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Ble,... brrb..

Rale nam je iskopao mod isti kao xbattle samo sa jos par ql dodataka:

BRIGHTSKINS (good ones :b)

[Dont get me started ! everyone has their own shit, this is mine :-)

I made them trying to pick colors that stand out evenly & look nice]

NO SMOKETRAILS ON ROCKETS and NADES and NAILGUN !!!!

[The only mod with no smoke trails because 5p3c7r4 r gene yoo us!]

LOWER MGUN SOUND

[Treble was way too loud]

BRIGHT GRENADES

[i made em bright so what?]

LGUN FX (WEWT?)

[You can see the impact on walls and targets]

XBATTLE STYLE HUD

[Hud shows ammo and 100+ health]

OSP STYLE HIT HITSOUNDS

[increased volume and Q3 OSP STYLE]

This mod is best when used with

R_SKIPSPECULAR "1"

Gankmod:

ftp://ftpquake:ftpquake@82.117.194.235/mo...gankmod/ekm.zip

1.29mb

Prebacicemo ovih dana na server da probamo da li bolje radi od xbetla..

Javite vashe utiske ovde..

btw za one koji igraju na PB serverima izashao je novi PunkBuster apdejt program koji je univerzalan za sve igre sa PB-om koje imate instalirane, radi isto shto i pbweb:

ftp://ftpquake:ftpquake@82.117.194.235/do...ter/pbsetup.exe

info: http://www.punkbuster.com/index.php?page=dl-q3a.php

poslednje verzije drajvera za razne misheve mozete naci ovde:

ftp://ftpquake:ftpquake@82.117.194.235/dr...20za%20misheve/

Edited by Niko

mizantrop iz Singidunuma

--<[Superunknown]>--

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a probali smo vec, to je 16mb, stoji na ftpu :)

ftp://ftpquake:ftpquake@82.117.194.235/modovi/q4max/

po obichaju se izlecem.. :P 005alfa je nova od 2mb, bacio sam i nju na ftp..

ajde probacemo, da vidimo shta je bolje da pa stavimo na serv.

Edited by Niko

mizantrop iz Singidunuma

--<[Superunknown]>--

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Changelog

FIXES & UPDATES IN 1.0.4.0:

GENERAL:

- Copied map files can now be overwritten/deleted without quitting first.

- The console command "com_allowconsole" will stay set after leaving the game.

INTERFACE:

- Improved Game Browser sorting and filtering: You can sort by up to three criteria, which will be displayed just under the server list, with the more recently clicked criteria sorting first. For example, to sort by ping time, then number of players, then gametype, click them in the reverse order:

Click "GAMETYPE," then "PLAYERS," then "PING." The server list will be sorted by the fastest ping, then the servers with the fewest players, then the gametype.

Clicking a category more than once will keep its position as

the primary sorting criteria, but will change the sorting order.

After cycling through all available sort types, clicking the category a final time will remove it from the sorting. Each criteria has specific behavior with one or two clicks, as listed:

Favorite Server: Display only favorites, or only non-favorites.

Password Enabled: Display only locked server, or only unlocked servers.

Dedicated Server: Display only Dedicated servers, or only Listen servers.

Punkbuster Enabled: Display only PB-enabled servers, or only PB-

disabled servers.

Server Name: Sort server names A to Z, or Z to A.

Ping: Sort by ping Low to High, or High to Low.

Players: Sort by Players High to Low, High to Low (non-full), Low to High, or Low to High (non-empty).

Gametype: Sort by Deathmatch, Team DM, Tournament, CTF, or Arena CTF.

Map: Sort by map CTF1 to DM9, or DM9 to CTF1.

- The Game Browser now displays more than 1000 servers.

- Fixed a problem with the refresh time on the Game Browser.

- Added a Game Browser filter for full or empty servers.

- Players can now connect to a server while the Game Browser is refreshing.

- Game Browser sorting will display the correct server information without the need to refresh the list.

- Clicking anywhere on the scrollbar except the button itself will advance a page up or down instead of shifting to that position.

- Non-full server sorting now disregards full servers.

- Game Browser hover window updates when sort order is changed.

- Fixed a Game Browser slowdown issue with high numbers of servers.

- Added Game Browser server list scrolling with the mousewheel, keyboard arrows up/down, and keyboard Page Up/Page Down.

- The Game Browser hover window will only appear when mousing over a highlighted server.

- Sorting by server name will now ignore colored names, brackets, etc.

MULTIPLAYER:

- The dedicated server window will now be titled with the si_name setting instead of "Quake 4".

 

 

 

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q4 id software dodatne mape:

ftp://ftpquake:ftpquake@82.117.194.235/ma...as_Map_Pack.exe

(Deck the halls with Rails and Rockets... id Software, Raven, and Activision have released the Quakemas Map Pack - three free new downloadable maps for QUAKE 4 on the PC. The maps - Railed, Tremors, and Campground Redux - offer all-new gameplay environments for more intense action in deathmatch, TDM, capture-the-flag and tournament combat. Have fun with the maps and stay tuned for much more in 2006!

Railed (q4tourney1) - Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast paced frenetic tournament action. This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed particularly for tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.

Tremors (q4ctf7) - Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.

Campgrounds Redux (q4dm9) - With QUAKE 4's updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites)

X-betl 0.10

ftp://ftpquake:ftpquake@82.117.194.235/mo...tle/xbm-010.zip

(~ Latest Features ~ v0.10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

fix: pm_stairJumps <0|1> allows strafejumping on stairs

on e.g. The Edge where long stairs are used it's not possible to SJ on

on them. In multiplayer you can do "clientcallvote stairjumps 1" to enable

it. All it does is enabling you to step on stairs, when you're in air.

chg: bobbing cvars can be changed in multiplayer

pm_crouchbob, pm_walkbob, pm_runbob, pm_runpitch,

pm_runroll, pm_bobup, pm_bobpitch and pm_bobroll

can be changed by players.

chg: clientcallvote info in console

clientcallvote [enter] shows detailed info about whats voteable and

the possible values

chg: map weapons are now available during warmup.

chg: crosshair size is adjustable stepless from 1-100

chg: g_fov is allowed from 20-150

chg: crosshair info distance raised

chg: si_teamdamage <0|1|2>

0 - no teamdamage

1 - only armor damage (default)

2 - full damage

chg: hud_barStyle, hud_ammoBar, hud_ammoVisible, hud_weaponVisible and

hud_weaponSwitch are now "true" cvars.

add: you can see readystatus in scoreboard

add: si_freeModels <0|1> allow using of all models

0 - Off ( default )

1 - On

add: si_scoreBotSupport <0|1>

0 - Off

1 - server queries returns player scores, team scores and timeleft.

add: si_scoreBotRefreshRate <1-60> scorebot-info refresh interval

Sets the interval in seconds that the server will refresh game

information used for scorebots.

add: teamlock & teamunlock commands

add: teamdamage is votable by gui ( multiplayer vote menu )

add: pm_smoothBoxJumps <0-16> allow smoother jumping on boxes

0 - Off

1 - smooth box jumps a little (default)

2-16 - more smoothing

If the stairjump fix is enabled, in Q4 you have the possibility to do

boxjumps, because the stairjump fix enables you to step on stairs,

while you are in air. If you have a box that is max 16 (max stepsize)

units higher than your jumpheight, you can step on it as on stairs and

jump to the next box. that's called a boxjump. but in some places,

like in "the edge" on the upper yellow armor, it is hard to do a

boxjump, because the box is too big, then you need to jump very exact

on the box, to do the boxjump. All smoothboxjump does is increasing

the max stepsize, when jumping in the air (doesn't work on ground).

This makes boxjumping possible from more positions much easier. Anyway,

someone may think, that it adds speed to get up there, but it doesn't.

add: ui_weaponBobbing <0|1> toggles bobbing of weapon

0 - disables the weapon bobbing and lag when turning or jumping

1 - show weapon bobbing ( default )

add: ui_rocketTrail <0|1> show/hide rockets smoke

0 - hide rockets smoke trail

1 - show rockets smoke trail ( default )

add: ui_grenadeTrail <0|1> show/hide grenades smoke

0 - hide grenade smoke trail

1 - show grenade smoke trail ( default )

add: ui_nailTrail <0|1> show/hide nailtrail

0 - hide nail smoke trail

1 - show nail smoke trail ( default )

add: ui_tinyRailTrail <0|1> dis-/enable the tiny railtrail

0 - disable tiny railtrail

1 - enable tiny railtrail ( default )

add: ui_enemyColorArms <RRGGBB> enemy models arms color

add: ui_enemyColorLegs <RRGGBB> enemy models legs color

add: ui_enemyColorTorso <RRGGBB> enemy models torso color

hex value that is used to ink the enemy-brightskin.

add: ui_teamColorArms <RRGGBB> arms color

add: ui_teamColorLegs <RRGGBB> legs color

add: ui_teamColorTorso <RRGGBB> torso color

this hex-value is used to ink your team-mates arms, legs or torso.

it's also used as _your_ color when a mate don't forces every part

using his color with ui_teamForceColors.

add: ui_teamColorIntensity <0 - 1.0> specifies brightskins brightness

add: ui_enemyColorIntensity <0 - 1.0> specifies brightskins brightness

it's a float value between 0 and 1 that u can use to darken your

brightskins a bit. default is 1.0 = maximum brightness.

add: ui_teamForceColors <0-7> set which parts are forced to your teamcolors

using this cvar you have the opportunity to see parts of your mates

brightskin with their color setting.

it's a bitmask with bit 1 to force legs, bit 2 to force arms and bit 3

for torso coloring. so legs, arms and torso get a value of 1, 2, 4.

if you want that the brightskins of your mates have your

ui_teamColorLegs and *Arms settings but _their_ *Torso value, you

would set up ui_teamForceColors to 3. ( legs = 1 + arms = 2 )

for your *Torso and your *Arms to 6 ( arms = 2 + torso = 4 ).

add: hud_showTeamHealth <0|1> display health/armor of teammates

0 - Off

1 - show health/armor info of teammates next to crosshair

in teamgames.

add: hud_drawTimer <0|1|2> toggles timer appearence

0 - Off

1 - timer shows time remained

2 - timer shows time passed

note: In one of the next versions chattokens will be

added to xbm, one of them will translate your remained time

to passed time or vice versa for team who have different

settings in their team. until then you should take care

that everyone in you team has the same hud_drawTimer

value.

add: hud_drawTeamOverlay <0|1> toggle teamoverlay

0 - Off

1 - shows teamoverlay in TDM / CTF

add: hud_showJumps <0|1> display jump distance

0 - Off

1 - On

add: hud_showSpeed <0|1> display player speed

0 - Off

1 - On

add: green armor support. +25 Armor. editorname: 'item_armor_jacket_mp'

add: g_blood <0|1> toggle the blood effects

0 - Off

1 - On

add: g_gibs <0|1> toggle the playergib effects

0 - Off

1 - On

add: g_fastWeaponSwitch <0|1> toggle shotgun and hyperblasters weaponswitch

0 - Off, wait until weapon is reloaded

1 - On, vanilla quake4 ( default )

add: g_spawnType <0-3> set different player spawn behavior

We suggest using a value of 2 or 3:

0 - random furthest from killer ( vanilla Q4, default )

1 - random furthest from dead player

2 - completly random

3 - completly random without 3 nearest from killer

add: g_maxRespawnTime <2-60> changes the maximum spawn time for players

add: g_altMinRespawnLimit <0|1> Toggles the use of alternative minimum spawn times for players

0 - Off, Vanilla Quake 4 (3 seconds)

1 - On, Vanilla Quake 3 (1.7 seconds)

add: hud_lagometerPosition <x y> Allows to freely positioning of the lagometer ( Default: 10 380 )

add: r_ambientLightOnly <0|1-2> to enable only ambientlights on the map.

0 - map default lightning (default)

1 - enable only ambientlight ( this will give an fps boost )

1.0-2.0 - set the light ammount.. this needs a map restart to get the correct light ammount.

(1.0 is default, 1.5 is middle and 2.0 is bright)

add: s_altHitsounds <0-1> Allows the usage of alternate hitsounds.

0 - default q4 hitsounds

1 - enable q3 hitsounds ( but still different hitsounds for armorhits )

add: 'callvote' as alias for clientCallvote

add: who will find the super secret easteregg first?

~ clientcallvote options ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

chg: teamdamage <0|1|2> - see si_teamdamage

add: stairjumps <0|1> - see pm_stairjumps

add: smoothboxjumps <0-16> - see pm_smoothboxjumps

add: freemodels <0|1> - see si_freemodels

add: fastswitch <0|1> - see g_fastWeaponSwitch

add: spawntype <0-3> - see g_spawnType

add: altminrespawnlimit <0|1> - see g_altMinRespawnLimit

add: maxrespawntime <n> - see g_maxRespawnTime)

q4max pak fajlovi 0.7 za gledanje CPL Winter demoa:

ftp://ftpquake:ftpquake@82.117.194.235/mo...4max/pak070.pk4

ftp://ftpquake:ftpquake@82.117.194.235/mo...max/pak070w.pk4

(Just in case anyone has problems getting it from the CPL site, these are the files you need to watch demos from the CPL Winter 2005 event.

v0.7 Media

v0.7 for Windows

They belong in your Quake4/q4max directory.

If you have problems watching the demos, make sure demo_enforceFS is set to 1

Note that this is NOT a general release and hence not on SteamFish: it does not contain a Linux server or any documentation. It's being supplied solely to watch the CPL demos with, and is unsupported for any other use.)

quake4world mod beta rc 2

ftp://ftpquake:ftpquake@82.117.194.235/mo...ease_beta_2.zip

(http://www.q4w.org)

mizantrop iz Singidunuma

--<[Superunknown]>--

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q4 id software dodatne mape:

Campgrounds Redux (q4dm9) - With QUAKE 4's updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites)

nikad se nisam 'palio' na stubice u q3 (tj davno nisam igrao)

ali 1st spown u Q4 kod stubica me je stvarno nasmejao [8D]

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