Wulfgar Posted February 4, 2005 Report Share Posted February 4, 2005 Izashao nastavak sranjkastog hack'n'slash-a sa ochajnom glasovnom glumom. I izgleda da pati od istih problema... and then some. RPGDot "The first point to make is that the game while quite long, is very linear. There is no character creation. Initially you control two characters, a teenage witch and an older Beastman. Soon three other characters, a young wizard, an assassin and a Paladin will join you. While only three can be involved in combat, all of them travel with you and appear all-together in each of the many cut scenes which help move the narrative forward." Sjajno. Opet ti biraju i ime i klasu i povrh svega te teraju da budesh zenskinja!? "The worst thing about the entire game would have to be the voice acting. Last year, a demo for a game called Beyond Divinity was released with voice acting so bad, the company decided to re-do it all before releasing the game. That demo had Academy Award standard acting in comparison to this. All I can say is TURN IT OFF, especially if you've just eaten! Don't worry about the music. I'm certainly no expert on Chinese music, but to me there only appeared to be two very repetitive tunes that were played. You're missing nothing with the sound muted." Ko bi rek'o... RPG codex "However as previously stated, the game suffers from linearity. Many of quests in the game take place locally, rather than globally, so if you leave an area before you?ve completed those quests, they will be rendered as failures in your Quest log. My understanding is that some of these quests take place under a limited time frame, so traveling over a long distance, to a new area, (which logically takes time) is the equivalent of failing them." Yep, ni ovde nishta novo. "Each of your characters has an ?ultimate? ability that they can use when their Rage bar is fully charged. Your rage bar charges as you attack enemies and inflict damage upon them. When it is fully charged, you can use an ability that will unleash devastating effects, some of which may affect the entire screen. You will want to reserve these special abilities until you need them the most. It really helps to save these for the boss fights or gigantic swarms of monsters at some points in the game." Cool. "Seal of Evil has an automap that you?ll find on the upper right side of your screen that works similarly to one featured in Diablo 2 and Beyond Divinity. While the automap suffices as a combat map, it isn?t very useful for tracking your location on a larger scale. It isn?t really an issue, though, because the areas in the game are all fairly easy to navigate. You won?t be getting lost anytime soon. Seal of Evil also lacks the useful World Map that was present in its predecessor Prince of Qin. I posed this very question to the developer, Liu Gang, and his reasoning is this: (1) SOE is a single player game only, there is no multiplayer; (2) SOE has a main story line throughout the game; (3) Once you reach the middle of the game you can't go back. Fair enough, but I will argue that a World Map within the game would have allowed me to better track my progress throughout the game. " Ono pod 3 me malo zabrinjava, tj. zvuchi loshe. Ako mi se neshto dopadalo u prvom delu onda je to bila otvorena mapa. Sistem elemenata je i dalje tu (prekomplikovan i tezak za pracenje i upotrebu kao i uvek... barem meni), pravljenje stvari i opshirna podrshka u istorijskim chinjenicama koja pomaze da se udubite u igru. Ako mi padne pod ruku, mozda ga i instaliram. Kako se vama chini, ako je neko mozda vec igrao? Quote Vulfi sam kroji svoju odecu od kozhe ubijenih protivnika. Pr0 wifebeaters know. Never give up. Never give in. Link to comment Share on other sites More sharing options...
G!!! Posted February 5, 2005 Report Share Posted February 5, 2005 ne znam meni je bas prvi prince of quin bio vrlo interesantna zbog loseg voice actinga ... to mi je bilo taaaako simpaticno da ne znam.. zamishljam kineza koji price engleski i to je to :) sistem elemenata je superishka i ne znam shta je toliko komplikovano... u fazonu si da imash druzinu koja moze da pokrije veci deo elemenata ... e sad jedino shto je bbaaaas sranjkasto (pored bolne linearnosti mada prichica i nije tako losha) je to shto sporedne questove mozesh reshavati samo kad si na mapi koja je vezana za taj quest.. cim napustis tu mapu quest se obelezava kao failed shto je bash bzvz... ajd da je nekako vremenski limitirano pa i da razumem al ovo je bash ultramega sranjkasto :) al i pored svega cu dati igru shansu jer je takva suuuuuushaaaa (nije bre ni chudo shto ce verovatno kotor2 biti rpg of the year kad ce mu vreme izlaska biti perfektno) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.