Sajro Posted August 13, 2009 Report Share Posted August 13, 2009 Version 0.1.35 -------------- General: - Mana combustion mechanics will no longer affect units with Magic Immunity Maps: - Fixed a neutral spawn on Caldavar for the Hellbourne Ancients. It was spawning two Predasaurs and one Predasaur Crusher. It now spawns two Predasaur Crushers and one Predasaur. Items: - Fixed Puzzlebox Mauler not revealing stealth units - If a hero has more than one Sacrificial Stone, only the first Sacrificial Stone will gain and lose charges from hero kills - Fixed a bug causing Nullfire blade to be created with 0 charges when the final component was given to a hero from a courier - Reduced health and mana regeneration per charge on Sacrificial Stone to 1.5 (from 2), and lowered passive mana regeneration to 150% (from 200%) - Increased damage of Doom Bringer from 200 to 250 Blood Hunter: - Fixed an issue causing his Blood Sense to trigger from dormant heroes (heroes waiting to respawn after the corpse had died) - Added a custom minimap icon for heroes that fall within the health threshold to trigger Blood Sense. Defiler: - Unholy Expulsion can now only support a set number of spirits. Using refresher and re-casting this skill while it is still active will kill the previous spirits - Removed movement speed bonus from Power in Death Hellbringer: - Fixed an issue causing Summon Malphas to play its effects before initiating the cool down or mana cost of the skill Magmus: - Fixed level 1 armor (from 3.4 to 0.7) and base damage (reduced by 18) - Fixed an issue causing the first portion of Lava Surge to act as a silence instead of a stun * This will allow units to queue abilities to be used after the stun duration - Reduced radius on Lava Surge slightly to more closely match Sand King's Burrowstrike - Steam Bath will no longer harm neutral creeps (includes Kongor) - Added some upward motion on Lava Surge to make it more obvious when you are impacted by it Pestilence: - Changed Impale to a Physical based skill. Magic Immunity no longer grants protection from it, and the damage dealt is Physical. Soulstealer: - Improved Dread armor reduction, from -1/-2/-3/-4 to -2/-3/-4/-5 Thunderbringer: - Increased the cool down on Chain Lightning from 2 seconds to 2.5 seconds kako brzo reaguju na to shta community misli, zeli i hotje... dig'o mi se od sretje. Quote Link to comment Share on other sites More sharing options...
Coyote Posted August 13, 2009 Report Share Posted August 13, 2009 (edited) can i touch it ? :D ovo je extra, zaista brzo reaguju u roku od dan dva, eh kada bi i druge igre imale ovakvu podrsku bilo bi savrseno! Edited August 13, 2009 by Coyote Quote Link to comment Share on other sites More sharing options...
YNk Posted August 13, 2009 Report Share Posted August 13, 2009 Nerfovali magmusa,ali defilerku ne...msm ovu foru sa refresherom je malo ko koristio,a i ms joj nije neki nerf...ali stvarno je super sto ovako brzo reaguju i sredjuju igricu... Quote Ae do Bucka ? Link to comment Share on other sites More sharing options...
Dreadlord Posted August 13, 2009 Report Share Posted August 13, 2009 Defiler je jedino bio imba shto je bio stari krobe sa tim speed bonusom, sad je isti govno iz dota...tj sad je IMBA ne PREIMBA :D Magnusa bash i nisu nerfovali, moraju oni malo da nerfuju sav magic damage ili da srede svoj magic armor. Nisu mi jasni, znachi ubace stariju verziju heroja iz dote...da bi ga posle nekog vremena updatovali na standardnu verziju. Kontam da je marketinshkih trik, jer inache ne bi znali shta da isprave...tj morali bi neshto heavy da ispravljaju...ovako se upravo postizhe efekat jej posle 2 dana sredjuju stvari - kontam da su ovaj patch imali kad su ubacili magnusa :D Dobra fora all in all Quote poz voz 2011 Link to comment Share on other sites More sharing options...
Coyote Posted August 13, 2009 Report Share Posted August 13, 2009 Samo da srede Phase Boots bug, i od 34 verzije Dreadu se desio novi bug sa pathingom, najurio sam ga sa Valkyrom on je krenuo nazad i heroj mu se izbagovao.. bio je zakucan u mestu i tresao se gore dole da tako kazem.. bukvalno dok ga nisam ubio. A meni se nesto slicno desilo 2 partije kasnije, ali nije trajalo duzeo od 2 sekunde srecom Quote Link to comment Share on other sites More sharing options...
Majstor bora Posted August 13, 2009 Report Share Posted August 13, 2009 Meni se isto zaretardirao pyro, ima neki problem sa pathingom definitivno i to moraju hitno da isprave, defilera su ipak nerfovali jer vise nema onaj speed ko nenormalna. Quote Link to comment Share on other sites More sharing options...
Dreadlord Posted August 13, 2009 Report Share Posted August 13, 2009 Ma to masa ljudi dobija, meni se to redovno deshava. Chinimi se da sam izvalio u chemu je fora. Poshto cepam veliki APM, (dok se kretjem, ja po nekoliko put stisnem tamo de otju da se kretjem) onda igra izgleda rachuna za svaki klik posebno pathing a ostaje senka od proshlog pathinga koju sekundu da ne izrachuna pathing preko iste putanje, i onda se neki put izbaguje da ne obrishe kesh i onda ispadne da zapravo ispred mene ima stena...koju on krene da zaobitje, ja klinknem ponov, sa delajom isprazni kesh, pojavi se nova rupa na originalnom - prvom i najbrzhem pathingu, on se vrati na taj, ja kliknem ponov, taj je opet zachepio rupu i on opet trazhi zaobilazhenje i tako u krug...jer odprilike krene da se kretje kad ja smirim svoje kliktanje. Quote poz voz 2011 Link to comment Share on other sites More sharing options...
Sajro Posted August 13, 2009 Author Report Share Posted August 13, 2009 Nerfovali magmusa,ali defilerku ne...msm ovu foru sa refresherom je malo ko koristio,a i ms joj nije neki nerf...ali stvarno je super sto ovako brzo reaguju i sredjuju igricu... wtf dude?! to shto su izbacili speed je brutalan nerf, to jest balans. sasvim dovoljno! i da, igrao sam partije protiv krob refresher whores-a, to je gotova partija u trenutku kada lik napravi refresher i jako me smaralo. can i touch it ? :D ovo je extra, zaista brzo reaguju u roku od dan dva, eh kada bi i druge igre imale ovakvu podrsku bilo bi savrseno! jel se i tebi dize koliko su likovi iz S2 do jaja? Quote Link to comment Share on other sites More sharing options...
Coyote Posted August 13, 2009 Report Share Posted August 13, 2009 stavljaju mi osmeh na lice ahahaha :D odavno nisam video da neko tako vredno radi na nekoj igri Quote Link to comment Share on other sites More sharing options...
Sajro Posted August 13, 2009 Author Report Share Posted August 13, 2009 ja sam pocheo da chitam njihov forum kada pozelim da fapujem, umesto da idem na tube8! Quote Link to comment Share on other sites More sharing options...
primo Posted August 13, 2009 Report Share Posted August 13, 2009 Zeus nerf ? WTF? pa od 6.59>6.60 chain lighting je buffovan lol I zasto jednostavno nisu mogli da stave impale stun od ska kao u doti 1.6sec (valjda je toliko) nego preko 2 sec.... Ne treba mu dagger uopste... koja glupost. Realno sk sad ode pravo na phase i bkb i kako da ga ubijes >? :( btw jel jos neko primetio koliko je 'laksi' laning sad, jer nema onih turnover time-ova (ili se ja tripujem?) ? Quote Link to comment Share on other sites More sharing options...
Coyote Posted August 13, 2009 Report Share Posted August 13, 2009 Magnusu treba da se nerfuje range Quote Link to comment Share on other sites More sharing options...
Sajro Posted August 14, 2009 Author Report Share Posted August 14, 2009 btw jel jos neko primetio koliko je 'laksi' laning sad, jer nema onih turnover time-ova (ili se ja tripujem?) ? tripujesh se i to gadno, ja samo juche umr'o jedno 10 puta zbog jebenog pathinga (turn over-a). i da, provalio sam da je magmus imba samo protiv debila... igram partiju juche protiv nekih dobrih likova i nishta nisam uradio, ono prosek, morao sam da uzmem dagger da bi mi proshao neki ulti ali zato igram posle protiv nekih morona i ubijem im ceo tim sa ultijem... ni jedan od njih nije ni pokushao da se pomeri niti da me stunuje. DDDDDDDDDDDDDOMINATION! Quote Link to comment Share on other sites More sharing options...
Sajro Posted August 14, 2009 Author Report Share Posted August 14, 2009 Version 0.1.36 -------------- General: - Updated some sounds on Magmus and Legionnaire Items: - Portal Key's cool down on damage will not trigger from self-inflicted damage (such as Insanitarius) Behemoth: - Updated tool tip for Shockwave to more clearly reflect the fact that enemy corpses are included in the damage calculation Jereziah: - Fixed an error in Protective Charm's tool tip, it was displaying the wrong durations for the buff Magmus: - Magmus now takes 0.5 seconds to recover from Lava Surge (matches Sand King's functionality) - Eruption will no longer slow units that have magic immunity - Updated Volcanic Touch tool tip to explain that it is an exclusive attack modifier - Updated Eruption tool tip to mention the movement speed slow that is applied to enemy units Shaman: - Arcane Hide cool down changed to 10 seconds (from 12), and the duration of the buff changed to 30 seconds (from 20) Tempest: - Elemental Void now uses a Push effect type. Units immune to Push (including gadgets, such as pollywog's wards) will no longer be affected by it Bug Fixes: - Fixed a bug that could cause mega creeps to spawn for a team when they had only destroyed one baracks in each lane of the enemy team - Fixed being unable to vote kick players from games - Fixed random draft rounds not being reset on a remake - Fixed remade games not showing up in the game list stvarno, dize mi se kita koliko brzo nerfuju overpowered Magmusa. Quote Link to comment Share on other sites More sharing options...
YNk Posted August 14, 2009 Report Share Posted August 14, 2009 I konacno sredise ovo sa rmk-om da se vidi game,i kickovanje :] Quote Ae do Bucka ? Link to comment Share on other sites More sharing options...
Sajro Posted August 15, 2009 Author Report Share Posted August 15, 2009 ma kurac, sabio sam opet sa magmusom... ako nub kao ja sabije nije nerfovan. mora to josh, 1.37 prediction: ultimate removed, gg! Quote Link to comment Share on other sites More sharing options...
trn Posted August 15, 2009 Report Share Posted August 15, 2009 Version 0.1.37 -------------- General: - Some tweaks to Taunt functionality (this will still be disabled for most testers for now) * Taunt can be bound in the options menu under the section Game Controls Items: - Added a 0.25 second cool down on Health Potions, preventing their use if the user has an effect on them that deals constant damage (such as most DoTs) - Lowered recipe cost of Daemonic Breastplate from 2000 to 1500 - The aura from Daemonic Breastplate now applies to structures as well as units - Increased passive damage over time of Mock of Brilliance to 40 per second, from 35. Increased AOE from 550 to 650. Removed the 8% Evasion. - Mana Regen on Restoration Stone increased to +200%, from +150% (now equal to the sum of its parts) - Removed recipe from Hack and Slash. It will now automatically assemble after obtaining the component items. - Symbol of Rage now grants +20 damage. When activated, instead of granting +15% life steal and +30 damage for 20 seconds, it will grant +150% life steal for 3.5 seconds. - Helm of the Black Legion now has a 70% chance to block its damage (increased from 65%) and the passive health regeneration has been increased from +5 to +6 - Assassin's Shroud's stealth state now offers 125 bonus damage on attack - Reduced cool down of Assassin's Shroud by 2 seconds (from 20 to 18). It also now requires a Bastard Sword instead of a Warhammer - Brutalizer now requires a Bolstering Armband, rather than Crushing Claws. Reduced recipe cost by 300 to compensate (total cost remains unchanged). - Reworked Thunderclaw components and stats * Thunderclaw now requires Warhammer and Gloves of the Swift instead of Fleetfeet and Bastard Sword. * Recipe cost reduced from 1400 to 900. Total cost is now 3000, from 3250 * Thunderclaw now provides +24 damage and +15 attack speed, instead of 25 damage and 6 agility * Chain Lightning on attack mechanic remains unchanged - Reduced Iron Buckler cost to 250 (from 300). Chance to block damage increased to 60% from 40%. Damage blocked is now 20 for melee heroes, or 10 for ranged (from 30). - Lowered recipe cost of Frostwolf's Skull from 1250 to 750 - Lowered recipe cost of Refreshing Ornament from 225 to 200 - Lowered recipe cost of Bound Eye from 750 to 700 - Lowered recipe cost of Mystic Vestments from 650 to 400 - Lowered recipe cost of Trinket of Restoration from 375 to 350 - Lowered recipe cost of Mock of Brilliance to 1350 - Lowered recipe cost of Elder Parasite from 1050 to 1000 - Lowered item cost of Warhammer from 1610 to 1600 Behemoth: - Fixed an issue causing his Fissure to sometimes impact units far beyond its intended range Quote Link to comment Share on other sites More sharing options...
ChemerBoy Posted August 15, 2009 Report Share Posted August 15, 2009 Koristite ovu temu od sad za sve patch notes-ove , a naslov cemo updateovati po potrebi... Quote ajde ne Link to comment Share on other sites More sharing options...
YNk Posted August 15, 2009 Report Share Posted August 15, 2009 Pa maltene su sad samo apdejtovali recepte,i stavili im cene kao u doti,ali i to je za pohvalu ^^ Quote Ae do Bucka ? Link to comment Share on other sites More sharing options...
Dreadlord Posted August 15, 2009 Report Share Posted August 15, 2009 Koristite ovu temu od sad za sve patch notes-ove , a naslov cemo updateovati po potrebi... Ja bi ipak vratio na pojedinachne team, da bi se malo 'ozhiveo' forum Quote poz voz 2011 Link to comment Share on other sites More sharing options...
ChemerBoy Posted August 15, 2009 Report Share Posted August 15, 2009 E ako ce od patch notesa da zivne forum jebiga, otvarajte interesantne teme pa ce da zivne :] Quote ajde ne Link to comment Share on other sites More sharing options...
Sajro Posted August 15, 2009 Author Report Share Posted August 15, 2009 Chemer nam kochi forum! Quote Link to comment Share on other sites More sharing options...
Coyote Posted August 18, 2009 Report Share Posted August 18, 2009 Version 0.1.38 -------------- - Fix client stall when reconnecting to the chat server ingame - Full Games filter on the game list - Fix games getting stuck in the lobby phase with 0 players and no host - Misc interface improvements Kek ? Quote Link to comment Share on other sites More sharing options...
Coyote Posted August 22, 2009 Report Share Posted August 22, 2009 Version 0.1.39 -------------- General: - Added PSR and clan information to the in-game player stats screen - Changed requirements for Remake vote to pass * It now requires the total number of players minus 2 to vote yes. If less than 4 people are voting, it requires * If more than 4 people are voting, (total players - 2) votes are required to pass. If more than 2 people are voting, (total players - 1) votes required. Otherwise, 100% required to pass. - Restricted game data not relevant to a players' team * This will prevent map hacks from working in HoN - Fixed several effects showing up through the fog of war - Updated Portuguese translation New heroes: - Wretched Hag, based on DOTA's Akasha, the Queen of Pain - Succubus, based on DOTA's Bane Elemental General Gameplay: - Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion * These skills are accessed by clicking on any team structure then clicking on the corresponding button in the info pane in the lower right of the screen * These skills share a global cool down time. Anyone on the team may activate them, but then they go into cool down for everyone * When used, these skills apply +9999 armor to all allied structures Arachna: - Slightly increased visual size of the Spiderling - Fixed a bug causing Spider Sting to not hit stealth units if they go stealth before the projectile hits them Behemoth: - Fixed some issues with fissure not impacting properly on higher level terrain or impacting units standing near the behemoth Magmus: - Added more detailed cast effects to Eruption and modified the animation. It should now be clearer when Magmus starts this skill Pebbles: - Reworked Chuck, it should now deal its damage consistently - Units affected by Chuck will now take double the damage from Stalagmites - Chuck will no longer be greyed out when no valid units are nearby to throw - Reworked Stalagmites to properly delay based on distance - Stalagmites now has a 600 base cast range, to match its DOTA counter-part * Enlarge still increases the range of this skill by 50/100/150, making the maximum range now 750, from 700 Pestilence: - Fixed a bug causing Swarm to not hit stealth units if they go stealth before the projectile hits them Swiftblade: - Swift Slashes will no longer hit siege units or gadgets Bug fixes: - Fixed a missing icon for Kongor's Cheese Quote Link to comment Share on other sites More sharing options...
Coyote Posted August 26, 2009 Report Share Posted August 26, 2009 Version 0.1.40 -------------- NOTE: If you have custom interface mods installed, you may need to remove them until the authors can distribute updated versions. Failure to do so may prevent some of your item slots from functioning. Pebbles: - Fixed Enlarge modifying attack speed as a percentage rather than just subtracting attack speed - Added additional information to Enlarge's tool tip Bug fixes: - Fixed Remake vote passing with one vote - Fixed stats drop down in CC Panel not displaying level properly - Fix Succubus tool tip for Heartache referencing Magic damage instead of True damage * Note that the ability was actually dealing True damage as it was intended, this was simply a typo in the tool tip itself - Fixed Wretched Hag and Succubus showing up as teapots on lower detail model settings Quote Link to comment Share on other sites More sharing options...
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