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StormScion

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Everything posted by StormScion

  1. brate bloodstorm je narkonchina najgora zadnjih pola godine vec... tako da ono ... igrao bi on da ima para , zato i pljuje jer nema :/
  2. Realno ... ovo je lakshe da se strgne nego gacice ;)
  3. Class Panel Q&A Druid (Moonkin) : Mana issues are being looked at. Mages : Water Fountain and Muffin Factory are incoming. (No more "WATER PLZ !!!") Hunters : Many changes for hunters will be implemented in 2.3, more utilities for arena battles and group utility are planned. Hunters : Mana issues are being looked at. Shamans : Crowd Control spells might be available in levels 71 to 80. Shamans : Totems are being looked at, The Mana Spring totem will be a lot stronger than it is and some other will be made stronger too. Priests : Fear Ward will be spread around. Priests (Holy) : Lightwell and other abilities are being looked at. Paladins (Retribution) : Stat distribution will be changed, spell damage won't be as much needed as before. Warrior (Protection) : They might up the damage a bit while tanking to make the class more fun. haha nema vishe water plx:)
  4. OK OK get to the ground . Prvo blizz je rekao da ce SVE klase moci da igraju deathknighta . Inache po loreu DeathKnight je fallen paladin ... dakle nikakvi warriori i ostala sranja ... deathknight = antipaladin , protiv teza paladina na zloj strani . Dobro sada bliz zbog balansa ce dati da svako moze da bude deathknight dok ne ubace ostale HERO klase , recimo rangera , arhimaga , blademastera itd
  5. Nije samo to ... trenutno na blizzconu je verzija igre gde : Shaman : Shamanistc rage : pored normalnog davanja mane ... reduces all dmg taken by 30% while shamanistic rage is active Shamanistic focus : When you melee crit your next shock mana cost is reduced by 60% ( tier3 u enhancement ) Mental quickness : pored normalnog sranja sto radi 30% of your AP adds in spell dmg ( ovo je imba ) Paladin : Crusader strike : back to 6 sec cd :) Vindication : 50% shanse u melee kada udarish nekoga da mu redukujes 15% sve statsove tj str/agy/stm/spi/int Imp Seal Of Crusader i Sanctified Crusader su sada jedan talent tako da ce protection paladin sada moci da ga uzme bez problema i da ceo raid ima 3% veci crit ( tier 3 u retro ) . Vengance : Produzeno trajanje na 30 sec . ( lol za ovo imba ) Sta je stavljeno umesto Sanctified Crusadera ne znam ali verujem da bi trebali da stave isto sto su i shamanu u mental quickenss , jer realno i nama to jako treba :) . Lepe promene , na bolje ... kazu da ce doci sa 2.3 patchom . Btw ako ste propustili u toj istoj verziji igre izbachen je Crushing Blow kod bosova ... kako ce ovo da utiche ne znam ... ali ce na foru paladin i druid biti mnogo bolji main tankovi to sam siguran :) Naravno ovo nista nije zvanichno samo sta su ljudi primetili na blizzconu ono sto su malo igrali ... dodushe imaja dosta slika po netu koje potvrdjuju tacnost ovih informacija.
  6. Trenutno nece biti vishe klasa ... zbog balansa ... kapiram da ce ubacivati jednu po jednu kroz patcheve .
  7. To u vezi flying mounta nije sigurno i dalje . Inache na blizzconu su buffovani 2.3( beta sta god ) enhancemnet shammy retri i prot paladin .
  8. Savke te filmove sto si gledao valjda si provalio da su stavili samo zvukove i sc1 ti koji su snimali filmove ... jer ocigledno nisu mogli da snime zvuk sa blizzcona ... tako da ono .
  9. Quest za dethaknighta ce da bude slicnah tezini questa za warlock mounta pre 2 godine ... dakle bice tesko ali nista preterano kili .
  10. e jbg negde sam ogresio dushu pa tako procitao ... gde cu ga sada naci :(
  11. Tank ... siege tank ... pogledaj na slikama screanshotovima itd ... ima ga u oba moda :) i izgleda nice . Na nekim slikama mozete videti i novi sv ... zove se nomad i ima neki oblik polulopte . edit : http://media.pc.ign.com/media/850/850126/img_4764225.html tenkici :) i nomad dole okrnut "ledjima" nama http://media.pc.ign.com/media/850/850126/img_4764225.html tenkici u normalnom modu :)
  12. Aha ... jesi video novi breafing screan za kampanju ? http://limitedgaming.com/files/18/starcraf...03003100366.jpg Ovaj skroz desno je onaj baja iz introa ... ovaj dole mengsov sin a ovaj levo nemam pojma ko je ali izgleda kao neki uber cool baja :) http://media.pc.ign.com/media/850/850126/img_4764225.html UI izgleda super ... scv sada ne vozi crnja vishe nego matori kloshar ! :) i tu ima josh malo tenkica :)
  13. Imate na www.starcraft2.com updejtovane terran jedinice ... i novi tenkic :)
  14. Summary (Read 1up.com article for more information) Level Cap: 80 Skill Cap: 450 Continent: Northrend Number of Zones: 10 (tentatively), for levels 68 and above Profession: Inscription Class: Death Knight (first-ever Hero Class) Features: Outdoor PVP zone with siege weapons and destructible buildings. Death Knight Rather than using rage, energy, or mana, Death Knights have a special "rune sword" displayed beneath their health bar, onto which the player can etch six different runes (choose between Frost, Blood, and Unholy). Unholy Embrace Instant Cast. 5 min cooldown. Target is embraced by a silhouette of darkness for 6 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute. Inscription Wrath of the Lich King will introduce a new profession called Inscription that will let players customize individual spells and abilities in their spell book -- to change the cooldown timer on a Fireball, for example, or alter the crit rate of a healing spell. Outdoor PvP One of Northrend's 10 new zones (final count still tentative) is an outdoor PVP zone that introduces the concept of siege weapons (Meat Wagons, Steam Tanks, etc.) and destructible buildings. Blizzard describes the outdoor zone as basically a "non-instanced Battleground" where completing objectives earns world-wide bonuses for your side (Think Spirit Shard buff in Auchindoun instances). The PVP zone is entirely avoidable (if you're the carebear type), and seige weapons won't be useable outside their designated PVP area. Northrend Having learned a valuable lesson about funneling 8.5 million players into once single starting zone with The Burning Crusade, Wrath of the Lich King lets players pick a zone on either side of the continent to start from: Borean Tundra in the west or Howling Fjord in the east. Each zone has level-equivalent quests (appropriate for approximately level 68 through 72) and one Hellfire Peninsula-style instance hub with multiple dungeon wings for level 70 characters, level 80 characters, and raiders. While Northrend immediately calls to mind ice and snow, Blizzard doesn't want to make those themes dominate Northrend completely-expect as much variety as ever, only not quite as weird and wild as Outland. Northrend's indigenous inhabitants include a Viking-like race called the Vrykul: 15-foot-tall humanoids with a strong Norse influence. Most Vrykul you encounter will be your enemies, as they've been in Northrend so long that the Lich King holds a lot of sway over them. Another friendly race -- the walrus-like Tuskarr -- will serve as a cute little counterpoint to the lumbering undead-loving oafs.
  15. neki cak kazu i da jeste musko oO ! :) btw uskoro novi izgled tenkova
  16. Citao sam par tekstova i kako kazu zergovi su i dalje u koncept artu :) http://limitedgaming.com/files/18/terran_tech.JPG zanimljiva slichka ... i novi magistrate <3 ... sexy gurl ! :) Terrani su dobili neku novi opciju kao salvage pokupe zgradu kroz vreme i vrate se sve pare ulozene u istu . Ima tu neki predator i nomad ... predator novi wraith a nomad novi SV . I da sada mozes da upgrejdujes spaceport i onda moze dok leti da pravi jedinice + st puni energiju predatorima i ostalim jedincama sa energijom . Koliko sam ja skapirao edit2: ovako izgleda sharena i svetleca igra ^.- http://www.joystiq.com/photos/blizzcon-2007/337415/ http://www.joystiq.com/photos/blizzcon-2007/337441/ http://www.joystiq.com/photos/blizzcon-2007/337414/ = vidi ovog strebera ala upija /spit http://www.joystiq.com/photos/blizzcon-2007/337458/ -cry igraju neki random noobovi a ja ne mogu :( + su zene ffs ! edit3: Snimak ^^ http://www.gameriot.com/news/4084/BlizzCon...ge-StarCraft-2/ sex ...
  17. Da da ... ko nece ..... HAHA SADA CE DA UZMU DEATHCOIL OD WARLOCKA I DA DAJU DEATHKNIGHTU loololololol pwned ... IN YOUR FACE . ^_^
  18. http://www.worldofraids.com/news/expansion/leaflet.jpg Sticky koji imamo sada mislim da je nepotreban jer se bavi uglavnom shpekulacijama fanova itd ... ovo ne moze da bude fake :) DEATHKNIGHT = KLASA nova ... ne hero klasa . U poredjenju sa TBCom ... donosi znatno manje ... recimo nema nove profesije .. bar ne za sada ;(
  19. I IDEMO JOSH MALO I love StarCraft. I've been playing for more than nine years. I love so much about the game. I love the story, the lore, the gameplay, the balance, the community; it is in my opinion the greatest game ever made. I mean really, I've dedicated a large portion of the last nine years to it. Obviously my expectations are high. When I first saw the announcement and accompanying media I didn't know how to feel. StarCraft II was here - but being a purist, I wasn't convinced that this is what I'd waited for so long. Twenty-one hours ago I got to spend several hours playing the game and discussing the game with Dustin Bowder. I was absolutely floored. The game at this stage is incredible. It's an absolute blast to play. The build that is playable at BlizzCon is an excellent one. We were told that the game builds change at least weekly if not every day. Both the Protoss and the Terran were fully playable and I spent well over an hour with both - I played both single scenarios (one for Terran and one for the Protoss) and I also was party to some extremely fun 2v2. I started with the Protoss - my favorite race. The Protoss feel good to play. Right now they have a great mix of quick, maneuverable units, and their classic heavy tech. The Zealot is the same as always - a great, fast, cheap infantry unit that really is the staple of the Protoss force. Honestly, he hasn't changed much, with the exception of his upgradable Charge ability that really does make a huge difference. The Stalker is a great light back-up unit that really is there for early game harassment. Bowder and I discussed how he envisioned it used in the early game and then once its ability, Blink, had been upgraded that it would serve as a very micro-able unit into the mid-game. However, he cautioned, its purpose isn't to be a late game unit. I found using this "dark dragoon" to be fun and the sheer versatility of it early/mid game will make it a very exciting unit. In the current build the Star Relic is now a ground unit known as Stasis Orb. Its current purpose is as a secondary support unit. It has a normal ability that allows it to slow down enemy units. I didn't really find that it was an amazing or a necessary unit but it will definitely have its uses and of course I only played the game for a few hours so there's plenty more to learn. The Immortal turned out to be one of my favorite units in the new Protoss arsenal. Bowder admitted that right now it might be a little too strong against the Terran, but man it is fun. It is the anti-tank killer, but the Protoss really need something to do that. The units animations were smooth, concise, and it was just fun to play around with. It has a shield upgrade that makes the unit one of the best ground warriors the Protoss now wield. The High Templar and Dark Templar are really two that have changed the least. The High Templar's damage has been reduced slightly but its purpose is exactly the same – "the stormer". Unfortunately, the storm animation is one of the few things I really didn't like about the Protoss, but Dustin assured me that that it would most likely change. The Dark Templar really is the exact same unit as in the original. But once again, I wasn't fond of the unit model. The unit appears cloaked, wielding some kind of scythe blade but it has this very odd neon outline that makes it seem very out of place. Of course this is all subject to change - and in all honesty, it probably will. The Twilight Archon was another unit I was really excited to see. It still does splash damage and it has been gifted with the Dark Archon's Feedback ability. The unit looks good and plays well as the very heavy archon of the original. It really is like the original archon. I was also informed that both the shadow and the legs would be disappearing quite soon! The Reaver was another unit that I was anxious to play with - and it didn't disappoint. They're still fun, loveable, and still do massive amounts of damage to the Terran infantry - just watch out for tanks. The Colossus was a unit that I wasn't sold on before playing it. Now I love it. The cliff mechanic is really going to add another, fun, dimension into the game and really change how battles will be fought. It's amazingly good against ground units and buildings and its trade-off is that it is extraordinarily vulnerable to air. The Colossus is worth it because the potential for hardcore micro and versatility really make this unit something special. The Phase Prism's primary function is to really use it's Matrix ability and facilitate the warping in of units from the Warp Gates. I played with this mechanic quite a bit and it definitely adds something to the Protoss that wasn't there before. It adds mobility and another dimension of versatility that will really change the flow and play of the game. It was really fun. The Warp Ray was another unit that I was quite worried about. And it turned out to be another unfounded worry. The unit is another great addition and plays well. Its focusing ability makes it unique and stands out. The Pheonix is probably one of the only two units that I wasn't sold on. Its overload ability has been nerfed down so that it only affects six surrounding enemies instead of all of them. All in all, it didn't feel worthy of being both the Corsair and the Scout's replacement. The Carrier - yes, you read that right -the Carrier has returned along with its interceptors. The "dark carrier", the Tempest, is out. Dustin said that the Tempest didn't feel right and that there was too much of an emotional connection with the original unit. He mentioned that if you asked someone what his/her favorite Protoss units were, the Carrier is one that is always near the top of the list. And he's right. The Carrier hasn't changed much from the original. It looks, feels, and plays great. And this time around it can even auto-build interceptors if you so choose. The Mothership's abilities and powers have been significantly changed. It's much cheaper than I had expected but I soon found out why. It's Planet Cracker ability delivers some excellent damage to the ground but it is ridiculously weak against air. On more than one occasion my Mothership was reduced to rubble by a decently sized air fleet. The black hole is also reportedly undergoing some massive changes but it still looks pretty powerful. It did quite well against most forces that my enemy sent. However, it has no affect on buildings. Bowder also mentioned that one of the Mothership's new abilities is to cloak all the ground units under it so you could really pack a nice force down under there and do some major damage. It will be interesting to see how that ability works out with further testing. It really was amazing to play the game - both the single player and the 2v2. The game looked great, flowed amazingly well, and ultimately did feel like a worthy successor to the original. It was also great to have Dustin Bowder all to ourselves for several hours and get him familiar with the community, what you, our members want, and how we felt about the game. He was right there talking to us, asking for suggestions, and offering tips as we all played and it was amazing. Dustin Bowder is a great guy and a ton of fun and I think he's going to do a great job. I really was impressed and it gives me great faith in the development of this game, when really they aren't even close to being out of pre-alpha. The Protoss are the closest to being finished but things are always being tweaked. The Terrans are playable but aren't really polished or even fully designed. And while we talked a bit about the Zerg, nothing at all was shown - the development team really hasn't touched upon them much beyond concept. I talked to both Testie and Tasteless who were also playing the game and they were both impressed. I specifically asked Testie what he thought of it. His answer? "At first I was like this is horrible, but now I'm like - this is actually pretty good." I agree. To be continued...
  20. Day 1 has begun! Stay Tuned. But... August 2nd, 2007 The First Ever Blizzard RTS Community Summit. Blizzard is evolving; the StarCraft Community is evolving. And for the first time we're working together. Thirteen of the largest, most active, and most promising SC and WC3 sites were flown out to California to attend the RTS Community Summit and Blizzcon. The day was filled with awesome events starting with breakfast with the RTS Community Managers (including Karune). We toured the Blizzard offices in Irvine and met several of the SC2 devs and Samwise, played StarCraft II (YES!), had lunch with Dustin Bowder, Rob Pardo, and the Lead Balance Designer Pillars, toured the convention center, and really formed more of a community bond. We're excited to announce that the community is forming a more permanent and official relationship with Blizzard and the other fansites. There will be some really exciting things in the future. The only thing I can tell you right now is that we're now a more official way to get your questions, suggestions, and concerns to the developers. You are the hardcore SC gamers and we're here to help create a great SCII. So really, if you haven't already, come over and take a look at one of the most active StarCraft II Discussion boards on the web. ------- Yes, I have played StarCraft II. I spent several hours playing both the Protoss and the Terran (both are playable at Blizzcon, no Zerg were shown!) and yes the game is amazing. I love the game so far. I was incredibly skeptical going into this summit but really the game looks, feels, and plays like StarCraft. Sure, things are definitely different but the game is incredibly fun to play. I also had the chance to talk to Dustin Bowder for several hours and I was really impressed with everything. To find out more about what I thought, check out my First Impressions Protoss Editorial (there'll be more to come) and stay tuned - Blizzcon is starting now! There'll be plenty more news coming throughout the day as we update live from the show floor. Meanwhile you can check out all the cool swag that is available at the Blizzard Blizzcon store or all the nifty stuff we received as part of the Blizzcon Goody Bag. ovo je rekao jedan od najvecih skeptika za sc2 koji je isto kenjao kao i ovi nashi skeptici :) sex !
  21. Ja koliko sam pratio "h8" na voodua sa rpg foruma on je bilo daleko manje zlonameran hejt i vishe zezanja kroz prepucavanje ... dok je ovo sasvim druga i ozbiljnjia stvar ... umajuci u vidi nachin na to kako su se ivan i maud raspisali i kakve se ovde reci razmenjuju i u kakvom kontekstu .
  22. Iako deluje nelogicno kapiram da ce zbog ovakvih topica da poraste popularnost ovog foruma ... drasticno :)
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