Guest kli[c]a Posted March 16, 2007 Report Share Posted March 16, 2007 ako vam nije problem da mi pomognete oko pravljenja konfiga za Q3 trebaju mi neke komande ovako hocu da mi se vidi krv kada pucam protivnika hocu da mi protivnik bude zelen drecavo (nesto ne radi enemy color kao da ne registruje sta napisem) hocu da mi lightning bude ona bela prosta linija a ne neke uvijotke hocu da mi plazma baca bele kockice a ne kruzice (ne bukvalno nego jednostavno da bude onako ivicasto znate valjda) hocu da mi team mate bude istog skina kao i ja i da mi rail bude zelene boje kada puca protivnik ako vam nije problem da mi napisete komande za ovo hvala Quote Link to comment Share on other sites More sharing options...
rmb Posted March 16, 2007 Report Share Posted March 16, 2007 1 : cg_gibs 1 valjda nek me neko dopuni .. 2 : cg_forcemodels 1 cg_enemymodels tankjr/pm cg_enemycolors 2222 Narvno ne moras tankjr mozes bilo koji model hoces ali moras staviti u nastavku /pm 3 : r_picmip 5 r_nomip 224 (time imas i light kao liniju i plazmu kao kockice) mozes jos cg_altplasma 1/0 pa vidi kako ti je lepse 5 : model xaero/red (npr) 6: E mislim da je boja raila protivnika uvek ista kao i tvoja znaci ako ti namestis plavu boju onda ces videti plavo i kad te neko zvekne :) u svakom slucaju boju raila regulises sa /color /color1 /color2 I kad menjas podesavanja grafike uvek na kraju uradi vid_restart Toliko od mene . Z Quote Link to comment Share on other sites More sharing options...
Niko Posted March 16, 2007 Report Share Posted March 16, 2007 (edited) 1. com_blood 1 cg_gibs 0 (gibs je da se rasprsne lesh) 3. ima fora da picmip ostane bilo koji a da se samo struja vidi kao linija kuca se cg_nomip pa onda kombinacija koju zelish: cg_nomip <bitmask> (default = 0 - all gfx follow r_picmip) Allows changing graphics to picmip 1 setting, regardless of current r_picmip setting. The parameter for this setting is a bitmask: 1 - LightningGun shaft 2 - PlasmaGun bolt 4 - Rocket Launcher explosions 8 - Grenade Launcher explosions 16 - Bullets (machinegun and shotgun) 32 - Railgun 64 - BFG 128 - Blood marks 256 - Smoke puffs Note: If you use marks, the marks for each weapon are also set to picmip level 0. ja drzim seta cg_nomip "173" 4. isto kao za 3. a broj pravish tako shto sabirash shta sve zelish npr. struju+rejl+plazma+krv=1+32+2+128=163 5. mislim da ti treba samo: seta cg_forcemodel "1" (ako ne radi onda podesi kao dole za enemymodel da ti stoji isti model/skin koji koristish za sebe; mada je savet za timplej da tvoji u timu budu shto tishi a protivnici da se chuju shto glasnije i da su shto veci - stoga svi biraju za protivnichki model tankjr..) a komande koje se time bave su: seta cg_enemyColors "iiii" seta cg_forceColors "0" seta cg_enemyModel "sarge/pm" seta g_blueTeam "Sarge" seta g_redTeam "Uriel" seta team_headmodel "uriel/zael" seta team_model "uriel/zael" zamena boja tima (npr. kad promenish tim): cg_swapskins "1" (ili "0") 6. koliko vidim seta cg_teamRails "1" cg_teamRails <0|1> (default = 0 - rail colors defined by players) Forces railtrail colors to coincide with the color of the team of the firing players. Works only for team-based gametypes. 0 - Rail trail colors defined by individual player settings. 1 - Rail trails will match the color of the team of the firing player (i.e. a player on the red team will ALWAYS have a red rail trail). 2 - Use rail color as specified in the R parameter of color1 for teammates, and the R parameter of cg_enemyColors for players of the enemy team. cg_enemyColors <HSL> (default = 0000 (White)) Specifies the various color options for your enemies, if using the "pm" skins for the default Q3 models: R = rail color (for cg_teamrails 2) H = head/helmet color S = shirt color L = legs color shtogod ovde ne upali imash lepo sve od A do Z u /Quake III Arena/osp/Docs/osp-q3-ClientReadme.txt Edited March 16, 2007 by Niko Quote mizantrop iz Singidunuma --<[Superunknown]>-- Link to comment Share on other sites More sharing options...
Guest kli[c]a Posted March 17, 2007 Report Share Posted March 17, 2007 momci hvala nisam ocekivao ovako brz i detaljan odgovor vidimo se mozda neki dan na nekom q3 kod vuka kada dodjem do druga svraticemo Quote Link to comment Share on other sites More sharing options...
Guest kli[c]a Posted April 4, 2007 Report Share Posted April 4, 2007 znam da nije u okviru ove teme ali da li mouse fix koji je instaliran za counter vazi i za sve igrice na kompi ili postoji nesto specijalno za quake i da li je to uopste potrebno ? i kako da menjam mesto spiska oruzja koje imam ? Hvala unapred Quote Link to comment Share on other sites More sharing options...
Tauruss Posted April 4, 2007 Report Share Posted April 4, 2007 Ako je instaliran, mouse fix radi i u quakeu. Meni lično nikad nije trebao, kao ni većini ljudi sa kojima sam igrao. To ti nije neophodno. Šta podrazumevaš pod spiskom oružja? Kakvo mesto? Quote Link to comment Share on other sites More sharing options...
Guest kli[c]a Posted April 5, 2007 Report Share Posted April 5, 2007 pa ono koja oruzja imas i gde da bude ikonica oruzja Quote Link to comment Share on other sites More sharing options...
Niko Posted April 6, 2007 Report Share Posted April 6, 2007 kao shto sam rekao ne budi lenj pa potrazi, sve stoji lepo opisano u fajlu: od A do Z u /Quake III Arena/osp/Docs/osp-q3-ClientReadme.txt jos sto je, boze moj, logichno nazvano weapon switch i status bar: ch_Weaponswitch <0-9> (default = 2) values: ======= 0 - old fashioned id style, horizontal on top of teamchat 1 - same as 0, though permanent 2 - vertical, drawn on right side of HUD 3 - same as 2, though permanent 4 - vertical, drawn on left side of HUD 5 - same as 4, though permanent _and_ displays ammo of each weapon next to it. 6 - CPM left style 7 - CPM right style 8 - CPM bottom style 9 - draws no weapon switch (if you don't need it or you're using statusbarformat 2 or 3) ostale opcije vezane za to: seta ch_Weaponswitch "1" seta ch_weaponList "1" seta ch_weaponListBackground "1" seta ch_weaponListDrawAll "0" seta ch_weaponListFlash "1" velichina fontova i ikonica: seta cf_CrosshairNames "12x12" seta cf_Statusbar "32x42" seta cf_WeaponSwitch "32x32" Quote mizantrop iz Singidunuma --<[Superunknown]>-- Link to comment Share on other sites More sharing options...
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