Patch 1.0.8.0: 
 
Features: 
(FEA) The Ostian Arena, with a series of fight quests, is now open to the player. 
(FEA) New bounty hounting missions in the Middle realm. 
 
Launcher: 
(LUP) The mod section of the launcher now contains an index of all available mods and more place for the descriptions of the mod. 
(LUP) Revamped the launcher design. 
 
Fixes: 
(MOD) New trainers with dialogue can now be created without having to add new dialogue sounds for each new trainer. In order to use this, the trainer must belong to the faction "00LehrerFaction" and in one or several factions corresponding to the skills he trains: "LehrerBlockenFaction, LehrerBlockenFaction, LehrerScheutzeFaction" etc. Examples of trainers that use this new technique can be found in the CS under the IDs "OstianArenaJor", "OstianArenaTirtan". 
(FIX) The English version of the game is now as up-to-date as the German version. This means that it has no more bugs that were already fixed in the German patches. In particular, the Robbers' Den Quest should now update properly; the questmarkers in the Cry from the Deep quest are correct; etc. 
(FIX) The speed of the horses and donkeys has been lowered to Oblivion standards in order to reduce loading lag. 
(FIX) The health points of horses and donkeys have been reduced. 
(FIX) The performance in Ostian has been slightly improved. 
(FIX) Some graphical bugs fixed. 
(FIX) The battle crown now takes the head slot of the player. 
(FIX) Level design in quest MQ04 has been made more logical, and a hint has been added. 
(FIX) Melvin is more tolerant to friendly fire in the MQ09 mission now. 
(FIX) Containers have been removed in MQ09 in order to avoid dialogue being interrupted by opening containers. 
(FIX) (BAL-) Erodan's Shield now has an Armor Rating of 13 only (compared to the 16.5 it had before), since it is too easy to obtain. 
(FIX) (BAL) The villain ability "Hiding" now does what it should: it drains 5 Heavy Armor and fortifies 5 Light Armor, rather than just draining 5 Light Armor. 
(FIX) A few floaters and typos have been corrected and a few messages have been made more understandable. 
(FIX) A script in Darius' treasure hunt has been corrected; now, the message that one has found two keystones shouldn't come too early anymore. 
(FIX) (BAL+) Jagal's 90% resistance to magick has been replaced by a 50% resistance. 
(FIX) The sigil fire pillar in the first part of the Zerobilon dungeon is now deadly. 
(FIX) While being chased by the Black Troll, sometimes the player gets "beamed" onto the ropes due to a bug in the Oblivion collision engine. This bug cannot be fixed but it has been rendered harmless. 
(FIX) Some scripts have been edited in order to ensure every dialogue line appears in the subtitles. 
(FIX) The ban on magick is supposed to be lifted at a certain question of the main quest. A bug that made it stay forever has been fixed. 
(FIX) A very rare (but plotstopping) bug that made the game fail to register the death of the mages besieging the Shadowcry Mine is now fixed. 
(FIX) The script regulating the gates of Erothin (to the west of the long bridge) has been slightly rewritten. They should now hopefully open at 8 AM and close at 8 PM. 
 
http://www.nehrim.de/dataEV.html