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Everything posted by Lex
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Nakon shto im je sajt bio down x puta od sinotj, konachno sam stigao da skinem novu verziju... ;) Elem: Download here Changelog: ========== Sent and Scourge each get a new hero Significant map cleanup and size reduction. Map size from 2.25 megs to 1.34 megs! Optimized some code to further improve load times and some ingame function calls. Neutral creep return/acquire mechanics tweaked Deathmatch items restored upon revival Deathmatch adapt/grow/recreate bugs fixed Poison nova range decreased Reworked Faceless Void (Modified ult, buffed bash damage, str gainperlvl 2.05->2.2) Added single target attack speed slowing invis tower at rax that helps vs backdoor Nevermore maintains half Necromastery damage on death. Few other minor buffs to Nevermore Midnight Pulse now 3/4/5/6 from 4/5/6/7 % Fixed culling blade vs blademail Fixed the issue with Counter Helix where if many units attacked you the odds became worse. Fixed the damage type of morph attack Anit-mage regular base attack speed restored (1.7->1.45) Restored Naix feast icon Bane range increased from 300 to 400 Hand of Midas tweaked Changed how blink strike is triggered a bit to improve it (maybe recoding it completely next version) Crushing wave cannot push roshan back. Sent/Scourge creeps have same damage Gambler removed (possible reworking for next version) Omnislash pause effect tweaked Viper gets new model Eclipse cooldown increased a little bit Fixed perm halted counterhelix spin Cannot get bounty by suiciding Fixed scourge team suicides to "___ has killed himself" and its sprees Reduced blademail return damage to 20% Bounty Hunter selection scale increased a bit Tweaked hand of midas cost and gold received Earthshaker and Prophet switch taverns Small price increase on BoT Misc typos fixed Updated the Quest Menu
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Bezveze... Zar nije chitava poenta pojavljivanja matorog Anakina da je na kraju pobedio Sitha u sebi i postao 'one with the force'? Zapravo, chudi me kako nisu ubacili i Qui Gona... Mozhda u nekoj sledetjoj reviziji? Mozhe li Lucas da prestane da sere sam sebi u usta?
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Zapravo bi vas dvojica mogli i finu raspravu da napravite, samo kada bi vam vazhnije bilo da iznesete mishljenje, a ne i da u raspravi 'pobedite', dokazhete da je sagovornik debil i slichno tome...
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Hemofarm je jachi od Partizana (trenutno, odnosno bio je proteklog vikenda), zato shto nemaju problema sa povredama (Shuput i Stepp josh uvek nisu u punoj formi), zato shto su daleko iskusniji, i fizichki mnogo jachi. Na kraju krajeva, finale su dobili na mnogo bolje kretanje bekova i u napadu i u odbrani, i na fizichku nadmotj Popovitja i Djikanovitja nad Perovitjem. Ova generacija Partizana ima veliki potencijal, ali potencijal nije isto shto i trenutan kvalitet. Do kraja sezone to mozhe da se promeni, poshto Partizan ima mnogo rezerve, a Hemofarm je odigrao blizu svom maximumu.
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Partizan je ochajno, ali ochajno branio zonu. Miloje i Vule potpuno izgubljeni u napadu, shto zbog odlichne odbrane Hemofarma, shto zbog njihove dekoncentracije. Stepp shepao celo drugo poluvreme. Na kraju su klinci pokushali neshto trojkama, ali je Hemofarm uvek imao otvoren shut, koji im je ulazio i to je bilo to. Vrshchani su pokazali najzreliju igru na ovom turniru i zasluzheno su osvojili pehar. Partizanova uprava mozhe samo da se zamisli zashto trenutno ima samo 2,5 PF/C igracha u rotaciji (Miloje, Kosta i Samardzha) pa se igra koja je bila bazirana na centrima, odjednom izvlachi na decu koja igraju bekove.
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Prvi zato shto je u mnozhini, te tako prozivash i mene... ;) A drugi upravo zbog te donje rechenice... :)
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Ja chekam Bartucov komentar isto... :) JetSet tje u gepek. Lackyja bih zamolio da ne provocira, i time prouzrukuje mogutje nemire medju pripitomljenim stanovnicima ovog podforuma.
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Ovde: http://www.panicstruckpro.com/revelations/...ions_movie.html postoji izbor za po 2 .mov i .wmv fajla, pa svako neka bira koji mu vishe odgovara. :)
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Ima li to negde u nekom drugom formatu? Poshto imam nekih chudnih problema sa pojedinim .mov filmitjima, a nazhalost i sa ovim. Malo seckaju, malo se gubi slika, a ton radi odlichno. Neki opet rade normalno sve vreme. A probao sam sa raznim reinstalacijama qt-a i qt alternative i skidanjem svih codeca i iz raznih plejera... edit: Evo nashao sam .wmv od 260 mega, ali ako neko zna kako da sredim qt, bio bih mu zahvalan. :)
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Hemofarm je kontrolisao mech od pochetka, no Reflex uspeva u finishu da se primakne na 79:75, zatim Topitj pravi ochigledne korake, koje sudije ne sviraju, te on vratja loptu Vasiljevitju koji pogadja prelomnu trojku za +7. Reflex do kraja ima neke nebuolozne akcije za 3 koje promashuje Warren. I Hemofarm relativno lako izbegava pravu neizvesnost i zavrshava sa 88:80. Derbi ochajan. Zvezda je na pochetku iskoristila shto se Kosta izgubio u odbrani, pa im je prolazio pick&roll + shto je Tripkovitj katastrofalno chuvao Radivojevitja koji je pogodio 3 trojke. Na kraju poluvremena +3 za Zvezdu. U drugom poluvremenu Partizan kretje neshto bolje u napadu, ali i dalje igra sa dosta nervoze. I par takvih, ultra nervoznih, trenutaka, Zvezda uspeva da iskoristi da zadrzhi prikljuchak. U jednom trenutku stizhe na 69:69, ali Partizan odgovara serijom 11:0. Tada na scenu, kao i u finishu protiv Cibone, stupaju sudije (do tada su imali podjednak broj greshaka za obe strane) i vratjaju Zvezdu u zhivot serijom smeshnih odluka i gluposhtju pojedinih igracha Partizana koji na tu 'promenu kriterijuma' nisu umeli da odreaguju. Ipak, nesposobnost igracha Zvezde, da pogode poklonjena bacanja kad moraju, dolazi do izrazhaja i Partizan dobija, mada je sve mirisalo na produzhetak.
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Heh... Srbija 4 - exYu 0 Fakat je da Olimpija mozhe bolje, te da je Cibona u rasulu. Ali, ochigledno je da su to jedine dve ekipe sa kojima vredi igrati uopshte. Ovo ostalo je krsh. Enihu... Mislim da tje oba polufinala biti jako zanimljiva.
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Hemofarm je prilichno lako dobio Bosnu, uz relativno duboku rotaciju i ok raspodeljenu minutazhu, koja znachi da tje biti odmorni pred vikend. Iako je bilo gusto (max 5-6 razlike) skoro 35 minuta, videlo se da Bosna nema igru i da je Hemofarmu potreban samo jedan nalet da reshi mech. Na 6 minuta pre kraja je bilo +11 i to je bilo to. Partizan je igrao ochajno prvo poluvreme (ishlo se na Kostu ;)), uz dva dobra perioda od dva minuta sredinom 1/4 i na kraju 2/4. Sretjom, taj finish prvog poluvremena i pochetak drugog je vreme kada je napravljena serija od 22:2, doshlo se sa -10 na +10 i tu je vetj utakmica prelomjena. Do kraja smo videli i par dobrih Kostinih poteza (neverica na tribinama), prilichno vesele i razigrane igrache Partizana i aley-oop Steppa i Luke iz auta za konachan rezultat.
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Moje (istina neveliko) iskustvo sa javnim mestima na zapadu mi kazhe da taj erkondishn i nije toliko magichan koliko ti mislish.
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Ja nemam nishta protiv ljudi koji pushe, sve dok dim ne ide meni u lice, a to se uvek deshava na javnim mestima. Sa druge strane, truba je i da pushachi moraju svakih 5 minuta da ustaju od stola i trche negde da bi zadovoljili svoje narkomanske potrebe. Stoga bi deljenje po zonama bilo ok, jedino ne znam kako zabraniti dimu iz zone X da predje u zonu Y. ;)
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[ April 26th, 2005 ] :: NS v3.0.3 released (Nemesis Zero) We're pleased to release NS v3.0.3! We increased marine base armor from 25 to 30 points (this means that the Arms Lab upgrades now offer 50, 70, and 90 armor, respectively), and siege cannon damage from 350 to 380 points per salvo. Server operators can download the new version from one of the mirrors below: Surftown.dk Jarhedz NSArmsLab.com FileFront.com As usual, you do not need to download or install this patch unless you want to run a server. This patch also includes the changes in NS v3.0.1 and NS v3.0.2. Meanwhile, work on NS v3.1 is progressing nicely. We ran our first informal testing session with some of the bigger new features with very encouraging results. Expect more news soon.
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kh kh ;)
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Padne u nesvest zbog kolichine krvi koja je potrebna da bi mu se digao...
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Zanimljivo, ja sam konstantno na netu, a to mi se nikada nije desilo. :)
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Igra na hardu zauzima 28 mega, a ISO jeste oko 130. Jedino shto meni ide na k. kod darvinije je shto ima neki bag da puni memoriju do kraja, a ne prazni je, te onda skuca mashinu. Zbog toga sam i prestao da igram dok ne izadje neki patch... A patch nigde nisam video.
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Arkenstone... Zaboravio sam da li je prevodjeno i kako kod nas? I dao ga je Bardu u ruke. :) A motj... Trebalo bi da je nekako shtitio patuljke, dok nije pocheo da slabi. Pitanje: Kojih 5 armija chini bitku 5 armija? :)
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DotA Alstars v6.06 Changelog: ======== Duplicate heroes fixed [maybe this time!] Maelstrom values tweaked Mask of Madness %dmg taken from 25->20 Faceless cannot carry refresher orb Bottom lane scourge creeps meet sent creeps a bit higher up Tweaked neutral creep locations and abilities a little Slightly changed a few recipe costs Changed some values on Morph Attack and Unstable Power Reworked timestop to reduce lag Reworked scattershot to reduce lag Tweaked Fissure to reduce lag Removed watery effect from slardar stomp to reduce lag All In proper odds fixed along with one or two other gambler modifications Blink strike properly deals damage Slightly changed a few recipe costs. Morphling stat points now add 2/2/2 and starting intelligence from 15 to 17 SK Burrowstrike stun duration changed from 2 -> 1.65 Epicenter values tweaked a bit Sent and Scourge Supercreeps now do same damage (dmg similar to 5.84 supercreeps) Sapphire water changed from 12 sec(33.3hp/sec) to 20 sec (20hp/sec) (Still total 400 though) Removed some items from consumable shop and organized it. Tiny Grow reduced speed improved, from -20/-40/-60 to -20/-35/-50 Slightly buffed scorched earth Untouchable properly works at higher levels now Dark ritual cooldown increased a bit Enigma and Gambler switched sides (Clan Match balance, at least temporarily) Wand of Negation removed Fixed song of siren duration as it was listed Tweaked Malefice to be useful to level Timestop cooldown increased and the aoe chanegd from global to something similar to song of the siren Changed 'Presence of the Dark Lord' ability to an aura that gives -1/2/3/4 armor in an area Tweaked bonuses received during avatar Refresher temporarily disabled on veno (will restore next version pending a global fix, which is done but i'd like to give time to test it rather then rush it in now) Many other misc tweaks (Explore!) Quest Menu readded. Fixed many typos Hero descriptions added Ignis Fatuus now has an attack (just to fix when you attack-move and it runs to the front lines) Notes: ------ I've decided that for the time being i will not address issues with mm,id,dm until other more important issues for the more common modes are dealt with. Most likely in the next version or two i'll get around to those, but not for this version. New heroes will most likely start being introduced next version or two, depending on the remaining number of balance/bugs issues in this one.
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.to Giob Pa da, zato je taj monitor dao meni, kako bih crtao u otezhanim uslovima. ;) .to Doolio To je i meni odmah bilo jasno, al' jebiga... :) Mada je problem vishe u samoj perspektivi, nego poziciji na glavi... A i trebalo je malo duzhe da bude... Mozhda da ga prekrijem kosom? ;)
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Simin ProVista 14' monitor, pa ti vidi... ;)
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Manga profil... Hteo sam samo outline da uradim olovkom, pa da najtanjom chetkicom odradim ostalo, ali mi je bilo predebelo, pa sam uradio ponovo celo, sa 3 debljine olovke.. :) Uvo je shugavo, ali nisam mogao i 3. put da pochinjem. A i trebalo bi muzhevnije da izgleda, iako je neki kao bishonen lik u pitanju. Ali jebiga... Gejm...Drawing konfiguracija: Microsoft Optical Blue (mish) i Allsop Raindrop (podloga) :)
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Cubism meets PopArt (Pablo Picasso remixed) Original...