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Everything posted by G!!!
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stavio novu graficku... iako sam se zarekao da mi je poslednji upgrade bio prosle godine... sisa sam, odo sad da se igram :P
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skinulo se juche al nisam stigao nista, evo sad cu da instaliram da vidim kakav je
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The Pacific, 2010 A 10-part mini-series from the creators of "Band of Brothers" telling the intertwined stories of three Marines during America's battle with the Japanese in the Pacific during World War II. http://www.imdb.com/title/tt0374463/ omg omg :)
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moj post je nestao :( (btw forum je zabagovao cini mi se u jednom momentu) anyway bio je odgovor na pipboyeve primedbe na moon, normalno da ce biti samo jedna korporacija al i to je samo pitanje settinga a ne sta je moguce a sta ne i da li je logicno, telefon sa meseca nije nikakva nelogichnost za buducnost u kojoj imas harvestere na mesecu koji kopaju nekakvu rudu bez koje zivot na zemlji gotovo nije moguc (dakle sci-fi), tim koji dolazi ne dolazi samo da ubije vec i da popravi sjebanog harvestera koji je po svoj prilici nije mala stvar za korporaciju koja ga je tamo i poslala
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ma jebem ga ja stigao vec do 50%
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bivsi developeri i veterani Iron Lore-a (Titan Quest) su se okupili i pod idejom njihovih fanova poceli da rad ena novoj igri koja se za pocetak finansira od doniranja tih istih fanova! http://www.grimdawn.com/ Grim Dawn is an action role-playing game intended for digital distribution on the PC. It is being developed by veterans of Iron Lore entertainment, the makers of Titan Quest. Grim Dawn is being built with Crate's own improved version of the Iron Lore engine and toolset; the same technology used to create Titan Quest. As a spiritual successor, Grim Dawn will attempt to better perfect the magical formula of exploration, character advancement, and loot collection pioneered by Diablo. Players will be thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors. For humankind it is the dawn of a grim new age where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food. Small enclaves of human survivors exist scattered throughout the world, holed up in hidden refuges. These humans have quietly watched the warring invaders destroy one another and have become wise to the strengths and vulnerabilities of their otherworldly foes. A few survivors have begun to exhibit strange new abilities after surviving possession or exposure to the warp. These unnatural powers are feared by some but give many new hope of launching a resistance to fight the "outsiders" and reclaim what's left of their world. Features Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery up to 75 levels to unlock dozens of powerful skills and synergistic modifiers. New classes will be periodically released through downloadable content.Gameplay systems design for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.Connect with old friends or make new allies in glorious multiplayer. Specially balanced multiplayer encounters will put your teamwork to the ultimate challenge.Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.Refined loot system drops less junk items and ensures more consistent rewards from hero and boss monsters.Satisfying enemy damage and death effects with an option to enable blood and gore.The ability to spend money to reclaim skill and attribute points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.More features are in the works and will be announced as Grim Dawn nears release.FAQ
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Starcraft pricajte - slobodna diskusija
G!!! replied to Dule_smor's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
ladno lego sc, jebte! -
zimsku depru najlakse rastera miris novog harvera :D iako znam da necu stici da se izigram kako treba, al jebemmumamu ima da ga shmrkam&mirisem!
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Elders Scroll MMO !! At this point, we know that Zenimax Media, Bethesda's parent company, opened up an MMO division headed by Dark Age of Camelot's Matt Firor and have been working on an unannounced game. What we didn't know was that Bethesda let slip some information in the court case against Interplay, and now they have filed to redact those statements so their competitors can't find out about it. A trusted source who wishes to remain anonymous informed DAC of these actions being taken by Bethesda. The deadline to file for redactions of testimony was yesterday, 19 January 2010. As we learned from previous transcripts leaks, there are 218 pages of transcripts from the preliminary injunction hearing between Interplay and Bethesda. We've only been able to get our hands on a few pages, but what we've seen has been enlightening. What Bethesda doesn't want us to see is information about their in-the-works MMO. The big trade secret?: Bethesda has "tens and tens of millions of dollars" and "close to a hundred people"working on a "secret" "World Of Warcraft" type MMO and they don't want their competitors knowing about it. They've been working on it pretty heavily since 2007 after assigning the team in late 2006. According to testimony given by Bethesda, the development timetable for an MMO is 4 years, so that would mean they would be releasing this game next year. Bethesda also does not want their competitors, whether Interplay or big MMO competitors like Blizzard, to know whether it's Fallout MMO or not. Based on testimony released on DAC, they are not working on a Fallout MMO and they cannot start working on one until they win the rights from Interplay. Technically speaking, that means no Fallout MMO from Bethesda until 2014 at the earliest if the court case gets settled soon and in Bethesda's favor. However, if they are working on a Fallout MMO anyway, which would mean perjury and therefore highly unlikely [edit:And just so people aren't confused, I am in no way suggesting Bethesda committed perjury], next year might see a Fallout MMO from Bethesda. http://www.zenimaxonline.com/ http://www.vg247.com/2010/01/20/source-bethesdas-elder-scrolls-mmo-missed-its-2009-reveal/
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covek je objasnio da je glitch u pitanju i zbog cega se nerealno brzo krece a efikasnost usled toga je evidentna... retardiranost iz cetvorke su ovde jos pogorsali sto kad neko juri nozem nema nikakav drawback, ne oseca cimanje kada pucas na njega i secne te sa 2 m udaljenosti, tako da sada na mapama imas 2 ili vise tubera, jedan manijak sa nozem i 2-3 snipa i to je cao dobrom zabavnom gejmpleju (ako si uopste ubedio sebe da je dobar i pored ostalih poznatih gluposti) nikako da nabavim mikrofon (crkao na slushkama, tj pokidala sestrichina ljubi je uja), x ljudi me startuje sa odakle si zbog nicka, pa bar da mogu bar ponekad da okupim neretardiranu ekipu... meh... sad je One man army popularan, kad potroshish municiju samo zamenish klasu i rokas dalje
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i bio je veoma konfuzan kada ti se nakupi gomila itema... umesto da ga srede oni ga izbacili lal, ne skupljas opremu vec nekakve tehnoloshke kredite da ih tako nazovem... lejmerski u svakom slucaju
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kako smaraju ti sa nozekanjama i tuberi i u pravo pogadjaju u najslabiju tachku celog sistema, nemogucnost biranja gde ces sta ces i sa kim ces da igras...
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the men who stare at goats, odlican :)
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Developer BioWare Publisher EA Engine Unreal 3 Platforms PC&Xbox360 Release Date 26.01.2010. Genre Action RPG Action Single Player Only DC optional Minimum System Requirements for Mass Effect on the PC Recommended System Requirements for Mass Effect on the PC Screenshots kakve promene mozemo ocekivati "you no longer have an inventory. its been replaced by a more abstract system, similar to a pure action game. Instead of loot drops abd containers full of equipable gear, you find technology pickups that can be researched on your ship to unlock new weapons." "Also gone are equipment mods, replaced by castable abilities.... The miserably clunky inventory system of ME1 is no longer a problem, although the new weapon load-out and research interfaces aren't great either." "character development(skills) has also been culled down to six or seven upgradeable skills for shepard and just four for companions. Has ME2 been dumbed down? Yeah abit, but these changes don't make it a worse game than its predecessor; it just haas some different priorities this time around," "Where Mass Effect 2 completely won me over was in the amazing climacitc mission, easily one of the best game endings i've played in recent years. " The charm and intimidation skills that unlocked special conversation options in the first game have been melded into the Paragon/Renegade system, which now unlocks options based on how much of a swell guy or jerk you've been. " " The way Paragon and Renegade points are handed out could have been better, however. Often you're dealing with an issue so ambiguous that either path could be seen as good or bad, and when I'm trying to be a good guy it awards me Renegade points without telling me what it was that I did to earn them. " " The levels are attractive, but a bit blocky and workman like. Some have inexplicable waist-high barriers that pop out of the ground when combat begins to provide cover. It's so contrived it feels like an in-joke for cover-based shooter players. " " But each has two character specific missions : one to recruit them and one optional personal that exposes their backstory and unlocks a special skill and new outfit. " "you must make difficult command decisions that put the lives of your crew on the line, knowing that the game is totally willing to kill them off at any time if you make a wrong move. it ends on a high note that leaves us exactly where bioware want us: primed and ready to import our characters into ME3." "Unless you're really rushing through, the majority of time is spent chatting and calling the shots, helping shepard talk his way out of a lot of dangerous situations and into a several pairs of sexy, form-fitting pants. this is where bioware really excel. (the pants? - prod ed.) the writing is sharp, fleshing-out the universe established in the first game by letting us explore the complex web of tense inter-species relations" "its almost too many, given the way the game all but forces you to swap them in and out, and it comes dangerously close to making them feel disposable. but each has two character specific missions: one to recruit them and one optional personal mission that exposes their backstory and unlocks a special skill and new outfit. their characterisation makes you feel attached to at least some of them." "While bioware have done a wonderful job in tying up the story between both games, there are a few holes in the continuing story that shepard could drive a fist through: there's virtually no mention of the spectres, the agency that governed shepard's actions in the first story. no active spectres show up, and shepard may or may not be a valid member of the inter-stellar superagent club himself this time round. its also strange that the alliance government that dominated the galaxy in the first game plays such a small role in the second, and makes no effort to stop Cerberus or capture the illusive man. but i'd still rank ME2 as better written, better acted and better looking than all but the very best of the past decade of science fiction television and film."
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Fallout References :) http://planetfallout.gamespy.com/wiki/Fallout_2_References#
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sa porezom je 344 bez je oko 290, posto je polovan evo nudim 145 :D a sad ozbiljno, skocile su cene mobilnih :|
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ivan jutarnji car nad carevima o7
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gledao novog sherloka u uscu ja ne znam da li je ono do sale 6 ali je film bio preterano jebeno mutan, i josh smo zaboli 7. red sto je preblizu za onoliko platno od filma ne ocekujte nista ni blizu starijih verzija. jedina slichnost je sto r.d.j. pokusava da skine tikove i mimiku lica fantasticnog jeremy bretta mnogo akcije i premnogo duhovitih doskochica (manje ili vishe uspeshnih) za jednog sherloka pravo iznenadjenje su specijalni efekti koji su maestralni mada opet nepotrebni za sherloka dzunior deklamuje sitnice i detalje i servira reshenje kao vruc pecheni krompit, ne ide njemu to. dok si u seriji iz '84. dobijao detalje iz kojih si sam mogao da donosish (gotovo uvek pogresne zakljuchke), u ovom filmu ti je sve posluzeno kao na tanjiru blagi spojler nista znacajno ali da napomenem mada opet tako nesto sam i ocekivao od r.d.j. tako da se nisam toliko razocharao, sve u svemu zabavan film vredi gledati u bioskopu, ali nije za hc fanove sherlocka holmesa
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fallout !!!1
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:)
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ihjao kako sam se proveo sa verenicom sinoc shabac poceho da cveta od kako su kralja reketa digli u vazduh na ulici pre mesec dva :) otvoreno nekoliko novih mesta i to fino sredjenih, dobra muzika ima ventilacija ima rasveta, sadzgao (lol) sam 6 beksa i kreveljio se celo veche sa lepsom polovinom. VRH :]
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e da gledao sam i FAQ about time travel, i okej je onako pomalo geekish ali ne preterano :)
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Star Trek Sequel Gets An Official Release Date The sequel to last summer’s Star Trek will launch June 29, 2012, Paramount has announced. That puts this Star Trek 2 — as opposed to the 1982 one — just ahead of the always-lucrative July 4 weekend. No one knows what the plot will be about — “KHHHAAAAAN!” anyone? — but screenwriters Roberto Orci and Alex Kurtzman, who penned the original, are working on the script with Lost co-creator Damon Lindelof. J.J. Abrams is again producing, but has yet to confirm he will direct the follow-up. Star Trek beamed up $385 million worldwide and made a star of new Capt. Kirk Chris Pine, who has also signed to follow Alec Baldwin, Harrison Ford and Ben Affleck as CIA analyst Jack Ryan in a new Tom Clancy techno-thriller.