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StarCraft II Patch 1.2.0 - PTR Notes

General

Battle.net

• Battle.net Chat Channels have been added:

-- Players can now join others in both public and private channels.

-- Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.

• Added a Battle.net option to auto-join previous private channels.

• Added a Battle.net option to prevent chat channel text from appearing in the in-game chat display.

Custom Maps

• Map makers can now use custom UI layout files to create new UI or override existing game UI.

Gameplay

• Stalemate Detection has been added:

-- The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

-- A countdown timer will now appear when the game detects this scenario.

• Several help dialogue and tech tree improvements have been made:

-- In-game help is now available in Battle.net.

-- The help dialog’s tech tree has been improved.

-- Unit information in the help dialog now displays abilities and upgrades.

• Selecting different units in quick succession will now fade out existing replies to play the most recent reply.

• When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.

Graphics

• An Extreme graphics option has been added:

-- Players can now configure screen space ambient occlusion.

-- Unit information in the help dialog now displays abilities and upgrades.

Interface

• Customizable Hotkey Support has been added.

• Mouse buttons can now be bound to the Push-To-Talk hotkey.

• System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.

Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).

• Added a toggle button to the in-game replay panel to show or hide duration information.

• Added a hotkey indicator option to show the primary hotkey on top of command buttons.

• Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.

Leagues and Ladders

• A new Master League has been added.

-- This league now represents the highest tier of ladder players.

Replays

• Several Save/Replay File dialogue improvements have been made:

-- Prints current directory name above file list.

-- Added sort order icons to Name and Date columns.

-- Added the ability to rename.

-- Added filters for Autosave and Unsaved.

-- Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.

• Camera following behavior for observers and replays has been improved.

Balance

• PROTOSS

-- Hallucination research time decreased from 110 to 80.

-- Observer

Cost decreased from 50/100 to 25/75.

-- Phoenix

Build time decreased from 45 to 35.

-- Void Ray

Now deals 20% more damage to massive targets.

Flux Vanes speed upgrade removed.

• TERRAN

-- Bunker

Build time decreased from 35 to 30.

This is only a temporary change for the patch 1.2.0 PTR.

-- SCV

Repairing SCVs now assume the same threat priority as the unit they’re repairing.

SCV construction movement made more consistent.

• ZERG

-- Infestor

Fungal Growth no longer affects air units.

Bug Fixes

General

• Harvest orders will no longer end if an order is queued while waiting to return cargo.

• Harvesting units no longer avoid enemy units.

• Fixed an issue with units trying to get out of the way so buildings can be constructed.

• Hold position units no longer automatically move out of the way when placing a building.

• Fixed an issue with harvesting units bypassing force fields.

• Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.

• Fixed an issue where larva would not wander around.

• Fixed an issue where loading a saved challenge could improperly overwrite the best score.

• Fixed an issue where animation stutters when flying units are separating.

• Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.

• Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.

• Enemy units no longer show passive buttons in the command card.

• Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).

• Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.

• Missiles are no longer affected by Vortex.

• Autocast repair will now charge the player requesting autocast functionality.

• Autocast state for abilities is reset to the default state when unit ownership is permanently changed.

• Repair will now clear its autocast state if the owning player leaves the game.

• Actors with a large number of create events no longer crash the map.

• Text tags are now paused when the game is paused.

Protoss

• Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.

• Mass Recall can no longer target larva or eggs.

• Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.

• Fixed an issue where a Zealot could burn his Charge cooldown without actually moving.

Terran

• Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.

• Fixed nuke dot not being visible all the time.

• Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.

• Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.

• Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted terran building if it lifted off at just the right time.

• Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.

Zerg

• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.

• Fixed an issue with the Ultralisk being unable to attack a row of sensor towers.

• The Burrow and Cancel Neural Parasite buttons have been moved on the command card.

• Creep will now spread evenly in all directions.

• Fixed an issue where Larva could produce units by holding down hotkeys.

Evo ga opis patcha koji smo dugo čekali. Glavna stvar je što je nerfovan fungal, i što je promenjen prioritet za SCV.

Toss je malo buffovan, pa da vidimo da li će to značajnije da utiče na gameplay, i na pozicioniranje protos igrača na turnirima.

Izgleda da jednim delom nisam bio u pravu u temi za balans, doduše to ćemo tek da vidimo.

Edited by 3MAJ86
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:)

gospodine pejo... mohi i ostala gospodo... cestitam... nas "mastermind" je ustvari samo bio zdrav razum... nisam posumnjao u ovakav ishod niti jednog trenutka... svi toss playeri mogu da izvrse uplatu na ziro racun 1425 - 54057 - 888... poziv na broj: repaircraft na kurcu te nosam :P

Pa dobro, ja priznam kada pogrešim, ali kao što rekoh, tek ćemo to da vidimo :)

Samo, ovaj deo mi nije jasan:

nije sporno... moj neprijatelj nisi bio ti, nego glupi scv :) verovatno ces imati opciju da sa desnim klikom aktiviras autorepair...

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We would like to thank everyone for their participation thus far in the first StarCraft 2 public test. We’re in the process of temporarily taking down the PTR in order to apply changes based on your feedback and testing.

Some of the changes we’re working on implementing:

•Bunker build time reduction removed as previously noted

•Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units

•It will once again be possible to hold down a key to repeat a hotkey command

This down time is expected to start tomorrow at noon, 12:01 p.m. PST and last for approximately 2-3 days. Keep an eye on this forum for updates on when you can rejoin the Public Test Region and begin testing the newest changes.

Thanks for your help!

Ipak nisu nerfovali fungal. hmmm....

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U pravu si, ali koja je svrha trolovanja, i to od strane moderatora? WTF?

Ako član troluje, lako je obrisati post ili banovati u ekstremnom slučaju, a kada to čini mod malo je... :S

A šta ću, valjda se iz dosadašnjeg iskustva na forumu vidi da me nije teško navesti da zagrizem udicu. Čak i ja imam svoje mane hm :)

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pa i glupo je da ga uklone jer su mute sporije od finiksa verovatno i od vikinga

Mute su i te kako brže od vikinga :) a mislim da su jednake brzine kao fenix, jedino što ovi mogu da pucaju dok se kreću, a mute ne.

ne raspravljamo sta je brze nego kazem da je zergu potreban fungal jer mute ne mogu da stignu finikse

:)

U pravu si, ali koja je svrha trolovanja, i to od strane moderatora? WTF?

Ako član troluje, lako je obrisati post ili banovati u ekstremnom slučaju, a kada to čini mod malo je... :S

A šta ću, valjda se iz dosadašnjeg iskustva na forumu vidi da me nije teško navesti da zagrizem udicu. Čak i ja imam svoje mane hm :)

a brate, toliko je ocigledan trol bio, ali sam zaboravio da je to zerox lozana :D

The thing's hollow — it goes on forever — and — oh my God — it's full of stars!

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Inače, da li ste mogli sinoć da igrate SC2? Ja nisam mogao online, a posle sam izguglao i nisam bio jedini sa problemom. Mnogi ljudi su kukali po forumima, a battle.net je bio down, i baš je pisalo da su spustili i SC2 i WoW servere radi 'maintenance works' :)

Možda turaju novi patch :)

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