Silencer Posted July 21, 2007 Report Share Posted July 21, 2007 Posto je ovo zavrsilo u wow pricajte :P ipak mislim da zasluzuje poseban topic jer ima brdo izmena, a najvaznije od svega Zul Aman novi modeli i Voice Chat (koji prema poslednjim informacijama ima da bude implentiran sad u novom ptr patchu)... Naravno sill no guild banks :< Evo notes za pocetak sta je izmenjeno: General * Resilience Rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage. * Corrected the damage modifier calculation for Resilience when the attacker has bonus critical strike damage. * Power Regeneration: Any effect which triggers a change in your rate of power regeneration (Mana, Rage, Energy, Focus) will now cause an immediate reward of some power at the old rate of increase, and then begin new “ticks” of power at the new rate approximately 2 seconds later. This was done to improve functionality of abilities such as Evocation and Innervate so that they did not have wasted “ticks”. * Mac Movie Capture: the Mac client can now capture in-game video to QuickTime movie files using a configurable choice of codec (H.264, Motion JPEG, or Pixlet), resolution, and frame rate. Two new entries have been added to the Key Bindings dialog for start/stop recording and for cancellation of a recording. For more detailed configuration options please see the Mac Options panel in game. Mac OS X 10.4.9 and QuickTime 7.1.6 or better are required. Not all machines have enough performance to smoothly capture video at high frame rates; end user experimentation will be required to find appropriate settings for each system. * Pets are now affected by Paladin greater blessings. * Non combat pets may not be selected as the target for spells or abilities. * Being attacked by guardians, such as summoned Treants, will no longer automatically causes neutral guards to attack you. * Meeting Stones can no longer be used to summon players that do not meet the level requirements. PvP * Arenas o Items that are indicated as quest items in their tooltips and have a “use” or “equip” ability will not work in PvP arenas. Druids * Cat Form (Night Elf) melee attack range was too short compared to Tauren Cat Form and other attack ranges. It has been increased. * Cyclone: It is no longer possible to Cyclone two targets at the same time in the outdoor world. * Cyclone: Paladin Auras, Trueshot Aura, and Aspect of the Pack will now be automatically reactivated when Cyclone wears off of a victim who had one of the abilities active. * Enrage: If this buff is clicked off early, the armor penalty it causes will now be removed as well. * Enrage and Furor should no longer initiate combat, though it will prevent rage decay for the duration. * Entangling Roots: It is no longer possible to have Entangling Roots on two targets at the same time in the outdoor world. * Entangling Roots: It is no longer possible to have more than one rank of this spell active on a player. * Force of Nature: Using this spell in a neutral town will no longer cause its victim to be attacked by town guards. It also will no longer cause nearby party members to lose stealth. * Hibernate and Entangling Roots duration against PvP targets has been reduced to 10 seconds. * Hurricane: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. * Hurricane: A tooltip error in rank 3 has been corrected. * Lacerate: The damage from this ability will now stack properly when two different characters are applying Lacerate to a target. * Mangle: The duration remaining graphic will now display properly for Mangle after it has been refreshed on a target. It will also no longer sometimes apply the Mangle debuff to nearby targets when the Mangle victim is killed by Mangle. * Nature's Grasp: This ability can now trigger while the Druid is sitting. * Tree of Life: The party aura from this shapeshift now extends the full 40-yard radius as stated in the tooltip. Hunters * Aspect of the Cheetah: This ability will now cause Hunters to become dazed when struck while sitting. * Aspect of the Pack: This ability will now cause party members to become dazed when struck while sitting. * Aspect of the Viper: This ability has received a slight redesign. The amount of mana regained will increase as the Hunter’s percentage of mana remaining decreases. At about 60% mana, it is equivalent to the previous version of Aspect of the Viper. Below that margin, it is better (up to twice as much mana as the old version); while above that margin, it will be less effective. The mana regained never drops below 10% of intellect every 5 sec. or goes above 50% of intellect every 5 sec. * Freezing Trap and Scare Beast duration against PvP targets has been reduced to 10 seconds. * Hunter's Mark: The duration remaining graphic will now display properly for Hunter's Mark after it has been refreshed on a target, and will properly consume mana when recasting it to refresh its duration. * Kill Command will not charge the hunter mana if their pet is on passive. * Misdirection: Items used while Misdirection is active will now consume a charge correctly. * Steady Shot: The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged. * Volley: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. It also correctly consumes charges of Misdirection. Mages * Arcane Missiles: Some procs were not triggered by this spell and now will be (such as Eye of Magtheridon). The tooltip for this spell will now update correctly when a Mage is affected by spell haste. * Blizzard: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. * Dragon's Breath: The movement-slowing component of this spell is now properly considered a Snare. Immunity and clearing effects will now work properly with it. * Frost Nova: This spell is now affected correctly by area damage caps. * Molten Armor: This armor can now be triggered while the Mage is sitting. * Polymorph duration against PvP targets has been reduced to 10 seconds. * Slow: It is no longer sometimes possible to Slow two targets at the same time in the outdoor world. * Spell Steal now receives the proper amount of points from a stacked aura. Paladins * Blessing of Freedom cooldown increased to 25 seconds. * Blessing of Protection: This spell can no longer be cast on others when stunned. It can only be cast on self (to break the stun) under those circumstances. * Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 10 minutes. * Blessing of Sacrifice now has a 1-minute cooldown. * Consecration will now properly hit large creatures. * Greater Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 30 minutes. * Guardian's Favor now increases duration of Blessing of Freedom by 2/4 seconds. * Eye for an Eye: This ability can now trigger while the Paladin is sitting. * Hammer of Wrath cast time reduced to .5 seconds, global cooldown reduced to .5 seconds. * Illumination: Paladins will now correctly gain mana from this ability if they sit down to drink right after a healing crit, and receiving mana from this ability will no longer cause a Paladin who is sitting to stand up. * Judgement: The Judgement spells will no longer cause triggered effects to go off twice. * Redoubt: This ability can now trigger while the Paladin is sitting. * Reckoning: This ability can now trigger while the Paladin is sitting. * Righteous Defense: In some cases this ability would fail to work properly when the Paladin casting it had just been crowd controlled by a creature. That is now fixed. * Seal of Righteousness: The tooltip for this ability has been improved. It now displays a different number for one-handed weapons and two-handed weapons, and adjusts to the speed of your current weapon. It displays a single number, rather than a range of numbers for different handedness and speeds. * Seal of Vengeance: The damage from this ability will now stack properly when two different characters are applying Seal of Vengeance effects to a target. * Seal of Vengeance duration increased to 15 seconds. In addition, when Seal of Vengeance strikes a target that already has 5 applications you will cause instant Holy damage. Priests * Focused Power: This talent now increases the hit chance of all components of Mass Dispel correctly. * Inner Focus: This ability will no longer lose charges when Shadowguard or Touch of Weakness is triggered. * Lightwell: The heals from this ability are now increased by the bonus healing effects on the Priest. * Mass Dispel: The portion of this spell that removes immunity effects (Blessing of Protection, Ice Block, etc.), now has a chance to be resisted, and will display correctly to the combat log. It will no longer cause Rogues and Druids in Cat Form to lose stealth. * Mind Control: Creatures immune to this spell will now cause an immediate error message rather than make it seem like the spell succeeded with no effect. * Mind Control duration against PvP targets has been reduced to 10 seconds. * Pain Suppression: This talent will now reduce the chance for any buff on the Priest to be dispelled, rather than reduce the chance of dispelling buffs cast while it is active. * Prayer of Mending: This spell can no longer jump to an Imp with Phase Shift active. It will also no longer cause the healed target to stand up. * Prayer of Mending: This ability will now be triggered when a player takes damage from effects placed on friendly targets. * Shadowguard: This ability will now work properly even when the Priest is stunned, fleeing, or incapacitated. * Shackle Undead: It is no longer possible to have Shackle Undead on two targets at the same time in the outdoor world. * Surge of Light: This ability now properly grants its effects to one and only one casting of Smite each time it activates. Interaction issues with Inner Focus have been fixed. * Touch of Weakness: This ability will now trigger properly if struck while mounted. Rogues * Blade Flurry: This ability will now do damage to secondary targets when the primary target takes no damage due to a damage shield (such as Power Word: Shield). * Elusiveness now reduces the cooldown of Blind by 8/15 seconds. * Master of Subtlety: The bonus damage from this talent is now properly removed when a Rogue loses stealth from zoning. * Sap: It is no longer sometimes possible to Sap two targets at the same time in the outdoor world. * Sap duration against PvP targets has been reduced to 10 seconds. * Sword Specialization: This talent’s free extra attacks can no longer trigger additional extra attacks. Shaman * Earthbind Totem: This totem will no longer break Rogue stealth. * Earth Shield: It is no longer possible to Earth Shield two targets at the same time in the outdoor world. * Elemental Focus: The free spell triggered by a Lightning Overload will no longer consume this effect. * Flametongue Weapon: Damage lowered slightly on rank 6 so that it is never better than rank 7. * Focused Mind (Restoration) now reduces duration of Silence/Interrupt mechanics by 10/20/30%. * Lightning Shield: This ability will now work properly even when the Shaman is stunned, fleeing, or incapacitated. * Nature's Guardian: This ability can now trigger while the Shaman is sitting. * Totems: Totems that grant only friendly beneficial effects will no longer trigger attacks from neutral city guards. Warlock * Banish, Seduction, Enslave Demon and Fear duration against PvP targets has been reduced to 10 seconds. * Drain Life: The tooltip for this spell will now update correctly when a Warlock is affected by spell haste. * Inferno: This spell will now cause the Infernal's attacks to put the Warlock into combat with neutral town guards. * Intercept (Felguard) will now cause damage to targets that are immune to stun. * Nether Protection: This ability can now trigger while the Warlock is sitting. * Nightfall: This ability can now trigger while the Warlock is sitting. * Rain of Fire: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. * Seed of Corruption: Dead targets will no longer be erroneously counted toward the damage cap on this spell. * Shadow Embrace: The effect from this talent will no longer last indefinitely if applied while charmed by an NPC. Warriors * A Warrior's Overpower will properly become available when one of his Sword Specialization procs is dodged by another player. * Bloodrage should no longer initiate combat, though it will prevent rage decay for the duration. * Bloodrage: Warriors no longer remain in combat indefinitely if this ability is active while zoning. * Devastate: The duration remaining graphic will now display properly for Sunder Armor after it has been refreshed on a target by Devastate. * Intercept will now cause damage to targets that are immune to stun. * Sword Specialization: This talent’s free extra attacks can no longer trigger additional extra attacks. Items * Adamantite Bound Chest: This chest found in the outdoor world now contain level-appropriate loot. * Adamantite Bound Chest: These chests will no longer contain Adamantite Bars. * Adamantite Figurine: This item is no longer affected by global cooldowns. * Airman's Ribbon of Gallantry: The tooltip for this item now lists the effect duration. * Avatar Raiment Set: The set bonus for Renew now increases the duration of Renew by 3 seconds instead of increasing the target's resistance. * Black Qiraji Battletank: It is no longer possible to cast a spell while boarding this mount. * Blazefury Medallion: This item will no longer trigger against targets affected by Sap. * Blue Ogre Brew: This item now gives an error message when you attempt to use it outside of the Blade's Edge Plateaus. * Cerebral Cortex Compound: This item's tooltip now indicates it counts as an elixir. * Characters with a full inventory who turn in a Deathwing Brood Cloak to Sky Commander Keller in exchange for an Apexis Crystal will now receive the crystal in the mail. * Corrected the sound made by many items when moved in players' inventories. * Corruptor Raiment Set: The pet healing bonus from this set is now triggered from damage dealt instead of damage received, at a lower percentage. Damage over time spells will trigger it correctly. * Corruptor Raiment: The heal from this set bonus can no longer be a critical heal. * Crown of the Sun: This item now makes the correct sound when moved in inventory. * Crystalweave Bracers: This item now makes the correct sound when moved in inventory. * Darkmoon Card: Madness: This item will no longer trigger from using Demonic Sacrifice on a pet. * Darkmoon Card: Crusade: This item can no longer trigger from Mind Soothe, Soothe Animal, or Mind Vision. * Deathmantle Armor Pieces: These items now make the correct sound when moved in inventory. * Defiler's Plate Spaulders: Honor cost of this item corrected to its intended value. * Design: Mystic Dawnstone: This recipe for a +8 resilience-rating gem will now always have a copy on the vendor initially when Halaa is captured by a faction and when the vendor restocks. * Enriched Terocone Juice: Using this item will no longer trigger a cooldown for using all other food and drink. Its purchase price has also been corrected. * Essence Infused Mushroom: This item can now be disenchanted. * Faceplate of the Impenetrable: This item now makes the correct sound when moved in inventory. * Fel Reaver’s Piston: This item will no longer be triggered by the healing generated by Vampiric Embrace. * Figurine of the Colossus: This item is no longer affected by global cooldowns. * Figurine of the Colossus: This item is now useable when the user has no mana. * Flasks: Various tooltips have been adjusted for consistency. * Formula: Enchant Chest - Major Resilience: Corrected a tooltip error. * Formula: Enchant Cloak - Dodge: This enchanting recipe is now available from the Lower City Quartermaster. The reagents required have been adjusted to match the level 70 content. * Formula: Enchant Cloak - Greater Fire Resistance: The reagents required for this recipe have been adjusted to better match the level 70 content. * Formula: Enchant Cloak - Greater Nature Resistance: The reagents required for this recipe have been adjusted to better match the level 70 content. * Formula: Enchant Cloak - Stealth: This enchanting recipe is now available from the Cenarion Expedition Quartermaster. The reagents required have been adjusted to match the level 70 content. * Formula: Enchant Cloak - Subtlety: This enchanting recipe is now available from the Thrallmar Quartermaster and Honor Hold Quartermaster. The reagents required have been adjusted to match the level 70 content. * Formula: Enchant Gloves - Superior Agility: This enchanting recipe is now available from the Keepers of Time Quartermaster. The reagents required have been adjusted to match the level 70 content. * Formula: Enchant Gloves - Threat: This enchanting recipe is now available from the Sha'tar Quartermaster. The reagents required have been adjusted to match the level 70 content. * Formula: Enchant Weapon - Greater Agility: This enchanting recipe is now available from the Violet Eye vendor. * Gizzard Gum: This item's tooltip now indicates it counts as an elixir. * Greater Rune of Warding: Due to persistent bugs with its design, this item has been redesigned for patch 2.2. It now enchants a piece of chest armor so it has a chance per hit of giving you physical damage absorption. * Grips of Silent Justice: This item now makes the correct sound when moved in inventory. * Ground Scorpok Assay: This item's tooltip now indicates it counts as an elixir. * Heavy Fel Iron Chest: These chests found in the outdoor world now contain level-appropriate loot. * Incarnate Raiment Set: The Flexibility buff from this set is no longer removed by taking damage. * Kronk's Grab Bag: This bag will now always contain some item. * Insignia of the Alliance: This item now indicates it removes effects instead of dispelling them. * Insignia of the Horde: This item now indicates it removes effects instead of dispelling them. * Leggings of Beast Mastery: The stamina and armor granted by this item for your pet have been increased. * Leggings of Divine Retribution: This item now makes the correct sound when moved in inventory. * Lesser Rune of Warding: Due to persistent bugs with its design, this item has been redesigned for patch 2.2. It now enchants a piece of chest armor so it has a chance per hit of giving you physical damage absorption. * Lionheart Champion: This item now has a sound effect on its proc. * Lionheart Executioner: This item now has a sound effect on its proc. * Lung Juice Cocktail: This item's tooltip now indicates it counts as an elixir. * Mark of Defiance: This item is now triggered from landing harmful spells on a target, instead of just direct-damage spells. * Marshal's Silk Cuffs: Critical strike rating on this item now the same as General's Silk Cuffs. * Medallion of the Alliance: This item now indicates it removes effects instead of dispelling them. * Medallion of the Horde: This item now indicates it removes effects instead of dispelling them. * Merciless Gladiator’s Barrier: This spell damage shield has been added to the arena vendor. * Merciless Gladiator’s Legguards: This item now appears as a kilt. * Merciless Gladiator's Plate Helm: The melee hit rating on this item has been changed to hit rating (it now applies to melee and ranged). * Merciless Gladiator's Plate Helm will now properly hide facial hair. * Merciless Gladiator’s Redoubt: This healing shield has been added to the arena vendor. * Merciless Gladiator’s Ringmail Helm: This item will no longer disable hair from being displayed. * Merciless Gladiator’s Leather Spaulders: Critical strike rating was too low and has been fixed. * Merciless Gladiator's Touch of Defeat: This item now has a fire shoot animation to match its damage type. * Mr. Pinchy: Items received from Mr. Pinchy when your inventory is full will now be mailed to you. * Netherblade armor now has the correct sounds associated with it. * Oil of Immolation: Tooltip error corrected. * Pendant of the Violet Eye: This item will now trigger properly from spells that cost a percentage of base mana. * Power Infused Mushroom: This item can now be disenchanted. * Red Ogre Brew: This item now gives an error message when you attempt to use it outside of the Blade's Edge Plateaus. * Rift Stalker Armor: The pet healing set bonus now heals for a percentage of damage dealt by the Hunter. * R.O.I.D.S.: This item's tooltip now indicates it counts as an elixir. * Sagefish Delight: The buff from this item has been modified to work the same as all other mana per 5 buffs, including display correctly on the character sheet. * Schematic: Fused Wiring: Vendors who sell this recipe will now properly restock it after a period of time. * Sheen of Zanza: This item's tooltip now indicates it counts as an elixir. * Shiny Red Apple: Druids in animal forms can no longer eat this food item. * Shuriken of Negation: Item level and stats increased to match other items in from Gruul. * Six Demon Bag: The damage spells cast by this item no longer benefit from a player’s bonus spell damage effects. * Skyguard Rations: Tooltip error corrected. * Skyguard Silver Cross: The tooltip for this item now lists the effect duration. * Smoked Sagefish: The buff from this item has been modified to work the same as all other mana per 5 buffs, including display correctly on the character sheet. * Spirit of Zanza: This item's tooltip now indicates it counts as an elixir. * Spyglass of the Hidden Fleet: This item is now useable by shapeshifted Druids. * Staff of Natural Fury: Tooltip clarified to indicate it reduces the base mana cost of shapeshifts, not the final cost. * Stormstout: Corrected the tooltip due to capitalization inconsistency. * Swiftness of Zanza: This item's tooltip now indicates it counts as an elixir. * Talon of Al'ar: The bonus damage to all Shot abilities now provides the full bonus to Scatter Shot and Silencing Shot. * Talasite Owl: The effect from this item will now last its intended full duration. * The blood elf paladin quest reward Scourgebane now works against demons as well as undead. * Trappings of the Unseen Path Set: The buff on your pet from this set bonus will no longer appear to be constantly running out and refreshing. * Trogg Ale: Corrected the tooltip due to capitalization inconsistency. * Unstable Talasite: The tooltip on this gem now indicates it counts as blue and yellow, and it behaves accordingly. * Veteran’s Scaled Belt: Stats have been adjusted to correct budget. * Veteran’s Scaled Greaves: Stats have been adjusted to correct budget. * Voidheart Set: The tooltips for the two-piece bonuses have been adjusted slightly so that there is no longer a blank set bonus. The functionality of the set bonus was unchanged. * Warbringer Armor Set: The bonus from Revenge will now apply correctly to Shield Slam. * Wild Draenish Vest: This item now makes the correct sound when moved in inventory. * Windrider Mounts: These items now make the correct sound when moved in inventory. * Winterfell Firewater: This item's tooltip now indicates it counts as an elixir. * Wolfshead Helm: This helm will no longer give twice the rage it was intended to give. * World Breaker: The bonus from this item being triggered will no longer fade before it can provide its benefit. Professions * Various crafting recipes have been added to the Violet Eye faction vendor. * Triggered Effects: Tradeskill recipes will no longer trigger items that are designed to be triggered by only combat spells. * Blacksmithing o Changed the set bonuses afforded by Fel Iron Plate to increased hit chance and Strength. * Enchanting o Nexus Transformation: This recipe to transform a Nexus Crystal into a Small Prismatic Shard has been added to some Enchanting trainers. o Small Prismatic Shards: This recipe to transform a Large Prismatic Shard into 3 Small Prismatic Shards has been added to some Enchanting trainers. o Large Prismatic Shard: It is no longer possible to gain skill points in Enchanting from this recipe. Quests * During the quest, "The Smallest Creatures", the marmot's stealth ability is working once again. * Firewing Warlocks are less likely to want to engage in melee combat. * Fixed an issue wherein a character with a darkrune would not be able to turn it in to Gahk in return for a crystalforged darkrune unless they first completed the daily quest "Banish More Demons" that day. * In the Bad Medicine quest in Stranglethorn, Jungle Remedies can now be found on Jungle Fighters. * In Hillsbrad, additional Syndicate Papers were added to the Corahn's Dagger subzone Syndicate camp. Quest text was changed to reflect this. * Mawg Grimshot's flavor events have been fixed. * Resolved issues with Obsidia, Rivendark, Insidion, and Furywing sometimes not responding to their eggs being used. * The duration of the Apexis Relic and Apexis Monument beams was slightly reduced, to more easily separate 2 back-to-back beams. * The following Quest Objects will no longer briefly despawn when looted: Mythology of the Titans, Compendium of the Fallen, Maiden's Folly Charts, Maiden's Folly Log, Spirit of Silverpine Charts, Spirit of Silverpine Log. * Various issues breaking the "Showdown" quest fight have been resolved. Dungeons and Raids * Caverns of Time- Battle of Mount Hyjal o Faction and loot rewards has been added to non-boss mobs in the Battle of Mount Hyjal raid event. The faction awarded by bosses has been decreased to balance this. * Caverns of Time- Escape from Durnholde Keep o When the limit on Thrall respawns after event failure has been reached, the Epoch Hunter will now properly despawn. o Human Illusion: This effect in Old Hillsbrad will no longer be applied to Dwarf and Human Priests when they exit Shadowform. * Karazhan o Nightbane's Distracting Ash can now be removed with Cloak of Shadows. o Tinhead in Karazhan is now immune to bleeds. * Scholomance o Ras Frostwhisper's Frost Armor Chilled effect is now properly classified as a snare mechanic. * Tempest Keep: Mechanar o Raging Flames in the Nethermancer Sepethrea encounter have had their movement speed reduced slightly in heroic mode. * Tempest Keep: The Eye o The spells cast by High Astromancer Solarian have been extensively reworked. Wrath of the Astromancer is a now completely different in function. Mark of the Astromancer has been renamed to Light of the Astromancer and no longer reduces Arcane resistance. A player's Arcane Resistance now also provides normal damage mitigation to Solarian's spells. User Interface * Improved the handling of items with charges on the action bar. * Fixed an issue where moveable frames would end up off screen after changing either to or from a widescreen resolution. * Fixed an issue where moveable frames would end up off screen after changing the UI scale. * Fixed issue where font strings would get clipped when the UI was scaled. * The pitchLimit console command has been re-enabled. * If you specify a target for a spell cast in a macro that does not exist, it will show an error instead of defaulting to your current target. * Conditional macros with multiple targets will use the appropriate context sensitive target for visual range feedback. * Conditional macro processing has been greatly optimized. * Macros with specific cast targets will no longer cast on your current target if the specified target doesn’t exist. * For additional notes on Lua and XML changes please visit the UI & Macros Forum. World Environment * The following old-world factions have had their acquisition rate significantly increased: Cenarion Circle, Argent Dawn, Timbermaw Hold. * Adjusted Yowler's level down to 20 (from 25). * Adjusted the level of Redridge Bashers and Alphas. * Arcane Missiles: When cast by creatures, this spell will now properly cause activation of pets set to defensive mode. * Azuregos: The tooltip on this creature's Frost Breath now correctly indicates Frozen rather than impairing movement. * Chieftain Mummaki: This creature can now be pickpocketed. * Doctor Maleficus: This creature can now be pickpocketed. * Dragonmaw Peon: The creature now has the correct pickpocket loot. * Fixed an improper dialog option on Carolyn Ward, a Rogue Trainer in Undercity, when the player's Lockpicking was 300-324. * Highlord Mastrogonde: This creature now always drops at least a good quality item. * Minor Fairbreeze Village fixes: The general goods vendor was moved from home to the lower inn, the pet vendor was moved from the upper inn to home, the upper inn is now flagged as an inn. * Mo’arg Doomsmith: This creature now drops Marks of Sargeras rather than Marks of Kil’jaeden. * Monstrous Kaliri: This creature now has loot. * Quest target Fel Spirits are now considered undead. * Vindicator Aeus in the Aldor bank is no longer attackable by players who are members of the Scryer faction. * Sethekk Ravenguard: The Howling Screech from this creature is now properly considered a Snare, and is clearable by Escape Artist and other abilities that remove Snares. * Skettis Windwalker: The Cyclone effect from this creature can now be cleared by PvP trinkets and Bestial Wrath/The Beast Within. * Skulloc Soulgrinder in Blade's Edge now correctly summons Sundered Ghosts to aid him in battle. * Void Reaver: The Arcane Orb ability used by this creature will now correctly Daze players affected by Aspect of the Pack or Aspect of the Cheetah. * Wyrmcult Blackwhelp: This creature now can be skinned but can no longer be pickpocketed. Mac * Additional graphic optimization utilizing AltiVec for PowerPC-Mac and SSE for Intel-Mac. This provides some performance benefit on systems where vertex animation shaders are either unavailable or disabled (recommended on systems with Intel integrated video). * Mac Options dialog has been added to the primary options panel. This dialog offers configuration options for any features that are presently unique to the Mac client, such as iTunes Remote and Movie Capture. * New iTunes Remote configuration options have been added to the Mac Options panel. Bug Fixes * Pets will no longer chase players that Vanish. * Stacked items will no longer disappear from a player’s inventory when zoning multiple times. * The WoW client on Windows no longer defaults to 800x600 video resolution if the WoW resolution is higher than the desktop resolution when going from fullscreen mode to windowed mode.General * Resilience Rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage. * Corrected the damage modifier calculation for Resilience when the attacker has bonus critical strike damage. * Power Regeneration: Any effect which triggers a change in your rate of power regeneration (Mana, Rage, Energy, Focus) will now cause an immediate reward of some power at the old rate of increase, and then begin new “ticks” of power at the new rate approximately 2 seconds later. This was done to improve functionality of abilities such as Evocation and Innervate so that they did not have wasted “ticks”. * Mac Movie Capture: the Mac client can now capture in-game video to QuickTime movie files using a configurable choice of codec (H.264, Motion JPEG, or Pixlet), resolution, and frame rate. Two new entries have been added to the Key Bindings dialog for start/stop recording and for cancellation of a recording. For more detailed configuration options please see the Mac Options panel in game. Mac OS X 10.4.9 and QuickTime 7.1.6 or better are required. Not all machines have enough performance to smoothly capture video at high frame rates; end user experimentation will be required to find appropriate settings for each system. * Pets are now affected by Paladin greater blessings. * Non combat pets may not be selected as the target for spells or abilities. * Being attacked by guardians, such as summoned Treants, will no longer automatically causes neutral guards to attack you. * Meeting Stones can no longer be used to summon players that do not meet the level requirements. Izdvajamo: - Boom Mount: http://www.worldofraids.com/news/broom-mount.jpg - New Violet Eye Rewards http://www.worldofraids.com/news/new-violet-eye-rewards.jpg - New Design Jewel: http://www.worldofraids.com/news/NewDesigns.jpg - AQ enchants available on TBC reputation vendors: http://www.worldofraids.com/news/newenchants.jpg - New Arena Shieldz: http://www.worldofraids.com/news/new-arena-shields.jpg - Blind change has been reverted back http://forums.worldofwarcraft.com/thread.h...38842&sid=1 - Flasks of Arcane and Shadow Fortification were changed http://www.worldofraids.com/news/newflasksmats.jpg - Player riding a Broom Mount: http://www.worldofraids.com/news/broommount1.jpg http://www.worldofraids.com/news/broommount2.jpg http://www.worldofraids.com/news/broommount3.jpg http://www.worldofraids.com/news/broommount4.jpg - Mac Movie Recording options: http://www.worldofraids.com/news/mac-movie-recording.jpg - T5 Warlock Set Bonuses & Warlock Gladiator 4 parts set bonus were changed: http://www.worldofraids.com/news/t5-warloc...nus-changes.jpg http://www.worldofraids.com/news/gladiator...ock-changes.jpg - Mage Arena Set (season 2) stats were modified http://www.worldofraids.com/news/2007-07-1...mageseason2.jpg - New Zul'aman Models http://www.worldofraids.com/news/beargod.jpg http://www.worldofraids.com/news/dhgod.jpg http://www.worldofraids.com/news/tigergem.jpg http://www.worldofraids.com/news/pumpkinsoldier.jpg - Skin for Cloak of Darkness and Nethervoid Cloak, New stats on Shuriken of Negation http://www.worldofraids.com/news/cloakofdarkness.jpg http://www.worldofraids.com/news/nethervoid-cloak-v2.jpg http://www.worldofraids.com/news/shurikenofnegation.jpg - Patch 2.2 has integrated voice chat (though it wont be activated until the patch after 2.2); the voice chat frame can be viewed ingame, this frame is hidden except on rollover, it can be repositioned anywhere by dragging, and the name of the person speaking over the in game voice will show up on this frame. (prema poslednjim informacijama ipak ce biti funkcionalan u sledecem ptr 2.2.0 patchu) http://www.worldofraids.com/news/voicechatname.jpg - New Animation for Blessing of Freedom and Blessing of Protection http://www.worldofraids.com/news/blessingoffreedom.jpg http://www.worldofraids.com/news/blessingofprotection.jpg T6 Warlock 2 parts set bonus was changed http://www.worldofraids.com/news/warlockt6change.jpg Additional notes and infos from PTR: - You gain 3 rep per trash mob in Hyjal (that was tested on the first wave, rep might be higher on the next waves). - Adamantite Sharpening Stone no longer applies to ranged critical strike rating. - The exalted Sha'tari Skyguard trinkets are now a 50% chance to proc after killing blow as opposed to the 30% before. New Designs ( http://www.worldofraids.com/news/NewDesigns.jpg ) location: 18sta - Revered Lower City 26heal - Honored Sha'tar 12spellcrit - Revered Sha'tar 24AP - Revered Consortium 14dmg - Revered Consortium 12def - Honored KoT 12crit - Revered KoT Orc shoulders fixed :-( (a bas ste gej izgledali u njima) Drysc confirmed that Orc shoulders was fixed yesterday on PTR with the last internal patch: I just jumped in the latest 2.2 build to confirm that the fix that went in last night appears to be working. The next PTR update should include the fix if you want to check it out for yourselves. Premade Characters According to Hortus (Blizzard Poster), premade character copies are now available for the 2.2 PTR (US). Premade character copies are now available for the 2.2 PTR. You can access them at this page: http://test.worldofwarcraft.com/ptr/character-copy.html Have fun and be sure to report any bugs that you encounter in the new build. As the pre-made characters are level 70 and start in the Outlands, The Burning Crusade expansion is required to utilize them. Nemam link za wow-europe.com :( Guild Houses Nethaera answered to a player on that matter: One of the features I was most excited about was the ability to obtain a guild house. I believe Blizzard even had it all planned out, but so far it hasn't made it into the game. It was orginally planned so that only guilds who could put together a substantial amount of gold would be able to obtain one. I think the best feature about putting guild houses in the game would be so that people aren't standing around major cities all day cluttered together doing nothing. People would have a place to call home. What do you guys think? What are some features that you think a guild house should have and perks that players can get for earning a guild house? Guild bank/bank? Raid Sign-Up area? Extra stables for hunter's pets? Free water and food? Just some that I can think of now, want to think what you guys can come up with. It's a feature we'd like to look at sometime in the future though we don't have any specific plans for it at this time. This has been brought up quite a few times in discussions on these forums and tends to result in a lot of arguments both for and against such an idea. On our end of things, we have a mountain of great ideas we'd like to implement into the game at some point, but that involves a lot of prioritizing and scheduling to make them happen. I don't see any problem though with people gathering in the cities and interacting with each other though. It gives me a chance to see what everyone outside my own guild is up to and gives me a chance to meet new people. As far as other suggestions or ideas that you may have, you may wish to head over to the suggestion forums to put in your thoughts there. Reported issues for 2.2 PTR Hortus posted a list of 2.2 PTR issues reported by players: This is a list of issues that have been reported to QA via the PTR forums and the PTR Feedback tool. ***DISCLAIMER: This list contains issues that have been reported by players, this does not mean they have been verified by QA just that they have been reported and will be investigated.** General Many items have pink textures Orc Shoulders are too small Orc Off-Hand weapons are too small 1680x1050 resolution is not displaying properly. Resilience is reducing dot damage by more than indicated. Objects and terrain are fading at different distances. Cro Threadstrong in Shattrath has a typo in his yells. Druid Cat form range is inconsistent Items Darkmoon Card madness is not procing correctly The Greatsword of Horrid dreams is mounted incorrectly when sheathed. Major Protection Potions/Cauldrons are not proccing extras from Potion Mastery. Libram of avengement is not applying buff when Paladin judgement is cast. Typo in the tooltip of Figuring - Dark Iron Scorpid. Idol of the Raven Goddess does not apply healing bonus in Tree of Life form. Belt of the guardian and boots of the protector do not have models. Medallion of the horde has no on use effect listed. Twin Spire PVP buff persists after leaving zangarmarsh. Spells talents and abilities Hunter ability Volley is doing nature damage instead of Arcane Damage. Rogue Seal Fate is not working. Seal of Vengeance is not doing the correct amount of damage. The Rogue talent Deadliness is increasing the effects of attack power debuffs. The Brutalizer does not show enchanting particle effects. Priest lightwell HoT ticks break stealth. Tracking abilites persisting through death. Hunter ability volley isn't displaying damage until the spell is complete. Mage spell blizzard is not displaying damage in the combat log or on Scrolling combat text. Hunter Feign Death is not immediately dropping aggro. Shaman weapon buff spells have no animation. The 4 piece set bonus of Warlock Corruptor set is being applied before +spell damage. There is no animation for poison application. Greater Blessings are affecting hunter and warlock pets in different ways. UI Execute and overpower announcements do not show on the scrolling combat text for some characters. The [harm] conditional macro command is case sensitive when other are not. Sound Sound is crackling and popping at the character select screen Sound is playing too fast Sounds from inside an Inn continue to play after leaving. The sound channels slider resets when logging on. sound effects can be triggered multiple times causing other sound channels to stop working. There is a clicking noise when hitting buttons that wasn't played before. Zul'Aman http://www.wow-serbia.com/images/stories/n...defirsthall.jpg http://www.wow-serbia.com/images/stories/n...zafirstlook.jpg http://www.wow-serbia.com/images/stories/n.../za-inside2.jpg http://www.wow-serbia.com/images/stories/n.../za-inside1.jpg http://www.wow-serbia.com/images/stories/n...2//zaportal.jpg Tigole at Blizzard has released some clarifications on the new dungeon Zul'Aman. It is to clear up the misconception that Zul'Amen will be more "Casual" than Karazhan. The key points are: * Zul'Aman will be a 10-person raid zone * Zul'Aman will be on a quicker reset than 7 days (some might call this "casual") * Zul'Aman will be MORE difficult than Karazhan and drop better loot (some might call this hardcore) * Zul'Aman will feature 6 bosses and it's our goal that you can kill them all in one night -- perhaps 2-3 hour clear times (some might call this casual) * Zul'Aman will not have a key requirement. Nor will it have an attunement quest\ (some might call this casual) * Zul'Aman will have a VERY challenging timed quest for those who choose to participate in it. This *will be* hardcore and will be very rewarding. Players do not have to engage in the timed run (very similar to the Baron run in Stratholme) * We're tuning the first boss in Zul'Aman to require less raid coordination than some other raid bosses. He will still hit very hard so you'll need to be geared properly but it won't take 15 minutes to explain the fight. It will be a simple yet challenging fight. The other boss fights get more complex and challenging from there. If players want a basis of comparison, imagine the tuning of ZA started around Nightbane/Prince difficulty and ramped up from there. Youtube: ------------------------------------------------------------------- Sources: worldofraids.com worldofwarcraf.com forum i moj sajt :) Srdacan pozdrav :P Quote Link to comment Share on other sites More sharing options...
StormScion Posted July 21, 2007 Report Share Posted July 21, 2007 lood si ;) Quote Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will Link to comment Share on other sites More sharing options...
killYg0r Posted July 21, 2007 Report Share Posted July 21, 2007 Strasno koliko oni bagova ispravljaju svaki patch .. btw give europe test realm :( da li je moguce da ce ubactii metlu za letenje ?... mislim koja je to sprdnja AU za merciless shield daje skoro 6k armora ... ako mu cena ostane ista, 1875 kao i za trenutnu bedu od shielda bice previse imba i omfg za sve nove gemove 18 stamine OMG GIVE Quote Link to comment Share on other sites More sharing options...
Silencer Posted July 21, 2007 Author Report Share Posted July 21, 2007 (edited) lood si ;) To su mi rekli u trecem razredu osnovne skole i kad sam se pijan zaleto glavom da razbijem betonski stub :( Nista official nije za Boom mount kolko ja znam, al ima model u MPQ Filez :/ takodje za jos jednog mounta koji dolazi tako sto kupis novi TCG Expension neki tigar mount slatkog izgleda :) Edited July 21, 2007 by Silencer Quote Link to comment Share on other sites More sharing options...
StormScion Posted July 21, 2007 Report Share Posted July 21, 2007 Strasno koliko oni bagova ispravljaju svaki patch .. btw give europe test realm :( da li je moguce da ce ubactii metlu za letenje ?... mislim koja je to sprdnja AU za merciless shield daje skoro 6k armora ... ako mu cena ostane ista, 1875 kao i za trenutnu bedu od shielda bice previse imba i omfg za sve nove gemove 18 stamine OMG GIVE shield ce kostati 1875 gemovi kao sto je vec neko rekao bice unique i bop = samo za juvelire i samo jedan po gearu . Quote Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will Link to comment Share on other sites More sharing options...
killYg0r Posted July 21, 2007 Report Share Posted July 21, 2007 strasno koji imbalance uzecu sa shamanom taj shield cim ga ubace onda u sredu cu imati tacno toliko poena taman a trenutno imam shield sa 3500 armora upgrade od 2k+ armora je gg tbh da ne spominjem 30 resilienca vise nijedan warr ni rogue nece moci da prismrde i jos bafuju otpornost na silience gg shaman :)) a posto su gemovi strasno imba mozda uzmem i izlevelujem jcing posto i onako ne znam sta cu sa parama Quote Link to comment Share on other sites More sharing options...
StormScion Posted July 21, 2007 Report Share Posted July 21, 2007 Decko moj ako igras 5x5 i 3x3 onda ces znati da ti je to ustvari nerf ... zasto ? Zato sto se taj tvoj talent vishe nece stackovati sa paladinovom aurom ... do sada si mogao da imash 15% resist silaince i 30% smanjeno trajanje interupta ... sada samo 30% smanjeno trajanje interupta . Rerolovaces JC da bi mogao da stavish 18stamina gem ( samo jedan isti gem mozes da nosis na sebei u isto vreme ) ? Cela profesija za 6 stamina ? Optimista si velik . Quote Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will Link to comment Share on other sites More sharing options...
killYg0r Posted July 21, 2007 Report Share Posted July 21, 2007 shamani nemaju 15% silence resit talenat vec vise meseci to je 15% manje trajanje silienca koji se ne stackuju sa paladin aurom tako da je to veliki buff sa shamanom igram samo 2v2 i 3v3 bez paladina tako da gg za shamane u tom pogledu narvano da ce me mrzeti da lvluje jc ja sam samo jednu profesiju mogao da lvlujem u wowu a to je herbalisam Quote Link to comment Share on other sites More sharing options...
StormScion Posted July 21, 2007 Report Share Posted July 21, 2007 Jebote kako si glup ko kurac . Da ti objasnim par stvari ... Focused mind koji ti spominjesh vec par meseci daje 15% shanse da se resistujes na siliance i interuption . Dakle da ti objasnim kako to raid ... dodje priest baci siliance i njemu se ispishe resist . E sada , paladin je imao talent koji daje isto to 15% resist na celu grupu i TO Se tada stackovalo ... Onda je blizard pre mesec dana promenio taj talent kod paladina na 30% reduced interuption duration on you ili ti ... Dodje mag baci ti counterspell na 8 sekundi a ono nije 8 nego je 5.5 sec ( na celu grupu ) . Trenutno ... ako imash tih 15% resist ( da se desi i ispishe resist ) i this 30% smanjene durationa ( dakle i ako se ne resstujes manje traje ) je jako jako imba . E a kada ti to promene ima da bude kao kod paladina 30% non stop ne da se resistujes nego samo 30% krace da traje to se nece stackovati sa aurom ... Tako da je nerf . Ako shvatas. Quote Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will Link to comment Share on other sites More sharing options...
killYg0r Posted July 21, 2007 Report Share Posted July 21, 2007 (edited) ko je sad glup lolololololol Edited July 21, 2007 by killYg0r Quote Link to comment Share on other sites More sharing options...
StrayderGame Posted July 21, 2007 Report Share Posted July 21, 2007 Uhhh dobro je sto izadjih iz WoW-a na vreme inace bi bio ressurect u bolnici ubrzo...WOW je bolest majke mi... Quote Link to comment Share on other sites More sharing options...
killYg0r Posted July 21, 2007 Report Share Posted July 21, 2007 iseci vene molim te Quote Link to comment Share on other sites More sharing options...
shpanac Posted July 22, 2007 Report Share Posted July 22, 2007 E nemoj killy plx da se sa scionom raspravljas, on poznaje SVE klase super, pogotovo ove warlocke sto drainuju po 700 u sec! Uostalom o cemu scion prica je situacija kad imas palu u grupi sto je lol, ko jos treba te fagove u grupi? :/ Quote ... Link to comment Share on other sites More sharing options...
StormScion Posted July 22, 2007 Report Share Posted July 22, 2007 (edited) Kakve veze ima to kili i dalje stoji da nije buff ... ja sam progresio da je nerf da ali opet za ozbiljan pvp nije buff jer se opet ne stackuje sa neckom iz bloodfurance i paladin aurom , osim naravno ako ne healbotujes po bgovima solo onda je buff rofl. @shpanac pre bi imao 5 paladin u grupi nego jedno nakaznog vjeshca i pride da je noobina . Jel ti w a s d 1 2 3 4 sve bindovano na fear da kada lupash kurcem po tastaturi sluchajno ne omashish fear ? Edited July 22, 2007 by StormScion Quote Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will Link to comment Share on other sites More sharing options...
[BMF]Psycho Posted July 22, 2007 Report Share Posted July 22, 2007 Roflmao hahahahaha lol bas sam se slatko nasmejaohtt Quote "A forgotten virtue like honesty is worth at least twenty credits." -JC Denton Link to comment Share on other sites More sharing options...
shpanac Posted July 22, 2007 Report Share Posted July 22, 2007 Ne ustvari ja kotrljam glavu po tastaturi jer je sve bindovano na fear pa ne mogu da omasim! Ajde idi auto attackuj nesto plx! Quote ... Link to comment Share on other sites More sharing options...
killYg0r Posted July 22, 2007 Report Share Posted July 22, 2007 roflmario xD DOWN WITH WARLOCKS ! znate sta je u stvari najjadnije sto resilienca smanjuje duplo manje dmga od dotova nego od crita LOLOLOLOOL KOJI BEDAN NERF OPET CE BITI IMBALANCE NUB CLASA xDDDDDDDDDD Quote Link to comment Share on other sites More sharing options...
moyo Posted July 22, 2007 Report Share Posted July 22, 2007 lol 99% su bug fixevi a 1% ciste promene .....koja tuga Quote "U dresu Redzi Millera idem do svog dilera, vutre puna kesa al' ost'o sam bez dresa" Link to comment Share on other sites More sharing options...
shpanac Posted July 22, 2007 Report Share Posted July 22, 2007 Eh killy bravo kad si tek sad izvalio, ja se oko nerfa uopste nisam potresao! Ako meta ima 400 ressilienca(10% da kazemo smanjen chance to receive crit strike) smanjuje dmg od dotova za 10%-prosecan aff lock radi 60-70% svog dmga dotovima tj to je nerf od 6-7% totalnog dmga aff locka! Brate ko ima 400 ressilienca i zasluzuje da dotovi tickuju manje! Uzivajte... Btw isti ressilience smanjuje warriorov dmg za oko 17% mislim! Quote ... Link to comment Share on other sites More sharing options...
killYg0r Posted July 22, 2007 Report Share Posted July 22, 2007 ovaj zato warriori ne igraju vise axe spec mislim ima i dalje ali to su debili na low ratingzima ili koji su uzeli gladiator axe zato sto svetli ... ili na kraju pve warriori koji imaju axe spec za bolji dps u instancama dakle za pvp sword ili mace , znaci anti crit sa samo ap budzenjem :) Quote Link to comment Share on other sites More sharing options...
StormScion Posted July 23, 2007 Report Share Posted July 23, 2007 Remove all classes that use shadow dmg ... pa onda da pocnemo da pricamo . Quote Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will Link to comment Share on other sites More sharing options...
shpanac Posted July 23, 2007 Report Share Posted July 23, 2007 Sto je ovaj scion isfrustriran, hihihihih, sta je, postoji klasa koja moze da ubije paladina, ajde da je uklonimo sto da ne? Quote ... Link to comment Share on other sites More sharing options...
StormScion Posted July 23, 2007 Report Share Posted July 23, 2007 (edited) Ma to je samo da se smanji broj kurate dece koja lupaju po tastaturi ... nije higijenski . Inache warlock moze da mi popusi bubble hs ftw . Edited July 23, 2007 by StormScion Quote Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will Link to comment Share on other sites More sharing options...
Kshaja Posted July 23, 2007 Report Share Posted July 23, 2007 Sto je ovaj scion isfrustriran, hihihihih, sta je, postoji klasa koja moze da ubije paladina, ajde da je uklonimo sto da ne? Pokusavam da skontam koji bi izbor ostao kad bi remove sve klase koje mogu da dobiju pale. :| Quote Link to comment Share on other sites More sharing options...
Silencer Posted July 23, 2007 Author Report Share Posted July 23, 2007 (edited) ok ok :) sinula mi ideja ;) otvoricu sajt worldofwhine.com, sa peticijama sta treba da se nerfuje sve komentarima itd ;) onda cemo razultat da prenesemo na wow official forume :D i tako cemo nerfovati sta nam smeta ;) Naravno pustacemo i aktuelne vesti whine sa wow official foruma. Svaki dan sigurno cemo imati preko 10 vesti zasta se ljudi zale :) A inace napravicemo kategoriju za sve klase osim paladina jer smo overpowered i ne treba nam nista mogu samo da nas mrzu :P Inace owner, mod i admini sajta mogu biti samo paladini :) Jel mi dobra ideja ? :D BTW cek malo kako to lock moze da ubije paladina ? Ako ubace na PTR 2.2.0 na europe serverima premade characters, ja bas iz inata ima da probam paladina u full tier koji vec dobijem protiv locka i ostalih klasa :/ Mogli bi da se skupimo na serveru i da probamo tu varijantu :P da vidimo ko je upravu :) Edited July 23, 2007 by Silencer Quote Link to comment Share on other sites More sharing options...
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