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G!!!

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Everything posted by G!!!

  1. pa prosrali su se vec po balduru, ne bi im bio prvi put, aka vec su iskopali kralja i posrali mu se u ocne duplje anyway mozda je samo port na popularne tablete
  2. ne bih imao nista protiv da bude real time sa pauzom :D ali samo da nije mmo, ili free-to-play ili facebook govnarija poz dzokeru, matora drtino :] GameBanshee reports the developer is Beamdog, a company co-founded by BioWare veteran Trent Oster. Oster worked on Baldur's Gate, lead the development of Neverwinter Nights and its expansions, and worked for two years as the Director of Technology and lead the development on BioWare's Eclipse Engine, which powers Dragon Age. He left BioWare in June 2009. At a press conference in 2008 Atari revealed plans to revisit the likes of Baldur's Gate, Dungeons & Dragons, Neverwinter Nights and Test Drive Unlimited (which it did). jao, ajmo sad svi opet u offtopic!!
  3. ih pa nije bas tako :) precesljaj forume, sata3 ssd-u ipak znaci
  4. dodjem na rur i smaraju , ozenjen... zena... uaaaaa :) anyway, nije da branim win telefone al zaboga nemojte mi reci da na njima ne moze da se cita pdf, excel tabele, mailovi il ida se surfa ?? pretpostavljam da bez svih ostalih aplikacija apsolutno telefon moze da se koristi, plusic je sto imas aplikacije koje ce te zanimati u proseku jdnom nedeljno, ali budimo realni ovi pametni telefoni su i previse pametni za ono za sta su upotrebljivi
  5. G!!!

    Wasteland 2

    pa ono, valjda mogu nesto i sami isfinansirati a nesto i preko ovog tipa doniranja... samo je valjda prica da je za jedan rpg i to bas tipa ovog koji oni nameravaju da naprave, 2 milke malo :|
  6. izgleda da se nesto suska oko tog sajta, u html kodu se kriju neke poruke lol :D
  7. ako nemas sata3 plocu ndobro razmisli da li uzimati hyperX, jer ce raditi kao sata2 ili ce se jos mozda i da baguje i da zakucava na starijim plocama (update firmware i biosa a must) sa druge strane hyperx je mnogo brzi ssd, sa kvalitetnijom memorijom, podrzava sataIII pa ako uzimas na duze staze verovatno da se isplati ulaganje sa tih 70ak evra (nije da je 370 evra u pitanju) ovo je ono malo sto znam da sam procitao pre nego sto sam pazario hyper x od 120 gb, pre nego sto sam saznao da mi ploca ipak nije sataIII kao sto pise na kutiji i sajtu, vec kako je scumbag MSI to nazvao sata2,5 lol negde sitnim slovima pri ucitavanju biosa kontrolera (prepoznaje sataIII uredjaje ali isti ne rade u full brzini) u realnom radu ne znam razliku izmedju ova dva osim onog sto se moze procitati (a to je tipa ulazak u win nije 30 sec vec 22 ili tako nesto) vs eto na brzaka nesto infoa p.s. neverovatno kakav je napredak u odnosu na hdd e da, imas dosta saveta i korisnih tvikova na benchu sumiranih, cekiraj http://forum.benchmark.rs/forumdisplay.php?18-Hard-diskovi-SSD-opti%C4%8Dki-ure%C4%91aji... da ne prepricavam bas sve :D
  8. G!!!

    Wasteland 2

    Fargo je odlucio da zapocne projekat finansiranja na Kickstarteru Okupio je jos nekolicinu programera/producenata koji su radili na originalnom Wastelandu, cak je angazovao i Mark Morgana da radi muziku (ko ne zna ko je, nek gugla) InXile has a variety of properties that could use funding and 15 employees. Fargo shopped Wasteland around to publishers, but they were risk averse and really wanted to games that had a chance to rake in $1 billion in sales. If he does the project on his own, Fargo can make the game edgier, with a gritty world full of moral dilemmas for the players.The game industry has separated itself into the huge blockbuster companies and the independent developers in their garages,” Fargo said. “But it’s pretty hard to be in the middle. Is there any business model left standing for the mid-size developers?The important thing about crowd-funding is that it gives game companies in the middle an option that can preserve their creative freedom. Indie game developers might also turn to Kickstarter, but it could prove tough raising a ton of money for a game project if the developer is a relative unknown - Reading your tweets and social media correspondence, it sounds like you will be creatively involved in the project. To what extent will this be? Will we see you as creative director? I am almost always involved in the creative aspects of the projects. My role in games is often very strong in the front and back end of production. At the start I make sure we have the right team and stay true to the tenets of why the game should exist. Once everyone starts clicking on the sensibilities then the game takes a life of its own and I give it the room to fly. A good example of this was when we were making the first Fallout and Steve Jackson objected HEAVILY to the opening scene of the guy being shot in the back of the head with the soft music playing. I called him up and said "if you don't like that then you haven't seen anything yet" so we parted ways to use GURPS and I told the guys to use a different game system. A good producer will step up in the key moments and make sure the vision stays true. I will be heavily involved in this project from every step of the way to art design, writing, audio, story arc, etc. But my favorite moments in production are when the team come up with brilliant ideas that I had nothing to do with because that means the game has achieved that magical tipping point of gameplay production. Intervju 1 - http://venturebeat.c...ame-developers/ Intervju 2 - http://www.nma-fallo...le.php?id=60856 http://www.rpgcodex....ent.php?id=8005 It's been years since the old Wasteland so no one is expecting a carbon copy. What would you say are elements in design or setting from the original that absolutely must make it back in, and what elements would you say are most likely to change? >Party and turn based combat is an absolute critical requirement for me. I like finding the right mix of Desert Rangers combined with NPC's and I enjoy the tactics that come from that dynamic. Players will spend more time doing combat than most anything in an RPG so it needs to be deep and rewarding. The skill based system is another must have to me as it opens up the world to be explored in ways that the player wants to do. You can have someone picklock the door, use demolitions on it, sneak over the back wall or try and let a rocket loose to blow the door off. A good RPG always offers many options for the player to move forward and with some of their choices may open or close off entire areas. I think the 3rd element is the way NPC's had a mind of their own within combat or game mechanics. The best storytelling often comes from the moments that happen from within the system. Almost everyone remembers when Angela Deth would empty an entire Uzi clip into a rat and completely waste hard earned ammo. Things that will have big changes will be the use of audio and how you communicate and receive missions from the Desert Rangers HQ. I won't go into detail yet but we have some innovative ideas that will make that whole aspect of the game become more entertaining and meaningful. We also plan to dial up the things that NPC's can do or cause affect the party. We will have some NPC's that you will love in combat but be looking forward to snuffing out once you get the chance. We will also have a more cohesive story thanks to all the efforts that Jason and Mike have already put in. We have learned a lot more about storytelling than we did back in the day. E sad, nije da je nemoguce ovako napraviti igru, Double fine studio je skupio 2 milke za njihovu point and click avanturu, upravo preko kickstartera...
  9. ja ne kontam ko je taj istok pavlovic i zasto ga ceo rur trpa
  10. G!!!

    SD Partizan 11/12

    kuku lele ako vam ovaj dodje obican prevarant iz redova DS upropastio pola firmi koje su mu dodeljene, jedan od onih kojima je podeljena privatizacija srbije trenutno se bavi kupovinom socijalnog mira za vladajuce stranke
  11. jest ja sam uzeo desire obican u telenoru, radi kao sat longli dodjes mi kurvu :P
  12. ko je zaboga primatio i zagledao u kostima muskaraca u immortals ? :) gledao najnoviji underworld, kakvo epic sranjce... nit golotinje nit akcije... meh
  13. G!!!

    Mass Effect 3

    ... i ME3 najprodavaniji naslov ikada ...
  14. necu da ulazim u objasnjavanje kada topik nije za to, igram igre na stimu online i offline i nisam imao nikakvih problema, i nemam nista protiv gog-a
  15. gogova verzija cega ? ja koliko procitah na gogu igre nisu do veka dostupne za download kakv drm ? imam nekih 80ak igara na stimu, i dalje ne shvatam sta to propustam na gog-u ? a nije ni o tome rec, vec da se bg opet spominje tu i tamo
  16. Total Biscuit je takav kralj :) mogu da ga slusam o igrama koje nikada ne bih ni igrao anyway ovo deluje poprilicno interesantno :))
  17. http://www.baldursgate.com/ http://forums.steamp...d.php?t=2491920 :))
  18. anyway, prelistah malo imdb i komentare, i ono nije mi jasno :) i sa ovako providnim likovima ljudi su zbunjeni :) tipa da li je deril pedofil?
  19. ovaj, ne znam da li tako treba ili ne, ja kazem da meni odgovara ovakva serija :) razvucenim scenama pretpostavljam da hoce da naglase povezanost izmedju likova, samo sto su glumci u principu prosecni pa to ne izgleda bas kako treba... ali ipak ovo je serija, glumci moraju biti prosecni :) bar vecina nije savrsena serija, ali je solidna sasvim - meni interesantna
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