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Mario^^

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Everything posted by Mario^^

  1. Sad ce ispasti da sam hater ili slichno, ali :) Realno, igrachi ove igre se dele na retarde i neretarde :] U prevodu, ko god ima vremena i VOLJE da se raiduje toliko etc, a nije retard moze da udje u taj nihilum, ako ima gear koji je potreban i ako im treba ta klasa... Osnovna razlika je , ja bar tako mislim, izmedju tih HC HC guildova od ostalih u leadershipu... a ne zato sto su ovi sto igraju u nihilumu ne znam kakvi skilleri... mislim... igra je toliko jednostavna da je shansa za gresku stvarno minimalna na svim encounterima. Ono sto ubija bossa pre ostalih je ogromno iskustvo leadera u kreiranju taktika, prenoshenje iste brzo na ostale raid membere, kao i naravno raidovanje po 10+ sati kad je progress raid. Edit : Sushtina je u tome da znam brdo likova koji igraju savrseno svoju klasu i svaki od njih bi prosao taj trial u nihilumu, da im je kojim slucajem palo na pamet da se bakcu sa istim... Naravno, fanboyevi se nece sloziti sa mnom :]
  2. Eh, imam i ja ovaj problem... a inache mashina mi prevazilazi requiremente za mnogo. U svakom slucaju, instalirao sam danas 1.6, krenem da se igram , al' nece preko 60 fps-a + mi secka bash puno... malo izgooglam okolo, overim i ovo, podesim refresh rate na 75 Hz, sto je maximum koji ovaj monitor ( LCD ) podrzava, namestim istu rezoluciju na desktopu, kao i u igri, probam opet CS, opet secka i i dalje 60 fps-a... Ugasim Vsync i onda mi odjednom pokaze 99 fps-a... al' igra i dalje radi isto... lose kao i pre. Non stop secka... pa sam sad pogledo ovaj topic i video ovo sto si ti ovde jos pomenuo da treba da se promeni, samo neke od tih stvari nema na ovoj grafickoj ( 8800 GT ). Elem, ovako je podeseno trenutno, pa ako neko zna sta bih mogo da ispravim :] Anisotropic Filtering : Off Antialiasing - Gamma Correction : On Antialiasing - Mode : Application-controlled Antialiasing - Settings : Application-controlled ( ovo mi je sivo, t.j. ne mogu tu nista da menjam ) Antialiasing - Transparency : Off Conformant Texture clamp : Use Hardware ( ostale moguce opcije su : OpenGL Specification i Off ) Error Reporting : Off Extension Limit : Off Force Mipmaps : None Multi-display/Mixed-GPU acceleration : Multiple Display Performance Mode Stereo - Display Mode : Use On-Board DIN Connector Texture Filtering - Anisotropic sample optimization : Off Texture Filtering - Negative LOD bias : Allow Texture Filtering - Quality : Quality Texture Filtering - Trilinear optimization : On Threaded Optimization : Auto Triple Buffering : Off Vertical Sync : Force Off ( Ovo sam ja stavio off, imam takodje opciju Force On, a po defaultu je Use the 3D application settings )
  3. Kao sto su vec neki rekli... mnogo zavisi od toga kako lik igra... Iz lichnog iskustva, enh shaman moze da bude ok, mi imamo jednog i ono, tu je negde u sredini sa dmg-om, dok su rogue-ovi non stop pri vrhu ili su prvi kao i ova 2 dps warriora tako da kapiram da vredi. Par puta je jedan elemental shaman ishao kao dps, al je stvarno bio uzas dmg, a s obzirom da imamo u raidu max 2 maga , nije neka korist bila preterana od njega. Imamo i jednog moonkina na trialu, mada tbh, nisam mnogo gledo kakav je do sad, al ono... tu je negde u sredini, imo ne treba nam nishta. Feral druid je fantastichan off tank i sjajno zamenjuje prot warriora koji bi to inache radio, a kad nema sta da tanka, slab mu je dosta dps, al opet bolje od prot warriora u svakom slucaju + CR. Takodje, druid nam je MT na Archimondu i MS, mada sa sledecim patchem i promenom fear ward cooldowna, morace warrior. Hunteri, iznenadjujuce ( za mene bar ) u TBC-u prave brdo damage-a, ne retko su prvi, posebno ovaj jedan BM hunter i iz nekog razloga, posebno na trashu :> ( Rachunam on + pet ofc ). Al' eto, imamo ova 2 dps warriora koji bash bash sabijaju damage, uvek su u prvih 5, mada obojica odlichno igraju. Retri paladina jos nismo imali, a ima jedan koji ima neki hybrid build , nesto izmedju holija i prota valjda i ima dosta tank geara. Ako nekad fali tank za neki encounter, dobro dodje , a za MH trash je odlichan. Shto se tiche healera.... i mi furamo dosta shamana, mada i paladina, obichno su to neka 3 shamana, 3 paladina, 1 resto druid i 1 holy priest, zavisi od fighta, mada mogo bih da kazem da je shaman > paladin >> druid >>>priest. Edit : Sto se tiche patcha ; Iz moje perspektive ( warrior ) mace proc nerf nije bio potreban uopste, zna da pomogne nekad kad bash usere, al tu ne vidim nishta OP u poredjenju sa rogue mace stunom. Mislim, celo ovo sranje sa resilience-om najvishe ide na shtetu melee-a, a samo nerf za nerfom. Mislim pre svega na ovu promenu sa disarmom, pa onda WF nerf, pa rating potreban za oruzje. Ne znam dal' sam neshto zaboravio, kako god, najgore mi definitvno pada resilience i hp koji casteri imaju u jednakom gearu ( full merciless , honor etc ) , smejurija, istenkuje me bilo koji caster , pa sad jos i ovaj spell damage na healing opremu. Vec sad me prot / holy pala prebiju ko picku, dobar discipline priest takodje sa cd-ovima, kao i resto shaman. Jos cemo videti za dobro gearovane resto druide ( pvp spec, feral charge, imp. bash, uninteruptable cyclone / root etc ) + svi ovi buffovi za huntere. Lichno, warriora ne vidim nigde u konkurenciji 1v1 u "high end" pvp-u.
  4. Mmm, care to explain ?:> Nije mi jasno sto, ako nema dead zone...
  5. Inache lik je u 5v5 timu koji je 2. u njegovom battlegroupu. Postovo je ovaj topic : http://forums.wow-europe.com/thread.html?t...45794&sid=1 Posle 15 stranica flamovanja i prozivki , postovo je i film kao dokaz : http://www.athene.movielol.org/ Must see :] Edit : Sad vidim da je postavio jos 2 filma na ovom linku, film koji je tada bio jedini je ovaj sto traje 9min i 25 sec, sad cu bash da pogledam i ove nove :>
  6. Ma mortal shot im nije ni trebao, arcane shot je vec dovoljan buff, a izbacivanjem dead zone-a ce biti vishe nego OP 1v1... i koja je to glupost fazon 1 jarda, a melee range je 5 jardi ?:>
  7. Ajde i ja malo da bragujem :> name: Shakal class : Warrior guild : eXistenZ realm : Executus faction : Alliance Hyjal Summit : cleared Black Temple : cleared Guild website : http://www.clanbase.ro/ekp/viewnews.php Ps : http://www.clanbase.ro/media/ftk/First-Ashes_of_AlAr.jpg
  8. Fala puno, sad zvao i reshio sve za par minuta, fala puno :)
  9. Haha Mora da je postpaid onda... Probo sam i malo da mixujem brojeve i lol... probam 449310800 i javi mi se neka shiptarka ... "haljo, ko si?" ...
  10. Mm, moracu onda sa 063 da probam... probo sam s fixnog i 064. Edit : Bah, evo probo, opet kaze nepostojeci, jesi samo to kuco il jos neshto ? Neki "+" mozda ili ?
  11. Ne znam jel' zajebavash ili shta... al' meni opet kaze da sam izabrao nepostojeci broj :/
  12. Blokiran mi je account atm... neshto oko nachina placanja, nije ni bitno na kraju krajeva... Pisao bih ovu webformu, al sam chuo da je skroz random kolko ce se chekati na odgovor, fazon 3,4 dana pa do 2 meseca. a ima tu i jos jedan problem u koji sada ne bih ulazio, dok jedan telefonski razgovor moze da reshi problem za sat vremena pa bih se odluchio za ovo drugo. Elem, pokusao sam da nazovem broj u Engleskoj, al kaze birali ste nepostojeci broj, probo sam razne varijante , sa raznima prefixima, pozivnim brojevima etc, al uvek isto sranje. Posto je poziv na taj kao i na brojeve u ostalim drzavama ( Naravno Srbije nema... ) dzaba, kapiram da moze da se dobije samo iz zemlje chiji support okreces. Da ne gushim vishe, jel ima neko pojma ako ima neki drugi broj na koji bih mogao da zovem ili na koju foru da dobijem ove Engleze ? ( Ne mogu da pitam na njihovom forumu, jer mi je i tamo acc blokiran...)
  13. Elem, ne mogu da formatiram C disk normalnim nachinom ( desni click, format ) zato sto : Znachi na C disku je windows ofc koji ne mogu da obrisem zato sto je potreban da bi komp radio kao i jos neka dokumenta. Kada krenem da instaliram windows ( xp ) , ne nudi mi opciju, kako da kazem, da reinstaliram winodws, nego samo napravi novi folder windows.0 i na podizanju sistema nudi mi 2 windowsa... Sad kad sam instalirao ovaj novi windows, uspeo sam da obrisem stari folder windowsa, al ne i documents i jos mnogo toga.... Sad sam ga bash razvuko , a pitanje je jednostavno :) Jel moze neko da mi objasni step by step kako da to formatiram i izbegnem sve ove glupave zabrane :>
  14. World of Warcraft PTR Patch 2.0.10 The latest patch notes can always be found at . http://www.worldofwarcraft.com/patchnotes/...patchnotes.html -General Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual. Goliathon and his shardlings can no longer be pulled to nearby areas that have guards. More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking. The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage. The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds. Battle of the Crimson Watch Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed. -PvP -Arenas The cost of the "Gladiator's Slicer" has been increased to 2625 arena points. The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points. The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points. The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points. The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points. The cost of the "Gladiator's Shanker" has been increased to 2625 arena points. The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9. The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points. The cost of the "Touch of Defeat" has been decreased to 1000 arena points. The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points. The cost of the "Idol of Tenacity" has been decreased to 1000 arena points. The cost of the "Libram of Justice" has been decreased to 1000 arena points. The cost of the "totem of the Third Wind" has been decreased to 1000 arena points. -Druids When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed. "Bear Form" now grants 25% increased stamina instead of 25% increased health. "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%. The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio. "Savage Fury" no longer affects "Mangle (Bear)". "Savage Fury" no longer applies to "Maul" or "Swipe". The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%. "Improved Leader of the Pack" can no longer get critical heals. The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form). The rage normalization equation has been adjusted to grant more rage. -Paladins The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it. -Priests The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals. "Silent Resolve" no longer reduces threat generated by Shadow spells. Prayer of Mending now has a 20 second cooldown. If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target. -Shaman The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit. The shaman will no longer generate additional threat when "Unleashed Rage" triggers. The free Lightning spell cast from "Lightning Overload" will now cause reduced threat. "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck. -Warlock "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage. -Warriors The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation. All warriors had their critical strike chance adjusted upward slightly (about 1%). "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat. The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy. "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons. -Items The threat generated from the spell effect on "Thunderfury" has been substantially reduced. The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10. "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions. The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats. Corrected many items that had incorrect stat values assigned to them. The rewards from the "Fel Embers" quest are now superior items as intended. Reduced the damage dealt by "The Lightning Capacitor". Corrected the level requirement of the "Fist of Reckoning". "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance. "Burnoose of Shifting Ages" can now be disenchanted. "Nethershrike" now has the proper sell value and can be disenchanted. Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards. The "Marksman's Bow" now has the proper damage range. "Hourglass of the Unraveller" will now properly increase ranged attack power. Corrected the socket bonus for "Soul-Collar of the Incarnate". Corrected a typo in the set bonus of "Warbringer Armor". "Ruby Slippers" now properly have a cast time. Corrected the min use level of "Terokk's Shadowstaff". "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating. "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased. "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done. "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done. "Aldor Guardian Rifle" now has a range correctly set on it. The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip. The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating. The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes. The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it. -Raids and Dungeons Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly. Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush. Shattered Halls Removed a problematic chest. The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone. Serpentshrine Cavern Boss creatures have received additional tuning and polish. Arcatraz Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Protean Spawn now deal less damage. Tempest Keep Mechanar Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode. Caverns of Time Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded. A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot. Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers. Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time. -Karazhan Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit. Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance". Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse. Nightbane's Restless Skeletons are now immune to non-holy magical damage. Restless Skeletons no longer have immolation. Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect. Some minor issues with the Library Tomes have been corrected. -Bug Fixes Fixed the credits to display properly. Warriori konachno buffovani \o/ Jedino smor, izgleda da ce se chekati intercept fix jos jedan patch... : - http://forums.worldofwarcraft.com/thread.h...17913&sid=1
  15. A opet ce vam MT biti warrior ,a ti ces mozda dobiti priliku na nekom buducem bossu koji je tipa undead koji drainuje rage xD Mislim besmislena je rasprava, svak ce da brani svoju klasu, ja kazem sta mislim i verujem da tako jeste, iako mi je dokurchilo tankovanje u mom guildu i bio bih srecan da mogu to da uvalim nekom pali / druidu :)
  16. Nisam sve chitao ofc... Al sa opremom u kojoj sam tankovo na 60. retko me kad bilo sta critovalo ili je bilo crushing blowova... A ovaj car uporedjuje koliko crituje druida , a koliko warriora i josh uporedjuje damage... Mislim smeshno... druidi tankovi obichno imaju brdo armora i dodge-a, a skoro nista defense-a, to samo pucaju critovi i crushing blowovi na bossovima i uopste trashu u endgame-u... I josh kao block ... malo blokira damage-a i to... a nigde se ne spominje da kad blokirash udarac to ne moze da bude critical ili crushing blow, e sad ; Ja sam imao oko ~27% block shanse uopste + svakih 6 sekundi imash free block + ako uzmesh talenat improved shield block koji je na samom pochetku protection tree-a ti imash 2 blocka u tih 6 sekundi, znachi dz 2 blocka + imash tu shansu za block + brdo defense-a + parry, dodge etc etc... Tako da ono, sve u svemu, warriora retko bilo shta krituje... Nikad se nisam zanosio mitigationom, to sve moze da se ishealuje, problem je burst damage koji warriori retko mogu da popiju ako je boss normalan ( znachi ne Unbalancing Strike, Hateful Strike, Mortal strike etc ). Nego... iz ostalih postova vidim da ti je najvazniji taj threat... ne znam mnogo o druidima, al kolko sam chuo threat vam se scaluje sa gearom, mada su to kolko mi je poznato nesto nerfovali pre 2,3 patcha , citiram : ""Swipe" has had its threat bonus multiplier removed. "Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike"." Al kako god i da pravite vishe threata vishe od warriora, koga briga za to kad warrior i ovako obavlja posao u raidovima a mnogo je bolji izbor za tanka zbog vishe razloga koje sam naveo u drugom topicu ( mogucnost da iskoristi pot, healthstone, lifegiving gem <3, last stand, stance dance, block, parry , defense ( hit, crit , crushing blow manja mnogo shansa )... Sve u svemu, warrior je i dalje najbolji tank u raidovima kad se radi o velikom dmg-u, druid je pravi izbor za tanka u 5 man instancama jer moze da drzi po 3 moba bez problema, al neshto vishe od toga... A inache, smeshno mi, kao "guide to bear tanking" a ovamo pishe formule kako manje dmg-a prima od warriora... bash je guide za tankovanje, smejurija sve u svemu... Edit : evo sad procitah jos malo i vidim da je ponegde pomenuo sve ovo sto sam i ja reko, kao i "It seems that Warriors will continue to have an advantage in every category over Druids in end-game tanking. I do, however, see the viability of Druids in this same role." :P
  17. Imajuci u vidu da nisi quotovo celu rechenicu, pretpostavljam da mislis da si mi ga zavuko izvlachenjem iz konteksta. Anyways, da skratim, druid ce biti MT samo u guildu u kom je Druid guild master / raid leader, tako da svo ovo tvoje kukanje ovde ne vredi mnogo, tako da gg. Zashto ? Sve sam ti lepo napisao u prethodnom postu.
  18. Inache, on topic, Nikad se nisam zaludjivo sa tim formulama, al' evo ovo malo sto sam proveo na 70. lvl-u u 5 man instancama, moram przinati da druid bolje drzi aggro nego ja ( ofc da nisam protection, al' opet ne znam dal' bi bilo neke razlike ) jer su jednostavno takve instance, uvek imash fightove sa vishe mobova , a tu je druid bolji od warriora, nisu neki veliki damage-i pa moze da se provuche sa bilo kojom opremom. Al' imo, nije sve u drzanju aggra uopste... defense , shield block ( nema toliko crushing blowova , critova i uopste hitova ), parry, defensive stance, mogucnost da popijesh pot, last stand, healthstone, stance dance > armor i dodge. Po neki druid / pala ce dobro mozda doci u endgame-u da off tankuje ponegde jer nece vishe moci sa 5+ warriora da se raiduje, al neka ozbiljnija uloga tesko... I te priche "druid tankovo onyxiu" etc... ima film negde gde hunterov pet ( svinja ) takuje anuba, a leche ga jebiga tier3 likovi, mislim da nema smisla davati takve primere.
  19. Uzo lik iz guilda, meni je ovo ruzno tbh :) http://binary.xs4all.nl/eqdkp/WoWScrnShot_011607_044017.jpg
  20. Isti kurac ko Kazzak samo izgleda ima manji enrage timer, minut chini mi se, navatali smo ga u Searing gorge-u sa 15-20 ljudi, spustili ga na ~40% i enragovo se, posle zvali jos i ubili ga, loot isti ko kazzak, sranje.
  21. Nisam chitao ceo topic, al opet verujem da bi bilo editovano ili objasnjeno da je neko napisao nesto o tome ; A ovamo : Link : http://forums.wow-europe.com/thread.html?t...25993&sid=1 Mada kapiram da vishe nije tako vazno kad je ostalo svega sat vremena do expanzije :)
  22. -.- ubijanje mobova nije igranje neke klase, kao prvo warrior nije bash samo to u pvp-u, posle jel', kad nauchish da ga igrash, iznenadio bi se koliko stvari ne znash posle nekog vremena, isto tako nema lepsheg osecaja nego kad tankujes u raidu i uradish neshto sto ce spasiti raid i kad znash da ne stojish samo sa strane, spamujesh shadowboltove, a imash MT-a koji je debil i muka ti je shto wipujes 5 puta za redom, a ne mozes nikako da utiches na situaciju, zato je meni tankovanje > all, znash da veci deo zavisi od tebe, znash da znash da igrash i uzivanje :) Ofc, na mnogim bossovima ne zavisi skoro sve od tebe, al ono :) A i sto se tiche pitanja, tesko je dati objektivan odgovor, evo meni je warrior prvi lik i posle 100 dana provedenih na 60. lvl-u jos mi nije dosadio, obichno svi pogode klasu koja mu odgovara iz prve, neki se predomisle i pogode pravu do 20. lvl-a, daleko vishe ima ovakvih nego onih koji dignu 60. igraju ga neko vreme pa onda shvate da im se ne svidja, imo.
  23. Blah, i dalje nisu popravili intercept... i dalje cemo da interceptujemo bogu iza nogu kad imamo neki slowing efekat... Sto se tiche tog pale i crusader strike-a, to nije nerf nego fix, to je trebalo da bude vec u ovom patchu koji trenutno igramo, ali je greskom ostavljeno 6 tako da ... :)
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