-
Posts
16,042 -
Joined
-
Last visited
-
Days Won
58
Everything posted by G!!!
-
Cidade de Deus http://www.imdb.com/title/tt0317248/ jebeno predobar film :) svaka preporuka i adjelika je mranjuhabahaba ;)
-
jebga :) ne lozim se previse na te dzepne venere, a i ruzna je previse :) ali ono je kul scena
-
ima i takvih u rl :) anyway odgledao Fanboys http://www.imdb.com/title/tt0489049/ , onako tupava komedija sa par odlichnih geek momenata zbog kojih ne zalim sto sam gledao :)
-
da i moji ortaci naplacuju poker :) budale :D
-
tjiro in bruges je skoro najbolji film ikada, kada je rur u pitanju, o tome se diskutovalo na xyz strana ;)
-
cekajte predsednik rukometnog kluba partizan je i prvi covek nacionanog rukometnog saveza???? i vi se radujete tituli? omg :) zasluzeno nema sta :)
-
ovaj cira ne prestaje da iznenadjuje
-
cudo jedno je koliko ima arholoskih nalazista razlicitih tipova u srbiji, i josh vece chudo da nemam para da ih konzerviramo pa ih ostavljamo zakopane :| stvarno bi to moglo da se iskoristi uodlicnu turisticku atrakciju
-
doolio koliko para za jednu nuklearnu pechurku na platnu :)
-
upravo danas stavio ovi skripticu, sad je sve pristojnije
-
stvarno izgleda lepo :) to im je novi engine Eclipse, takodje doci ce i editor uz igru iako nije baziran da DNDu i dalje se prica o igri kao duhovnom nasledniku kontraveznog BGa :P imace tri klase: mage, rogue, i warrior, ili ces moci sam da kreiras svoju klasu koja ce uticati na tok igre (daj boze) kamera je pogodna i za zumiranje do tps momenta, ili do izometrije kako kome odgovara moze se izabrati maximalno jos 3 PC-a da dzoinuju partiju :) evo ovih dana je tachno 5 godina od predstavljanja DA, stvarno je red da bude dobar rpg (mada nigde ne spominju dijaloge, interakciju sa okruzenjem, nelinearnost, choice & consequences i sl... sto me cini tuznom pandom) Highlights iz FAQa ( http://dragonage.bioware.com/game_faq.html#1.03 ) The game offers a unique new feature called Origin Stories that shapes the way the world sees you and the way you will see the world. Each origin determines the player's motivations, shapes his or her experience, and renders a unique prelude, path, and ending to the game. We also chose "Origins" because it symbolizes BioWare's return to its roots. Dragon Age Origins has the most story and gameplay content in any of our games since Baldur's Gate 2 Friendly fire with magic should be a concern of any mage or if you have a mage in your party. the game does account for cover, for example an arrow that impacts a door frame on it's flight to you will stop before hitting you Your party members gain the same experience as the player whether they wait at camp or accompany you on missions. Their experience points are not exactly the same as the player and can level up at different times from the player. When they do level up, you have the option to select their stats and abilities, or you can use the automatic system to do it for you there are different death blows possible based on the weapon being used and the opponent you are facing. There is no "reputation" system in Dragon Age Origins, however, characters will react to your decisions and there will be consequences for your actions When an opponent falls, any items they are carry may be dropped as loot. There are three currencies : gold, silver and copper Nema aligmenta, huray! Specializations are packages of traits that can be used to further define and customize your character. The player will be able to craft traps, and poison You will be able to choose your PC from the Human, Elf or Dwarf We have 6 unique origin stories to choose from when you play Dragon Age Origins When you start a new game of Dragon Age Origins you choose your "origin story". There are different stories available for different classes and races. So, yes, you do get to choose your gender, your race and your class. Heck, you can even customize your hairstyle, eye color and facial structure. Every non-player character is fully recorded. The player character's dialogue options are not recorded :( - sto ce znachiti mnogo sirmoasniji dijalozi :[ players will be able to choose where they want to go and the order they wish to complete the various plots. There are also many side-quests scattered throughout the game. There are many different endings to the game based on the origin story of the character and the choices you make as you play through the game You will be able to play Dragon Age Origins the way you choose. You may choose to be upright and just, or you can be morally bankrupt or to try to tread a balance between the two. We won't be revealing the ending of the game though, that you will have to uncover for yourself. How linear is the game going to be concerning the main quest, including the viability of creative, unconventional ways of solving a quest? (Back to Top) Dragon Age Origins is going to be an incredible tale beginning with your chosen origin story progressing up through the climax of the game. As you play through the game you will encounter many quests and subplots that will give many different opportunities to you and your party. In the end, how much you do in Dragon Age Origins will be up to you. There are going to be a wide range of quests in Dragon Age Origins. Some of them will be simple, some will be complex and others may seem simple only to take unexpected twists in strange new directions. Dragon Age Origins is a story where the moral choices you make in the game will have a lasting impression on the people you meet, the members of your own party and the world around you. The choices you make will not always have an obvious outcome or an easy answer. You will not be able to randomly kill anyone you want in Dragon Age Origins, as this does not make sense to the world around you. Rest assured, however, that there will be a lot of both enemies and victims out there. How you deal with them is up to you. :( Origins doesn't require the party to rest in the sense you might be asking, since mana and health recovery are relatively quick outside of battle the game has no concept of memorizing spells As in Baldur's Gate 2 you can take direct control of your party or let the AI manage them. Dragon Age uses a special tactics system that lets players configure actions and reactions on their individual party members. For example, you can setup your mage to always heal a wounded companion when their health is at 30%. !!! heheh super super!!! Can I solo the game, as in playing without followers? Well, you can try, but you'll probably die. :| One of staples of BioWare stories is romance, which you can choose to pursue or not :) e jebte ne opet :) There are instances in the game where you will be given the opportunity to bash down doors, and it's pretty spectacular when you do. Other doors will require a specific key or password. The majority of the time, though, you'll want to ensure that you have someone in your party who can pick locks Once an area is revealed on your world map, you will be able to travel to and from that area to other world map areas quickly. However, it is possible that your travels between destinations may be interrupted by unexpected events. nakon sto sam izsecirao faq, ipak se cini da ce ovo biti odlican rpg, sve mi mnogo bolje deluje , pogotovo danas kada ih nema ni za leka :P
-
cek sta si dokazao? da time sto imas vecu harizmu mozes da primis vise npc-a? sta je tu toliko novo? i odgovor na prethodni tvoj post :) naravno da polazim od fo-a kao najbolje rpga-, kao sto i to polazis od bg-a... ne odgovaras na moje dokaze vec uporno govoris da sam ja u necem pogresio, kao da ce zbog toga to izgledati kao istina... no, zajebao si se :) i btw inteligencija u FOu utice ne samo na komplatnu konverzaciju (ciji sistem je sam po sebi dublji od BGa, jebote nemoj me zajebavati vise :)) vec i na samo kvestovanje... pored svih ostalih statsa ako hoces da ti vadim konverzacije iz fo-a kada imas int 2, 5 ili 10 rado cu to uraditi :)
-
cekaj bre, ko nije dao sisu u potpisu? pa jebena i balava a gola deca od 14 godina su na onom prokletom topiku.. stvarno svasta eto zamalo da se iznerviram :D sladzo, moze masaza?!!
-
bravo za postere, kada vec mene mrzi :) vrede i preporuke i postovi, citaju se oni i cene vise nego sto mislis anyway gledao sam konacno dobar snimak Wolverina, kakvo razocarenje :| Pored toga gledao sam i Escapist, http://www.imdb.com/title/tt0961728/ , poprilicno dobar, kraj (koji se moze nazreti poprilicno lako) objashnjava neke nelogicnosti :) ali sve u svemu sasvim dobar film sa dobrom muzikom i glumcima i prichicom i tako to... dobar dobar
-
ziveo lav zivela pivara celarevo :) kakvo lepo iznenadjence, sedim u kacu zatrpan fakturama kad smusheni tip kucka na vrata i donosi mi 5 karata sa repkinu tekmu jer smo potegli neku kolicinu robe za vreme akcije, hehehe URA bolje odjebi ti to, nista gore od bivse ribe
-
e3 2009 trailer http://www.youtube.com/watch?v=KXm80oVCoVI
-
dule oni i racnunaju na to... ne daj im ni pare, kako ces rakiju kupiti :P
-
valjda je svima jasno da partizan mora da osvoji deset uzastopnih titula ne bi li dostigao taj niz koji cuva cz :)
-
uf uf danas klopa kod burazera... pravi njego cuveni mesulj :)
-
sta imam da se brukam, kada sagledas fo sve ostalo ti je smesno manje vise :) lose sam se izrazio, u glavnom nisu svi kvestovi takvi :) sistem kopmanjona nije ni zamishljen da bude slican bg. tebi je to mizerno, mnogima nije jer nemas direktnu kontrolu nad njima sto je uber kul, jer je rpg o rolpleju tvog alterega a ne njih 10, za to su predvidjene squad based strategije u kojem se zna sta svako mora da uradi :) mada okej priznajem ima to svoje superishka momente ... u fo je kul sto im das okvir u kojem ce donekle ponasati (sad sto je to bilo davne 97. i sto je bagovalo tu i tamo, samo je proizvodilo interesantnije situacije)...u ostalom fo se u bar 80% slucajeva igra solo bez kompanjona, jer je postavka da si tu, u igri, ti i wasteland... nisam siguran al nebitno pa pogledaj FAQ i vidi koliko kvestova ima IF IF IF IF IF, to ti je cist primer koliko tvoji potezi uticu na ostatak sveta (mali svet ali dinamican :)) i eventualni dalji izbor kvestovanja hoces da kazes da kad odes kod rajdera sa bilo kojim oruzjem da ces pobediti ma sta se desilo.... to nije tacno, jednsotavno nije tacno... u ostalom, u FALLOUTu se gejmplej ne vrti oko BORBE... o jbte pa dokle vise da ponavljam... zato ti i kazem da je bg hack n slash sa pauzom (karikiram naravno), jer je borba borba borba, fajta fajta fajta for jor rajta,... sta je sledece da je i icewind dale sjajan rpg to sam video od tebe :) pazi, na dosta sam rpg foruma svakodnevno, po onome sto citam gotovo svaki dan svaki 10 hc fan misli da je BG1 bolji i sami priznaju da je to samo iz sentimentalnih razloga, jer su tada prvi put igrali igru nema sta da shvatam taj koncept, kada je bg2 mnogo ispred bg1, a povezanosti doprinosi import likova iz prvog dela, koji su neki pozdravili a neki i nisu...
-
nego jeste li gledali vi ovaj nenormalan crtani http://www.youtube.com/watch?v=CQYE_2GV7Iw :D :D priceless ko ne klikne celava mu keva :P p.s. to je od lika koji je radio Courage the Cowardly Dog
-
gde ima svez hleb
-
jea sokirao sam se kada sam cuo vest pre neki dan :|
-
pa jest linearan ako gledas fallout... i kakav ti je to pristup prici, bg1 (kao najslabiji deo cele price) je u stvari deo dvojke? wtf? bg1 je jedan od najslabijih naslova iz grupe tih odlskul igara. 7 nivoa, 30 lokacija i oko 50 NPCeva jel ti mene zezas? treba ti aligment da bi znao sta radis u igri? grupa aligmenta je ono sto cini dnd tupavim kao i klase i za mene to je ogroman SPOILER na samom startu igre, i opet na osnovu toga znash sta radi i kakve ces reakcije dobiti... toga u fo nema, uradi dobro vratice ti se lose, uradi lose bices nagradjen i slicno... osecaj komunikacije? izvini ali sistem dijaloga iz fo-a sa njegovim dialog branching tree (jebem li ga kako se prevodi, drvo grananja u dijalozima :)) je ne prevazidjen do danas... tek pre otprilike pre nesto vise od 1 godine su otkriveni svi delovi dijaloga i kako do njih doci i otvoriti ih wow! tako je to je analiza FOa prica je recimo super, ko je spominjao bila sto oko toga? i kakve to veze sa temom ima? ja sam spomenuo glavni kvest i njegove opcije za resavanje, jel treba sad i ja da spominjem koliko dobrih side questova ima fo? koliko opcija za resavanje kvestova, sto glavnih sto sporednih, imas u jednom prolazu kroz igru? hajde tako da pitam u fo mozes da budes dobar a mozes i zao, a mozes i mesano u svakom slucaju dobijash exp za kvestovanje? nista ti nije iskljuceno sve je otvoreno pa ti si se tim hvalio, ne ja i u fo je frka ako ne igras na normal tezini? u ostalom sniper dobijas mnogo kasnije, do nejga ima da se guli i guli... i da borba je kompleksna zasto nije? ti si prvi koji tvrdi suprotno. nisam igrao keca sa svakim likom jer bih posle toga izvrsio harikiri... dungeon crowler sa kvazi dijalozima, rt borba od koje ne mozes pobeci a ima je na svakom cosku, delimicno taktican hack and slash... NPCevi su zanimljivi i kakve to veze ima sa celom pricom? btw svaka cast, cenim tvoj fanatizam bg1 to nije bg 2 bi svakako mogao biti planscape torment?
-
ne bih prcao nit setao