Ste Posted April 16, 2012 Report Share Posted April 16, 2012 Povlacim sve sto sam rekao za roguea, on mi je sad okosnica ekipe) Mogu uvek da se uzdam u njegov dmg od 30 pa navise, zavisi od monstera, ali obicno przi oko 60. Quote http://www.biss.rs Link to comment Share on other sites More sharing options...
G!!! Posted April 16, 2012 Report Share Posted April 16, 2012 i ja sam bas jutros kupio igru (na steam-u jeftinije je nego na gog :P ) poceo i polako igram :) human i minotaur fighter u prvom redu, rogue i mage u drugom i za sada je sasvim ok, ne znam koliko ce me odrzati cista dungeoncrawl mehanika i plitak razvoj likova, ali ok za relaksaciju Quote Link to comment Share on other sites More sharing options...
Coyote Posted April 16, 2012 Report Share Posted April 16, 2012 Ako budu dolazili update-i (nove tamnice/izazove). Quote Link to comment Share on other sites More sharing options...
K0baya Posted April 17, 2012 Report Share Posted April 17, 2012 (edited) http://www.gamebanshee.com/legendofgrimrock/walkthrough/toorummode.php Jutros naleteo na ovo na redditu. :) Edited April 17, 2012 by k0baya Quote Link to comment Share on other sites More sharing options...
SavKe Posted April 18, 2012 Report Share Posted April 18, 2012 (edited) Drugari uzeo bi ovo da igram, pa da pitam ove koji su prešli/odmakli dosta, jel se zbog monotonosti okruženja ne dešava da igra smori u nekom trenutku? Edited April 18, 2012 by Савовски Quote У једној старој књизи читао сам чудну причу; а враг би га знао откуд мени та књига из неког смешног времена, у коме је било много слободоумних закона, а нимало слободе; држали се говори и писале књиге о привреди, а нико ништа није сејао; цела земља претрпана моралним поукама, а морала није било; у свакој кући пун таван логика, али памети није било; на сваком кораку говорило се о штедњи, а расипало се на све стране, а сваки зеленаш и нитков могао је себи купити за неколико гроша титулу: велики народни родољуб. Радоје Домановић - "Страдија" 1902. - Link to comment Share on other sites More sharing options...
K0baya Posted April 18, 2012 Report Share Posted April 18, 2012 Nope, ja sam ukupno odigrao oko 20-ak sati.Vise od 8 piratebay-ovane verzije, a ostatak kada sam kupio original na Steamu.Jos uvek nisam presao. :) Zapravo, imao sam i ovaj save pirata, ali sam krenuo iz pocetka da igram da napravim bolju druzinu. Igra nije smorila uopste, toliko tajni ima, da te vuce da je igras.A da ne pricam o tezini tajni, u pocetku je lagano, cisto da vidis kakve vrste forica ima, a posle...Neke su tako sjebane da treba posteno da mucnes glavom i provedes pola sata, ako ne i vise, mozgajuci. :) A i combat ume nekad da bude sjeban. Igra ima i tako dobru atmosferu, ako volis dungeon crawlere, da jednostavno ne moze da smori. :) Quote Link to comment Share on other sites More sharing options...
Al Bundy Posted April 22, 2012 Author Report Share Posted April 22, 2012 Legend of Grimrock v1.1.4 update-THETA Changes: - vsync is enabled by default - borderless windows are no longer topmost - pressing ESC closes character sheet - fixed unlimited frost arrow exploit - improved display resolution auto-detection at first launch - fixed a couple of typos and broken english - removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly) - quick save/load - volume sliders - to avoid confusion autosave & quicksave slots can’t be renamed anymore - adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays - invert horizontal mouse option - camera bobbing option (only available by editing the config file manually) - configurable tooltip delay (only available by editing the config file manually) - frame rate limiter (set to 120fps but can be changed by editing the config file) - custom character portraits - bug fix: very long map marker notes without spaces in them causes the automap to crash - bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time - bug fix: map labels are sometimes drawn partially underneath map symbols - bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440 - bug fix: wall text translations are not dismissed when right-clicking - bug fix: inanimate objects can be backstabbed - bug fix: projectiles go through doors in some very rare cases - bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused - bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug) - bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly - bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances - bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy - bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed - bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game Quote Link to comment Share on other sites More sharing options...
Al Bundy Posted October 18, 2012 Author Report Share Posted October 18, 2012 Izasao Dungeon Editor http://www.grimrock.net/ Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted October 8, 2014 Report Share Posted October 8, 2014 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.