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Everything posted by G!!!
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uskoro nam slede video snimci demo-a sa e3 u medjuvremenu http://www.bethsoft.com/bgsforums/index.php?showtopic=856489 fan intervju, u kojem mozemo saznati da traitovi vishe ne postoje, vec da su ostali samo perkovi :( nema ubijanja dece, odredjene npc-eve ne mozesh ubiti vec ih samo onesvestiti - omg imerzija! u baru ima rava ali ne da picke!!!1 lepo je sto ce municije biti malo i bice retka... sto moze i da znaci da cesh samo vishe koristiti onaj graviti gun dough... vec vidim situaciju kako punish pracku teglom za dzem i ispaljujesh na mutavog orka mutia Ok, time for some, perhaps, bad news. Traits have been rolled into Perks. That was a hard decision for us, and one that took, literally, years. We kept coming back to it, and re-discussing it, and once we were playing the game, found that the difference between the two systems was so similar that even half the entries in the community "design a perk" contest were actually traits. Take "Bloody Mess" for example, probably the most famous trait. Is the game really more fun if that can only be taken at the very start? Why can't you pick it at level 6? What's so important about having it only at the start? The perk choice is probably one of the most fun parts of the game, and to relegate certain ones to only be chosen when you first start, before you've even played the game and know how any of it feels, just didn't prove as fun to us. How do you know you want Bloody Mess if you haven't seen how bloody the current mess is? (did I just type that?) Anyway, trust me when I say this one was a debate, a long one, and a decision we're not naive enough to think will be understood or applauded by everyone. upet ubijaju replay value, zar ne kapiraju da sto je veca kombinatorika to ce se igra duze igrati, ali neeeeee, to je ono sto pricam igre se prave da bi se odigrali jednom maximalno dva puta i to je to... fala lepo cekajte sledece 3 godine za nov naslov... budale... ako nista cini se da ima pomaka u odnosu na oblivion... prvi utisci jednog poljskog "novinara" ... zanimljivo je zapravo... » Click to show Spoiler - click again to hide... « The Polish CD-Action magazine was invited to Bethesda headquarters for a hands-on preview of Fallout 3 as the only representative of Poland, along with 15 other journalists from around the world. A summary: * As far as locations and content go, the game is finished. Bethesda is mostly doing QA now. There are still some bugs and the game crashes from time to time. * They had a predefined character - a strong male. * They were told to steer clear of the main quest and were not allowed to talk about what they saw of it in the preview. * To make escape from Vault 101 easier, guards were removed. * The game can be saved at any moment, and saving is pretty quick. * We leave the Vault with a PipBoy, a pistol, some ammo and a holotape with a message from the father. * Ammo is scarce and it's best to fight weaker opponents hand to hand. * They go to Megaton by following a sign in Springvale showing the way to the town. * In Springvale, the Sputnik Eyebot was hovering over the street, broadcasting a speech of the Enclave president. * Megaton looks like a Wild West town. We have a good sheriff, and an evil saloon owner. The saloon has a prostitute, but she tells the player character that he's too young to use her services. * We are informed that our Karma has changed after the fact. We also don't see any numbers - we just see e.g. a Vault Boy with angel wings and a "Saint" description. The developers intentionally hid the numerical value of your Karma. * If we are caught trying to steal something, the person we tried to rob will first chase us, trying to recover his property. He won't be happy, but usually it won't end with a shootout, unless we already have a bad reputation. Well, it was enough to cause some trouble in Megaton for everyone to turn against us. What then? We can try putting our weapon down - if we didn't kill anyone, the situation will calm down. * If we, however, do have blood on our hands already, the best way out is to quickly evacuate. Fortunately, a return is possible. After a few days the emotions drop down, and entering the town does not end with bloodshed. But still, people will know about our deeds and if we cause trouble again, they won't give us the benefit of a doubt this time. * At first glance, it looked like they'd wander around aimlessly. But only at first glance, thanks to the compass. Directions where we can find something interesting are marked with little triangles. We'll learn what it is when we get there (it can be a school taken over by bandits, a cinema with car wrecks, a baseball pitch with dead bodies hanging from the fence, a small settlement at an overpass or a normal town). The compass can also show the place where we have a quest to do or a navigation point we put on the map ourselves. * At first glance, Fallout 3 looks like a typical FPS. * You use stimpaks on specific parts of the body, as hit points are divided among them. * When throwing grenades and during hand-to-hand combat, while you can use V.A.T.S., you can't aim at specific parts of the body. * Choice of gender has been marginalized and its importance will be minimal. * Lots of blood and profanity. * Body parts can be disintegrated or vaporized, depending on the weapon. * The PC version has the same interface as the X360 one, but adjusted to the use of mouse and keyboard. It works much better than Oblivion's. Both the PipBoy and the V.A.T.S. work well with the mouse. * You can assign hotkeys to items - e.g. weapons or stimpaks. * Even with standard settings, the game looks better on the PC than on the 360 - better textures and longer line of sight. * The lockpicking minigame is similar to the one from the Thief games. Conclusion: "Is it Fallout? If you expect the same experience as before, it's safer to just play the previous games. But if you just want the brutal, post nuclear world, freedom and atmosphere, what I was shown is no worse than in the first Fallout. And it's the best recommendation I can give after a few hours of playing."
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e jbte rekoh sebi nema shanse da idem sve dane posle proslog... ali realno ispao bih glup da ne idem... tako da mozda se sretnemo tamo negde u prasini :] kashkai, beks&jack, brat&ja, exxxxxit \o/
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DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
cuti ti sto nemas svoje ja -
i'm here to serve, my lord :P
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DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
to sto otkucah se vishe odnosilo na generalni trend koji ne zaobilazi nikog od developera, samo je pitanje u kojoj meri je to izrazeno i koliko je marketinshki skrivena prava namera ili koliko nekim drugim novim idejama i reshenjima se to zasenjuje... inache mislim da ce igra biti josh veci mejnstrim nego do sada (ako je i to ikako moguce), i da ce privuci wowere u velikoj meri... samo sto to mene ne pogadja toliko koliko moze kada su u pitanju neki drugi next gen nastavci... -
DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
a jos je arogantnije potcenjivati stare koji su deceniju uz njih i koji su im toliko godina pruzali, osim svog novca vremena i energije, vrlo bitan feedback kako sta tvikovati sta valja a sta ne, balansi, bagovi, patchevi etc etc etc... i kad dodje nov naslov hrrrk pfuj njima u lice, color is your friend, reinventing rpga, fps je next gen i slicne nebuloze paying customers ce biti svako ko uzme igru odigra je jednom i baci je... sto se vise dizajneri igara okrecu toj filozofiji to ce joj kraci vek trajanja biti jer ce se igre balansirati za igrace tog tipa, sto sve u svemu znaci losiji sadrzaj samih naslova... i pre nego sto skoche mnogi i pochnu upirati prstom jer ih mrzi da chitaju detaljno topik, da igracu d3 da svidja mi se, da mislim da lichi pomalo na dizni igru... -
auf tek sad sinoc skapirah prednost full hd lcd displeja, celu noc sam gledao filmove \o/
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dobro su se setili :)
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hoce... u stvari ak onece metak u celo i ajd cao jbt bash se skenjah... priznajem nekad sam stvarno kreten za volanom (jbg frka mobilni, jurnjava, tenzija izgubish osecaj da li manijachish ili ne dok ti neko ne kaze) ... dough... hocu ovakvu reklamu na tv-u !
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DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
ne kapiram te fazone na real life, nigde nije spominjano da nesto jeste ili nije real life u d3 vec da li ima previshe veselu paletu boja ili ne (izmedjuostalog) .... simple as that -
DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
sve je bilo dobro dok nisu stavili bloom ;) e vas dvojica merite pisholine preko tudje grbache!!!!1 -
DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
kao sto rekoh vec nekom tamo, veci hype prave komentari na komentare o koloritu... tj ovi sto kao nesto brane blizz ... bice d3 super narafski, samo eto steta sto ce biti kartunish -
a kompatibilnost? i ono podrska u igrama? drajveri i to? nema sanse da x2 presisa 280... znamo da budzenje tog tipa nikada nije donelo extremne rezultate... mada iznenadjenje je uvek dobroslo ;)
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auf 3 godine zigubljenog zivota, to je ipak priceless ;) ali dobro daj sta das, jel :)
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mogli ste o d3 da preprichate delimu oldksul vs novi izgled i imidz :) ali okej ima vremena
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kako radi crossfire sa novom 48x0 serijom?
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DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
lik koji je pisao je bash retard... ok ako mu je bila namera da bude zabavan, ali poente su mu glupe... u fazonu ako su d1 i d2 imali mane to opravdava da d3 ima josh vece mane? yeah right -
eto kad su nasli da menjaju optiku za kablovsku.... jbmti sbb
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pda, sta napravishe od legende, konzolno njesra koje ce biti inferiornije od action rpg-a kao sto je diablo kad se setim rasprava i fo vs baldur vs diablo... od svega fo je josh najvishe izmrcvaren... mnjeh...
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DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
ja instalirao d1 -
zapravo postoji u drzavi merilend grad koji se tako zove... ali to ne znachi da nisu mogli nesto originalnije smisliti... vas ne brine vertibird koji izbacuje enclave patrole naoruzane onim njihovim radiokativnim launcherom?? (da onaj isti enclave koji ste unistili, kako li se samo spushtaju u svojim PA iz vertibirda) ili sto pisac spominje toliko oblivion i to u kontekstu ako vam je on bio komplikovan bice vam i fo3, wtf da li postoji neko kome je oblivion komplikovan??? takodje se spominje da ce sex sa devojkama u megatonu da vam obnavlja health!!??!! gta anyone??... jbte zar svaki moguci segment prethodnih delova moraju da useru i ostete tako lepa secanja.... fu shithesda
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prvi hands-on preview, a ne samo puko posmatranje demoa - The previewer played Fallout 3 for 3 hours and could do whatever he wanted, rather than being set on a linear demo - Springvale appears deserted, but "the school holds an intriguing secret in its basement" - "If you cause a ruckus near an Enclave-controlled area, these Vertibirds in and drop off reinforcements" - "Bethesda have stated Fallout 3 has no vehicles. But evidence leads us to think there'll be a robot horse. Madness? Well, when the game loads, retro '50s-style adverts cycle past for things in the game. 'Giddyup buttercup', a robot pony for little girls. "He neighs, he trots, he loves you a lot!" says the ad. Such a huge game without any transport? Really?" - "This one is called Galaxy News, presented by a DJ called Three Dawg and broadcast from a secure bunker in the heart of DC. Dawg reports on current events between records." - "You’ll also come across the Enclave; the remains of the US government who have access to incredible technology and broadcast patriotic marching band music. Their President is voiced by Malcolm “A Clockwork Orange” McDowell. He’s a major villain." - They list a few skills: barter, big guns, energy weapons, explosives, lockpick, medicine (determines how many points stimpaks and other healing items actually heal) melee combat, repair (description only lists its usage for repairing guns), science, small guns, sneak, unarmed. - "We left Megaton, chose a random direction (west) and walked. And it didn't take long to find paying work. Bigtown used to be a sprawl of suburban housing, but now it's a makeshift fortress. Walls made of debris, car shells and a single, pathetic guard watches over the entrance with a rusting hunting rifle. Inside we learn that the Supermutants - giant, violent monsters spawned from the fallout of the nuclear war - have kidnapped some of their people, including a vital medic. We agree to rescue them, but only in exchange for bottle caps, Fallout's bizarre currency. The Supermutants, we learn, have set up a camp in a place called Germantown." - "Say you have five Action Points, you could fire at their head five times, or disable them by shooting at their legs. You can even aim for their gun and disarm them. When you've cued up your attacks, press X and the game unpauses and switches to third-person view for a better view of the action. (...) We take the mutants down with our shotgun - a few point-blank blasts to the chest did the job - and continue onwards, fighting our way through the enemy's defences until we reach the police station. Inside, it's Fallout's version of an RPG 'dungeon' - loot to hoard, keys to find and enemies to kill. We snuck through the station using stealth (crouch to hide yourself in shadows) and used VATS with melee weapons (police baton, sledgehammer) behind enemies to quickly and quietly dispose of them." - "In fact, at times it feels exactly like Oblivion in terms of mission structure and the way you navigate the world. We loved Oblivion so we aren't complaining, but if you found Cyrodiil's vast openness daunting or the RPG mechanics too complicated, Fallout 3 might not be the game for you. Especially since the game is ten times as customisable. You can create new weapons from scratch by scavenging for parts. For example, find an old leaf blower, combine it with a lawnmower blade and another few items and you create your own portable rocket launcher that's able to fire any object you see in the world at high speeds; almost like a retro-fit Half-Life gravity gun." [note: this is the same as Arcanum's system of schematics, so it's not "customising" in the traditional sense] - "We find an elementary school crawling with raiders who've been trying to tunnel into Vault 101, but have failed after disturbing a nest of giant radioactive ants. We find an old sentry bot lying in a junk pile and manage to activate it, after which it becomes our personal body guard...until a Deathclaw - a monster mutated from a grizzle bear - tears it to pieces, then kills us. Later, in a moment of madness, we wander into the heart of DC, despite warnings from the developers, and get vaporized by a remote sentry gun and a gang on Enclave soldiers." - [Todd Howard loads up a game 70 hours in] "He was in the heart of DC and fought a group of Enclave troopers with a portable nuclear missile launcher called the Fat Man - the game's most powerful weapon." ...dough... oblivion with gunz, od samog pocetka se moglo reci.... jebena bethesda... ali pored svega robot -horse!!!!!! jel oni to namerno rade???? http://forums.n4g.com/m_178578/mpage_1/key_/tm.htm#178578
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DIABLO III pričajte - slobodna diskusija
G!!! replied to support's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
to je kul, ajde da stavim listu dropova sa gp trejlera » Click to show Spoiler - click again to hide... « Maps Demo'd: Forgotten Tombs Leoric Highlands Items Dropped: Inferior Quilted Pants Quilted Pants Ancient Medallion Minor Power Rune Minor Energy Rune Minor Lethality Rune Throwing Knife Short Bow Elixir of Vitality 1 Elixir of Willpower 1 Leather Gloves Gauntlets Plate Leggings Gothic Helm Plated Greaves Gothic Plate Plated Pauldrons Chipped Star Topaz Inferior Leather Gloves Scroll of Identify Short Staff Small Bag Minor Health Potion Gold Chest Armor (Yellow from big blob boss) Two-Handed Axe (Purple from big blob boss) Sash Amulet (Yellow from last boss) Short Staff (Purple from last boss) Some Barbarian Skill Stats: Furious Charge: Rank 1/1 Charge Directly At An Enemy, smashing everything in the way. Level 1 Fury: 20 Primary Damage: 110% Secondary Damage: 100% Range: 85 feet Hammer of the Ancients: Rank: 4/5 A massive attack that has a chance to critically it. Stamina: 16 Deals 225% weapon damage plus additional 14 physical damage +25% chance to critical hit Battle Cry: Rank: 5/10 Shouts out a warning, increasing defence (note spelling error) of all nearby party members Radius: 15 feet Stamina: 35 Additional Defense: 200% Duration: 300 seconds Whirlwind: Rank: 1/20 Swirl in a cyclone, delivering attacks to everything in his path. Current Level: 1 Fury: 1 Hits for 25% of weapon damage Next Level: 2 Fury: 1 Hits for 30% weapon damage Some Witch Doctor Skill Stats: Horrify: Rank: 3/5 A special mask that horrifies all enemies to proximity, causing them to run in fear. Mana Cost: 10 Radius: 20 Fear Duration: 1-2 seconds Current Level: 3 Mask Duration: 5 Next Level: 4 Mask Duration: 5 Wall Of Zombies: Rank 4/5 Zombies erupt from the earth to attack your enemies. Current Level: 4 Zombies attack for 15 damage. Next Level: 5 Zombies attack for 15 damage. Weapons in Barbarian's inventory: Normal Gaff [Axe]: 51.6 Damage Per Second Attacks Per Second: 1.20 Damage: 35-51 Normal Spitze [Axe]: 56.4 Damage Per Second Attacks Per Second: 1.20 Damage 39-55 Magic Heavy Axe Of Storms [Axe]: 27.6 Damage Per Second Attacks Per Second: 1.20 Damage 15-31 +1-42 Lightning Damage Magic Double Axe Of Frost [Axe]: 23.4 Damage Per Second Attacks Per Second: 1.20 Damage 12-27 +25-27 Cold Damage Magic Annihilator Maul Of Immolation [Two Handed Mace]: 109.6 Damage Per Second Attacks Per Second: 0.80 Damage: 107-167 +25-27 Fire Damage No durability was displayed on the weapons. You are notified when an attack is blocked, and how much damage your hit has done to the enemy. There are 30 inventory slots. Not all can be used. You need to get bags. Each bag has 3 slots. Equipment slots on Barbarian: helmet, shoulder pads, amulet, gloves, chest armor, leggings, belt, boots, 2 rings, two weapons, shield. jbte citam d3 forume i ne mogu da skapiram koliko su ljudi ubedjeni da su igre pocele sa wow-om, jer whineuju kako je dosta toga u d3 preuzeto iz wow-a kao da pre toga nisu postojale igre :) wtf