WCG allows silent running
Written by immo in scene 10 hours ago (67 comments) | Tagged in: wcg silentrun rule
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The WCG announced the tournament rules for their 2008 event and one of the most controversial rules in the history of the World Cyber Games Counter-Strike tournaments has been removed. Players are now allowed to silent run.
Everyone still remembers the heavy discussion a year ago at WCG 2007 where the World Cyber Games banned the use of silent-run (otherwise known as Begrip-movement, double duck, duck jumping) and the disaster afterwards during the tournament. Many teams argued that their opponents used silent running and the outcomes of several games were decided outside of the servers.
Now it looks like the WCG have learned from this mistake and opened up the discussion about the rule a few weeks ago with offering three possibilities. The three possibilities offered were either to keep the old rule, remove it completely or to create a WCG mod for their competition. The community was able to send in their suggestions and it now turned out that the second possibility seemed to be the best, the silent-run rule is now removed.
Still, a new rule was added regarding the silent-run. The players are not allowed to bind +duck to their mousewheel since it's simplyfing the move and you won't get slowed down at all.
Also another rule was added which is only a problem for the team coaches since only one of them is allowed per team and is also only allowed to talk to the team during freezetime. The freezetime is 15 seconds (at each round start) which looks like it is much time, but coaches are mostly more talking during a game so maybe it will affect some teams to some extent.
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WCG News
Source : http://www.sk-gaming.com/content/16698-WCG..._silent_running
P()Z HW@L4