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Nehrim (Oblivion Total Conversion)


voodoo_

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http://nehrim.de/indexEV.html

* COMPLETELY new, 100% hand-crafted game world (comparable in size with Oblivion's) with extensive, unique dungeons

* Extensive main quest (longer than Oblivion's) with 35 single quests as well as approx. 30 side quests

* XP-based skill system & when you level up you gain LPs (learning points) that you can use or skill upgrades at a teacher - just as in the Gothic series.

* Completely new spells and items; the most powerful ones can only be gained as quest rewards or found in hard-to-reach locations. NO LEVEL SCALING. Item enchantments are rare, legendary/unique items very hard to get (not possible for low level characters).

* The character generation will be the same as in Oblivion - but races, zodiac signs (birthsigns) and classes will be different.

1.) Nehrim is a game focusing both on story and classical RPG gameplay. You solve quests, earn experience points, collect better equipment. Although this sounds rather conventional, Nehrim finds a perfect balance between a stunning presentation and the actual game. If you are not motivated to proceed playing once you have started, you are probably doing something wrong.

2.) There is something to discover at every corner in Nehrim. Monotonous woods and impassionately designed dungeons? Not here! And honestly: Who wants to wander through landscapes you can find outside your own home? Nehrim includes sets of landscapes that have never been implemented in any game before.

3.) There is more to the story than "Go save the world". Much more. The characters have deep personalities, they change throughout the game. And who knows, there may even be some romance...

4.) There is going to be a new soundtrack. Our team musicians Simon W. Autenrieth and Lukas Deschel have been industrious so even acoustics freaks will be comfortable in the new world. Aside from these compositions there will also be a gig by Schandmaul, a popular Folk-Rock band, who kindly have provided a song for the project.

5.) Nehrim has an elaborate [voice-acting] synchronization. And when we say elaborate, we're talking no less than 56 professional voice actors and a recording studio from Berlin that got our backs. Regarding this, Nehrim may just be one of the biggest synchronization projects ever having been undergone for a fan project.

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If you are not motivated to proceed playing once you have started, you are probably doing something wrong.

hahahahahahhahahahahhhahha koje su face neverujem :D

"nasa igra je do jaja a ako vam se ne svidja to je problem sa vama" hahahahhahahah

If there's some higher power that controls my fate, i would like to meet him, shake his hand, then crack open his ribcage and tear out his heart.

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Ako ovo treba po icemu da moze da se takmici za Witcher 2,i DA2 ( prolly ce tad da izadje,ako ga ne pushuju jos ove godine) moraju DRASTICNO da pojacaju grafiku,ovo je smijesno...

Ovo je grafika ko iz morrowinda,imam utisak i ko da prica nije neka,a gameplay bi morao da bude toliko do jaja,ako hoce da im igrica bude prodavana -.-

Havarija bracoooo

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Ako ovo treba po icemu da moze da se takmici za Witcher 2,i DA2 ( prolly ce tad da izadje,ako ga ne pushuju jos ove godine) moraju DRASTICNO da pojacaju grafiku,ovo je smijesno...

Ovo je grafika ko iz morrowinda,imam utisak i ko da prica nije neka,a gameplay bi morao da bude toliko do jaja,ako hoce da im igrica bude prodavana -.-

tebra ja mislim da ti uopste ne razumes sta znachi MOD ili totalna konverzija niti da tako nesto nikada ne bi moglo da se prodaje (iz zakonskih razloga)

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Mora preko Obliviona, znači poželjno čista instalacija Obliviona (ne moraju ekspanzije), poslednji patch 1.2.0416, i onda ide ovo.

I pre prvog startovanja mora da se uradi sledeće:

Click on “Data Files” in launcher and uncheck ALL game files that you have activated. To play Nehrim now enable “Nehrim.esm”, “NehrimData.esp” and “NehrimEnglish.esp”. NOTHING ELSE! All files that have anything to do with Oblivion must be disabled or the game will crash.
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Imam neku krshinu od kompa ne znam da li ce da mi radi ovo a probao bi jer verujem u voodoo-ov sud! Nisam nikada ni instalirao oblivion tako da nemam pojma da li bi mi radilo :P

AMD Sempron 2800+ 1.61 GHZ

2 GB DDR2

Nvidia Gainward 7300 GT

We must all fear evil men. But there is another kind of evil which we must fear most and that is the indifference of good men !

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Dobra je igra, dobra je. Dopada mi se sto nije retard friendly, vec stvarno moras malo i da razmisljas oko zadataka i nema magicne zelene strelice da te vodi svuda. Nego jedno pitanje:

Kvest search for my roots, sam pocetak istog. Sta zaboga treba uraditi sa onim sandukom ispred svog kreveta?

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  • 2 weeks later...

Patch 1.0.8.0:

Features:

(FEA) The Ostian Arena, with a series of fight quests, is now open to the player.

(FEA) New bounty hounting missions in the Middle realm.

Launcher:

(LUP) The mod section of the launcher now contains an index of all available mods and more place for the descriptions of the mod.

(LUP) Revamped the launcher design.

Fixes:

(MOD) New trainers with dialogue can now be created without having to add new dialogue sounds for each new trainer. In order to use this, the trainer must belong to the faction "00LehrerFaction" and in one or several factions corresponding to the skills he trains: "LehrerBlockenFaction, LehrerBlockenFaction, LehrerScheutzeFaction" etc. Examples of trainers that use this new technique can be found in the CS under the IDs "OstianArenaJor", "OstianArenaTirtan".

(FIX) The English version of the game is now as up-to-date as the German version. This means that it has no more bugs that were already fixed in the German patches. In particular, the Robbers' Den Quest should now update properly; the questmarkers in the Cry from the Deep quest are correct; etc.

(FIX) The speed of the horses and donkeys has been lowered to Oblivion standards in order to reduce loading lag.

(FIX) The health points of horses and donkeys have been reduced.

(FIX) The performance in Ostian has been slightly improved.

(FIX) Some graphical bugs fixed.

(FIX) The battle crown now takes the head slot of the player.

(FIX) Level design in quest MQ04 has been made more logical, and a hint has been added.

(FIX) Melvin is more tolerant to friendly fire in the MQ09 mission now.

(FIX) Containers have been removed in MQ09 in order to avoid dialogue being interrupted by opening containers.

(FIX) (BAL-) Erodan's Shield now has an Armor Rating of 13 only (compared to the 16.5 it had before), since it is too easy to obtain.

(FIX) (BAL) The villain ability "Hiding" now does what it should: it drains 5 Heavy Armor and fortifies 5 Light Armor, rather than just draining 5 Light Armor.

(FIX) A few floaters and typos have been corrected and a few messages have been made more understandable.

(FIX) A script in Darius' treasure hunt has been corrected; now, the message that one has found two keystones shouldn't come too early anymore.

(FIX) (BAL+) Jagal's 90% resistance to magick has been replaced by a 50% resistance.

(FIX) The sigil fire pillar in the first part of the Zerobilon dungeon is now deadly.

(FIX) While being chased by the Black Troll, sometimes the player gets "beamed" onto the ropes due to a bug in the Oblivion collision engine. This bug cannot be fixed but it has been rendered harmless.

(FIX) Some scripts have been edited in order to ensure every dialogue line appears in the subtitles.

(FIX) The ban on magick is supposed to be lifted at a certain question of the main quest. A bug that made it stay forever has been fixed.

(FIX) A very rare (but plotstopping) bug that made the game fail to register the death of the mages besieging the Shadowcry Mine is now fixed.

(FIX) The script regulating the gates of Erothin (to the west of the long bridge) has been slightly rewritten. They should now hopefully open at 8 AM and close at 8 PM.

http://www.nehrim.de/dataEV.html

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