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markotod91

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jebes tankovanje, mene pvp zanima.

rend 2

charge 2

pummel koji daje rage kad interrupt (al za malo, fury spec, tj pve, za lady deathwhisper i jos 2 fajta tooo)

inner rage u prevodu ovo znaci da kad imas 100 rage heroic strike trosi 60 rage i radi 15% (!!!) vise dmg

shoutovi su ok

edit: zaboravih disarm fear, ne zvuci lose, steta sto ce da ga prekine 200 dmg deep wound tick posle 1 sec

e sad da se ovo uporedi sa drugim klasama, izgleda prilicno jadno

nadam se da nece razocarati sa 61p arms

Edited by Dr. Steinman
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Goushing wound ce biti super za klase koje kituju warriora, ne vidim u cemu je problem? nabacis mu to i on moze da bezi ali ce da prima X dmga u odnosu na 0 dmga ako su ti charge/intercept na cd tj ako ti je meta van range.

Koliko sam ja skapirao, inner rage ce ti dati buff koji ti povecava sav dmg na X sekundi... 15% jaci MS ili heroic strike koji ce biti instant attack je prilicno dobro

A disarm promena je super buff, focus disarm nekoga (cak i castere da!) sto warriorima daje toliko trazeni cc

Можда је она седми разред.. али је друго полугодиште!

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Goushing wound ce biti super za klase koje kituju warriora, ne vidim u cemu je problem? nabacis mu to i on moze da bezi ali ce da prima X dmga u odnosu na 0 dmga ako su ti charge/intercept na cd tj ako ti je meta van range.

rend 2

Koliko sam ja skapirao, inner rage ce ti dati buff koji ti povecava sav dmg na X sekundi... 15% jaci MS ili heroic strike koji ce biti instant attack je prilicno dobro

50% veci rage cost za 15% veci dmg. u prevodu, imas 100 rage, bacis ms koji radi 15% vise dmg i vec imas 40

ne znam, meni cak izgleda i bolje da nikad ne dodjes do 100 rage

A disarm promena je super buff, focus disarm nekoga (cak i castere da!) sto warriorima daje toliko trazeni cc

edit: nisam lepo procitao, izgleda da cemo juriti druide i magove da ih disarmujemo lal

a focus ne moze svejedno zato sto je melee range

Edited by Dr. Steinman
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50% veci rage cost za 15% veci dmg. u prevodu, imas 100 rage, bacis ms koji radi 15% vise dmg i vec imas 40

ne znam, meni cak izgleda i bolje da nikad ne dodjes do 100 rage

Прочитај и ово како треба, 'леба ти.

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Overall, heals cast by players in Cataclysm will be a lower number relative to players' health than the current game. So to make the Mortal Strike debuff less mandatory but still useful in PvP, Mortal Strike will reduce healing by only 20%. All equivalent debuffs, including the Shadow priest and Frost mage debuffs, will be for 20% less healing. At the moment we aren't considering giving this debuff to anyone else, though we will certainly consider PvP utility for historically under-represented specs that use other mechanics.

amin

When the going gets tough, the tough get going

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Прочитај и ово како треба, 'леба ти.

jbg slep sam, 15 rage vise isti kurac

valjda od svog ovog uzbudjenja zbog "novih" magija, ukradenih direktno iz diabla i dote, koje, gle cuda, vec postoje u wowu, samo pod drugim imenom!

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Поента је да је то систем за скидање сувишног "беса". Како елиминишу механику удараца "на следећем замаху", морали су да измене ту способност. Што се мене тиче, пристојно је прилагођена.

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slazem se da je potreban neki rage dump, ali nisu bas najsjajnije resili to. mogli su na primer opet da ucine slam korisnim i da sluzi samo za to

15% veci dmg na neko vreme povecava burst, to stoji, ali je overall dps znatno manji zbog povecanog rage costa

lako se moze preci iz jednog ekstrema u drugi tj sa 100r do rage starvationa

nije ni toliko losa magija, ali u poredjenju sa npr warlockovim... shardovi su lol - last stand, insta soul fire, sprint, 2 demona, knockback, refresh cursova, bane i curse u isto vreme, magija za spam dok si lockovan, da ne nabrajam vise

ko da ih je mrzelo da se malo potrude

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taj rad, secam se dok sam igrao wotlk betu sa fury, mnogo se stvari izmenilo

kad bi samo ubacili taj heroic leap iz bete, ko mage blink je radio, targetujes gde hoces

btw lolovo sam

No, it will do massive damage
Edited by Dr. Steinman
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Cataclysm Class Preview: Death Knight

Necrotic Strike (level 83): Necrotic Strike is a new attack that deals weapon damage and applies a debuff that absorbs an amount of healing based on the damage done. For context, imagine that the death knight can choose between doing 8,000 damage outright with a certain ability, or dealing 6,000 damage and absorbing 4,000 points in incoming heals with Necrotic Strike -- the burst is smaller, but a larger overall amount of healing would be required to bring the target back to full health.

Dark Simulacrum (level 85): The death knight strikes a target, applying a debuff that allows the death knight to copy the opponent's next spell cast and unleash it. Unlike Spell Reflection, Dark Simulacrum does not cancel the incoming spell. In general, if you can't reflect an ability, you won't be able to copy it either.

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