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"Meet the man cleaning up after the Godus disaster"


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Vrlo interesantan (ali poduži) članak, pa koga ne mrzi da baci pogled, ovde:

 

http://www.eurogamer.net/articles/2015-07-17-meet-the-man-trying-to-fix-22cans

 

 

22cans is perhaps the most controversial game developer in the UK. Ever since Godus, which Peter Molyneux Kickstarted to the tune of half a million pounds, launched on Steam as an Early Access title in September 2013, 22cans has faced criticism. We'd hoped Godus would rekindle the god game genre. What we got was a PC port of a middling free-to-download mobile game. We felt duped.

 

 

 

Things came to a head in early 2015, soon after Molyneux had "announced" he'd shifted over to work on a new project, called The Trail, and Godus designer Konrad Naszynski told players he didn't think 22cans would make good on many of its promises.

But it wasn't until February 2015 that the shit really hit the fan for 22cans and Peter Molyneux. After Rock, Paper Shotgun raised questions about the status of Godus, Eurogamer reported on the story of Bryan Henderson, the young Scot who won Curiosity: What's Inside the Cube, the precursor to Godus. Molyneux had promised Henderson he would receive a small percentage of revenue made by Godus while he was God of Gods. In other words, Henderson would make money while playing a Godus feature that had yet to be developed. And before the week was up, Rock, Paper Shotgun published an interview with Peter Molyneux in which the website asked the developer: "Do you think that you're a pathological liar?"

 

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