Corey Posted April 22, 2009 Report Share Posted April 22, 2009 download » Click to show Spoiler - click again to hide... «add: roundwarmup for CA/DA add: negative cg_trueLightning is no beam add: cq3 new hitsounds add: voulcaine's maps layouts: pro-q3dm6cq3, q3tourney2cq3, pro-q3tourney4cq3, nodm9acq3, hub3aeroq3cq3, ztn3tourney1cq3, q3dm7cq3 add: LG impact texture (thanks voulcaine) add: gp as an alias for gameplay for callvote command add: wr as an alias for weaponrespawn for callvote command add: duration match to xml stats chg: 'tell' without player number agrument sent message to all spectators chg: remove tell_target and tell_attacker chg: #N use client netname when nick is empty chg: Coaches are able to use the SuperHUD (for MVD) chg: Ignore spec votes in teamplay modes (Teams must have players). chg: The chat macro #I ignore own flag chg: Silent ref kicks of specs chg: fastrail back chg: increase max players in player_file/filter_file to 100 chg: use KISS32 random generator chg: cg_altlightning is string('123' or '12' or '1'). First character is player lightning, Second character is enemy lightning. Third character is mates lightning. First character is default for enemy and mates lightning if not specified. chg: cg_altlightning 3 with 1.44 render system chg: cg_drawgun 0 is static(no bobbing) chg: health and armour votes allow up to 400 chg: DA defaults to 250/250 spawns chg: a few tweak cq3 ground friction and acceleration chg: add micro-dj for cq3 chg: (1v1, 2v2, ctf, ftag) cq3 player respawn with ammo. 2 SSG, 2 RL, 20 LG, 3 GL, 3 RG chg: cq3 items height is 46 chg: cq3 dead player drop ammo like CPM chg: cq3 respawns are biased away from corpse (except nearest spawnpoint) chg: cq3 gauntlet knockback is 0.5 chg: cq3 MG - ammo 60/10/80; reload time 90ms; increase spread chg: cq3 SSG - new pattern; ammo 8/5/25 chg: cq3 PG ammo 40/20/80 chg: cq3 GL use PM2 settings, ammo 7/5/25 chg: cq3 RL speed 1000 ups, splash radius 100, knockback 110%, ammo 8/5/25 chg: cq3 LG scaling knockback from 125% to 75%. ammo 60/40/140 chg: cq3 RG damage (100,90,80); scaling knockback (100%-50%). ammo 7/5/25 chg: cq3 BFG ammo 10/10/25; damage 125; knockback 150%; BFG shots are "fat" chg: cq3 increase knockback for rj/gj and plasmaclimbing chg: cq3 different protection (0.5/0.66/0.75) and different decay (0.5/1/1.5) for GA/YA/RA fix: wrong ammo and flag weight after cv gameplay or cv mode(mode file with gameplay) fix: gameplay initialization refresh current game mode fix: file handle leaks fix: CA/FTAG startrespawn 1 fix: "humming" weapons could pan and crackle on stairs sometimes fix: flagrun times weren't properly adjusted for pauses fix: stupidly long text decorations could crash the hud parser Quote Link to comment Share on other sites More sharing options...
uq.zuloom Posted May 13, 2009 Report Share Posted May 13, 2009 evo novih demosa od starih swedjana http://www.esreality.com/?a=post&id=1692619 gg Quote P.S.101 Link to comment Share on other sites More sharing options...
uq.zuloom Posted May 24, 2009 Report Share Posted May 24, 2009 francuzi pobedili u finalu http://www.esreality.com/?a=post&id=1697883 Quote P.S.101 Link to comment Share on other sites More sharing options...
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