Ivan~ Posted April 27, 2011 Report Share Posted April 27, 2011 (edited) PVP.net v1.34.12 Users can now grant other members of their Ranked or Normal team permission to invite other users. League of Legends v1.0.0.116 Rumble, The Mechanized Menace Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage. Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase. Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased. The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed. Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time. Alistar General Base movement speed increased to 305 from 300 Base health reduced to 552 from 582 Health per level reduced to 110 from 114 Damage per level increased to 3.62 from 3.375 Base damage reduced to 58.65 from 62.9 Base mana increased to 253 from 225 Mana per level increased to 38 from 33 Trample (new Passive) Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters) Added new animations and particles for Trample Pulverize Damage reduced to 60/105/150/195/240 from 80/125/170/220/270 Ability power ratio reduced to 0.8 from 1.0 Cooldown changed to 17/16/15/14/13 from 15 Range increased to 365 from 330 Stun duration reduced to 0.5 seconds from 1 second (1 second knockup unchanged) Headbutt Improved Headbutt's targeting/direction against moving targets Headbutt can now target minions Damage reduced to 85/135/185/235/285 from 90/140/190/245/300 Cooldown changed to 14/13/12/11/10 from 12 Brand Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields Caitlyn Yordle Snap Trap Activation range increased to 150 from 125 Mana cost reduced to 50 from 60 90 Caliber Net mana cost reduced to 75 from 90 Ace In The Hole Mana cost reduced to 100 from 150. Range increased at early levels to 1900/2050/2200 from 1600/1900/2200 Ezreal Mystic Shot now has an additive 0.2 ability power ratio Trueshot Barrage now scales additively with both attack damage and ability power Fiddlesticks General Base armor increased to 14.5 from 8.25 Armor per level increased to 3.5 from 3 Movement speed increased to 310 from 300 Fear Range increased to 575 from 525 Mana cost decreased to 65/75/85/95/105 Drain Ability power ratio increased to .5 from .48 Life Steal amount reduced to 60/65/70/75/80% from 100% Leash Range decreased to 650 from 700 Dark Wind Damage adjusted to 65/85/105/125/145 from 100 Ability power ratio increased to .45 from .35 Dark Wind now bounces 5 times at all levels Cooldown adjusted to 15/14/13/12/11 from 14 Projectile speed decreased to 1100 from 1200 Crowstorm Damage decreased to 125/225/325 from 150/250/350 Cooldown adjusted to 150/140/130 from 150 Ability power ratio increased to .4 from .35 Gangplank General Movement Speed increased to 320 from 315 Base mana increased to 255 from 239 Mana per level increased to 40 from 34 Raise Morale (remake) No longer targets a unit (Gangplank can no longer kill allied minions) Passive changed to 3/4/5/6/7% movement speed from 2/4/6/8/10% and 8/10/12/14/16 attack damage from 8/12/16/20/24 Activating Raise Morale grants Gangplank 14/18/22/26/30% movement speed and 20/28/36/44/52 attack damage The activation also grants nearby allies 7/9/11/13/15% movement speed and 10/14/18/22/26 attack damage Duration reduced to 6 seconds from 10 Mana cost changed to 50/55/60/65/70 from 60 Cannon Barrage Reduced the size of the area affected by Cannon Barrage Now slows all enemies in the AoE for the duration, but slow reduced to 15/20/25% from 35/45/55% Reduced damage to 65/110/155 from 100/140/180 Updated the random algorithm to not favor one quadrant over others Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7 Parrrley Base damage reduced to 20/45/70/95/120 from 20/55/90/120/150 Extra gold gain reduced to 4/6/8/10/12 from 4/7/10/13/16 Cooldown reduced to 5 seconds from 6 Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70 Remove Scurvy base heal changed to 80/150/220/290/360 from 70/125/195/280/380 Grog-Soaked Blade Damage increased to 6-23 per second from 5-18 Fixed a bug where it applied 9 damage ticks instead of 10 Leblanc Fixed a bug where Mimic: Distortion would not properly show allies if it was ready to cast or not Lee Sin Fixed a bug where Resonating Strike could follow the target over indefinite distance Nocturne Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank Ryze Overload mana ratio reduced to 8% from 10% Desperate Power spell vamp now scales to 15/20/25% from 15% Sona Power Chord Diminuendo duration increased to 4 from 3 Tempo slow amount increased to 40% from 25% Hymn of Valor's attack damage and ability power aura increased to 8/11/14/17/20 from 6/8/10/12/14 Trundle Fixed a bug where Rabid Bite could be dodged Twisted Fate Pick a Card Blue Card mana restore increased to 65% from 50% Udyr Tiger Stance's hit particle no longer plays on turrets Udyr's hands will now always display hand particles when his next attack will shred the target Xin Zhao General Base Attack Damage increased to 59.1 from 52.3 Attack Damage per level decreased to 3.1 from 3.3 Fixed a bug where Three Talon Strike could be activated while it was still active Battle Cry Passive Attack Speed is no longer removed while the ability is on cooldown Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35% Crescent Sweep Armor and Magic Resist reduced to 25 Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit Zilean Revised Zilean's idle animation loop Fixed a bug where Zilean's Chronoshift would sometimes not report to allies whether it was castable Items Randuin's Omen Cloth Armor added to the recipe Armor increased to 75 from 55 Total gold cost increased to 3075 from 2775 Blasting Wand now shows an upgrade path into Void Staff instead of Archangel's Staff General Revised tooltips for Anivia, Dr. Mundo, and Tryndamere Updated numerous character bios Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance Fixed a bug where Fear spells were slowing the target additively rather than multiplicatively Fixed a bug where Summoner Exhaust was slowing the target additively rather than multiplicatively Fixed a bug where Evelynn's new attack animations were playing too quickly Fixed a bug with Mordekaiser's Taunt animation Fixed a display issue with Kayle's Battleborn skin Changed the general frost slow particle (ie: Ashe's Frost Shot, Rylai's Crystal Scepter) to significantly reduce frame lag Improved the following spell particles: Trundle's Agony, Nunu's Absolute Zero Fixed a bug with the Sword of the Divine active particle Edited August 9, 2011 by Ivan~ Quote "This is your life and it's ending one minute at a time." 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ven0m Posted April 27, 2011 Report Share Posted April 27, 2011 auh nurfovase mi gpa. le sad :( ali mi bafovase xina :) :D Quote Link to comment Share on other sites More sharing options...
Paja Posted April 27, 2011 Report Share Posted April 27, 2011 Ne igram gp, ali cujem da je denyplank mrtav. Quote Link to comment Share on other sites More sharing options...
Ivan~ Posted May 10, 2011 Author Report Share Posted May 10, 2011 Annie Annie's run animation has been updated Gangplank General Armor per level increased to 3.3 from 2.8 Attack speed per level increased to 2.75 from 2.35 Attack range increased to 125 from 100 Remove Scurvy cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18 Cannon Barrage Slow increased to 25% from 15/20/25% Cooldown reduced to 120/115/110 seconds from 120 Jarvan IV Dragon Strike Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5 Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60 Golden Aegis shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250 Cataclysm damage reduced to 200/325/450 from 200/350/500 Fixed a bug where Jarvan IV's banner caused a hitch the first time it was cast Jax Leap Strike no longer locks Jax, allowing him to cast spells while leaping Karma Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single Mantra Chakra now shows a cooldown Karthus Death Defied Duration reduced to 7 seconds from 8 No longer reduces your respawn time Requiem ability power ratio reduced to 0.6 from 0.7 Lee Sin Energy costs on all spells reduced to 50/30 from 60/40 Safeguard shield no longer restores energy when the shield is destroyed Tempest range increased to 450 from 400 Malphite Granite Shield recharge rate reduced to 10 seconds from 12 seconds Master Yi Alpha Strike teleporting behavior improved to be more consistent when near walls Morgana General Attack range increased to 425 from 400 Attack missile speed increased to 1200 from 1100 Nocturne Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260 Paranoia Damage reduced to 150/250/350 from 150/300/450 Fixed a bug where Paranoia caused a hitch the first time it was used Nunu Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended Pantheon Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain) Rumble Fixed a bug where the Flamespitter particle was lasting longer than intended Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile Rumble's pathing size has been reduced Shen Ki Strike Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health Base damage reduced to 10 from 15 Vorpal Blade damage reduced to 50/90/130/170/210 from 50/95/140/185/230 Sona Sona will no longer automatically acquire attack targets when Power Chord is charged Trundle Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war Twisted Fate Twisted Fate will no longer automatically attack targets when Pick a Card is locked Zilean Fixed a bug where Time Bomb didn't show its damage type in death recap Items New Stat: Tenacity Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other disable reductions (for example Irelia's Ionian Fervor). New Item: Cloak and Dagger +20% Attack Speed +20% Critical Strike Chance +25 Tenacity New Item: Moonflair Spellblade +50 Ability Power +25 Tenacity New Item: Eleisa's Miracle +25 Health Regen per 5 sec +20 Mana Regen per 5 sec +25 Tenacity Mercury Treads now grant +35 Tenacity. Sunfire Cape area of effect damage per second reduced to 35 from 40 Catalyst the Protector's passive now changed to upon level up, restores 250 Health and 200 Mana over 8 seconds Rod of Ages now retains Catalyst the Protector's passive when upgraded (Catalyst passive is still unique and will not stack with Rod of Ages) Wit's End No longer burns mana but still deals 42 magic damage on each hit New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times) Combine cost reduced to 550 from 700 General Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked Baron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets Added a gray version of the charging/cooldown icon for the following spells/passives/items: Pantheon's Aegis Protection, Kennen's Electrical Surge, Kassadin's Force Pulse, LeBlanc's Mirror Image, Annie's Pyromania, Anvia's Rebirth, Twisted Fate's Stacked Deck, Nunu's Visionary, and Guardian Angel Fixed a bug where the Strength of Spirit mastery didn't include mana gained from buffs (for example Ryze's bonus mana from Desperate Power, Tear of the Goddess) Teleport cancel delay increase to 1 second from 0.5 Fixed a bug that was causing the line missile targeting display to be offset on the following spells: Renekton's Slice and Dice, Kog'Maw's Void Ooze, Shen's Shadow Dash, Corki's Valkyrie and Missile Barrage, Morgana's Dark Binding, and Gragas's Body Slam Ukratko, opet nerfovali Nocturna,Karthusovu pasivnu i ulti (vrlo malo), Sunfire Cape, izmenili Wit's End - ne skida manu nego povecava magic resist za 5 na 5 sekundi (moguce 4 staka) dodat novi stat - Tanacity (enacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point), 3 nova itema Quote "This is your life and it's ending one minute at a time." 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-eXeCut0r- Posted May 10, 2011 Report Share Posted May 10, 2011 generalno dobar patch :) Quote Link to comment Share on other sites More sharing options...
Ivan~ Posted May 24, 2011 Author Report Share Posted May 24, 2011 PVP.net v1.36.14 Summoners can now setup multiple mastery pages in their Summoner Profile to select from during Champion Selection, up to a maximum of 10. *Summoner Name Change League of Legends 1.0.0.118b Alistar Health per level reduced to 102 from 110 Pulverize Ability power ratio reduced to .6 from .8 Reduced the chance of failed knockups near terrain Headbutt Base damage reduced to 85/130/175/220/265 from 85/135/185/235/285 Ability power ratio reduced to .8 from 1 Annie Disintegrate Ability power ratio increased to .75 from .6 Damage reduced to 90/130/170/210/250 from 80/125/170/215/260 Mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120 Incinerate Ability power ratio increased to .8 from .6 Damage reduced to 85/135/185/235/285 from 85/145/205/265/325 Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160 Summon: Tibbers Mana cost reduced to 125/175/225 from 150/200/250 No longer gives experience on death Gold bounty increased to 50 from 15 Now gains health per rank: 1200/1600/2000 Now gains armor per rank: 30/50/70 Now gains magic resist per rank: 25/45/65 Lowered the duration to 45 seconds from 60 seconds Area-of-effect burn damage is now 35 at all ranks from 40/60/80, but now has a 0.2 ability power ratio Restored old animation (skip hop run) to Annie Cho'Gath Reduced the chance of Rupture failing to knock up the target Galio Idol Of Durand's damage range now matches the taunt range Irelia Bladesurge damage reduced to 20/50/80/110/140 from 20/55/90/125/160 Transcendent Blades Now heals for 10% vs minions, and 20% vs champions. Ability Power ratio increased to 0.5 from 0.4 Deals physical damage instead of magic damage. Scales with attack damage and ability power Kog'Maw Updated recommended items Caustic Spittle Cast range increased to 625 from 600 Now lowers both magic resist and armor Bio-Arcane Barrage cooldown decreased to 15 seconds from 17 Living Artillery now scales with attack damage and ability power at a 0.5 ratio Void Ooze width increased slightly Rumble Junkyard Titan bonus damage on basic attacks no longer procs Rylais or works with Spell Vamp Flamespitter cooldown increased by 1 second Fixed a bug where Rumble's ultimate would display the wrong team indicator on some machines with low graphics settings Sivir Boomerang Blade Missile speed increased to 1350 from 1200 Attack damage ratio increased to 1 from .95 Base damage increased to 80/125/170/215/260 from 75/120/165/210/255 Vayne Movement speed reduced to 305 from 310 Range decreased to 550 from 555 Tumble mana cost increased to 40 from 35. Silver Bolts base damage reduced to 20/30/40/50/60 from 30/40/50/60/70 Condemn base damage reduced to 50/90/130/170/210 from 60/100/140/180/220 Vladimir Transfusion heal reduced to 15/25/35/45/55 from 17.5/28.75/40/51.25/62.5 Items Moonflair Spellblade combine cost lowered to 340 from 430 Hextech Revolver's Spell Vamp component is now Unique General Only very long-range abilities such as Enchanted Crystal Arrow will cast using the minimap, other spells will no longer cast using the minimap. Cursor-cast spells, which cast at the location of your mouse cursor without requiring a left-click, will cast through parts of the UI (including the minimap) as though you were targeting the ground underneath The Havoc mastery now increases total physical and magic damage dealt by 4%, instead of increasing base physical and magic damage dealt by 5% Ukratko: malo su nerfovali Vayne, buffovali Annie, vrlo malo buffovali Sivir, unapredili ulti kod Kog'Maw. Dodata mogucnost promene imena. Quote "This is your life and it's ending one minute at a time." Link to comment Share on other sites More sharing options...
Kristian Posted May 24, 2011 Report Share Posted May 24, 2011 Dobro je da su nerfovali vejna, ali ona irelija mora da se izbrise iz igrice! Quote Link to comment Share on other sites More sharing options...
ven0m Posted May 24, 2011 Report Share Posted May 24, 2011 izdrkam kurac na ovaj patch jako Quote Link to comment Share on other sites More sharing options...
chegster Posted May 24, 2011 Report Share Posted May 24, 2011 mislim da ce ovaj nerf za vayne biti blago neprimetan Quote www.500px.com/chegster26 Link to comment Share on other sites More sharing options...
ven0m Posted May 24, 2011 Report Share Posted May 24, 2011 mhm isto ko i "nerf" za rumbla Quote Link to comment Share on other sites More sharing options...
markotod91 Posted May 25, 2011 Report Share Posted May 25, 2011 Dole Vladimir! Quote Od kako igram sa Krekijem, moja zena vise ne hrche. Link to comment Share on other sites More sharing options...
Ivan~ Posted May 25, 2011 Author Report Share Posted May 25, 2011 Da, zaboravio sam da napomenem : Spell vamp od Hextech Revolver-a je sad unique, zbogom stackovanju HTR na Mordu. Dodata je Multiple Masteries Page. Svako moze da ima 10 strana. Kad odredite skim cete igrati ove nedelje, napravite 10 strana za svakom champa koga igrate 1 i nema vise no tank/ap/support timova. Ovo je odlicno, skoro sam hteo da skinem neki mod za ovo kad ono riot me iznenadio. Quote "This is your life and it's ending one minute at a time." Link to comment Share on other sites More sharing options...
Ivan~ Posted June 22, 2011 Author Report Share Posted June 22, 2011 League of Legends v1.0.0.120 Annie Fixed a bug where Molten Shield wouldn't trigger if the damage was shielded Blitzcrank When Blitzcrank grabs a champion with Rocket Grab, he will now attempt to attack them as well Cho'Gath Feast will now correctly show a particle on an enemy target when they can be killed by it Evelynn Hate Spike missile speed increased Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun Malice and Spite Passive heal reduced to 150/225/300 from 350/500/650 Attack speed bonus reduced to 25/50/75% from 50/75/100% Fiddlesticks Drain Range increased to 475 to 450 Heal is no longer reduced if the damage is shielded Dark Wind damage increased to 65/90/115/140/165 from 65/85/105/125/145 Crowstorm Ability power ratio increased to .45 from .4 Channel duration reduced to 1.5 seconds from 2 Galio Idol of Durand will now correctly increase its damage when the damage taken is shielded Gangplank Grog-Soaked Blade No longer reduces healing and regeneration, but now slows movement speed by 7% Now stacks up to 5 times, but duration reduced to 3 seconds from 10 Damage changed to 4-21 from 5-19 Parrrley Fixed a bug where Parrrley could sometimes restore gold to other players Now applies Grog-Soaked Blade Raise Morale duration increased to 7 from 6 Cannon Barrage damage increased to 75/120/165 from 65/110/155 Garen Recuperate Fixed a bug where Recuperate could sometimes activate immediately after taking damage Now marks Garen as being in combat even if the damage is shielded Now shows the particle on Garen even if at 100% health Heimerdinger Fixed a bug where his turrets would not assist him if damage from an enemy champion was shielded H-28G Evolution Turret mana cost reduced to 70/80/90/100/110 from 120/125/130/135/140 Irelia Transcendent Blades Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded Heal versus Champions increased to 25% from 20% Janna Tailwind now deactivates while dead Jarvan IV Demacian Standard Armor reduced to 10/13/16/19/22 from 10/14/18/22/26 Attack speed reduced to 10/13/16/19/22% from 10/14/18/22/26% Martial Cadence damage reduced to 8% from 10% Jax Leap Strike attack damage ratio reduced to 0.7 from 1 LeBlanc Fixed a bug where Leblanc's clone would be permanently disabled if disabled when it spawns Kassadin Nether Blade Passive mana restore increased at earlier ranks to 8/11/14/17/20 from 4/8/12/16/20 Active changed to 20/30/40/50/60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7/15/25/38/50 armor penetration Malzahar Null Zone Damage reduced to 4/5/6/7/8% from 5/6/7/8/9% Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power Cooldown reduced to 14 seconds from 16 Nether Grasp's ability power ratio reduced to 1.3 from 1.5 Miss Fortune Damage that is absorbed by a shield now properly removes Strut Mordekaiser Iron Man's shield generation is no longer reduced if the damage done is shielded Fixed a bug where Children of the Grave could steal enemy passive abilities permanently Morgana Black Shield magic damage absorbed adjusted to 95/160/225/290/355 from 100/150/200/250/300 Nidalee Javelin Toss and Bushwhack will no longer target the wrong location when cast immediately after transforming back to human form Nunu Consume damage reduced at earlier ranks to 400/525/650/775/900 from 500/600/700/800/900 Ice Blast slow reduced at earlier ranks to 20/30/40/50/60% from 40/45/50/55/60% Orianna Clockwork Windup Fixed a display error on the tooltip. Fixed a bug which was causing Clockwork Windup to add less damage than intended Fixed a bug with Command: Protect that was causing the shield particle to not display Fixed several interactions with clones or unusual movement types Poppy When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward Rammus Fixed a bug where Defensive Ball Curl had an ability power ratio Renekton Cull the Meek's heal is no longer reduced if the damage is shielded Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat Rumble The Equalizer Burning damage reduced to 100/140/180 from 120/160/200 Burning damage ability power ratio reduced to .2 from .25 Cooldown increased to 105/90/75 from 90/75/60 Shaco Hallucinate clone now correctly benefits from critical strikes Fixed the dance animation to loop properly Sion Cannibalism is no longer reduced if the damage is shielded Sona Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early Swain Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded Teemo Move Quick is now removed even if the damage is shielded Tristana Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield Tryndamere Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented Twisted Fate Blue Card mana restore is no longer reduced if the damage is shielded Loaded Dice now deactivates while Twisted Fate is dead Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it Udyr Mana cost of shifting decreased to 55/50/45/40/35 from 75/65/55/45/35 Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded Phoenix stance's activation damage increased to 15/25/35/45/55 from 10/18/26/34/42 Urgot Fixed a bug with Terror Capacitor where when attacking a champion, it was slowing for less than the tooltip stated Fixed a bug with Terror Capacitor where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20/25/30/35/40%) Vayne Silver-Tipped Bolts will no longer interact with spell shields Tumble bonus damage reduced to 40/45/50/55/60% from 55/60/65/70/75% Final Hour Movement speed bonus now triples instead of quadruples Attack damage reduced to 25/40/55 from 35/55/75 Condemn damage reduced to 45/80/115/150/185 from 50/90/130/170/210 Vladimir Transfusion Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3 Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250 Warwick Hungering Strike's heal is no longer reduced if the damage is shielded Xin'Zhao Crescent Sweep Percent health damage reduced to 15% from 20% Bonus armor and magic resist per champion hit reduced to 5/8/11 from 7/10/13 Items Boots of Mobility will now mark you in combat for receiving/dealing any damage, even if it is shielded Fixed a bug where Spirit Visage was granting too much bonus regeneration Philosopher's Stone health regen per 5 reduced to 18 from 22.5 and mana regen per 5 reduced to 8 from 10 Eleisa's Miracle cost increased to 500 from 400 Quicksilver Sash cooldown decreased to 90 from 105 Hextech Revolver spell vamp reduced to 15% from 20% The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself General Fixed a bug where minions were playing their particles multiple times when attacking Updated tooltips for many Champions Lifesteal and spell vamp are no longer reduced if the damage done is shielded Healing reductions now reduce lifesteal and spell vamp Spirit Visage now increases your lifesteal and spell vamp Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000 Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold Gold rewards for kills where the target is on a 3 kill or 3 death streak or less should give comparable amounts or even more gold than before Experience granted for kills is now determined by the dying champion's level. Killing champions higher level than you will now grant more experience while killing champions lower level than you will now grant less experience. Killing equal level champions is unaffected Wards and spawned minions that don't attack are no longer targetable/manipulated by spells (except Summoner Teleport). This means, for example, that wards will no longer be able to block Rammus' Powerball, Mushrooms will not block skillshots, and Jax is no longer able to Leapstrike onto a ward Ukratko: Eve vise nema stun kada izadje iz shadow walk-a nego slow od 30/35/40/45/50%, smanjen heal i attack speed bonus na ultiju. Fiddle dobio mali buff. Gank Planku je promenjena pasivna, vise ne reducuje healing nego smanjuje move speed za 7% (moze 5 stackova). Sada kada pogodite Parrleyem aplajuje (lol) pasivnu. Mali nerf Jarvana. Vayne dobila damage nerf na tumble, ultiju i trecoj. The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself. :( nema vise stackovanja Avarice Blade-a :( Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000. Quote "This is your life and it's ending one minute at a time." Link to comment Share on other sites More sharing options...
Ivan~ Posted July 26, 2011 Author Report Share Posted July 26, 2011 PVP.net Store UI redesign of the store home page Bouncing red text animation replaced with a shimmer Replaced the bright blue and bright red header graphics with dark blue Removed padding to create 20% more space on the home page Fixed several issues with text alignments (featured items for example) Fixed an issue with the promo image scroller where it would pause when you moused over an image Filtering items by IP/RP now works properly Added a filter that allows a user to sort alphabetically Search functionality updated to narrow results as you type each character All store pages now have a textured background instead of a solid black background Replaced pagination with a vertical scroll bar Updated the topside tabs graphic and added a rollover state Fixed a bug with sorting that caused certain items to show up in incorrect places once filtered PVP.net v1.40.17 Players will now receive more IP in very long ranked games Number of leaves is no longer visible in game lobbies Added a mouseover tooltip for the notifications tab LeaverBuster emails are now localized per language Fixed the text color of Masteries to make them easier to read Fixed a bug that allowed banned Champions to be selected when using the Random option Fixed a bug with displayed wins in the Custom Game lobby Fixed several bugs with the Mastery Page UI Fixed several bugs that occurred while viewing another Summoner's profile Fixed several bugs with the word filter League of Legends v1.0.0.122 Wukong, the Monkey King Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration. Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds. Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell. Stone Skin (Passive): Wukong's armor and magic resistance are increased for each nearby enemy champion. Annie Disintegrate Damage reduced to 85/125/165/205/245 from 90/130/170/210/250 Ability power ratio reduced to .7 from .75 Incinerate Damage reduced to 80/130/180/230/280 from 85/135/185/235/285 Ability power ratio reduced to .75 from .8 Cassiopeia Miasma now gives persistent vision in the area where cast Corki Phosphorus Bomb No longer blinds Damage reduced to 70/120/170/220/270 from 80/130/180/230/280 Gatling Gun attack damage ratio reduced to 20% from 25% Missile Barrage: Big One bonus damage reduced to 50% from 60% Ezreal Fixed a bug where Mystic Shot did not interact with spell shields Galio General Base health increased to 520 from 495 Base armor increased to 20.5 from 16 Armor per level reduced to 3.5 from 4 Resolute Smite Projectile speed increased to 1300 from 1200 Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90 Ability power reduced to .7 from .8 Bulwark Duration increased to 4 seconds from 3.5 seconds Heal increased to 25/40/55/70/85 from 20/32/44/56/68 Idol of Durand damage reduction while channeling increased to 50% from 30% Gangplank Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12 Raise Morale Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52 Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30% Janna New models and textures for Janna and Tempest Janna All new animations for her and her skins! Jax Leap Strike Attack damage ratio increased to 1.0 from 0.7 Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150 Kayle General New model and animations! Community contest "Fresh Prince of Bel Air" /dance animation Attack damage per level reduced to 2.5 from 3 Attack speed per level reduced to 2 from 2.3 Recommended items updated Holy Fervor New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times) Reckoning Missile speed increased to 1300 from 1000 Ability power ratio increased to 1.0 from 0.8 Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100 Slow increased to 35% from 25% Damage amplification reduced to 5% from 8/10/12/14/16% Righteous Fury Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28 Increased splash range to 300 from 200 Ability power ratio decreased to .2 to .3 Mana cost reduced to 45 from 65 Divine Blessing Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205 Movement speed duration reduced to 2.5 seconds from 10 seconds Movement speed boost increased to 15/17/19/21/23% from 12% Ability power ratio reduced to .35 from .5 Cooldown increased to 15 seconds from 10 seconds Maokai Sap Magic can now be cast while silenced Orianna Command: Dissonance Ability power ratio reduced to .5 from .6 Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45% Pantheon Grand Skyfall now has a range of 5500 Swain Ravenous Flock now prioritizes champions Teemo Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen Tryndamere General New model and animations! Tryndamere has been working out and is now approximately 20% bigger Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill. Fury decays at 5 Fury per second after being out of combat for 10 seconds. Bloodlust Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds Mocking Shout is now free to cast Spinning Slash Spinning Slash is now free to cast Cooldown increased to 13/12/11/10/9 seconds from 9 seconds Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240 Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP) Now deals physical damage instead of magic damage Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is Twisted Fate Gate now has a range of 5500 Udyr Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7 Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor. Vayne Fixed a bug where Silver Bolts would go through Blind effects. Yorick General Base armor of ghouls reduced to 10 from 20 Omen of Death damage percent reduced to 45/60/75% from 50/75/100% Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio Omen of Famine Heals for 40% of the damage dealt, down from 50% Range reduced to 550 from 650 Items Zhonya's Hourglass combine cost reduced to 800 from 1000 Randuin's Omen and Shurelya's Reverie will now grant assists General Significantly reduced sound related mid-game framerate stalls and hitches which were strongly affecting gameplay on certain machines Fixed a bug where certain spells would deal damage twice Fixed a bug where minions were not properly displaying stat growth over time Quote "This is your life and it's ending one minute at a time." Link to comment Share on other sites More sharing options...
Ivan~ Posted August 9, 2011 Author Report Share Posted August 9, 2011 PVP.net v1.41.XX Players will now receive a popup message when they attempt to join a game lobby that is already full Fixed a bug where Summoner icons were displaying incorrectly in chat rooms Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion League of Legends v1.0.0.123 Skarner, The Crystal Vanguard Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit. Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased. Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself. Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage. Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions. Akali The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff Amumu Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss Ashe Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early Blitzcrank Mana Barrier Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage Fixed a bug where Power Fist failed to grant lifesteal effects Brand Fixed a bug where Pyroclasm would fizzle if Brand died Caitlyn Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many) Cho'Gath Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die Corki The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff Evelynn Fixed a bug where Malice and Spite was healing for incorrect values Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones FiddleSticks Basic attack projectile speed increased to 1750 from 1500 Dark Wind Damage reduced to 65/85/105/125/145 from 65/90/115/140/165 Fixed a bug where Dark Wind would fizzle when Fiddlesticks died Fixed a bug where Dark Wind was bouncing 4 times instead of 5 Drain ability power ratio reduced to .45 from .5 Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds Gangplank Grog Soaked Blade max stacks has been reduced to 3 from 4 Cannon Barrage Fixed a bug where Cannon Barrage would not grant gold on minion kills Fixed a bug where Cannon Barrage's slow was not always applying consistently Garen Decisive Strike movement speed duration increased to 4 seconds from 3 seconds Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25 Heimerdinger H28G Evolution Turret Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm Irelia Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge Jarvan IV Cataclysm Jarvan will no longer follow the target while he is in the air during Cataclysm Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor Jax Jax will now attempt to attack after Leap Striking if the target is an enemy champion Fixed a bug where Jax's attacks could not be dodged Karma The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff Katarina Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo Kayle Holy Fervor Armor and magic resistance shred increased to 3% from 2% Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance Kennen Thundering Shuriken ability power ratio increased to .75 from .66 Lightning Rush Energy cost adjusted to 100/95/90/85/80 from 100 at all levels Ability power ratio increased to .6 from .55 Kog'Maw Updated Living Artillery's reveal particle effect Lee Sin Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike Leona Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds Zenith Blade Mana cost reduce to 60 at all ranks from 60/65/70/75/80 Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged) Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds Fixed a bug where Eclipse would break enemy spell shields on activation Lux Updated Lux's autoattack to feel more responsive and increased its missile speed Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds Malphite Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75 Ground Slam Radius increased to 400 from 350 Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80 Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm Maokai Maokai will now attempt to attack after using Twisted Advance if the target is a champion Master Yi Alpha Strike Master Yi can now use Wuju Style and Highlander while Alpha Strike is active Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion Mordekaiser Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc) Fixed a bug where Children of the Grave could clone a clone Morgana Updated Morgana's autoattack to feel more responsive and increased its missile speed Base movement speed increased to 310 from 300 Dark Binding cooldown reduced to 11 seconds from 12 seconds. Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150 Soul Shackles Stun duration adjusted to 1.5 at all ranks from 1/1.5/2 Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks Shackle activation time reduced to 3 seconds from 4 seconds Nasus Attack range increased to 125 from 110 Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20% Wither Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks Mana cost reduced to 80 from 100 Wither will now reach its max slow even if its duration is reduced (ie: by tenacity) Spirit Fire No longer has a 0.5 second delay before taking effect Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds Fixed a bug where Siphoning Strike sometimes gained extra lifesteal Nidalee Bushwhack Updated Bushwhack's reveal particle effect Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance Nocturne Paranoia Nocturne will now attempt to attack the target after using Paranoia Paranoia no longer grants assists for limiting enemy vision Pantheon Heartseeker Strike Now does a better job of hitting targets on top of Pantheon Damage increased to 13/23/33/43/53 from 4/6/8/10/12 Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio Now fires 3 strikes instead of 5 Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds Mana cost reduced to 45/50/55/60/65 from 70 at all ranks Channel duration reduced to .75 seconds from 1.8 seconds Spear Shot Damage increased to 65/105/145/185/225 from 16/28/40/52/64 Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio Certain Death now causes Spear Shot to critically strike for 1.5x damage Aegis of Zeonia Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5 Pantheon will now attempt to attack the target after using Aegis of Zeonia Grand Skyfall Jump channel time reduced to 2 seconds from 3 seconds Land time reduced to 1.5 seconds from 2 seconds Edge damage increased to 50% from 33% Renekton Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor Rumble Fixed a bug where The Equalizer would fizzle if Rumble died Shaco Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize Sion Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early Teemo Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active Trundle Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil Tryndamere Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3 Spinning Slash Base damage increased to 70/100/130/160/190 from 60/90/120/150/180 Bonus AD ratio increased to 1.2 from 1 Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash Urgot Noxian Corrosive Charge will now update as the target gains or loses armor Warwick Infinite Duress Fixed a bug where Infinite Duress would sometimes tick only 4 times Fixed a bug where Infinite Duress could sometimes break early even if not interrupted Wukong Wukong will now attempt to attack a target champion after using Nimbus Strike Cyclone Attack Damage ratio increased to 1.2 from 1 Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters. Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor Yorick Omen of War attack damage ratio increased to 1.2 from 1 Items Quicksilver Sash is now unique Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips. General Made adjustments to reduce the load time for games Made adjustments to how death and kill streaks work Dying to non-champions no longer resets kill streaks or increases death streaks Assists now reduce (not reset) death streaks Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently Attack-move improvements: Attack-move targeting is now more predictable (now targets closest enemy) Attack-move will now target visible wards Changed attack-move cursor color to red from green Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability Fixed a bug where clones did not show items in their inventories Fixed a bug where certain particle effects would not show up if using the minimap for targeting Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton Fixed a bug where some Energy runes were giving less Energy than their tooltip stated Fixed a bug where several spells were triggering on-cast events more than once Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected Rework Pantheona je zanimljiv. Nisam igrao sa Panthom od kad su ga nerfovali i sad cu morati da ga probam. U patch previewu su rekli da im je ideja da Panth bude melee caster. Fixed a bug where clones did not show items in their inventories Ovo je bio najbolji nacin da se prepozna svaki klon eg. (shakov ulti, pasivna od lb). Ne vidim zasto ovo nisu ranije uradili, sad kad smo svi vec navikli mislim da ce biti dosta teze igrati protiv pro Shaca. Quote "This is your life and it's ending one minute at a time." Link to comment Share on other sites More sharing options...
ven0m Posted August 9, 2011 Report Share Posted August 9, 2011 opa sad cu opet digram shakoa i panteona :D svidja mi se patch sve u svemu :D Quote Link to comment Share on other sites More sharing options...
ven0m Posted August 24, 2011 Report Share Posted August 24, 2011 New Skins in the Store Renegade Talon Crimson Elite Talon Demolisher Nunu Dragonslayer Vayne PVP.net Store Added a Purchases tab that contains a history of all your purchases Champions tab redesigned to feature full art splashes Home page layout graphics updated Home page now features a progress indicator for content being loaded Filtering and search redesigned to be more visually appealing and compact Made several fixes and tweaks to padding/alignments/font issues throughout the store PVP.net v1.42.34 New landing page design Now displays YouTube videos (Champion spotlight/Community Spotlight, etc). These videos can be expanded to full screen Top news articles from LeagueOfLegends.com are displayed in the lower left Featured and sale items from the store are now displayed in the top right Redesigned the banner scroller to make it smoother New art and layout for the End of Game screen Improved messages for game invites to include game type Updated the design for map/game selection Summoner's Rift Autumn map is now directly selectable from the custom game screen League of Legends v1.0.0.124 Talon, the Blade's Shadow Noxian Diplomacy: Talon viciously stabs his enemy, dealing heavy physical damage and causing them to leave a blood trail that Talon can use to track them. Rake: Talon fans out three blades in front of him that quickly return to him, dealing damage and slowing any target hit in either direction. Cutthroat: Talon leaps behind his target and silences them for a short duration, amplifying the damage of any of his follow up attacks and abilities. Shadow Assault (Ultimate): Talon enters stealth for a short duration, gaining a movement speed boost and sending blades that deal damage to all enemies in their path flying in every direction. Once the blades reach a certain distance, they pause and form a circle. When Talon reappears from stealth, the blades return to him, once again dealing damage to any opponent they pass through. Mercy (Passive): Talon's auto-attacks deal additional damage to a target that is under the influence of any crowd control effect. Alistar Unbreakable Will Duration adjusted to 7 seconds at all ranks from 6/7/8 seconds Physical and Magical Damage reduction reduced to 50/60/70% from 75% at all ranks Jax Leap Strike damage reduced to 20/45/70/95/120 from 35/60/85/110/135 Empower Damage reduced to 60/95/130/165/200 from 75/110/135/180/215 Empower now breaks spell shields Kayle Attack damage per level increased to 2.8 from 2.5 Attack speed per level increased to 2.5 from 2 Reckoning Now scales with bonus attack damage at a 1.0 ratio in addition to a 1.0 ability power ratio Damage amplification increased to 6/7/8/9/10% from 5% at all levels Lee Sin Resonating Strike will now only automatically attempt to attack champions rather than all enemies Nidalee Javelin Toss Mana Cost reduced to 50/60/70/80/90 from 60/70/80/90/100 Cooldown reduced to 6 seconds from 7 seconds Pounce May now be affected by Cooldown Reduction Cooldown increased to 4 seconds from 3 seconds Primal Surge Mana cost adjusted to 60/80/100/120/140 from 65/70/75/80/85 Base heal adjusted to 50/85/120/155/190 from 60/90/120/150/180 Ability power ratio reduced to 0.7 from 1.25 Swipe ability power ratio increased to 0.4 from 0.2 Aspect of the Cougar now grants 10/15/20 armor and magic resistance instead of 10% Dodge Fixed several tooltip errors (especially those in Cougar form) Orianna Command: Dissonance base damage reduced to 70/115/160/205/250 from 70/120/170/220/270 Command: Protect shield ability power ratio reduced to .4 from .6 Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16 Sona Aria of Perseverance Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175 Ability power ratio reduced to .25 from .35 Now grants double her passive aura bonus to her heal target and herself for 3 seconds Reduced the lockout time while casting Sona's songs to make them more responsive Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage Soraka Recommended Items updated Base health increased to 446 from 426 Base health per level increased to 71 from 67 Starcall Cooldown reduced to 2.5 seconds from 3 seconds Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180 Ability power ratio increased to .4 from .25 Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80 Shred increased to 8/9/10/11/12 from 8 at all levels Maximum stacks reduced to 10 from 20 Range increased by 30 Astral Blessing Ability power ratio reduced to .45 from .9 Cooldown increased to 20 seconds from 10 seconds Base Heal increased to 70/140/210/280/350 from 60/120/180/240/300 Armor buff increased to 25/50/75/100/125 from 20/35/50/65/80 Armor buff duration increased to 5 seconds from 4 seconds Cast range increased to 750 from 650 Infuse Ability power ratio increased to .75 from .6 Cooldown reduced to 10 seconds from 15 seconds Silence duration adjusted to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3 No longer grants double Mana when casting on yourself Wish Ability power ratio reduced to .7 from 1.3 Mana cost reduced to 100/175/250 from 200/275/350 Taric Base attack speed increased to .625 from .613 Imbue Ability power ratio reduced to .6 from 1.1 Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12 seconds Basic attacks now reduce Imbue?s cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion Udyr Turtle Stance Heal reduced to 10/12/14/16/18% from 12/14/16/18/20% Mana return reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15% Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for Spell Vamp or Rylai's Xin'Zhao Three Talon Strike knock up duration slightly reduced Audacious Charge slow duration reduced to 1.5 seconds from 1.75 seconds General UI Improvements New scoreboard with new art! Removed upper left redundant champion info Floating text is now prioritized to show important events such as being stunned or silenced much more quickly Kills are now displayed as "Kill Callouts" along the right hand side of the screen and show assists Added a new ping functionality: You can now ping to signal your teammates to fall back You are now able to mute players from the scoreboard Improved prioritization for selection of units around towers Made improvements to loadtimes and frame rates for Summoner's Rift, Twisted Treeline, and Tutorials Toggle spells no longer cancel channeling when turned off Made improvements to camera panning to make it smoother Made improvements to how Fog of War interacts with the environment to enhance the visual display (does not affect the gameplay aspect of Fog of War) Fixed a bug where Champions could be pulled across the map while teleporting Fixed several issues where character animations would sometimes freeze Fixed several bugs associated with reconnecting to a game Fixed several bugs associated with load time crashes Fixed a rare bug that caused in-game crashes sve najmilije riotu... ceo metagejm su sjebali nurfovanjem suportera.. 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Ivan~ Posted August 24, 2011 Author Report Share Posted August 24, 2011 Fixed a bug where Champions could be pulled across the map while teleporting Noooooo Sad ozbiljno, ne znam zasto im je trebalo ova promena support championa. Kapiram da je zato sta na US serverima cak i Soraka oce da bude carry. Jedan od losijih patcheva. Ali zato Talon je stigao \o/ Quote "This is your life and it's ending one minute at a time." Link to comment Share on other sites More sharing options...
pantasd Posted August 24, 2011 Report Share Posted August 24, 2011 mislim da je dobro sto su malo izmenili heal ali mi krivo za alister nerf :( Quote prodaja game carda , golda na bilo kom server vise informacija na pm Link to comment Share on other sites More sharing options...
Ivan~ Posted September 14, 2011 Author Report Share Posted September 14, 2011 PVP.net Store You can now search for runes based on rune attributes, descriptions, and effects Search no longer looks through unnecessary data when bringing up results Redesigned the store navigation (now featured on the left side) Redesigned the Runes and Skins tab Added a standalone “unlock” button to store items PVP.net v1.43 Ticker messaging has been improved to now more accurately relay the state of the platform Improved the startup times for PVP.net Feature items and sale items now show the percentage discount for sales Sale and featured items are now properly labeled League of Legends v1.0.0.125 Riven, the Exile Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period. 1st Use/2nd Use: Deals damage to a small area in front of her 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back. Ki Burst: Riven damages and stuns nearby enemies. Valor: Riven dashes forward and gains a shield for a short duration. Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once. Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life. Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time. Ashe Fixed a bug where Frost Shot was not draining Mana properly Brand Conflagration range reduced to 625 from 675 Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260 Caitlyn Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup Cho'gath Adjusted the animation speed of his run while he has stacks of Feast Ezreal Essence Flux will now break spell shields Garen Decisive Strike attack damage ratio decreased to 1.4 from 1.5 Judgment Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220 Bonus attack damage ratio increased to 1.4 from 1.2 Jarvan IV Added a targeting ring to Cataclysm Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3 Fixed an issue where certain skins had inconsistent model sizes Karma Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge Kassadin Void Stone magic damage reduction increased to 15% from 10% Null Sphere missile speed increased to 1400 from 1150 Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60 Leona Recommended items updated to include Ionian Boots of Lucidity and Trinity Force Malphite Fixed a bug where the armor value in the tooltip was not rounding Mordekaiser Iron Man Shield regeneration adjusted to 30% at all levels from 25/27.5/30% Shield regeneration is now half effective versus minions Mace of Spades bonus damage reduced to 65% from 75% Siphon of destruction no longer adds additional shield for each unit hit Nidalee Pounce cooldown reduced to 3.5 seconds from 4 seconds Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20 Nocturne Unspeakable Horror leash range reduced to 525 from 550 Nunu Basic attack range increased to 125 from 100 Consume range increased to 125 from 100 Olaf Base armor increased to 20 from 17 Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains) Orianna Basic attack range reduced to 500 from 550 Command: Attack Cast range reduced to 800 from 900 Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60 Poppy Heroic Charge Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring Fixed a bug where Poppy would not attack the correct target after using Heroic Charge Rammus Damage per level increased to 3.5 from 2.75 Rammus can now immediately switch between Defensive Ball Curl and Powerball Defensive Ball Curl Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46 Cast time removed Now correctly displays the armor amount in the tooltip when defensive ball curl is active Shaco Jack-in-the-Box Boxes are now immune to damage while stealthed if the source cannot see them Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack Fixed a bug where Jack in the Boxes could be seen by stealthed enemies Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range Fixed a bug where turrets would always attack Jack in the Boxes first Improved Jack in the Box AI Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target) We plan more Box AI improvements in the future! Shen General Base damage increased to 57.875 from 56.875 Damage per level increased to 3.375 from 3.075 Base armor increased to 23 from 22 Vorpal Blade Base damage increased to 70/115/140/175/210 from 50/90/130/170/210 Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds) Damage ability power ratio increased to 0.75 from 0.65 Heal amount no longer increases with ability power Feint ability power ratio increased to 0.75 from 0.6 Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds Stand United Ability power ratio increased to 1.5 from 1.0 Energy cost reduced to 0 from 50 Singed Attack range increased to 125 from 100 Fling range increased to 125 from 100 Sion General Base Mana increased to 240 from 200 Mana per level increased to 40 from 25 Base Attack Speed increased to .625 from .591 Base Movement Speed increased to 320 from 315 Now gains 1.25 Magic Resist per level Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape Skarner Crystal Slash Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80 Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68 Fracture Missile Speed increased to 1800 from 1600 Sona Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125 Taric Imbue Cast range increased to 750 from 625 Shatter Armor aura range increased to 1000 from 600 Taric now loses the passive armor bonus instead of the armor aura upon activation Cooldown reduced to 10 seconds from 16 seconds Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power) Dazzle Stun duration is now always 1.5 seconds from 1-2 seconds Cast range reduced to 625 from 650 Missile speed increased to 1400 from 1050 Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power) Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power) Radiance (Remake) Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown. Vladimir Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter General Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25 You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks) You can now Smart Cast items (you have to manually bind the hotkeys) Clones now correctly show their own stats Clones that are meant to deceive now have a hero minimap icon Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update. Consumable items will not be removed from recommended item lists after being purchased Removed the word “sleeps” from Cleanse’s tooltip Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations Fixed a bug where Guardian Angel's particle would sometimes persist Fixed a bug where you could Smite Baron from behind his den Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera Fixed a rare bug with teleport causing it to not function properly Taman kad sam krenuo da igram Orrianu nerfovali su je :( Quote "This is your life and it's ending one minute at a time." Link to comment Share on other sites More sharing options...
K0baya Posted September 14, 2011 Report Share Posted September 14, 2011 Nerfovali? Pa i treba joj, smucilo se ljudima vise da pritiska Q-W-R i ubija pola protivnickog tipa. Quote Link to comment Share on other sites More sharing options...
Angorn Posted September 14, 2011 Report Share Posted September 14, 2011 Odlican patch ^^ Da su malo nerfovali i brandov combo spomenik da im dignem. Ne znam zasto jos Ezrealu nisu promenili pasivni da gubi stack po stack a ne sve :\ Quote Link to comment Share on other sites More sharing options...
Ivan~ Posted October 5, 2011 Author Report Share Posted October 5, 2011 League of Legends v1.0.0.126 Xerath, the Magus Ascendant Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor. Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit. Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability. Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them. Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown. Karthus Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied LeBlanc Fixed a bug where Ethereal Chains would not root Master Yi Lee Sin Sonic Wave Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6 Attack damage ratio reduced to .9 from 1 Safe Guard range reduced to 700 from 750 Malphite Brutal Strikes Modified the shape and range of Brutal Strike's passive cleave component. Added a visual indicator on targets hit by Brutal Strikes Malzahar Fixed a bug where Call of the Void would not finish casting if Malzahar died. Nether Grasp Fixed a bug where Nether Grasp couldn't break with distance Nether Grasp will now stop channeling if the target becomes a zombie Mordekaiser Creeping Death now properly gives assists Miss Fortune Bullet Time now scales with attack damage and ability power Morgana Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35 Black Shield ability power ratio reduced to .7 from .8 Rammus Fixed a bug where recommended items would not display for Rammus Singed Poison Trail linger time reduced to 3.25 from 3.5 Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30% Taric Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80 Tryndamere Mocking Shout now properly gives assists if the slow is not applied Warwick Infinite Duress Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly) Infinite Duress will now stop channeling if the target becomes a zombie The Crystal Scar Ambient gold gain reduced by 7% Reduced the time range of the respawns to help early winning teams finish games General Revised all item tooltips to have standardized vocabulary and formatting Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip Creep camp minimap icons now update properly with all forms of vision Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration. Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu. Fixed a bug in which the ignite particles would persist forever in some circumstances. Quote "This is your life and it's ending one minute at a time." Link to comment Share on other sites More sharing options...
suba Posted November 29, 2011 Report Share Posted November 29, 2011 (edited) League of Legends v1.0.0.130 Volibear, the Thunder’s Roar Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear. Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target. Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well. Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies. Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level. New Skins in the Store Thunder Lord Volibear Northern Storm Volibear Silverfang Akali Imperial Lux Fizz Urchin Strike's targeting updating to hit targets slightly earlier Urchin Strike's attack component can no longer be dodged Jarvan IV Martial Cadence (Passive) Damage changed to physical from magic Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8% No longer procs spell effects such as Rylai's or Spell Vamp Increased the hitbox size of Demacian Standard when targeted by Dragon Strike Karthus Wall of Pain Wall duration reduced to 5 seconds from 7 Now only affects a target once (instead of reapplying every pass through) Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus Kassadin Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk Katarina Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active Kog'maw Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai) Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger Riven Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage. Sivir (Remake) General Attack range increased to 500 from 425 Attack missile speed increased to 1400 from 1200 Updated her attack frames to be more responsive Base attack speed reduced to .658 from .679 Base attack damage reduced to 49 from 52.11 Updated recommended items Fleet of Foot (Passive) – Remake Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds Boomerang Blade Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120 Damage changed to physical from magic Bonus attack damage ratio increased to 1.1 from 1.0 No longer has an ability power ratio Ricochet - Remake Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost. On The Hunt Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation. Attack speed bonus changed to 30/45/60% from 30/60/90% Allied attack speed gain increased to half of Sivir’s bonus from a third Cooldown adjusted to 100/90/80 seconds from 90 Taric Shatter ability power ratio increased to 0.6 from 0.4 Radiance ability power ratio increased to 0.7 from 0.6 Vayne Fixed a couple small bugs introduced to Condemn with Fizz patch Yorick Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer Items Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds) Madred's Razor Proc chance increased to 20% from 15% Proc damage reduced to 300 from 500 Mana Potions now restore 100 mana over 15 seconds (from 100 over 20) Wriggle's Lantern proc damage reduced to 425 from 500 General Chat window location will be now saved between games Improved the targeting algorithms; it should now be much easier to select units that are obscured Damage from lane minions to champions reduced by about 15% Jungle Adjustments Small camps now respawn faster, but have reduced rewards Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn Neutral monster experience range reduced to 400 from 800 (the killer always gets experience) Ancient Golem camp experience increased slightly and gold reduced slightly Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy Lizard Elder camp experience increased and gold reduced slightly Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30% Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects Baron Nashor will now push wards away if you try to place one too close Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro Edited November 29, 2011 by Ivan~ Quote EAT MY SHORTS Link to comment Share on other sites More sharing options...
YNk Posted November 29, 2011 Report Share Posted November 29, 2011 Sivir OP Quote Ae do Bucka ? Link to comment Share on other sites More sharing options...
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