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Mage talent build & other stuff . . .


Shale

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lvl 40 mage sam na shadowmoonu i veruj mi ako oces fire ovo je najbolje :

Improved Fireball (5/5)

Impact (5/5)

Ignite (5/5)

Flame Throwing (2/2)

Incinerate (2/2)

Pyroblast (1/1)

Burning Soul (3/3)

Improved Scorch (1/5)

Critical Mass (3/3)

Fire Power (5/5)

Combustion (1/1)

kad nabudzis fire kreni

Improved Arcane Missiles (5/5)

Arcane Concentration (5/5)

Improved Arcane Explosion (5/5)

Evocation (1/1)

Improved Counterspell (2/2)

to ti je 33 fire 18 arcane

ako oces cold magije koje nanose manji damage nego fire magije ne mnogo ali i 100 damagea je bitno onda budzi sledece:

Improved Frostbolt (5/5)

Ice Shards (5/5)

Improved Frost Nova (2/2)

Cold Snap (1/1)

Improved Blizzard (3/3)

Arctic Reach (2/2)

Frost Channeling (3/3)

Shatter (5/5)

Ice Block (1/1)

Frostbite (5/5)

Ice Barrier (1/1)

Improved Arcane Missiles (5/5)

Arcane Concentration (5/5)

Improved Arcane Explosion (5/5)

Evocation (1/1)

Improved Counterspell (2/2)

ovo ti je isto 33 cold i 18 arcane

po meni je fire bolji jer nanosi veci damage mada mu je manja sansa za kritikalom nego cold magijama.

cold kasteri su bolji vs meele a fire vs kastera(priesta druida shamana etc)

stvar je izbora a ti odluci =o)

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Hm ja licno mislim da i fire i frost mag moraju prvo na arcane da guraju makar 5 komada za improved arcane misiles a pozeljno je i do improved arcane explosion pa onda sta je kome drago posto je sa po 5 talenata u ta dva mnogo lakse kripovati i raditi instance ...

Generalno mag moze sa uinteraptable arcane miss da stoji i samo cepa arcane na kripa dok ga ovaj udara i da tako kripuje +1 +2 nivoa jece kripove ... posle toga doduse mora i da jede i da pije al ko da je to magu problem ....

OPTIMISED FOR HUMAN OPTICAL NERVE

BEST VIEWED WITH A MONITOR

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Hm ja licno mislim da i fire i frost mag moraju prvo na arcane da guraju makar 5 komada za improved arcane misiles a pozeljno je i do improved arcane explosion pa onda sta je kome drago posto je sa po 5 talenata u ta dva mnogo lakse kripovati i raditi instance ...

Generalno mag moze sa uinteraptable arcane miss da stoji i samo cepa arcane na kripa dok ga ovaj udara i da tako kripuje +1 +2 nivoa jece kripove ... posle toga doduse mora i da jede i da pije al ko da je to magu problem ....

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jeste mu problem

znas koliko ona bocica buni mane kao qrac

a + ako jos mage ima mnogo mane onda do qrca

mada opet arcane missiles ne zahtevaju mnogo vise mane nego fireball.mozda oko 50-100 mane vise nisam sig.

A to sto kazes da izbudzi 5 komada na aracane to moze u pravu si nije toliko loshe cak sam ja to i uradio samo sam zaboravio da namomenem.

Takodje svaki mage na PvP serveru treba da ima PoM pogotvo ako je fire mage.

Edited by Elyuk
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Pogresnog si quote-ovao ...

A magova voda puni srazmerno nivou jedino je problem ako si nivo pred novu vodu i sl a na 60om magovi imaju ~6-7k mane a voda ih puni 4.2k mane sto je recimo 60% ukupne mane a hrana uglavnom puni brdo tako da opet ne vidim problem :) ne zaboravi dok pijes vodu traje i prirodna degeneracija mane ...

OPTIMISED FOR HUMAN OPTICAL NERVE

BEST VIEWED WITH A MONITOR

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:) meni je super , a sto se tiche AM uopste ne koristim tu magiju ... mislim eni je nepotrebna ... mnogo mane uzima jste da ubija brzo ali bacim je 3 puta i nemam mane , a onda sesti i piti mislim smeshno ... ovako mi je brze kada idem standardno ... Voda smara :) pogotovo to sto si napomenuo kada ti treba lvl up za novu vodu ova stara smara , + sto kada dobijesh novu opet na tom lvl samo 2 boce ... smooor ;)

Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will

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Po meni,najbolji mage build:

Arcane Talents (18 points)

# Improved Arcane Missiles - 5/5 points

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Concentration - 5/5 points

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Improved Arcane Explosion - 5/5 points

Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Evocation - 1/1 point

While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Counterspell - 2/2 points

Gives your Counterspell a 100% chance to silence the target for 4 seconds.

Frost Talents (33 points)

# Improved Frostbolt - 5/5 points

Reduces the casting time of your Frostbolt spell by 0.5 seconds.

# Improved Frost Nova - 2/2 points

Reduces the cooldown of your Frost Nova spell by 4 seconds.

# Ice Shards - 5/5 points

Increases the critical strike damage bonus of your Frost spells by 100%.

# Improved Blizzard - 3/3 points

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 35% of normal. Lasts 1.50 seconds.

# Cold Snap - 1/1 point

When activated, this spell finishes the cooldown on all of your cold spells.

# Shatter - 5/5 points

Increases the critical strike chance of your frost spells against frozen targets by 50%.

# Arctic Reach - 2/2 points

Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.

# Improved Cone of Cold - 3/3 points

Increases the damage dealt by your Cone of Cold spell by 35%.

# Ice Block - 1/1 point

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.

# Frostbite - 5/5 points

Gives your chill effects a 15% chance to freeze the target for 5 seconds.

# Ice Barrier - 1/1 point

Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

Keva i za PVP i PVE....

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Character: soon to be updated...

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