dzontra.volta Posted June 3, 2009 Report Share Posted June 3, 2009 Ok, procesor mi radi na 100% Igra cim se ucita pocinje da secka, i to ne lag, nego ne mogu misa da pomeram. Na svakih 2 sekunde se odbaguje i pomeri misa za pola ekrana itako... Ne mogu da izadjem iz prvog onog prozora koji mi daje info :// Quote Link to comment Share on other sites More sharing options...
Corey Posted June 3, 2009 Author Report Share Posted June 3, 2009 Overi forume njihove, ako nema rešenje ima ljudi koji ti mogu pomoći. Quote Link to comment Share on other sites More sharing options...
dzontra.volta Posted June 3, 2009 Report Share Posted June 3, 2009 Brate overavao sam tech support i nisam nista nasao :-/ Quote Link to comment Share on other sites More sharing options...
dzontra.volta Posted June 3, 2009 Report Share Posted June 3, 2009 BAMP Quote Link to comment Share on other sites More sharing options...
Corey Posted June 3, 2009 Author Report Share Posted June 3, 2009 Jesi li postavio topic na njihovom forumu ili ne ? Quote Link to comment Share on other sites More sharing options...
rmb Posted June 3, 2009 Report Share Posted June 3, 2009 Ok, procesor mi radi na 100% Igra cim se ucita pocinje da secka, i to ne lag, nego ne mogu misa da pomeram. Na svakih 2 sekunde se odbaguje i pomeri misa za pola ekrana itako... Ne mogu da izadjem iz prvog onog prozora koji mi daje info :// Koju grafiku imas? Probaj game settings > intermediate > texture filter - bilinear pa vid_restart u konzoli. Ne znam sta bi moglo da bude (za sad).. gl Quote Link to comment Share on other sites More sharing options...
dzontra.volta Posted June 5, 2009 Report Share Posted June 5, 2009 Ma stavio sam vertex, stavio sam detalje na min, unakazio grafiku... Corey, nisam, skontao sam da niko ne odgovara tamo :0 Quote Link to comment Share on other sites More sharing options...
Corey Posted June 8, 2009 Author Report Share Posted June 8, 2009 ZTN u QL http://www.quakelive.com/#preview/classicduel/ Quote Link to comment Share on other sites More sharing options...
Zimbara Posted June 9, 2009 Report Share Posted June 9, 2009 nisam neki igrac, ali dodajte me ;) zimbara Quote Link to comment Share on other sites More sharing options...
dzontra.volta Posted June 21, 2009 Report Share Posted June 21, 2009 Nasao staru instalaciju kvejka na nekom hardu, tj instaliran quake sa suplementima i svime 3gb :D Lomim na netu! Quote Link to comment Share on other sites More sharing options...
zagortnskk Posted July 23, 2009 Report Share Posted July 23, 2009 Ljudi kako mi se ubio komp kad sam pokusao da izadjem iz igre, a bio sam u full screen-u.samo mi je monitor gubio sliku i nisam mogao nista da radim. Quote Link to comment Share on other sites More sharing options...
Corey Posted August 8, 2009 Author Report Share Posted August 8, 2009 Izašao je danas novi update pre nego što krene qcon, mnogo dobrih stvari ima » Click to show Spoiler - click again to hide... «* Added the ability to colorize the ‘bright’ skins for Keel, Visor, Tankjr, and Crash. Colors can be easily set by two new cmds: setteamcolor and setenemycolor These commands accept one to three parameters to colorize the upper body, lower body and head of the bright skin. These parameters are entered in the form of letters, with a to x representing the rainbow, and two additional arguments of y (white) and z (gray). You may use a single color parameter to colorize the entire model one color, or up to three arguments to customize the players chest, legs and head. Examples: 'setenemycolor h' will set the entire model green 'setenemycolor hy' will set the models chest green, legs & head white 'setenemycolor hyz' will set the models chest green, legs white, and head gray If you wish to have a greater control over their color options, you can configure the individual cvars that the setenemycolor and setteamcolor commands assign values to. These cvars accept only RGBA hexadecimal parameters, such as 0x00FF00FF for bright green (0xRRBBGGAA format). Setting these cvars are not required if you use the simple setenemycolor and setteamcolor cmds: cg_enemyUpperColor cg_enemyLowerColor cg_enemyHeadColor cg_teamUpperColor cg_teamLowerColor cg_teamHeadColor * Added end-game buzzer sound. * Added g_overtime to enable overtime periods. Overtime will be on by default in Duel and Team Deathmatch, with each overtime period lasting 2 minutes. * Added Sudden Death Respawn Delays in sudden death games (CTF). Upon entering sudden death, the player respawn time will go to 3 seconds (from the default 2.1s during normal gameplay), and increment by one second every minute, up to a maximum of 10 seconds after 7 minutes of sudden death (listcvars g_suddenDeathRespawn*). * Added cg_enableRespawnTimer to draw the respawn timings of certain items (armor, megahealth, powerups) for spectators -- on private servers only. This feature is dependent upon server-side shoutcaster privileges being enabled. Items are sorted by height according to their placement in the level for non-ctf games, and are sorted by team according to proximity from flag in CTF. * Added cg_respawnTimerX and cg_respawnTimerY to control the position of where spectator respawn timers are drawn. * Added ‘Large’ hud option as a comp-friendly alternative hud, selectable within the in-game Game Settings. * Added cg_compHud (defaults to 0, saved). cg_compHud 1 will enable the stream friendly hud on private servers. * Added cg_drawSpecMessages and cg_drawPregameMessages to hide messages from the pregame / spec hud. * Added cg_redTeam, cg_redTeamShort, cg_blueTeam and cg_blueTeamShort; clientside cvars to override the team name displayed in the hud scorebox and follow info message for use in stream broadcasts. * Added cg_playernames to draw players names above their heads while you spectate (both freecam and 1st person spec) * Added cg_lightningImpact to toggle the impact fx created when the lightning stream impacts a surface. * Added cg_muzzleFlash to toggle the the muzzle flashes. * Added cg_smoke_SG to toggle shotgun smoke puffs on/off. * Added cg_smokeRadius_GL to scale the size of the grenade/proxy smoke trails. * Added cg_smokeRadius_RL to scale the size of the rocket smoke trails. * Added cg_switchToEmpty to toggle the ability to switch to weapons that have no ammo. * Added nopicmip to space portal sfx to make space portals more highly visible while using high levels of picmip. * Added stream.cfg for casters, a config that will carry some 'officially desired' settings for streamed comp matches (wip). * Added visibility.cfg a quick and easy way to enable a competition and performance friendly configuration. * Changed default mouseAccel method to the old style (cl_mouseAccelStyle 0). * Changed the font size of the ping display present on cg_lagometer 2. * Fixed a bug that could cause the teamoverlay to draw over the spectator hud. * Fixed mouse movements caching during timeout/pause. * Fixed an issue that could cause inaccurate reporting of timeouts remaining on the scoreboard. * Fixed the display of an improper error message when attempting to join a private server with an empty password field. * Fixed an issue that caused private servers with ‘/’ in the hostname from displaying properly in the server browser. Quote Link to comment Share on other sites More sharing options...
Doolio Posted August 8, 2009 Report Share Posted August 8, 2009 (edited) verovatno sam debil, ali nisam uspeo da skontam, kako da vidim koji sam tier? i jel mogu da vidim koji su tier drugi likovi? i sta znaci onaj crveni kvejk znak pored face od lika kad browsujes protivnike recimo? neko ima to, neko nema, jel to za onlajn mozda? fala edit: ne koriste vise tier sistem, tako da sad valjda ne moze nista da se gleda, vec samo da se pretpostavlja:) u svakom slucaju, nick mi je Ujna, invajtovo sam sve odavde koji su iole aktivni... Edited August 9, 2009 by Doolio Quote brate sto ti ne smuvas miu? realno 5 min da provede sa tobom bila bi ready za guraj-vadi. :) Link to comment Share on other sites More sharing options...
voodoo_ Posted August 9, 2009 Report Share Posted August 9, 2009 Aj dodaj i mene, Voodoo84, do sad sam igrao s botovima al voleo bih i s vama :D Quote Link to comment Share on other sites More sharing options...
Doolio Posted August 9, 2009 Report Share Posted August 9, 2009 invajtovo sam te vudz0rde. brate, nisam igrao multi na netu bilo koje igre odavno, zaboravio sam kolko je serverima potreban neki pankbaster za idiote:) udjem ja u ctf i to ona prva minimalna mapa i krenemo 3na3 i povedemo mi 5:0 i vidim meni nesto cudno, kad ono diskonektovala se dvojica i igramo 3na1. i ja kao lol predjem u drugi tim i lik meni kao thanks mate. ja u cudu reko sto thanks, necemo valjda da igramo ovolicku mapu sa ovolikom razlikom u ljudstvu i nastavimo mi i i dalje 5:0. i dodje car, udje u protivnicki tim i dobiju nas 7:1 3na2 i onda sam morao da se diskonektujem od overflowovanja konzole sa omg irox0rz this wuz eazeee lol n00bz i tako dalje, znaci kolki car treba biti:) i onda skontam da niko nece na pola da prelazi u timove jer mu se gubi stats oh noez. jebote koji retardi... Quote brate sto ti ne smuvas miu? realno 5 min da provede sa tobom bila bi ready za guraj-vadi. :) Link to comment Share on other sites More sharing options...
Corey Posted September 1, 2009 Author Report Share Posted September 1, 2009 Novi update danas http://www.quakelive.com/forum/showthread.php?t=33537 odličan je, cg_lightningStyle \0/ Quote Link to comment Share on other sites More sharing options...
Muerte Posted September 2, 2009 Report Share Posted September 2, 2009 bleh ni posle 10tak godina ID (osp.cpma takodje) nemogu da naprave q3/ql koji ce da ima feeling kao RUR Q3 pack (omogucio da se Q3 igra na nasim prostorima sa P1/V2) http://muertichen.googlepages.com/rur_q3_pack.flv Quote Link to comment Share on other sites More sharing options...
LaG Posted September 2, 2009 Report Share Posted September 2, 2009 a ne mogu da naprave ni igru poput starcrafta. reci koji bolidi! Quote neka osoba glupak hehe Link to comment Share on other sites More sharing options...
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