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CS:GO pričajte - slobodna diskusija


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Update 7.3.2013.

- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.

- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.

- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match

- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.

- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.

- Round backup files now correctly strip workshop path when expanding %map% pattern token.

- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.

- Round backups support restoring match in overtime phase.

- mp_warmup_end can now only be called if in warmup.

- Team changes in warmup now take effect immediately.

[ TOURNAMENT ]

- Added built-in game rules for resolving tied tournament matches in overtime periods.

- Overtime convars:

- mp_overtime_enable ( default 0 ) - match will go to overtime if tied in regulation time.

- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.

- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.

- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.

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kobriceeee 1/4 plssss

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Update 9.3.2013.

- The convar mp_endmatch_votenextmap (defaults to 1) is now accessible to everyone.

- If a server is running a map group with more than 10 maps in it, a random set of 10 maps will be selected from the group and will be shown to clients at the end of the match in the map vote list.

- Added mp_endmatch_votenextmap_keepcurrent (defaults to 1) that forces the current map to stay in the list of end match voting options. If not set, the current map is not guaranteed to be in the list and will randomly enter the list like any other map.

- Resolved a few bugs with the new random map selection.

Update 12.3.2013.

- Fixed the end match map vote sometimes selecting the wrong map as winner

- Fixed a crash in dedicated servers related to the end match map vote

- Players can no longer cast a vote outside the range of maps in the end match map vote list

Edited by EnzoPoz
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kobriceeee 1/4 plssss

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  • 2 weeks later...

ima li neka dobra dusa key za mene? :)

Tesko da iko ima da pokloni GO, osim na nekim nagradnim igrama.. Ima par ljudi na RuR-u koji prodaju key-eve jeftinije nego obicno, ili da sacekas da Valve da ponovo neki popust kao sto je bio, pa da pazaris za 5 evropskih novcanica

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Update 22.3.2013.

- Added new Hostage Rescue map cs_militia

- Update Hostage Rescue Mode rules

- Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.

- Hostages are now carried by CTs instead of following behind.

- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)

- CTs win a round when the first hostage is rescued.

- Reduced round timer. Round time is extended when the first hostage has been picked up.

- Rebalanced money rewards to accommodate new rules.

- Hostages now indicate whether they are above or below you on the radar.

- cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.

- Added convars to modify new hostage rules

-- mp_hostages_max - Sets the maximum number of hostages to spawn.

-- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.

-- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.

-- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.

-- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.

-- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.

- Added hostage entity properties for new hostage rules

-- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.

-- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.

- The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.

- Players always play a quiet client-side jump sound that can only be heard by the jumper.

- Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.

- The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.

- Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.

- Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.

- Fixed in-game clipping for triple-monitor rendering configurations.

- Added overtime indicator to GOTV spectators miniscoreboard.

- Radar should now correctly follow spectated player when spectating via GOTV.

- Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.

- Steam overlay game details will now correctly show players score.

- Fixed special characters of player name not correctly displaying in some UI elements.

- Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.

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kobriceeee 1/4 plssss

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Ako nemas pribor za spasavanje taoca treba ti 4 sekunde da ga podignes na ledja a ako imas onda samo 1 sekund. Pritom u prvoj rundi ne znas gde su taoci jer su random rasporedjeni. A nije moglo da ostane na de_ mapama, moralo je i ovo da se uvede :D

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Update 3.4.2013.

 

- Fixed a bug where a player who joined team during halftime pause would not correctly switch teams together with teammates for the second half.
- Fixed auto team balancing code to not move players to other team during official competitive match after several players on one team abandoned the game.
- Added hostage spawn location indices to round backup files.
- Fixed loser money not restoring correctly from round backups at halftime.
- Fixed an exploit on de_vertigo.
- Added Macedonia country flag (MK)

Edited by EnzoPoz
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kobriceeee 1/4 plssss

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  • 1 month later...

Moze neko da mi kaze kako bi radio na ovoj konfiguraciji CS:GO ,drug treba da kupi komp sa ovom konfiguracijom pa se lomi ,nije siguran :)))

AMD A8 5500 procesor sa 4 jezgra na 3.2 GHZ * sa turbo boostom na 3.8 ghz"
4 gb ddr3 memorije na 1330 Mhz 
graficka Ati radeon HD 7560 !
320 GB Wd hard disk 

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Nisam neki veliki korisnik ovog foruma, ali vidim da u svakom tredu ima bar 50% ljubitelja 1.6 CS-a koji samo smaraju na csgo tredove, pa ne bi bilo lose da nekako napravite separaciju na forumu (zaseban pod-forum?) radi kvalitetnijih tredova i manje flejma.

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Nisam neki veliki korisnik ovog foruma, ali vidim da u svakom tredu ima bar 50% ljubitelja 1.6 CS-a koji samo smaraju na csgo tredove, pa ne bi bilo lose da nekako napravite separaciju na forumu (zaseban pod-forum?) radi kvalitetnijih tredova i manje flejma.

Svi su ovde ljubitelji CS 1.6 samo sto neki igraju CSGO, nadam se da me razumes...

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Grupa A                               Grupa B

 

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dk.gif CPH Wolves                    pl.gif ESC Gaming

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de.gif n!faculty                          pt.gif k1ck 

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Fnatic FragOut Season 2 sutra pocinje i traje do 12. juna bice e-frag stream.

Edited by Rowland
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Live and let die


 

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