is so immense, your units may sometimes step on your other units. Each of these little guys is as big as a tank, and the enomrous spider is bigger than a city block. As you pan back, you see that the battleship is not alone. It's surrounded by a flotilla of cruisers and destroyers, surrounding aircraft carriers in formation and leaving rippling white wakes in the blue sea. Subs drift menacingly along the outskirts of the fleet, only their conning towers breaking the surface of the ocean. At this scale, the curving shore of the main landmass is visible, and the tanks are so small that they are now represented by icons. No more than dots, really. But this mass of arms on the coast is just a tiny part of the action happening around the globe. As you keep panning out, even your enormous fleets become little more than symbols on the map, representing your enormous ground, naval, and air forces. At this level you can give commands to your fleets, your army, your air force: "fly here, attack here, coordinate to invade this landmass simultaneously..." War is fought on a massive scale. You're not just futzing with little squads of men or tanks: You are the Supreme Commander. Chris Taylor, the game design guru behind Total Annihilation, is returning to the real-time strategy scene with a game so immense that "supreme" might be too delicate a word. The modern RTS, Taylor asserts, has been moving inward: in games like Warcraft III you deal up close with individual units or small squads. Taylor wants to move outward. Real strategy happens before the battle, he claims, when you're managing an economy, evading the enemy, gearing up a massive war machine, finding out about your opponent's armament, and striking hardest where it'll hurt the most. Like Eisenhower in World War II, in Supreme Commander you'll be commanding fleets and armies on the grandest of scales. Although Supreme Commander clearly takes a page from Total Annihilation's book, this is an all-new franchise on a scale that dwarfs any other RTS on the market. Prochitajte ceo text i pogledajte shotove ovde: http://pc.gamespy.com/pc/supreme-commander/632026p1.html
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