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Storm zahvata isti prostor nego je rezolucija sada veca [:)]. A nisam mislio na reaper rush ali sam video da ih ljudi koriste i u late game-u sada. Nemam replay-e jer gledam uglavnom stream-ove poshto kuci ne mogu da igram SC2 nego ga pikam od reme =P.

We must all fear evil men. But there is another kind of evil which we must fear most and that is the indifference of good men !

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Shta ce ti m&m rush kad mozhesh samo marine rush. Nisi provalio da su marinci jachi nego u prvom sc-u? A i medivaci rade i te kako posao. njih 4 napravish i cciao! [;)]

pa jesu jaci marinci, al ne mozes zerga da rushujes kao u kecu recimo...a dok napravis 4 medivaca vec je mid game...u stvari sta ja serem kad sam odigrao 5 partija na netu:)

Storm zahvata isti prostor nego je rezolucija sada veca [:)]. A nisam mislio na reaper rush ali sam video da ih ljudi koriste i u late game-u sada. Nemam replay-e jer gledam uglavnom stream-ove poshto kuci ne mogu da igram SC2 nego ga pikam od reme =P.

jel i tebi komp govno koje tera betu samo na lowest:(

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Jel mislite da tje Blizzard da buffuje tenkove ili su sasvim okej samo igrachi nisu stigli josh uvek da nadju pravu primenu te jedinice? Ne setjam se da sam video ni jedan replay gde je Terran makar pokushao da uradi neshto sa tenkovima, pa makar kao neki support dmg za vetj ustaljene MM&M taktike. Malo mi je zao, nedostaju mi tenkitji. Lichno sam probao neki "tank build" protiv nubova u TvT match-upu. Bio sam strashno ownovan od strane air jedinica. U trenutku kada protivnik primeti tanka ili 2. factory tu se pricha zavrshava. E sada ja sam sigurno loshe odradio build order, unit composition etc... ali opet, rekoh, nisam video tenkove u high level partijama ni u jednom match-upu. :(

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tenkovi se koriste uveliko : )

pa jesu jaci marinci, al ne mozes zerga da rushujes kao u kecu recimo...a dok napravis 4 medivaca vec je mid game...u stvari sta ja serem kad sam odigrao 5 partija na netu:)

jel i tebi komp govno koje tera betu samo na lowest:(

meni je isto na lowest, i opet secka :( moram da trazim sponzorstvo za progejming! :D

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Patch 6 Notes:

http://forums.battle...8323&sid=5000#6

Shta mislite? :)

tenkovi se koriste uveliko : )

Shto volim ovakve odgovore.

Kapiram da si previshe pro da bilo shta dodash osim te jednostavne ali podjednako snishodljive rechenice gde implicirash kako je to "known fact" da se koriste a samo mi jadnici sa dna copper lige to ne znamo, ali usuditju se da te pitam: gde se koriste, kada se koriste, koji Terran igrachi ih koriste, u kojim situacijama, mozda link do nekog replaya ili makar otprilike gde mogu da vidim te partije? Ne bih da ulazim u raspravu sa superiornijim umovima ali odgledao sam oko 150 Terran replaya i potroshio sate i sate na streamove hvaljenih T igracha do sada i mislim da nisam video NI JEDNOM tu famoznu tank jedinicu koja se tako chesto i uveliko koristi ali mozda sam gledao pogreshne replaye ili sluchajno pratio Mickey Mouse streamove... ali zato su igrachine i veliki poznavaoci SC2 taktike tu da me prosvetle, ako nadju vremena za postove duze od tri-chetiri rechi, naravno samo ako mogu da priushte da potroshe malo svog dragocenog vremena izmedju par invitational turnira na nas neuke. Hvala unapred.

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Storm zahvata isti prostor nego je rezolucija sada veca [:)]. A nisam mislio na reaper rush ali sam video da ih ljudi koriste i u late game-u sada. Nemam replay-e jer gledam uglavnom stream-ove poshto kuci ne mogu da igram SC2 nego ga pikam od reme =P.

zahvata isti prostor al vise jedinica staje pod njega ( ovih manjih ) ... mislim da su ove masive jedinice tipa ultralisk znatno vece u sc2 nego sto su u sc1 bili u odnosu recimo na zerglinga ili marinca ... da li je to dobro ili lose ne znam , ali me iritira velicina mothershipa najbeskorisnije jedinice u igri. 

Jel mislite da tje Blizzard da buffuje tenkove ili su sasvim okej samo igrachi nisu stigli josh uvek da nadju pravu primenu te jedinice? Ne setjam se da sam video ni jedan replay gde je Terran makar pokushao da uradi neshto sa tenkovima, pa makar kao neki support dmg za vetj ustaljene MM&M taktike. Malo mi je zao, nedostaju mi tenkitji. Lichno sam probao neki "tank build" protiv nubova u TvT match-upu. Bio sam strashno ownovan od strane air jedinica. U trenutku kada protivnik primeti tanka ili 2. factory tu se pricha zavrshava. E sada ja sam sigurno loshe odradio build order, unit composition etc... ali opet, rekoh, nisam video tenkove u high level partijama ni u jednom match-upu. :(

Tenkovi su ok ... Aca se malo prosrao al to se i da ocekivati kada je toliki pro... 

Koliko znam u TvP su losi iz dva razloga. Prvo MMM + ghost ownuje mobilnost i rape power. I drugo imortali. Tesko je imati ghost i tenka u isto vreme u dovoljnim kolicinama. Marinci su bolji counter za imortale. Ako iz nekog razloga protos ide na templare a ne na robobay onda su ok. Recimo mass zealots sentry stalker high templar , mozes ok da counterujes sa marauder helion tank. Tank drop na liticu na expanziji na LT i dalje je super. Al generalno 99% protosa ide na robobay tako da nisu opcija.

U TvZ nemam pojma al TvZ mi lici dosta na MM igru iz sc1 ... ovi medivac drop shipovi su predobri i jako malo ljudi ih koristi da udare na neke zabacene expanzije ili da se ubace u main kao sto su se koristili u sc1 ... ovde je taj drop jaci jer mozes da povedes vise marinaca/maraudera jer je dropship i medic... sve u svemu tenkovi u TvZ se koriste kao support jedinica za MMM... dakle mnogo je bolje imati tri cetiri tenka i 100 food MMM nego 120 food sam MMM. Takodje mislim da su dobar counter ako zerg izvuce ultraliske. Tj u SC1 jesu nema razloga da ne budu dobri u SC2 , ovde ultralisk jos vise jebe MMM zbog splasha.

U TvT su po meni ... bas posle ovog nerfa SCV i marinaca najbolja opcija i verujem da ce se igrati mass tanks u TvT dugo i da ce biti popularni u ovom mechapu.

Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will

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jbt, sto me smatrate da se toliko stavljam iznad vas? :(

koriste se skoro u svakom match up-u, zavisi od stila igraca...

Zljonza verovatno ima gomilu jer je mene ispresavijao tenkovima :D

Onda, replayevi Demuslima protiv dimage (scrap station valjda) sa proslog zotaca, isto korisceni tenkovi..

side note: niti igram starcraft toliko dobro da bio bih pro, a i da sam pro, ne bih se ponasao 'uzviseno' prema bilo kome, sto mogu da potvrde warcraft igraci gde sam koliko-toliko bio 'pro'...

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Poshto je bnet trenutno offline zbog odrzavanja evo patch 6 notes :

General

* You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.

* You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.

* Updated unit and ability tooltips to be accurate in all regions.

* Improved the visibility of units on zerg creep.

* Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.

* Improved the system that handles promotion and relegation between Leagues.

* Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.

* Improved 2v2 arranged team matchmaking so games are found more quickly.

* Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.

* Korea: Improved the logic for the age gate functionality.

Balance Changes

* GENERAL

o Pathing has been improved so units can now properly block ramps and choke points.

o Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.

* TERRAN

o Viking

+ Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.

o Ghost

+ Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.

+ EMP Round radius decreased from 3 to 2.

o Factory

+ Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.

o Tech Lab

+ Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.

o Reactor

+ Build time increased from 25 seconds to 50 seconds.

o SCV

+ Life decreased from 60 to 45.

o Bunker

+ Build time decreased from 40 seconds to 30 seconds.

o Marine

+ Build time increased from 20 seconds to 25 seconds.

* PROTOSS

o Colossus

+ Thermal Lances damage decreased from 23 to 20.

o Observer

+ Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.

+ Build time increased from 33 seconds to 40 seconds.

o Stalker

+ Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).

+ Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).

o Dark Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o High Templar

+ Armor type changed from Biological-Psionic to Biological-Psionic-Light.

o Dark Shrine

+ Build time increased from 80 seconds to 100 seconds.

+ Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.

* ZERG

o Baneling

+ Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).

o Roach

+ Burrowed regeneration rate decreased from 10 to 5.

+ Upgraded burrowed regeneration bonus decreased from +20 to +10.

Bug Fixes

* Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.

* Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.

* Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.

* Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.

* Fixed an intermittent UI crash on game shutdown.

* Polish client: Fixed a crash which would happen any time a "Player is no longer being revealed!" message was displayed.

We must all fear evil men. But there is another kind of evil which we must fear most and that is the indifference of good men !

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Sve razumem al ovo oko dark templara ne :P em su podelili tech em zgrada kosta uzasno mnogo ... i ovo sa observerom je malo glupo bolje da su ostavili observatoriju da mora da se pravi.

Is the destiny of mankind controlled by some transcendental entity or law? Is it like the Hand of God hovering above? At least it is true that man has no control, even over his own will

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