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SavKe

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Everything posted by SavKe

  1. Šta je ovo i gde se jebeno nalazim http://www.blic.rs/Vesti/Drustvo/377857/Sinod-SPC-analizirao-porno-snimak-vladike-Kacavende
  2. lol :D Još je bolje onda :D Kad smo već kod domaće bizarnosti i zlatnog doba svetskog treša, evo nešto što ne znam kako sam propustio do sad :D
  3. Šta ima da bude jasno, film je o atomskom ratu očigledno, i izabrali su random ''komunističku'' prestonicu (zanemarujući neutralnost Juge, česta greška kod neupućenih sa zapada) i eto iskoristilu su snimke Beograda iz vazduha za scenu pada atomke :D
  4. Obratite pažnju gde pada atomka iz ovog filma, lulz
  5. Ne uspevam da skontam onu rejvenovu sliku sa random veselja/proslave, jel ima neki specifičan shitbrix detalj ili šta?
  6. Drugari iz Beograda, bio bi večito zahvalan ako neko ima da mi pozajmi na dva dana drugu knjigu iz serijala o Witcheru da pročitam. Pročitao sam prvu za noć, i sad mi se jako čitaju ostale, a u gradskoj biblioteci Bga već neko vreme su tu samo prva i treća knjiga...
  7. Ja sam skroz drugačije i nubovski razumeo pp sistem, ja sam na njega gledao kao na nešto što služi upravo da bi se zaobišle raznorazne banke, devizne kartice i slične zajebancije, kad ono pp je u stvari samo posrednik i u suštini služi više radi sigurnosti i plaćanja na onim sajtovima gde ima samo pp, a nema neku praktičnu svrhu olakšavanja onlajn uplata/kupovina...
  8. Skupili su 400k, ostalo je još 17 dana za ostale goalove 500K - New Area: Your Homestead on the Shelter Plane At The End Of Time. We'll implement a new area to which you can travel at all times. An accidental gift by the Imp Historian (you know, the slightly bizarre time traveler that also gives you the Teleporter Pyramids)... The Shelter Plane At The End Of Time is a barren place at first, and not without its issues, but with the proper care, we're sure you can turn it into a cozy, homely place. You can then recruit NPCs who will perform special services for you, provided they can overcome their initial fear... Don't forget, this plane exists at the end of time only, and changes according to significant choices you make in the present. Beware the Imp Historian though, he still pays you visits and he's very interested in everything you have and he has his own ideas about interior decoration. (Well, we told you it would look barren. But really, all it needs is an extreme makeover.) 650K - Talents and Personality Traits We'll introduce talents that further define your character. These talents help you in combat, in dialogues with NPCs, and in all kinds of other interactions. You get to choose some at character creation, by exploring the world, and occasionally through leveling up. For instance, Animal Empathy allows you to talk to animals. Slippery Eel allows you to evade attacks of opportunity. Interdimensional Touch lets you send items to far away party members but also to your Homestead on the Shelter Plane At The End Of Time. Personality traits reflect the choices that you make and may shift during the game, depending on your decisions. These personality traits give your characters benefits and penalties. For instance, a Ruthless character gains certain bonuses in combat but becomes more infamous. A Loyal character receives bonuses when fighting back to back, but gets a penalty when trying to flee. Not all talents and traits have already been designed and we'll be looking at our backers for input! (The talent Necromantic Prodigy gives you better control over the undead.) 800K - Henchmen Become Companions. Companions will have a background, their own story to tell, their own goals and their own personality. The world and its inhabitants will react to them. The companions have their own dynamic story arc and quests. Their fate will change depending on the party's decisions. Companions will have their own talents and personal traits, and will affect the party's spirit. A high party spirit means that in combat the party is more efficient. Companions will be able to stay at the Shelter Plane At The End Of Time. Because it's handy to be able to switch sometimes if the situation calls for another approach... (A companion whose fate seemed to be sealed. Until you came along.) 1M - NPC Schedules, Day/Night Cycles, Weather Systems. As the ground warms to the rays of the morning sun, NPCs wake up, and start going about their day. When evening falls, they go to their houses, light their candles and fireplaces, then get ready for bed. The day and night cycles and the moons of Rivellon have an impact on magic and on monsters. The weather changes, and has an impact on the environment and affects magic as well.
  9. Ja sam zatečen ovim pokoljem kod Mladenovca, nije mi dobro od kad sam pročitao vest...
  10. Napravio ja sinoć pijanku na babinoj gajbi (baba je u makedoniji već duže vreme) za par ortaka, izbacio sam dva litra rakije, a oni donosili piva/špricere da ladimo tu rakiju. I budim se danas oko 14h premamuran (još mi ništa nije dobro) kod babe sam spavao, i gore nemam ništa,a dole mi pantalone sve nešto baš mokre u predelu pojasa (dupe, prepone.). Gledam nisam valjda toliko mrtav bio da sam se upišao u gaće, međutim nije smredlo na pišaću, tako da sam zaključio da sam se verovatno mnogo preznojio, pošto je stvarno vrućina bila u toj sobi, ali mi nije to delovalo kao odgovor. Posle se probudio ortak što je noćio tu kod babe i pita da l' stvarno ne znam zašto sam mokar i zašto nemam ništa gore, ja naravno pojma nemam, i on mi kaže da me našli u jednom trenutku u wcu u kadi kako ležim unutra i spavam sa puštenom vodom Verovatno sam pokušao da se umijem iznad kade i prevrnuo se unutra i zaspao
  11. Ja bi ga baš stavio u taj lejer. Velike otvorene mape za istraživanje sa gomilom zanimljivih stvari, itema i likova, istraživanje koje igrača nagrađuje, prijatna i atmosferična 2d grafika, odlični soundtrackovi ( Kirill Pokrovsky car dobre muzike), vrhunski kvestvi....Sad što se tiče priče, lore-a i dijaloga, Arcanum je mnogo bolji u smislu dubine, originalnosti i detaljnosti, ali DD ima jedan od najbojih humora koje sam ikada video u rpg igrama. Ali kao što kažeš manje je to bitno, bitno da D: OS bude vrhunski kao predhodnici :)
  12. Dobro da se nije peške vratio kući
  13. Naci hipster ne salutira, previše je mejnstrim to bilo u to vreme :D
  14. Jerry jel si ikada igrao bilo koju Divinity igru? Da jesi ne bi rekao tako, zapravo znao bi da nije tako ;) Divine Divinity je što se mene tiče pored Arcanuma najbolji klasični rpg izašao u prošloj deceniji, upravo zbog atmosfere, likova, kvestova, humora... A i Divinity 2 (Dark Knight Saga) je isto preodlična igra u okviru svog žanra ( akcioni rpg iz trećeg lica) sa takođe vrhunskim elementima koji čine dobar rpg. Sa Original Sinom su najavili vraćanje korenima prvog divinitija , zapravo rekli su da će igra biti i mnogo više hard core rpg od DD, tako da ne sumnjam da nam sledi vrhunski rpg.
  15. A joj koliko su loše odradili ožiljke Tirionu, to je trebalo da bude bukvalno unakažena faca, da mu fali pola nosa, a ne ovaj lol rez ožiljak. Inače epizoda ko epizoda laganica, ok je.
  16. Dule nepresušna inspiracija rura
  17. Ovo mu dođe kao pričajte topik za RPG pa da stavim i ovakvu zanimljvost, naleteh na ovog Belgijanca na kickstarteru, ljubitelj dobrih fantazi rpga i Srba :D http://www.kickstarter.com/profile/1098335973
  18. Jedan zanimljiv info koji sam danas otkrio, pošto sam malo čeprkao po dobroj staroj 9/11 temi. Tog dana u centru Njujorka se srušila i jedna grčka crkva Svetog Nikole, ono što je zanimljivo je što je u svom posedu navodno imala i neke ostatke moštiju Svetog Save, a koji su nepovratno izgubljeni u napadu na WTC. Evo jedne slike crkvice neposredno pred urušavanje kula.
  19. Ja sam poprilično siguran da nikad u životu neću da prestanem da igram video igre, to mi je jedno od retkih bezuslovnih zadovoljstva i radosti u životu. edit/ Evo devetog fathoma u Castoff's Labyrinth, ovo nisam očekivao :D
  20. Преодлична ова ствар што ју је Аца ставио, уопште ми не вуче на ''очај и тугу'' лол, au contraire, опушта и ствара некакав осећај блажености :)
  21. Drugi skrin :) Ovoga puta u pitanju je lokacija Sagus Cliffs( c/p url u drugi tab za veću rez) The city of Sagus Cliffs borders a large inland sea, winding its way down to the water through switchbacks and cutout caverns. The city is vast, both vertically and horizontally, exhibiting a wide variety of architectural styles as its layers were stacked upon each other across the ages. Some buildings are built out far over the water below, precariously holding through elaborate winches, pulleys, and wires. Some have no such support, practically hovering under their own power. But the old ways still hold – literally – sometimes clinging to the last scavenged beams on which they were originally erected, with bridges of coherent light helping to hold together the city’s economy. At the base of the cliff, the ocean crashes and swirls around the rubble of fallen houses, the city extending downward even here – with some structures diving beneath the waves. Koncept na linku https://torment.inxile-entertainment.com/images/wallpaper/tcliff-nl-1920x1200.jpg
  22. G veruj mi, da imam ikakva redovna primanja dao bi ako ništa drugo bar po 25$ za 5 naslova - Torment , Wasteland 2, Project Eternity, Divinity Original Sin i Shadowrun Returns, ali jebiga kad stvari ne stoje tako :( Evo šta kaže Brajan iz jednog od poslednjih intervjua ceo intervju http://www.pcgamer.com/2013/04/03/brian-fargo-interview-torment-micromarkets-and-the-ongoing-war-with-the-clowns/
  23. Inače ovaj poslednji apdejt je toliko dobar da nemam reči, svaki streč cilj me je naterao na balavljenje, nadam se da će da skupe sve moguće novce koje mogu da skupe... Već su se pojavile neke prerade prvog skrinšota, ova deluje kul (otvorite u drugom prozoru da bi se pojavila u većoj rez)
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