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Everything posted by G!!!
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al generalno gledano to je jos jedan akcioni rpg sa kamerom iza ledja, nit prvi nit poslednji nije da ce biti najgora igra ikada, zapucali na konzole agresivno i to je to ja sam gadljiv na to izvodjenje, ne vidim sto su mnogi gadljivi na ovu igru a nisu bili gadljivi na xyz drugih naslova :) sad je isti isto kao witcher, skyrimm ME etc
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zar neces moci kroz igru da zaradis pare za drugi brod ? zasto bi preskakao igranje i jos davao pare za to :)
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Q&A koji se ticu gameplaya u Early Access-u na Steamu https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/answers-from-the-devs 1. I strongly miss monster respawn in the outdoor areas and monster nests which can be destroyed! Actually, having a general respawn was never considered an option whereas implementing the nests was something we wanted to integrate into the game for some time. However, we refrained from implementing both out of the same reasons. We don’t want players to farm for XP just because it is possible or because they feel too powerless at the moment. Instead we would like the player to keep trying to best a challenge by adapting their tactics or by exploring the world and go looking for moderate challenges on which they can grow stronger. We want players to explore the world and to provide him/her with a sense of accomplishment by gradually “clearing” the world and its dungeons. 2. Are there quests that start in Act I, but can’t be finished (yet)? If that’s the case, please let us know, so we don’t chase our tails for nothing! Yes, for example the “Sword of the Bounty Hunter” quest you receive from Hamato. 3. When leaving the town, there’s an island with a treasure chest on it in plain sight. While this is a neat visual, it suggests that I can get to the island to get the chest, but since I can’t, it’s ultimately disappointing. The island will become more than just a neat visual during the course of the game. ;) 4. Statistics would be great: how many enemies killed, % of successful hits et cetera. I think we are planning to implement global statistics, but not for the single player. 5. How about introducing bags that can hold additional items? If your inventory gets too stuffed, that’s a sign that you might need a pack horse or should part with some redundant or even obsolete items. ... .. .
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Evo sta se radi sa igrom posle uspelog early access-a na steamu Hey guys, here's an update on what's been happening since the Steam release. It will be a while longer before a new version is ready, sorry. The reason for that is that I've been somewhat busy with trying to expand the business. The game did well enough on its Steam (pre-)release that I can now afford to hire some people now that will assist with content creation. Unfortunately, this means interviewing, office space hunting, taxes, logistics, and other stuff that's cutting into my development time. So while development is a bit slow until all this settles down, it will pick up pace and go even faster afterwards. However, I did manage to add some more Lower Underrail areas and I also made a number of balance tweaks, bug fixes and the like: Changes Players will receive better armor at the start Added more meds, ammo and such to the starting areas Reduced explosive barrel health to 1 AP cost of using light weapons (knives, pistols, SMGs or fist weapons) or unarmed attacks is reduced by 4% for every dexterity point above 5. This is very much subject to change depending on how it works out. I want to make high dexterity builds feel more rewarding and this is just the first step. Dogs now have 50% chance to apply Tackle effect on hit (down from 100%) Skill requirements for recycling items reduced Item durability increased, particularly for higher level items. This will make it less profitable (hopefully not profitable in most cases) to repair them for sole purpose of selling them. Also, crafters will be able to recycle them for more scraps them previously since the amount of scraps gained is based on current and max durability of an item. Rate of item degradation should remain about the same Mark 2 repair kits now fix 500 durability points (up from 400). Cost increased accordingly; repair kit crafting requirements and components remain the same Durability span of items looted from slain enemies increased to 5%-50% (up from 5%-20%) Bandits in the "package delivery quest" nerfed Minimal stealth requirements (below which player is automatically spotted) reduced Increased the amount of special ammo that can be found as loot Reduced the cost of amuples and syringes Reduced the amount of explosive required to craft traps (it's now same as grenade recipe) Increased chemistry requirements of Hexogen explosive to 50 (up from 22). Secondary explosives difficulty modifier in grenade and mine blueprint increased to 125% (up from 100%). Mark 3 grenades/mines are now crafted from 1 hexogen and mark 2 are crafted from 2 x TNT instead of vice versa. Reasoning behind these changes is that crafting high level explosives was way too easy and allowed you to obtain grenades that were meant to be used against level 20 enemies as soon as level 7 if not earlier. Player character will no longer obscure targets behind them when issuing offensive commands (such as attacking or invoking offensive abilities) Bug fixes Exporting a character while trading window is open will no longer crash the game Save/load window will no longer lose focus after deletion confirmation pop-up Fixed the bug that would cause optional components to give different crafting requirements depending on order they are placed in Galvanic vest added to random loot table (and hence the stores too) Added missing female riot gear spritesheets (sorry ladies) Fixed the bug that would cause the old man in GMS level 3 to repeatedly initiate dialog with you Fixed the bug in Abram's questline where you could give Garren information you didn't actually receive AP should now correctly be deducted when stacking up utility items during combat Other Added transition error log; it will be generated in DocumentsMy GamesUnderrail every time there's a transition error. This should help us pinpoint any remaining transition problems Removed Media Player requirement by popular demand (you will no longer have to have media player windows feature installed in the next version of the game) That's all for now. Be sure to let me know what you thought of the balance changes so far.
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yay hoce li neko aktivirati preko korejskog vpna ?
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valjda meksicki origin preko vpn-a
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probao sam malo, bio sam iskapsapljen pa sam se vratio na normal :) interesantno, samo jedno pitanje jel se podrazumeva da moras kraftovati iteme da bi napredovao dalje ?
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Igra izlazi zvanicno 23. Oktobra, sto ce reci za 2 dana
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Jan 2014 http://www.daedalic.de/en/game/Blackguards intervju http://www.strategyinformer.com/pc/blackguards/464/interview.html preview http://www.pcgamer.com/previews/blackguards-preview/
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uh oh, siroke ulice u ovom sangaju covece :) nekako zbog te sirine nema osecaj da igras na 64p seerveru, ja sam imao osecaj da je 32 u pitanju, u stvari osecaj je kao da nije urbana mapa ako se poredi sa bf3 grafika radi na auto (7950, 3570k, 8 gb, ssd) u 1080p, ne secka, mozda jednom u 5 min ali mi vise deluje kao neki bug nego da je framedrop... ja mislim da ima dosta podesavanja da rade i na serverskoj strani, jer negde leti/klizi a negde na istom mestu kao da se drugacije ponasa (nisam merio fps) e da skinuo sam snajpera bazukom sa reke dole a on na nekoj ogromnoj zgradi o/
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ih, svako pravilo ima izuzetak naravno, f2p=p2w je vise strah (iracionalan?) gejmera nego sto postoji bilo sta pokazuje da bi zaista bilo tako ali ta prica je zavrsena, nece biti f2p dobili su budzet i finansiranje za klasicnu igru (u koju ce da ubace dlc-ove i mikrotransakcije )
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Igra je ipak pomerena sa q4 2013 za 28 februar 2014 :|
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za sada je early access zakazan za kraj oktobra kada ce biti gotovo oko 70% igre gotovo.... ja ne bih ocekivao gotovu igru pre polovine sledece godine :D
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Jeste da je razvoj igre u toku ali njen finish je daleko (a po prirodi kickstartera moze biti i neizvestan), u svakom slucaju vredi baciti pogled na jos jedan update http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/610476
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u oktobru se nastavljai beta testiranje
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ja sam probao onu alfu/demo sta god i shvatio da necu da igram dok ne izadje full :)
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ne zna se jedino da li pc verzija izlazi u decembru ili ne, posto se UK i USA saopstenja razlikuju po tom pitanju
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pozdrav sabcani!
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kao sto je i najavljeno od 19.00 je poceo preload, oko 5,5 gb
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Beneath hill 60 Vrlo dobar WW1 film u australijskoj produkciji Radi se o velikoj operaciji australijske (rudarske?) inzinjerije u evropi, preporuke http://www.imdb.com/title/tt1418646/?ref_=sr_5
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pogledaj sad Europa report, bice win win, ili ce ti biti svejedno ili combo breaker meni je lepo legao posle ta dva govneta (mozda je samo manje govno nisam objektivan)
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Tako je, morali bi da ga hranimo neslanom jagnjetinom i zalivamo mekom rakijom, ua neprijatelji srpskog poroda!
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drago mi je ako je tako, nesto sam nacuo da je sranjkast al ne bas iz pouzdanih izvora :) jel istina da je sve pare koje ima ulozio u ovaj film :)
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sram te bilo, nisi se javio :D a vasar ove godine nikad jadniji :|