Enchant FAQ by Slant
Rogue enchant priorities
Combat rogue mainhand PvE:
crusader >= lifesteal > fiery > +15agil >> +5dam >= +15str >>> unholy = icy
Combat rogue mainhand PvP:
lifesteal >= crusader > fiery > +15agil >> +5dam >= +15str >>> unholy = icy
Dagger rogue mainhand PvE:
+15 agil = crusader >= lifesteal = +5dam >= fiery > 15 str >>> unholy = icy
Dagger rogue mainhand PvP:
+5dam = +15 agil = lifesteal >= crusader = fiery > 15 str >>> unholy = icy
Offhand (all):
+15 agil >= lifesteal >= crusader > fiery > 15 str >>>>> +5dam > unholy = icy
> better than
>> much better than
>> much much better than
>= better than or equal to (very close)
= equal to
Rogues, Instant Attacks and Procs
- Rogues have a real advantage when it comes to mainhand weapon procs. Procs are calculated as procs per minute, however this is internally expressed as a percentage value per attack. This means that when you spam 3 sinister strikes in the beginning of a fight your fiery enchant has a 84% chance to proc with a 2.80 speed weapon.
- Mainhand weapon procs tend to go off roughly 2X as often as their procs per minute would infer for combat rogues.
- Mainhand weapon procs tend to go off roughly 1.5X as often as their procs per minute would infer for dagger rogues.
Crusader
- 75-125 point heal and +100 strength for 15 seconds
- crusader on both weapons dualwielding does stack. Only one icon shows up but you get both heals and your strength goes up by 200.
- crusader is by far the best weapon buff for non-rogues and hunters as they get 2 attack per strength
- rogues get 1 attack per strength, so 100 attack or 7.14dps
- 7.14dps = +7.14dps on mainhand and +3.6 offhand (or +5.36dps offhand with imp dualwielding)
- the 7.14dps also adds to instant attacks. This is calculated by (weaponspeed * 7.14)= damage added to instants
- crusader is a buff so it isn't resistable, thus it is the best mainhand enchant for PvE raids
- crusader has a low procrate and a duration, so it is much less useful in PvP and soloing where it seems to always proc at the end of a fight
- crusader procs at a rate of 1 proc per minute. Thus a 2.80 speed weapon would proc 1/(60/2.80)= 4.67% chance per proc
Lifesteal
- 30 point heal and 30 point fire (NOT shadow) damage per proc
- lifesteal procs at a rate of 6 procs per minute. Thus a 2.80 speed weapon would proc 6/(60/2.80)= 28.00% chance per proc
- lifesteal is better than crusader for PvP and soloing as it is atomic damage and healing
- lifesteal does 3dps and heals 3hps per hand with autoattack alone
Fiery
- 40 point fire damage per proc
- fiery does 4dps with autoattack alone
- fiery procs at a rate of 6 procs per minute. Thus a 2.80 speed weapon would proc 6/(60/2.80)= 28.00% chance per proc
15 agil
- 15 agil = 15 attack = +1.07dps to mainhand and 0.54dps to offhand (0.80dps to offhand with imp dualwield)
- 15 agil = 0.52% crit = 1.03% dodge
15 str
- 15 str = 15 attack = +1.07dps to mainhand and 0.54dps to offhand (0.80dps to offhand with imp dualwield)
5 damage
- adds a flat 5 damage to every attack
- dps added is 5 / (speed of weapon), so on a 2.00 speed weapon like the barman shanker it would add 2.5dps to mainhand only
- useful for mainhand dagger rogues only
Demonslaying
- 75-125 holy damage against demons and a 5 second stun
- don't know procrate
- useful if you're grinding on satyrs, basically
Unholy/Icy
- unholy is worthless and icy has a very low procrate, don't bother
Maelstrom/Heroism Cards
- No real tests have been performed yet for these procs. Hearsay says they are 1 proc per minute per hand. If this is true, they are worthy of being purple.