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World of Warcraft Client Patch 2.0.10


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WoW 2.0.8 - 2.0.10 Patch EnGB (Evropski Serveri - Engleski jezik)

WoW 2.0.8 - 2.0.10 Patch EnUS (Americki Serveri)

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- World of Warcraft Client Patch 2.0.10

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General

- Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.

- Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.

- More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.

- The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.

- The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.

- Battle of the Crimson Watch

Illidari Mind Breaker has been weakened.

Illidari Highlords can now be CC'ed but not Charmed.

PvP

- Arenas

The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.

The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.

The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.

The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.

The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.

The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.

The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.

The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.

The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.

The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.

The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.

The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.

The cost of the "Touch of Defeat" has been decreased to 1000 arena points.

The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.

The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.

The cost of the "Libram of Justice" has been decreased to 1000 arena points.

The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids

- When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.

- "Bear Form" now grants 25% increased stamina instead of 25% increased health.

- "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.

- The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.

- "Savage Fury" no longer affects "Mangle (Bear)".

- "Savage Fury" no longer applies to "Maul" or "Swipe".

- The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.

- "Improved Leader of the Pack" can no longer get critical heals.

- The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

- The rage normalization equation has been adjusted to grant more rage.

Paladins

- The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

- The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.

- "Silent Resolve" no longer reduces threat generated by Shadow spells.

- Mass Dispel will now target immunity effects first.

- Prayer of Mending now has a 10 second cooldown.

- Circle of Healing mana cost reduced by 25%.

- The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.

- The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.

Shaman

- The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.

- The shaman will no longer generate additional threat when "Unleashed Rage" triggers.

- The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.

- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

- The bonus of the "Wrath of Air" totem now applies to healing spells as well.

Warlock

- "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

- The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.

- All warriors had their critical strike chance adjusted upward slightly (about 1%).

- "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.

- The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.

- "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

- Increased the health bonus from "Commanding Shout" by 50%.

- "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".

Items

- The threat generated from the spell effect on "Thunderfury" has been substantially reduced.

- The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.

- "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.

- The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.

- Corrected many items that had incorrect stat values assigned to them.

- The rewards from the "Fel Embers" quest are now superior items as intended.

- Reduced the damage dealt by "The Lightning Capacitor".

- Corrected the level requirement of the "Fist of Reckoning".

- "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.

- "Burnoose of Shifting Ages" can now be disenchanted.

- "Nethershrike" now has the proper sell value and can be disenchanted.

- Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.

- The "Marksman's Bow" now has the proper damage range.

- "Hourglass of the Unraveller" will now properly increase ranged attack power.

- Corrected the socket bonus for "Soul-Collar of the Incarnate".

- Corrected a typo in the set bonus of "Warbringer Armor".

- "Ruby Slippers" now properly have a cast time.

- Corrected the min use level of "Terokk's Shadowstaff".

- "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.

- "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.

- "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.

- "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.

- "Aldor Guardian Rifle" now has a range correctly set on it.

- The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.

- The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.

- The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.

- The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

- The "Mark of Conquest" trinket now correctly triggers the mana regen effect.

Raids and Dungeons

- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.

- Shadow Labyrinth

Reduced the chance of a Cabal Assassin ambush.

- Hellfire Citadel:Shattered Halls

Removed a problematic chest.

The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered

Halls will now be removed if a player leaves the zone.

Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.

- Serpentshrine Cavern

Boss creatures have received additional tuning and polish.

- Tempest Keep:Arcatraz

Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.

Protean Spawn now deal less damage.

The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.

- Auchindoun Shadow

Cabal Zealots are now more threatening while under the effect of Shape of the Beast.

- Tempest Keep: Botanica

Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.

Mutate Fleshlashers now deal less melee damage.

Mutate Horrors and Fear-Shriekers now have less health.

Sunseeker Researchers will now cast shocks less frequently.

Sunseeker Chemists are now Paladin type instead of Warrior type.

The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.

High Botanist Freywinn will now plant seedlings at a slightly reduced rate.

- Tempest Keep Mechanar

Gatewatcher Iron-Hand now wields a Jackhammer.

Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.

Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.

- Caverns of Time

Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.

A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.

Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.

Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.

- Karazhan

Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.

Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.

Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".

Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.

Nightbane's Restless Skeletons are now immune to non-holy magical damage.

Restless Skeletons no longer have immolation.

Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.

Some minor issues with the Library Tomes have been corrected.

The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.

Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.

The cooldown of Bellowing Roar has been adjusted to be a more consistent value.

Bug Fixes

- Fixed the credits to display properly.

rur-1.jpgrur-2.jpg
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poenta ovog patcha je da ljudi shvate da je warrior main tank klasa, a druid i paladin 2ndary tank/offtank/support. jedino sto ja volim vise kada druid tankuje je imba dr00d buff, a osim toga, smatram da je warr neuporedivo bolji tank. nebrojeno puta je vec receno koje su prednosti warrior tankova. druidi vise ne mogu ni da se pozivaju na preteranu kolicinu armora. mene je oduvek nerviralo to sto su druidi od 2.0 do sada mogli da se gimpuju na "of stamina" opremu dok kod warriora to ne prolazi.

@killy - magovi i dalje gaze warrove, nisu buffovali intercept i charge.

<3 thunderclap u defensive stanceu <3

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Vec je sredjeno, nerf druida je vezan za PvP a za PvE i dalje ostaje viable tank tamo gde je i bio pre patcha, uz manje izmene

http://forums.worldofwarcraft.com/thread.h...=1&pageNo=1

*Hotfix 3/06/07

The Druid ability Lacerate will now land a small amount of instant damage, causing it to generate threat against bleed-immune creatures.

The Druid ability Mangle (Bear) will now generate 50% bonus threat.

Additional explanation for these fixes and information on Armor:

We

Za hiljadu evra cu sam da naucim da dizajniram ;)

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' date='Mar 7 2007, 14:12' post='953347']

Vec je sredjeno, nerf druida je vezan za PvP a za PvE i dalje ostaje viable tank tamo gde je i bio pre patcha, uz manje izmene

Kamo srece da je sredjeno, lacerate dolazi tek na 66. nivou a mangle je dostupan samo full feral buildovima i to tek na pedesetom nivou, threat modifier 1.75 na maulu i swipeu je skinut u jednom od prethodnih patcheva (dakle sa 1.45 * 1.75 odnosno 2.5 na 1.45 sto je 58% nekadasnjeg threat) a sada je skinut i 20% damage bonus na maul i swipe od feral talenta savage fury (sto je jos 20% threata manje na tim potezima jer druidov threat direktno zavisi od damagea koji pravi) tako da to ostavlja bilo kog druida u fazi levelovanja nemocnog da dobro drzi aggro, dok je ranije i restoration druid mogao da tankuje. Bez ikakvog preterivanja threat koji pravi druid je kombinacijom prethodnih i ovih promena od izlaska TBC-a PREPOLOVLJEN.

Zapravo situacija je bila bolja cak i pre 1.8 patcha sto se tice threata (a potseticu to je bilo vreme kada je mohican trubio na forumu da druidi ne mogu da drze aggro). Ovaj "hotfix" za mangle i lacerate je dakle namenjen samo za end game dok se na ostatak igre koji mu prethodi potpuno zaboravilo. Takodje je zaboravljena i ideja druida kao hibrida, ranije kao sto rekoh i kao restoration mogao sam da budem tank sa samo 10 talenata ulozenih u feral (jedini talenat za damage mitigation je bio thick hide a svi ostali su bili vezani za damage u bear formi i threat i samim tim nisu bili neophodni posto je druid i bez njih mogao da drzi aggro).

Sada druid ako hoce da bude tank mora da se specijalizuje do 41. talenta u feral da bi i dalje bio po mitigationu (kako physical tako i magic), long term threat generaciji, stabilnosti drzanja aggroa i svemu ostalom inferioran tank cak i od warriora koji nije protection i paladina. Ocigledno je namera da se ljudi prilagode novim promenama tako sto ce da se respecuju za end-game raiding u ulogu gde se zapravo osecaju kao korisni.

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Oh noez!

Prokleti $$$zard!

Sad cu morati da napisem ceduljicu "mozes TC u defence stanceu" i da je zalepim za monitor.

Kao i da mi se onaj improvred-nesto zove drugacije...znaci jos jedna ceduljica.

Eto tako zvuce postovi na ovom forumu :)

You may have gone to Cambridge, but I'm an honorary graduate of Starfleet Academy

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Ovaj "hotfix" za mangle i lacerate je dakle namenjen samo za end game dok se na ostatak igre koji mu prethodi potpuno zaboravilo. Takodje je zaboravljena i ideja druida kao hibrida

Yup, na to sam mislio...

Jebiga, ja takodje imam drugara full resto druida koji tankuje cesto i Mech i Arcatraz bez problema sa thick hide i par ostalih talenta... I drzao je aggro skroz korektno...

Edited by headcutter[LR]

Za hiljadu evra cu sam da naucim da dizajniram ;)

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pa u chemu je poenta feral builda ako bi resto mogli isto dobro da tenkuju ? opet samo lupate ko maxim pod dvizijama or something. btw mislim da nam je ovaj sunder za bleed imune mnogo veci fix nego shto nam je nerf za dps dok tenkujemo, ako se ovo uopshte moze zvati i nerf

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scione, tih 10% warna od prosle nedelje nisu bili dovoljno jasni jel?

if you dont have to say anything nice, dont say anything at all!

znachi tamo gde imash neku expertizu o tome pishi, ali mojne glupe kategorizacije i prepucavanja...

ovo vazhi za sve...nemojte da se iznerviram bicete brutalno SirNeovani...

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