Jump to content

Recommended Posts

pa stavljacu sleeping bag na vrh kako budem pravio  [:D]  sta je to... 2300 pillara i 570 staircaseova recimo da mogu da postavim sprat za 10 sekundi... za vikend cu  [:D]  Sranje je sto ne mozes da postavljas foundations na road, onda bi mogao da napravis zid od par kilometara :D

jebote, smorio si sa kukanjem vise :D

Link to comment
Share on other sites

Prejadni su...

 

 

 

18th March Update

20 Comments Posted on March 19, 2014 by Maurino Berry
Hi guys, We have a patch for you all which addresses some serious issues and provides some clientside improvements, check it out :

fixed airdrops – they will now spawn around noon daily!
fixed foundations destroying immediately upon placement and other issues where things would decay too quickly
fixed armor exploit where broken armor would not unequip if your inventory was full – you’ll just drop it now if it can’t fit
fixed extreme shadow flickering in buildings
fixed smoke signal not being influenced by lighting
fixed the fade from black starting too late after respawn
fixed the floating grass bug
fixed the first command entered into the console not working on OSX
tweaked tree billboard colors to better fit their mesh colors
added more control over image effects using the gfx console convars
gfx.ssaa true/false (enable/disable screen space anti-aliasing)
gfx.grain true/false (enable/disable radiation grain effect)
gfx.shafts true/false (enable/disable sun shafts)
gfx.damage true/false (enable/disable damage indicators)
added the console convar render.frames to limit the maximum fps to render
made lower quality levels automatically disable some image effects for better performance
added render.distance (0-1, default 0.2) to adjust the draw distance
this is currently only affecting the static rocks
enabled anisotropic filtering for terrain, road, rocks and building textures if quality level is above 50%
improved cloud synchronization to reduce situations where clouds have to jump around




As you all know we’re working on some bigger features and we hope to have them complete soon. Stay tuned!

 

Mislim ajde, nije da su prejadni, ali nakon tri nedelje covek bi pomislio da imaju nesto konkretnije.

Edited by Fenodrim
YsKBe.jpg?1
Link to comment
Share on other sites

Reci to EA, oni su masterirali to pišanje u oko sa "kupili ste, kad bude biće" i sad rade doktorat na temu "možete da ga glođete ali imaćemo vaš novac" [:D]

evo dobio sam account sa BF4 i igra je smece, loaduje pola sata i na kraju ne loaduje nego moram ctrl alt del

smrt EA realno.

onda uloadujem iz trece training i kad krenem snimanje videa crashuje igra... gtfo

Link to comment
Share on other sites

Njihovi korisnici se ponašaju ko zlostavljane žene - trpe nasilje godinama i kad dobiju nešto što nije šamar obraduju se [:D]


Meanwhile, napravio sam 100 spratova na localhost serveru pre nego što sam skapirao koliko je besmislena akcija i otišao da peglam DIII - 1069 server build i dalje radi sa aktuelnim klijentom tako da ono pečovali su ništa a možda ni to

jebote, smorio si sa kukanjem vise :D

Link to comment
Share on other sites

samo da znate da je kvalitet ove teme opao [roflmao]   jeste da je standard bio velik [:)]  cak sam i mislio da je kupim-iako sam znao da ovo nije igra za mene [:)]

 

 

zvanicna zalba [^]

C programmers never die. They are just cast into void.

C# programmers don't die either. They get garbage collected

Link to comment
Share on other sites

https://trello.com/c/lXNAVJ9X/292-procedural-map-generation

[:0]

 

ovi likovi su zajebali Molyneux-a sa svojim buncanjima - poješće im feature-creep sve pare što su zaradili na early-access-u, nikakvu korist niko videti neće od njih, ni kao opomena da posluže jer će da budu samo blip na radaru  [:D]

 

Za godinu dve će negde na nekom gaming portalu, na lenji utorak kad se kače trećerazredne vesti da osvane "Remember Rust? No, not the character from True Detective. RUST - the game? Neither do we, but it's not coming out"  [:D]

jebote, smorio si sa kukanjem vise :D

Link to comment
Share on other sites

Pa nije toliko strasno, ovo je lik koji radi proceduralno spawn-ovanje resursa odradio idejno resenje za teren. Tipa, ajmo korak dalje da vidimo sta moze da se uradi. Svasta nesto moze da se pokupi iz njihove prepiske. Ocigledno nemaju pojma gde teraju ali teraju pa gde stignu. Apsostrumpfno sam siguran da Rust u koji smo se mi zaljubili nece ni postojati na kraju. 

Ljudi se dele na optimiste i one koji znaju bolje.

Link to comment
Share on other sites

  • 1 month later...

Em dan ranije, em prijatan za oci

Devblog #5

 

The new network code is almost complete. It hasn’t been tested under load yet – so I’m sure there’s room for improvement etc. Part of getting the Steam build working is to test this, which will hopefully happen in the next couple of weeks.

YsKBe.jpg?1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...