+1 za kuknjavu.
Ako sam ishta nauchio o Blizzard-u u onih par meseci wowowa onda je to to da je u pitanju jebeno teshka mashinerija koja se sporo odluchuje na pokret, i bash zato kada jednom izabere pravac sa njega se jako teshko pomera i pritom zdrav razum, logiku i argumentovanu kritiku ne jebe ni 2%.
Masovna kuknjava na svim forumima, blogovima, chatovima, vandalizam (shto rl, stho intarweb), pretnje smrcu, lazne dojave o bombama... to mozda upali. Pogotovo zato shto sumljam da je neshto od ovoga pushteno bash zato da bi se testirala reakcija, odnosno njena zestina na ovako ochigledan uplit wowowa. Pa nisu oni tamo veverice pa da im nije jasno koliko im vizuelno odudara igra od prethodna dva dela. Verovatno samo zele da vide can this shit fly or not. :P Mis'im, daj budimo realni, ona shotka sa onim machem na stepenicama - ochigledna jebena provokacija.
Takodje - LEONARD JEBENI BOYARSKY BITCHES!
» Click to show Spoiler - click again to hide... «1UP: Just for clarification, can you describe your role in the Diablo III team?
Leonard Boyarsky: I'm the lead world designer; I'm responsible for the lore, the history, making sure we're not violating old stuff while also bringing in new stuff, and how all of that relates to quests. I'm working with a great quest designer, Michael Chu. It's not a clean line; I work on quests with him while he works on the world with me. I help with everything that's game design, but not number crunching. Even with something like item creation or armor creation, there's the gameplay system stuff, but there's also "where does this come from?" So the art team comes to me and asks, "What should this armor look like? Why?" in addition to talking with Jay and the other designers with questions like, "How thick should this armor be" or "how should this armor look overall?"
Vudi, jesi skinuo mozda onaj gameplay trailer u HD-u?