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Patch Notes - Latest: 0.1.66


Sajro

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Version 0.1.35

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General:

- Mana combustion mechanics will no longer affect units with Magic Immunity

Maps:

- Fixed a neutral spawn on Caldavar for the Hellbourne Ancients. It was spawning two Predasaurs and one Predasaur Crusher. It now spawns two Predasaur Crushers and one Predasaur.

Items:

- Fixed Puzzlebox Mauler not revealing stealth units

- If a hero has more than one Sacrificial Stone, only the first Sacrificial Stone will gain and lose charges from hero kills

- Fixed a bug causing Nullfire blade to be created with 0 charges when the final component was given to a hero from a courier

- Reduced health and mana regeneration per charge on Sacrificial Stone to 1.5 (from 2), and lowered passive mana regeneration to 150% (from 200%)

- Increased damage of Doom Bringer from 200 to 250

Blood Hunter:

- Fixed an issue causing his Blood Sense to trigger from dormant heroes (heroes waiting to respawn after the corpse had died)

- Added a custom minimap icon for heroes that fall within the health threshold to trigger Blood Sense.

Defiler:

- Unholy Expulsion can now only support a set number of spirits. Using refresher and re-casting this skill while it is still active will kill the previous spirits

- Removed movement speed bonus from Power in Death

Hellbringer:

- Fixed an issue causing Summon Malphas to play its effects before initiating the cool down or mana cost of the skill

Magmus:

- Fixed level 1 armor (from 3.4 to 0.7) and base damage (reduced by 18)

- Fixed an issue causing the first portion of Lava Surge to act as a silence instead of a stun

* This will allow units to queue abilities to be used after the stun duration

- Reduced radius on Lava Surge slightly to more closely match Sand King's Burrowstrike

- Steam Bath will no longer harm neutral creeps (includes Kongor)

- Added some upward motion on Lava Surge to make it more obvious when you are impacted by it

Pestilence:

- Changed Impale to a Physical based skill. Magic Immunity no longer grants protection from it, and the damage dealt is Physical.

Soulstealer:

- Improved Dread armor reduction, from -1/-2/-3/-4 to -2/-3/-4/-5

Thunderbringer:

- Increased the cool down on Chain Lightning from 2 seconds to 2.5 seconds

kako brzo reaguju na to shta community misli, zeli i hotje... dig'o mi se od sretje. [:D]

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Defiler je jedino bio imba shto je bio stari krobe sa tim speed bonusom, sad je isti govno iz dota...tj sad je IMBA ne PREIMBA :D

Magnusa bash i nisu nerfovali, moraju oni malo da nerfuju sav magic damage ili da srede svoj magic armor.

Nisu mi jasni, znachi ubace stariju verziju heroja iz dote...da bi ga posle nekog vremena updatovali na standardnu verziju.

Kontam da je marketinshkih trik, jer inache ne bi znali shta da isprave...tj morali bi neshto heavy da ispravljaju...ovako se upravo postizhe efekat jej posle 2 dana sredjuju stvari - kontam da su ovaj patch imali kad su ubacili magnusa :D

Dobra fora all in all

poz voz 2011

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Samo da srede Phase Boots bug, i od 34 verzije Dreadu se desio novi bug sa pathingom, najurio sam ga sa Valkyrom on je krenuo nazad i heroj mu se izbagovao.. bio je zakucan u mestu i tresao se gore dole da tako kazem.. bukvalno dok ga nisam ubio. A meni se nesto slicno desilo 2 partije kasnije, ali nije trajalo duzeo od 2 sekunde srecom

oGvh0q0.gif

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Ma to masa ljudi dobija, meni se to redovno deshava. Chinimi se da sam izvalio u chemu je fora.

Poshto cepam veliki APM, (dok se kretjem, ja po nekoliko put stisnem tamo de otju da se kretjem) onda igra izgleda rachuna za svaki klik posebno pathing a ostaje senka od proshlog pathinga koju sekundu da ne izrachuna pathing preko iste putanje, i onda se neki put izbaguje da ne obrishe kesh i onda ispadne da zapravo ispred mene ima stena...koju on krene da zaobitje, ja klinknem ponov, sa delajom isprazni kesh, pojavi se nova rupa na originalnom - prvom i najbrzhem pathingu, on se vrati na taj, ja kliknem ponov, taj je opet zachepio rupu i on opet trazhi zaobilazhenje i tako u krug...jer odprilike krene da se kretje kad ja smirim svoje kliktanje.

poz voz 2011

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Nerfovali magmusa,ali defilerku ne...msm ovu foru sa refresherom je malo ko koristio,a i ms joj nije neki nerf...ali stvarno je super sto ovako brzo reaguju i sredjuju igricu...

wtf dude?! to shto su izbacili speed je brutalan nerf, to jest balans. sasvim dovoljno! i da, igrao sam partije protiv krob refresher whores-a, to je gotova partija u trenutku kada lik napravi refresher i jako me smaralo.

can i touch it ? :D

ovo je extra, zaista brzo reaguju u roku od dan dva, eh kada bi i druge igre imale ovakvu podrsku bilo bi savrseno!

jel se i tebi dize koliko su likovi iz S2 do jaja? [:D]

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Zeus nerf ? WTF? pa od 6.59>6.60 chain lighting je buffovan lol

I zasto jednostavno nisu mogli da stave impale stun od ska kao u doti 1.6sec (valjda je toliko) nego preko 2 sec.... Ne treba mu dagger uopste... koja glupost. Realno sk sad ode pravo na phase i bkb i kako da ga ubijes >? :(

btw jel jos neko primetio koliko je 'laksi' laning sad, jer nema onih turnover time-ova (ili se ja tripujem?) ?

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btw jel jos neko primetio koliko je 'laksi' laning sad, jer nema onih turnover time-ova (ili se ja tripujem?) ?

tripujesh se i to gadno, ja samo juche umr'o jedno 10 puta zbog jebenog pathinga (turn over-a).

i da, provalio sam da je magmus imba samo protiv debila... igram partiju juche protiv nekih dobrih likova i nishta nisam uradio, ono prosek, morao sam da uzmem dagger da bi mi proshao neki ulti ali zato igram posle protiv nekih morona i ubijem im ceo tim sa ultijem... ni jedan od njih nije ni pokushao da se pomeri niti da me stunuje. DDDDDDDDDDDDDOMINATION! [:D]

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Version 0.1.36

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General:

- Updated some sounds on Magmus and Legionnaire

Items:

- Portal Key's cool down on damage will not trigger from self-inflicted damage (such as Insanitarius)

Behemoth:

- Updated tool tip for Shockwave to more clearly reflect the fact that enemy corpses are included in the damage calculation

Jereziah:

- Fixed an error in Protective Charm's tool tip, it was displaying the wrong durations for the buff

Magmus:

- Magmus now takes 0.5 seconds to recover from Lava Surge (matches Sand King's functionality)

- Eruption will no longer slow units that have magic immunity

- Updated Volcanic Touch tool tip to explain that it is an exclusive attack modifier

- Updated Eruption tool tip to mention the movement speed slow that is applied to enemy units

Shaman:

- Arcane Hide cool down changed to 10 seconds (from 12), and the duration of the buff changed to 30 seconds (from 20)

Tempest:

- Elemental Void now uses a Push effect type. Units immune to Push (including gadgets, such as pollywog's wards) will no longer be affected by it

Bug Fixes:

- Fixed a bug that could cause mega creeps to spawn for a team when they had only destroyed one baracks in each lane of the enemy team

- Fixed being unable to vote kick players from games

- Fixed random draft rounds not being reset on a remake

- Fixed remade games not showing up in the game list

stvarno, dize mi se kita koliko brzo nerfuju overpowered Magmusa. [:D]

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Version 0.1.37

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General:

- Some tweaks to Taunt functionality (this will still be disabled for most testers for now)

* Taunt can be bound in the options menu under the section Game Controls

Items:

- Added a 0.25 second cool down on Health Potions, preventing their use if the user has an effect on them that deals constant damage (such as most DoTs)

- Lowered recipe cost of Daemonic Breastplate from 2000 to 1500

- The aura from Daemonic Breastplate now applies to structures as well as units

- Increased passive damage over time of Mock of Brilliance to 40 per second, from 35. Increased AOE from 550 to 650. Removed the 8% Evasion.

- Mana Regen on Restoration Stone increased to +200%, from +150% (now equal to the sum of its parts)

- Removed recipe from Hack and Slash. It will now automatically assemble after obtaining the component items.

- Symbol of Rage now grants +20 damage. When activated, instead of granting +15% life steal and +30 damage for 20 seconds, it will grant +150% life steal for 3.5 seconds.

- Helm of the Black Legion now has a 70% chance to block its damage (increased from 65%) and the passive health regeneration has been increased from +5 to +6

- Assassin's Shroud's stealth state now offers 125 bonus damage on attack

- Reduced cool down of Assassin's Shroud by 2 seconds (from 20 to 18). It also now requires a Bastard Sword instead of a Warhammer

- Brutalizer now requires a Bolstering Armband, rather than Crushing Claws. Reduced recipe cost by 300 to compensate (total cost remains unchanged).

- Reworked Thunderclaw components and stats

* Thunderclaw now requires Warhammer and Gloves of the Swift instead of Fleetfeet and Bastard Sword.

* Recipe cost reduced from 1400 to 900. Total cost is now 3000, from 3250

* Thunderclaw now provides +24 damage and +15 attack speed, instead of 25 damage and 6 agility

* Chain Lightning on attack mechanic remains unchanged

- Reduced Iron Buckler cost to 250 (from 300). Chance to block damage increased to 60% from 40%. Damage blocked is now 20 for melee heroes, or 10 for ranged (from 30).

- Lowered recipe cost of Frostwolf's Skull from 1250 to 750

- Lowered recipe cost of Refreshing Ornament from 225 to 200

- Lowered recipe cost of Bound Eye from 750 to 700

- Lowered recipe cost of Mystic Vestments from 650 to 400

- Lowered recipe cost of Trinket of Restoration from 375 to 350

- Lowered recipe cost of Mock of Brilliance to 1350

- Lowered recipe cost of Elder Parasite from 1050 to 1000

- Lowered item cost of Warhammer from 1610 to 1600

Behemoth:

- Fixed an issue causing his Fissure to sometimes impact units far beyond its intended range

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Version 0.1.39

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General:

- Added PSR and clan information to the in-game player stats screen

- Changed requirements for Remake vote to pass

* It now requires the total number of players minus 2 to vote yes. If less than 4 people are voting, it requires

* If more than 4 people are voting, (total players - 2) votes are required to pass. If more than 2 people are voting, (total players - 1) votes required. Otherwise, 100% required to pass.

- Restricted game data not relevant to a players' team

* This will prevent map hacks from working in HoN

- Fixed several effects showing up through the fog of war

- Updated Portuguese translation

New heroes:

- Wretched Hag, based on DOTA's Akasha, the Queen of Pain

- Succubus, based on DOTA's Bane Elemental

General Gameplay:

- Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion

* These skills are accessed by clicking on any team structure then clicking on the corresponding button in the info pane in the lower right of the screen

* These skills share a global cool down time. Anyone on the team may activate them, but then they go into cool down for everyone

* When used, these skills apply +9999 armor to all allied structures

Arachna:

- Slightly increased visual size of the Spiderling

- Fixed a bug causing Spider Sting to not hit stealth units if they go stealth before the projectile hits them

Behemoth:

- Fixed some issues with fissure not impacting properly on higher level terrain or impacting units standing near the behemoth

Magmus:

- Added more detailed cast effects to Eruption and modified the animation. It should now be clearer when Magmus starts this skill

Pebbles:

- Reworked Chuck, it should now deal its damage consistently

- Units affected by Chuck will now take double the damage from Stalagmites

- Chuck will no longer be greyed out when no valid units are nearby to throw

- Reworked Stalagmites to properly delay based on distance

- Stalagmites now has a 600 base cast range, to match its DOTA counter-part

* Enlarge still increases the range of this skill by 50/100/150, making the maximum range now 750, from 700

Pestilence:

- Fixed a bug causing Swarm to not hit stealth units if they go stealth before the projectile hits them

Swiftblade:

- Swift Slashes will no longer hit siege units or gadgets

Bug fixes:

- Fixed a missing icon for Kongor's Cheese

oGvh0q0.gif

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Version 0.1.40

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NOTE: If you have custom interface mods installed, you may need to remove them until the authors can distribute updated versions. Failure to do so may prevent some of your item slots from functioning.

Pebbles:

- Fixed Enlarge modifying attack speed as a percentage rather than just subtracting attack speed

- Added additional information to Enlarge's tool tip

Bug fixes:

- Fixed Remake vote passing with one vote

- Fixed stats drop down in CC Panel not displaying level properly

- Fix Succubus tool tip for Heartache referencing Magic damage instead of True damage

* Note that the ability was actually dealing True damage as it was intended, this was simply a typo in the tool tip itself

- Fixed Wretched Hag and Succubus showing up as teapots on lower detail model settings

oGvh0q0.gif

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