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Zvanicni topic za WoW BlizzCon 2007 vesti!


Silencer

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DRUIDS

Night Elf Druid:

Arch Druid: This will be a hybrid class in the same vein as its “father†class, and Storm Crow form may make a reappearance.

Keeper of the Grove: The druid will sacrifice some of his shapeshifting abilities in exchange for improved healing and casting, and will even be able to command treants on occasion.

Tauren Druid:

Arch Druid: see above

Elder: This is essentially a druid that has lost some shapeshifting abilities and gained some beast-like abilities similar to the hunter. The casting and healing abilities are also amped up, but not nearly as much as the Keeper of the Grove. The Elder also has a bit of the Diablo II druid mixed in for good measure.

HUNTERS

Night Elf Hunter:

Ranger: The Ranger is sort of a hunter/rogue mix. The Ranger will use the energy bar, will have a few stealthy abilities (but not of the same caliber as the rogue), and will no longer have a pet.

Beastmaster: The Beastmaster focuses more on the beast aspect than the ranged aspect of the hunter. He gains new beast abilities, such as switching pets in battle, and is a bit meaner in melee combat in exchange for a lot of his ranged hitting power.

Dwarf Hunter:

Mountaineer: The Mountaineer is similar to the ranger (no pet, energy bar), but without the stealth aspects. The Mountaineer is hardier in melee combat than the hunter and and also has more extensive tracking and detection abilities.

Beastmaster: see above

Orc Hunter:

Outrider: The Outrider is very similar to the wolfrider from Warcraft III, focusing on swift maneuvers and incapacitating enemies. He uses the energy bar.

Beastmaster: see above

Tauren Hunter:

Tracker: The Tracker uses the energy bar like the Mountaineer, but still retains the hunter pet, and as a result is not as tough as the Mountaineer.

Beastmaster: see above

Troll Hunter:

Shadowhunter: This is essentially a hunter that drops some of it’s beast and survival abilities for some shadow spells (think Hex). The Shadowhunter still uses mana.

Headhunter: The Headhunter still has the ranged emphasis of the hunter, but it focuses on throwing weapons (a massive revamp for throwing weapons is planned). The Headhunter uses energy, has more combat abilities, and drops the pet.

MAGES

Human Mage:

Archmage: The Archmage is an exact extension of the mage class, with arcane, fire, and frost spells. Apparently one of the abilities being toyed around with is Summon Water Elemental. The planned incarnation of the spell will be a long-cooldown summon that will not function like a normal pet, and will instead function more along the lines of the Mechanical Yeti (no player control).

Necromancer: The only similarity between the Necromancer and the mage is the emphasis on magical damage. The necromancer uses shadow damage and has a major focus on pets, similar to the warlock. However, unlike other pet classes, the majority of the Necromancer’s damage will come from the pet instead of the Necromancer. I do not know if the Necromancer will be able to have multiple pets out at once.

Gnome Mage:

Archmage: see above

Arcanist: The Arcanist is similar to the mage, with a focus on arcane magic. The Arcanist does slightly less damage than the Archmage, but gains added utility and new support spells.

Undead Mage:

Archmage: see above

Necromancer: see above

Troll Mage:

Hydromancer: The Hydromancer is similar to the Arcanist, but with a focus on the frost tree. The Hydromancer may also receive the Summon Water Elemental spell. In addition to added utility and support spells, the Hydromancer will also get some limited healing abilities.

Shadowcaster: The Shadowcaster is essentially a mage that uses shadow magic instead of fire and frost.

PALADINS

Human Paladin:

Templar: The Templar is the holy warrior that so many paladins wanted their class to be. The Templar has limited healing, but receives a slew of new combat abilities, making the Templar much better at tanking and melee damage than the paladin.

Cleric: The Cleric is the other side of the paladin spectrum. Instead gaining new combat abilities, the Cleric gains improved healing, more utility and support, and some holy damage spells.

Dwarf Paladin:

Templar: see above

Cleric: see above

PRIESTS

Human Priest:

High Priest: The High Priest is essentially a priest that drops the shadow tree, but gains new damage spells from holy and discipline. The High Priest will be the most powerful healer in the game.

Spellbreaker: The Spellbreaker wears mail, has several combat abilities and diminished healing, and has several anti-caster abilities.

Dwarf Priest:

Thane: The Thane is basically a priest in mail, with a slight hit to healing abilities but a few new combat abilities.

Runelord: The Runelord is similar to the High Priest, although not as healing heavy.

Night Elf Priest:

Priest of the Moon: The Priest of the Moon is similar to the High Priest as well, but has some extra damage and utility spells coming from arcane and nature magics.

Demon Hunter: The Demon Hunter is radically different in playstyle from the priest. The Demon Hunter is a mana-using melee damage hero class. The Demon Hunter has a mix of discipline spells and combat abilities with some shadow spells mixed in.

Undead Priest:

High Priest: see above

Shadow Priest: The name is pretty self-explanatory. The Shadow Priest does not have all the healing abilities of the High Priest, but makes several gains in the damage, utility, and crowd control departments.

Troll Priest:

Shadow Priest: see above

ROGUES

Gnome Rogue:

Assassin: The Assassin is an extension of the rogue with damage, stealth, poisons, and martial arts.

Scout: The Scout has slightly less damage than the Assassin, but is tougher in combat, and has the ability to use traps among other new utilities.

Human Rogue:

Assassin: see above

Scout: see above

Dwarf Rogue:

Assassin: see above

Pitfighter: The Pitfighter is a rogue without stealth, but with improved combat and defensive abilities.

Night Elf Rogue:

Assassin: see above

Scout: see above

Orc Rogue:

Assassin: see above

Pitfighter: see above

Undead Rogue:

Assassin: see above

Scout: see above

Troll Rogue:

Assassin: see above

Scout: see above

SHAMANS

Orc Shaman:

Farseer: The Farseer has more emphasis on healing and casting than the shaman, and as a result has less combat ability. The Farseer doesn’t use totems but gains it utility from other abilities. Feral Spirit might make an appearance using a system similar to the Water Elemental.

Spirit Walker: The Spirit Walker is a more direct extension of the shaman than the Farseer, maintaining a rough balance of combat, casting, and healing ability.

Tauren Shaman:

Farseer: see above

Spirit Walker: see above

Troll Shaman:

Witch Doctor: The Witch Doctor is similar to the Farseer, but has a heavy emphasis on totems. In addition to the elemental magics the Witch Doctor also uses some shadow magic.

Spirit Walker: see above

WARLOCKS

Human Warlock:

Master Warlock: The Master Warlock is an extension of the warlock class, keeping the pet and the vast majority of the warlock mechanics.

Shadowguard: The Shadowguard has more melee emphasis than the warlock, and loses the demonic pet. The Shadowguard on his own is weaker than other melee classes, but is aided by demonic-type abilities (such as burning blood and fiery breath) to power himself up.

Gnome Warlock:

Master Warlock: see above

Shadowguard: see above

Orc Warlock:

Master Warlock: see above

Shadowguard: see above

Undead Warlock:

Master Warlock: see above

Shadowguard: see above

WARRIORS

Blizz hasn’t fleshed out warrior hero classes as much as the others, so I wasn’t able to get much on them. However, it has been confirmed that Orc warriors do have the option to become a Blademaster!

Evo jos :)

Balance focused Druid -> Druid of the Talon - think moonkin =P

Feral Druid -> Druid of the Claw

Restoration Druid -> Keeper of the Grove

Beast Mastery Hunter -> Beastmaster

Marksmanship Hunter -> Archer, Rifleman (Dwarf only)

Survival Hunter -> Ranger

Arms Warrior -> Blademaster or Headhunter (Troll only)

Fury Warrior -> Beserker

Protection Warrior -> Guardian

Arcane Mage -> Archmage

Fire Mage -> Pyromancer

Frost Mage -> Ice Sorcerer or Lich (Undead only)

Affliction Warlock -> Bringer of Pain

Demonology Warlock -> Dread Lord

Destruction Warlock -> Blood Mage

Assassination Rogue -> Assassin

Combat Rogue -> Warden

Sublety Rogue -> Shady Thief

Holy Paladin -> Champion of the Light

Protection Paladin -> Mountain King

Retribution Paladin -> Knight of the Silver Hand

Elemental Shaman -> Far Seer

Enhancement Shaman -> Earthshaker

Restoration Shaman -> Shadow Hunter

Discipline Priest -> Archbishop or Priest of the Moon (Night Elf)

Holy Priest -> High Priest

Shadow Priest -> Dark Cleric

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takodje njegova metamorfoza i dodir sa demonima i zavisnost demonskim mocima sa njima opet se objashanjava preko njegovog magovskog korumpiranog dela ... a korumpirani magovi = warlock .

Dakle Demon hunter = Battle mage gone bad :)

znaci zamisli u tbc warlock odradi metamorfozu i melle :OO e to bi bilo keva..prvo prcka ono dotovi ovo ono i onda its morfing timee i isuce prangiju i krene da lema..buff warlocks :)

T_T

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e ovo sto si postovao za klase/rase je totalna laz i obmana

mora biti..mislim wtf mage i shadow dmg

i wtf hunter i stealth O_o

odakle si pokupio ovaj info

Btw ovo sto je postovao siliancer je bilo kada su ishli rummors za TBC llolooooool

Ma bre Googlo sam :) a to je istina da se ovo pricalo za TBC :) jer jos tad je bilo price o hero classes. Pa su ljudi samo nagadjali kako sta, ko zna mozda bar jedan naziv i prodje :)

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Btw ovo sto je postovao siliancer je bilo kada su ishli rummors za TBC llolooooool

bash htedoh da kazhem da je ovo staro oko godinu i kusur...i da, fanmade je

iz onog inicijalnog posta sledi da ce SVE rase imati pristup za SVE tri hero klase, plus sto nedostatak opsirnijih informacija cini da statement izgleda kao nesto poluzvanichno...uostalom josh 5 dana, opusteno...

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http://www.worldofraids.com/news/expansion/leaflet.jpg

Sticky koji imamo sada mislim da je nepotreban jer se bavi uglavnom shpekulacijama fanova itd ... ovo ne moze da bude fake :)

DEATHKNIGHT = KLASA nova ... ne hero klasa .

U poredjenju sa TBCom ... donosi znatno manje ... recimo nema nove profesije .. bar ne za sada ;(

Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will

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Da da ... ko nece .....

HAHA SADA CE DA UZMU DEATHCOIL OD WARLOCKA I DA DAJU DEATHKNIGHTU loololololol pwned ... IN YOUR FACE . ^_^

Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will

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* Northrend will be the primary territory of the expansion.

* Arthas is the Lich King mentioned in the title.

* The expansion is very story-driven.

* The level cap is now going up to 80.

* New abilities, talents and items are being introduced.

* New PvP arenas, new battlegrounds, and seige weapons, along with fortifications that can be destroyed by those seige weapons.

* There is a new profession, Inscription. Inscribers can improve weapons and spells with their skills.

* New dances and hairstyles can be added to your character.

* There's a new character class, the Death Knight. It's a hero class. He didn't elaborate on what, exactly, that means.

* It appears, from the introduction film, that the Death Knight can summon. It was the only ability we were able to see.

* Howling Fjord and a 5-man dungeon are available for demo at BlizzCon.

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Summary (Read 1up.com article for more information)

Level Cap: 80

Skill Cap: 450

Continent: Northrend

Number of Zones: 10 (tentatively), for levels 68 and above

Profession: Inscription

Class: Death Knight (first-ever Hero Class)

Features: Outdoor PVP zone with siege weapons and destructible buildings.

Death Knight

Rather than using rage, energy, or mana, Death Knights have a special "rune sword" displayed beneath their health bar, onto which the player can etch six different runes (choose between Frost, Blood, and Unholy).

Unholy Embrace

Instant Cast. 5 min cooldown.

Target is embraced by a silhouette of darkness for 6 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute.

Inscription

Wrath of the Lich King will introduce a new profession called Inscription that will let players customize individual spells and abilities in their spell book -- to change the cooldown timer on a Fireball, for example, or alter the crit rate of a healing spell.

Outdoor PvP

One of Northrend's 10 new zones (final count still tentative) is an outdoor PVP zone that introduces the concept of siege weapons (Meat Wagons, Steam Tanks, etc.) and destructible buildings. Blizzard describes the outdoor zone as basically a "non-instanced Battleground" where completing objectives earns world-wide bonuses for your side (Think Spirit Shard buff in Auchindoun instances). The PVP zone is entirely avoidable (if you're the carebear type), and seige weapons won't be useable outside their designated PVP area.

Northrend

Having learned a valuable lesson about funneling 8.5 million players into once single starting zone with The Burning Crusade, Wrath of the Lich King lets players pick a zone on either side of the continent to start from: Borean Tundra in the west or Howling Fjord in the east. Each zone has level-equivalent quests (appropriate for approximately level 68 through 72) and one Hellfire Peninsula-style instance hub with multiple dungeon wings for level 70 characters, level 80 characters, and raiders. While Northrend immediately calls to mind ice and snow, Blizzard doesn't want to make those themes dominate Northrend completely-expect as much variety as ever, only not quite as weird and wild as Outland.

Northrend's indigenous inhabitants include a Viking-like race called the Vrykul: 15-foot-tall humanoids with a strong Norse influence. Most Vrykul you encounter will be your enemies, as they've been in Northrend so long that the Lich King holds a lot of sway over them. Another friendly race -- the walrus-like Tuskarr -- will serve as a cute little counterpoint to the lumbering undead-loving oafs.

Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will

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OMG, sve sam ochekivao ali ne i da Blizz izabci novu exp za WoW...

У једној старој књизи читао сам чудну причу; а враг би га знао откуд мени та књига из неког смешног времена, у коме је било много слободоумних закона, а нимало слободе; држали се говори и писале књиге о привреди, а нико ништа није сејао; цела земља претрпана моралним поукама, а морала није било; у свакој кући пун таван логика, али памети није било; на сваком кораку говорило се о штедњи, а расипало се на све стране, а сваки зеленаш и нитков могао је себи купити за неколико гроша титулу: велики народни родољуб. 
Радоје Домановић - "Страдија" 1902. -

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Da budemo realni ovaj nastavak ima da ih izvuce mnogo, samo iz principa sto su ubacili Hero classes plus novi pvp sistem koji dodje malko slicno kao i warrhamer online. Osecaju da ce gubiti na trzistu ovo samo ima da ih popenje na mnogo veci nivo.

NAstavak ocekujte u januarau 2008 godine.

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Da budemo realni ovaj nastavak ima da ih izvuce mnogo, samo iz principa sto su ubacili Hero classes plus novi pvp sistem koji dodje malko slicno kao i warrhamer online. Osecaju da ce gubiti na trzistu ovo samo ima da ih popenje na mnogo veci nivo.

NAstavak ocekujte u januarau 2008 godine.

posto kapiram da ce ova oprema sto je grull ssc kara tipa biti totalno sranje tj zeleni q itemi ce o5 biti bolji od toga ( tako sam procitao na forums.wow-europe.com :) ) , ima da grindam do januara jer ce biti novi mountovi i nova sranja za koji ce trebati boga oca golda :) a svejedno nemam sta da radim osim da igram arenu za jos 2 stvari koje mi fale .. a to moze da se uradi sa 2 sata nedeljno :)

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