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Sajro

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  1. E da kad smo vetj kod tih zmajcheta oko potreta. Melkore hvala shto si ovo napisao uvek sam se smarao u glavi kakva je razlika. Znachi Zlatni Zmaj = Elite, Srebrni = Rare ali shta je onda mob koji ima samo Zmaja, znachi bez ikakve upechatljive boje, ko da je metal :), onako siv. I da, jel ima josh koj taj Zmajchek sem tog Zlatnog, Srebrnog i "obichnog"?
  2. Shta se toliko tripujete oko peta, u chemu je fora... e da, p.s. jedino sa Hunterom nikada nisam igrao. Zar je toliko vazno kog peta imate? Baj d vej, stvarno moze Hunter da tejmuje te elite mobove, one sa zmajchetom oko potreta?
  3. Znash drugar, nisu svi opteretjeni da chim dobiju jedan level traze novi equip...
  4. Dalibore, izvini shto si retardiran! :-) Ne dugujem ja nikome nishta, A TEBI NAJMANJE! Pare? Trazio sam 2 puta u zivotu pare od nekoga... 1) Od Zombija iz cimanja 2) Od Zombija kada mi je trebalo. To je to, zato ne lupaj gluposti. Drugo, shto se tiche mog levela... chisto da znash, ne raste kita od vetjeg levela Dalibore! :PPP To da lik lichi na mene, ne znam - mozda, ali bih rekao da najvishe odgovara tebi - znam koliko volish nagrade! :D U are so strong and cool... ajde sada odjebi od foruma i vrati se za 2-3 nedelje i donesi nam esej o tvojim novim pustolovinama kako ubijash 10 njih sam i to vetjeg levela od tebe, jerbo svi znamo kako si ti najbolji WoW igrach medju nama i svi volimo da slushamo tvoje pustolovine. We all belive in you bro'... Peace, pozdrav.
  5. To morash da pitash lika chiji je lik sa slike poshto Colldorov nije! :D
  6. Ma zna i on, nego je bilo neshto tipa ovako: Ubije ga prvi put dok je kripovao, "ok, opushteno... smrad pogani shto me ubija na kripu iza ledja kada je 6 levela vetji od mene a ja josh Hunter i on sa ledja". Dodje on do lesha, ovaj naravno Rogue u stealth modu... reviveuje se krene opet za 10 sec da bije istog monstera, ovaj opet s'ledja... tu vetj pochinje da se nervira! :) Dodje on opet, reviveuje se... naravno ne dira vishe monstera, krene ka svojoj teritoriji kada ono opet ovaj i naravno smrt... ledja, pola helta, nema potion, nema peta, NEMA SHANSE! Ja mu tu kazem da se lepo reviveuje kod andjelka i uradi teleport... on netje kao "ma nije vishe tu, evo sachekatju 15 minuta". I PAZITE OVO, ON CHEKA 15-20 minuta, dodje do tela... A ONO ISTI ROGUE OPET TU! :))) I svaki put "ma netje vishe" :))) i na kraju posle jedno 10-15 smrti izloguje se, baci misha i zvuchnike sa stola... poludi, pochnu suze da mu idu.. DECHKO DOZIVEO NERVNI SLOM! :))) A meni je josh vetji mozak taj Rogue koji je potroshio oko 1h na to ubijanje 6 levela manjeg igracha bez peta, bez pola helta, bez daljine da ispali bar jednu strelu (sushtina Huntera jelte!)... UZAS!
  7. Mozda chovek nema vremena? Bavi se WC3 scenom, menadzer je jako dobre CS ekipe, ide na FAX, ima ortake i zivot itd itd :-), niko ne kaze da netje on kupiti opet igru za 6 meseci or something... samo eto u ovom trenutku nema vremena/nema zelju da igra josh jednu igru koja oduzima gomilu vremena. Ne pricham ja u Highl1-evo ime, vetj samo otju da kazem da bez obzira koliko je WoW odlichna i predobra igra uvek postoji dobar razlog da je ne igrash! :-) Zorane, nkin... puno sretje u traganju za WoW-om, zelim vam shto pre da ga nabavite i uzivate u charima ove fenomenalne igre! ;)
  8. Evo sada sam proverio samo za tebe Kole-san ;-), meni radi sve ko podmazano... lubrikantima! :D
  9. Blizzard je svima dao +3 dana pre nego shto pochne platjanje kao poklon i izvinjenje zbog onih downtime-a i produzenih mejtejnsa... ;]
  10. Sinotj sam gledao brata pocrvenelog, na ivici da plache... on je lvl 24 i dok je kripovao doshao mu s'ledja :-) Troll Rogue jedno 6 levela vetji i naravno killovao ga. To nije problem, problem je taj, shto ga je taj isti Troll posle ubio josh (NE PRETERUJEM) 15 puta... svaki put kada dodje do corpsea i ozivi se, ovaj ga ubije! Ja mu govorim, "neka te andjelko vrati u zivot" - ali jebiga nema chovek para posle za popravku (imao je 5s a vetj mu je oprema bila sjebana, ono iskoshtalo bi ga 40s popravka). Jebga...
  11. Au stvarno, totalno sam zaboravio na WSG ekipu... sorry guyz, majke mi nije bilo namerno! (gornji post edited!)
  12. Yea, tamo ti je gomila domatjih ljudi i svi igraju pod DragonKin krovom! :-) Jedini serveri gde ima nashih i gde postoje domatji guildovi su Shadow Moon (RUR ekipa), Dragonmaw (WSG ekipa) i Dunemaul (The Holy Legion ekipa).
  13. Nikada nije sigurno, ali shta da radish.. ko reskira taj profitira! ;]
  14. 18. marta posle redovnog mejtensa mozete ochekivati patch sa sledetjim promenama: Diremaul Diremaul, a new dungeon for players level 56-60, is now open and ready for business. Diremaul is populated by a fierce tribe of ogres and is located in the western region of Feralas. Diremaul will be limited groups of no more than five players each. New Outdoor Raid Bosses Two new outdoor raid bosses have been introduced to Azeroth. Azuregos, a monstrous blue dragon, has landed in Azshara, while Lord Kazzak the demon can be found in the Tainted Scar of the Blasted Lands. Meeting Stones Meeting Stones are located outside of each dungeon to help players find a group to adventure with in the dungeon. The meeting stone will try to find you a viable five-person group by looking for a tank, a healer, and so on. As time passes and you are unable to find a group, the meeting stone will become less picky about who it groups you with. Dungeon Player Caps All dungeons now have a cap on group size to limit the number of players that may enter the dungeon. It was necessary to add this cap as raiding these dungeons trivialized much of the content. Because of this change we can now look to adding better loot to them during future content patches. With that in mind, the dungeons below now have the following caps: * Onyxia/Molten Core - 40 members * Blackrock Spire - 15 members * Diremaul - 5 members All other dungeons in the game will be capped at 10 members. Several dungeons will be re-examined for balancing in light of this change. In addition, will have their loot improved significatnly for the next content patch. General * Previously, in many cases, a Block, Parry, or Dodge was translated into a "Miss," thus causing confusion over actual miss rates. We've made the following changes in an attempt to be more clear as to what is actually happening in combat: o Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind. o Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss." o Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind. * Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it. * Skill-up rate improved for bows, crossbows, guns, thrown, and wands. * Improved line of sight for large creatures. * In-game mail sent from GMs will now use official Blizzard stationery. * The Drunk effect has been greatly enhanced. * If you resurrect without releasing your spirit, your resurrection timer will decrease normally. * You can no longer accept a warlock summoning while you are in combat. * Increased stun resistance will now also help resist some non-melee based stun spells from creatures. * Mounts now are Horde or Alliance restricted in the tooltip. We do not intend to allow Horde players to ride Alliance vendor-purchased mounts and vice versa. PvP * Numbers and punctuation will not be passed through chat communication to members of the opposing faction. * Spells in PvP now have a slight increase in range and area of effect when targets are moving. This should improve the overall usability of spells and ranged attacks. * Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels. * Certain key NPCs (such as bankers and auctioneers) in the cities and main outposts are now harder to kill. Additionally, when they die, they will respawn more quickly. * Patrolling scouts that can see through stealth and invisibility have been added to both Orgrimmar and Ironforge. * Players under Mind Control pass reputation changes due to kills to the controlling player, and do not receive the reputation changes themselves. * You cannot see your enemies' buffs while you are charmed. * Dueling players can now cast helpful spells on their allies (but not vice versa). Druid * Training costs adjusted. Total training cost was decreased. * Rebirth - Casting time and mana cost reduced; now ignores resurrection timers. * Swiftshifting - Talent changed. When leaving a shapeshift form, the next shapeshift form you take will have a 20%/40%/60% mana cost reduction if used within 6 seconds. * Gift of the Wild - This spell is now cast on the target's party. * Cat Form - DPS increase at levels 40-60. * New Ability (Cat Form): Ferocious Bite (available at level 32) - Finishing move that causes damage per combo point and converts each extra point of energy into additional damage. * New Spell: Barkskin (available at level 44) - The druid's skin becomes as tough as bark. Physical damage taken is reduced. While protected, taking damage will not cause spellcasting delays, but non-instant spells take longer to cast and melee combat is slowed. * New Ability (Bear Form): Frenzied Regeneration (available at level 36) - Converts an amount of rage into health every second for a short duration. Hunter * Training costs adjusted. Total training cost was decreased. * Sandfury Guardians are no longer tameable. * Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players. * Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets. * Distracting Shot - Is now properly improved by the Efficiency and Hawk Eye talents. * You can no longer use Eyes of the Beast to leave a flight path. Mage * Training costs adjusted. Total training cost was decreased. * Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5 seconds w/ Permafrost) and refreshes with each damage tick rather than at the beginning of the spell. In addition, a target that resists the damage will also resist the chill effect. * Blink - Using this spell should no longer cause you to fall through the world. * Blink can now be used to escape more of the stun effects used by creatures in the world. * Blink is no longer useable on boats or zeppelins. * Blast Wave damage radius fixed so damage properly extends to 10 yd. * Dampen Magic - Duration and mana cost increased. Now castable on all raid targets. * Amplify Magic - Duration and mana cost increased. Now castable on all raid targets. * Frost/Ice Armor - Mana cost reduced. * New Spell: Mage Armor (Available at level 34) - Allows for 30% of mana regeneration to function while casting and increases resistance to all magic schools. Does not stack with Frost/Ice Armor. * New Spell: Conjure Water (Rank 7) (Available through quest at level 60). * Arcane Missiles: Fixed a bug where the spell would not function properly against spell-reflecting targets. Paladin * Training costs adjusted. Total training cost was decreased. * Seal of Command - The damage effects can now be resisted instead of dodged, blocked, or parried. * Blessing of Protection - Now castable on all raid targets. * Blessing of Sacrifice - Now castable on all raid targets. * Blessing of Salvation - Now castable on all raid targets. * Divine Intervention - Now castable on all raid targets. Priest * Training costs adjusted. Total training cost was decreased. * Holy Fire - Fixed a bug with the bonus damage gained from +fire damage items. Such items now have a greater effect on this spell. * Prayer of Fortitude - This spell is now cast on the target's party. * Power Word: Shield - Now castable on all raid targets. Rogue * A number of areas in the world now have footlockers in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to Durnholde Keep in Hillsbrad. But if your skill is 250, you might head to Tyr
  15. Zashto niko ne spominje Warlocka?
  16. Odlichan tutorijal: http://wowvault.ign.com/View.php?view=Guid...es.Detail&id=40
  17. Rejze, igram ja na Dunemaulu sa josh 5-6 ortaka iz Pancheva ali oni su svi Alijansa pa sam i ja uzeo! :( Ajde dodji i ti u dobrice? :)
  18. Mozesh sam napisati shta zelish kada dodjesh do 500. posta, do tada jbg - nishta od toga "ispod slichice". I molim te ispravi signaturu, crvena je i bode ochi a loshe si je napisao! :) "Failure is not fallin' down, it is not gettin' up again!" - shta si ti ovime hteo da kazesh sa dva ta "not". :)
  19. Ja mislim da gardovi ne mogu biti "???" osim ako ne mislish na protivnichke. Ja sam video Elite Guarda 62. level u Stormwindu a bio sam lvl 6 i nije pisalo "???". Ne znam shta si se ti tako istripovao....
  20. Kruzeru, imash vishe "vrste" gardova... danas sam gledao Dalibora kako ubija jedno 10 komada u nekom levom Orkovskom gradu. Naravno nisu bili lvl60 (ali 40+ da) i nije ih shibao sve od jednom... vetj polako, jednog pa drugog pa tretjeg... :-)
  21. Ako je lik kretao iz pochetka par puta, moze. Realno, ako prvi put igra igru - nema shanse! ;) Ja koji sam pochinjao sa gnome/dwarfom oko 15 puta mogu zmuretjki da dolevelujem lvl10 za oko 2-3h. Inache Hunteri najlakshe leveluju i mislim da nije to "lako levelovanje" do rase, vetj do klase. Mada mogu priznati da mi je lakshe bilo sa Humanom do lvl15 nego sa Dwarfom, ali opet nisam igrao sa istom klasom da ta tvrdnja ispadne sigurna.
  22. Nedirajte Gnomove, najsladji su! ;-)))
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