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Everything posted by G!!!
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* There will be around 550 different quests, of which 25 belong to the main story. It won't be possible to do all quests in one game, because a large part is only available when a certain group favours you. * The hero will have 9 different attributes. * There are about 70 different talents/perks in seven different professions: o Fighting (17) o Hunting (10) o Magic (11) o Forging/Smithing (5) o Thief skills (11) o Alchemy (7) o Other talents (6) The developers think it will be possible to reach about level 30. For every level you'll get the usual 10 learning points and every skill or talents costs 5 LP. * It'll take about 50 hours to finish the main story. For the rest of the quests you'll need another 100 hours. * The player will spend about 60% of the time in the woods and fields of Myrtana. The other 40% will be spend in the desert area of Varant and the snowy planes of Nordmarr, about 20% each. * There are around 1000 different items to be found in the entire world. * For the 250.000 dialogs 62 different voice-actors were used. That is about 18 hours of spoken dialog. * The zoom options of the camera range from first-person perspective to bird-eye view. tesko moze da omane :)
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e al nema nista lepse kad se opijes od tzv. meke rakije dok je jos vruca i izlazi iz kazana :) tj. pre nego sto se prepece i dobije rakijestina od 45% ... lepa je ta nasa tradicija... pecenje rakije... i grickanje suvog mesa... eee srbijooooo
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ma serenda kao i svako koga shumi pobedi... bilde...
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pogresno :) fora je da onda treba staviti vise sljiva (koje jelte imaju secer) da bi dobio radzu iste jachine nego li kada se shecer dodaje, ali je ukus miris "prirodne" radze time povecava dok se kod "vestacke" povecava shansa da te ujutru boli glava i celo telo :) btw u podrumu imam nekih 200ak litara od 25 godina koju je mod pokojni deda ostavio za mene, treba li da spominjem da skivi pored ovoga izgleda kao kravlja pishacka.... mmmm....
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i ja sam dvojku preshao zatvorenih ociju :) bas bi mogli da najave treci deo ili bar expanziju za dvojku :/
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wheeeee... happy happy joy joy... za mesec dana pikamo opasnu igru :)
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pitaj mene :) imam ja 1200 litara domace shljive, extra roba bez dodavanog shecera, flashirana, fabrichki zatvorena ... ma mega... koliko ti treba :)
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dvojka teza od keca? meni je bas bilo obrnuto :) mada kataklizma je bila naj naj....
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deo intervjua gde se objasnjava sve manje vise... ako nekog uopste interesuje A year ago, many thought that the sad story would soon reach its happy ending. Strategy First managed to stabilize its condition, while MiST land seemed finally on track to deliver a solid game. Or so we believed. Alas, that was just an illusory reprieve, a brief intermission in a frustratingly drawn-out drama called "The Birth of Jagged Alliance 3D". In September 2005, Moscow-based GFI lost the rights to develop Jagged Alliance 3 and Disciples 3Краткая информация об игре. Nearly two weeks ago, a second lightning struck when Strategy First inexplicably terminated GFI's license to develop, publish and distribute JA3DКраткая информация об игре. Neither party gave explanations. Today, we're giving you an exclusive opportunity to see the conflict through two lenses at once, as well as a glimpse of what the future may hold for the much-maligned series. The view from Moscow is presented by Vitaly Shutov, GFI's head of PC product development. From Canada, an alternate take on things is offered by Richard Therrien, VP product development of SFI. AG: Why did Strategy First pick MiST land to work on the next Jagged Alliance title? We heard that SFI was considering Nival, but that deal didn't work out for some reason. Vitaly Shutov: I won't claim that someone else was taking part in tender to work on JA. It is rumored that other Russian companies also aspired to develop the game, but I can't comment on what conditions. MiST land was chosen thanks to several reasons. At that moment, we and SFI shared the same vision for the Jagged Alliance franchise, plus, they were our North American publisher for Cops 2170Краткая информация об игре and ALFA: AntiterrorКраткая информация об игре. Note that all this had happened before SFI got into financial difficulties. So, they were publishing our tactical strategy games overseas and had their own brand of a tactical strategy game that they wanted to make a sequel to. Besides, CopsКраткая информация об игре and ALFAКраткая информация об игре were not the only common grounds for both companies
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ok, priznajem i zvanichno igra je sranje :D ali chekamo Faces of War i Silent heroes i naravno Company of Heroes ajde bre, mrdnite malo, kao da ste go*no progutali :):)
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[Fallout2] L.I.M.O.N. First Public Test
G!!! replied to Last Owner of the Wasteland's topic in FRP / RPG
aaaaaaaaaaaaaaaaaaaaa lasto mi te volimooooooo :) ako odustanes od moda sve cemo noge da ti polomimo cattleprod-om :P i onda da ti ga nabijemo tamo gde sunce ne sija a mozda je radioaktivno :D samo napred napred napred.... -
[Fallout2] L.I.M.O.N. First Public Test
G!!! replied to Last Owner of the Wasteland's topic in FRP / RPG
aaa politik zabavnik :) exxtra :) nemoj da nas razocharash uradi sve sto mozesh, pre nego sto se totalno smoris :) a i ako budes bio neki game developer ubeci tu i tamo kakav easter egg o fo i njegovim fanovima ;) neko sta je taj HARD, sta je pun naziv i cemu sluzi :) -
ti si nas idol :) p.s. kad pravis plasma rifle ?
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demo je je zaista ochajan :(
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znachi ne razumem likove... lepo nekoliko puta napishem da je igra za hardcore rpg igrache a ne za one navuchene na fancy-bleshtece-udrizgromi engine-om-nabudzeni-klikfest... i da rade 3-4 choveka, i da ih boli dupe za fanove nwn-a i ostalu boraniju :)
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cjevoje sa kolendza treba da ......
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vosjku u bilo kom bliku ne trebmba ubivati jer onda nema razloga za elegantna pijanstva ... jojojo.. ololo
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svi ste vi piccce namontirane... pozeri najgori... olololo... uzmite malk o piva za opustanje... pibvo vs vojska... jojojo
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ma boli me pedu... pivo fwt... olololo... skinuh se... ahah...jojojojo....
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ne branim ih toliko, samo sam lurkovao po njihovom forumu i video da traze pomoc oko UI i pa vam prenosim da ko moze da im pomogne a iz nekog chudnog razloga to i hoce moze da ih slobodno kontaktira.. a i grafika , meni lichno, nije toliko ochajna, pogotovo ako se uporedi sa recimo geneforge
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ko moze da dizajnira odradi nesto lepse/bolje nek se javi judima pa nek im pomogne.... ne znam da li znate sta uopste znaci indie development :) independent, nezavisani obicno se svodi na par momaka koji to rade malte ne za dzabe, sa malo iskustva i velikom zeljom... a ovaj engine su uzeli jer ima dobre mogucnosti za pisanje kojekakvih skripti i dialogtree, sto je obavezno sa rpg ovog tipa... ne vidim sta je tu toliko loshe na ovoj shotki koja je najsvezija http://img284.imageshack.us/my.php?image=27mz.jpg meni je samo UI malo rogobatan...
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evo iskopah novije shotke sa lightingom i malo ispoliranom graf. http://img284.imageshack.us/my.php?image=27mz.jpg http://img244.imageshack.us/my.php?image=15qb1.jpg http://img101.imageshack.us/img101/2915/12lx3.jpg http://img101.imageshack.us/img101/1463/23pa.jpg http://img101.imageshack.us/img101/4039/31bx1.jpg http://img466.imageshack.us/gal.php?g=96lk.jpg btw projekat finansira jedan chovek i sprema se za niche market hardcore freakova, i do sada izgleda bash fino s bozirom da je indie projekat...
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Montreal, Canada. September 1st, 2006. -- Software publisher Strategy First, Inc. a wholly owned subsidiary of Silverstar Holdings, Ltd. (NASDAQ: SSTR) announced today that their Agreements with Game Factory Interactive relative to the development, publishing and distribution of the titles
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mmmm microfusioncell, tu je buducnost... omg idem da bacim copyright na naziv or smthng
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ali su izgleda mi ispekli zanat ;)