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Neverwinter Nights 2: Mysteries of Westgate


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http://pc.ign.com/articles/845/845404p1.html

IGNPC: So what's the big mystery anyway? What's going on with the Night Masks in Westgate?

Alan Miranda: When it comes to the Night Masks, the thieves' guild in Westgate, mystery is what they're all about. The player starts the game after having picked up a mask in their travels. Unfortunately, the mask is cursed and magically returns if thrown away, so the player has to figure out a way to lift the curse before they go completely insane. Luckily, they find out that this cursed item is the emblem of the Night Masks of Westgate, so that's the starting point of the adventure. Finding the Night Masks and uncovering what nefarious things they're currently up to, not to mention all the other strange stuff that happens in Westgate, is all part of the mystery.

IGNPC: Why is Westgate a compelling setting for this newest adventure? What types of unique encounters or moods does it present?

Luke Scull: Westgate is the perfect location to set a city adventure as it's one of the most exciting and intrigue-laden places in the Forgotten Realms. On every street corner, in every dark alley, and behind every closed door, there's an adventure to be found. The mood of the city is one of danger and excitement at the best of times. At the particular time the player is in the city, there's also an undercurrent of fear and uncertainty about the guild war taking place on the streets. Storm clouds seem a perpetual feature of the Westgate skyline at this time of year, reflecting the turmoil happening far below.

IGNPC: What choices do the players have in terms of getting involved in the conflict? What decisions and dilemmas will players face in this adventure? We'd love to hear more about the moral elements but we also want to know if there are any cool new monsters.

Luke Scull: We designed this adventure pack to offer a great deal of player choice from start to finish. The player will be expected to choose sides in the guild war taking place within the city, and their choice will open up a completely different set of quests and adventures. Our moral choices are very interesting, as often there are no outright good or evil options but rather shades of grey. In some cases, the player will need to choose between the lesser of two evils.

Alan Miranda: We definitely have some cool new monsters. Native to the city of Westgate is a giant sea serpent called a quelzarn. The harbour waters are filled with these beasts that have been said to pluck sailors from ship decks. They also inhabit the sludgy sewer waters beneath the city, a place the player will become intimately familiar with. We also have a new wererat creature, and when the player arrives, they will find that the city has been overrun by these whiskered vermin. Obviously, the Night Masks aren't too happy at this intrusion on their turf. We have another couple of new monsters, but we'll have to save them as a surprise when you play the game. :)

IGNPC: Does this new adventure tie in to the events of the previous installments or are you creating an entirely new storyline that's separate from our previous adventures? What's the overall level of challenge here and will players be able to bring their favorite characters to Westgate?

Luke Scull: Mysteries of Westgate features a completely new storyline that is unconnected to the adventures presented in the official campaign and its expansion. The game is designed to provide a balanced challenge for player characters starting at around level 8. Players will be able to bring their favorite character into the game providing their level range is suitable. However, we do recommend that players start the adventure pack with a fresh character, which will then be leveled up and given appropriate equipment to ensure the most balanced and enjoyable experience.

IGNPC: Any options for online cooperative play?

Alan Miranda: We designed Mysteries of Westgate to be a single-player-only adventure, so that we could focus all of our efforts on refining that experience.

IGNPC: How do you manage to maintain the same high level of presentation with the new content? What sorts of standards do you want to preserve? Why is that important to you?

Alan Miranda: As a former producer at BioWare on the Baldur's Gate and Neverwinter Nights games, my directive from Ray and Greg was to always produce games of the highest quality. Now, as CEO of Ossian Studios and producer on all our games, I can say that we have that very same goal of developing games of the highest quality. Ossian focuses on making epic adventures, so we spend a lot of effort in developing and refining our main stories and sidequest stories. We also take a great deal of care in developing all our other content, like character writing, scripting, art, area design, and audio. I think doing your best on whatever you work on is always very important.

IGNPC: Why did you guys decide to go for a download only version? Are there cost considerations involved there? Do you anticipate that it will affect your sales? What's the overall price for this adventure pack anyway?

Keehwan Her: From a financial perspective, digital distribution makes a lot of sense. It allows us to sell the Adventure Pack at a lower price point while still providing players with the same high quality gameplay and content that they've come to expect from NWN2 products. The Mysteries of Westgate Adventure Pack will be available for digital download for $9.99.

IGNPC: You mentioned that members of the community are involved in the development process? What are their roles in the creation of the adventure? How did they get on board?

Alan Miranda: Well, it's more the case that Ossian Studios hired some of the best members of the community to work on Mysteries of Westgate (much as BioWare does for their games). As experienced builders in the community, they had already proven their skills and talent with their track record of making free modules or art content for the community. We're always staying current with what happens in the NWN2 community, and keeping our eyes open for new talent that might be a good fit within Ossian. That is how we assembled much of the MoW team.

IGNPC: Will the new pack include additional resources for the toolset? What types of new things will amateur designers be able to play with now?

Alan Miranda: Getting new toolset resources to builders is part of the plan. Players will be able to buy Mysteries of Westgate, but a selection of resources from the game will be released for free. These would include a tileset, creatures, placeables, and music. We believe that anything that expands the palette for community modders to build their own adventures can only be a good thing!

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pnjah

mislim kul ideja i sve ali meni je ceo taj trip oko ekspanzija da se nesto nastavlja...

da se prica na neki nacin nastavlja... sad imam utisak tipa "ok pre mesec dana bog smrti se ukenjao u gace kad me je video, bio sam licem u lice sa demilichem, i umalo sam srusio zid mrtvih idemo u nove avanture guild war... here i come and here i go...

e da izgleda da nas drugar ima najgoru mogucu srecu na svetu :) prvo ga prokune bog, pa ga prokunu lopovi, ko ce sledeci da ga prokune? :)

ali dobro mislim da je to logicno i kul sa neke strane jer ceo trip "ja sam baja idem da spasem ceo svet !!!111

ali mozda ce biti jos koja epic avantura, mislim po dnd pravilima dozvoljeno je do 40tog lvl-a, sto im ostavlja 10 lvl-a da nabudze

If there's some higher power that controls my fate, i would like to meet him, shake his hand, then crack open his ribcage and tear out his heart.

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Ali obrati pažnju na "Mysteries of Westgate features a completely new storyline that is unconnected to the adventures presented in the official campaign and its expansion".

pa vidis na neki nacin sam to shvatio jer sam mob zavrsio sa 28lvl-om a ovo pocinjem sa 8im

ali glupo im je da to izbacuju kao celokupnu ekspanziju upravo zbog toga. aj da je mod ili mission pack mogao bi da prihvatim lagano, ali ovo oni nazivaju ekspanzijom.

ocigledno nisu imali ideja za jos jednu epic avanturu jer ipak njih je najteze napraviti.

mada opet sa druge strane ovo moze da bude kul, ako ih stalno budu stancali, i njima bolje vise para i nama bolje vise igara

starbak > prvi nwn necu ni da komentarisem :)

ali pazi ne mora ona biti nadovezana na glavnu pricu u potpunosti kao sto je recimo baldurs gate, mada nije ni on u potpunosti. nego jednostavno od ekspanzije ocekujem da nastavim sa mojim starim likom koji je motherfucker i koji jebe mame po realmovima i planeovima :)

hocu da na kraju igre imam lika koji moze da izadje na megdan avataru nekog boga i da ima realne sanse

If there's some higher power that controls my fate, i would like to meet him, shake his hand, then crack open his ribcage and tear out his heart.

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