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baltam0s

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Everything posted by baltam0s

  1. valja li ovaj razor1911 crack koji se pojavio?
  2. nije, gigabajt je:/ nisam siguran za podesavanja, ispipacu veceras sve to:/
  3. mozda i na kraju uradimo to, ali imas li ikakvu drugu ideju zasto bi zezalo to tako?
  4. Ploca: MSI P35 Neo Procesor: Intel P4 820D Grafika: Ati Radeon 4670HD 1GB DDR3 to je konfiguracija, i graficka radi jako lose(probano na visti i windows7). Ako bi gledali npr po NBA 2k10, ova graficka na pomenutoj konfiguraciji daje 30-35 fps-a, a na neznatno slabijoj ploci, daje 90-ak! Sa druge strane, ATI 4350, na ovoj ploci radi sasvim pristojno, i na istoj igri na istim podesavanjima daje 60-ak fps-a! Ploca zvanicno podrzava PCI-E 16x, BIOS je sveze updateovan u nadi da ce to resiti problem. grafika probana na drugom kompu, radi ok. grafika sa drugog kompa probana na ovom na kojem ova pravi problem, i ona radi ok. samo ta prvobitna kombinacija nece da radi kako treba:/ any ideas?
  5. usli su u isti onaj tajni prolaz gde su i dzek i harli usli.
  6. hah:) ima brdo stvari ne forumu, tnx, obraticemo paznju:)
  7. gde skinuti one skripte za rune i slicno?
  8. e vaistinu, mislio sam da su iste:/
  9. GENERAL Improved game performance in all arenas and camera angles. Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas. Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games. Fixed an issue where Coach Settings were not properly saving to the user’s Settings file. Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court. Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game. In-game saves should now load up correctly in the Playoffs game mode. Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode. Games played in the NBA D-League should now have appropriate sized crowds. Fixed a slowdown issue during stoppages of play with created teams. Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know! GAMEPLAY Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact. Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee. Plays will no longer break when the user strays slightly from the intended path. Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed. Assists should now only be credited to the passer at appropriate times. Only 1 timeout is deducted from the total when the CPU calls a timeout for the user. The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds. Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now. CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game). CPU players should now be more aware of being called for 3 second violations. Defensive assist is now turned off when the ball is not in play. The dribbler should no longer teleport back a few feet on the court following a two player steal attempt. Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw. Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball. Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions. Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket. Fixed an issue where the user was unable to give certain players their player-specific animation packages. Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out. Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk. The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound. Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound. A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.). PRESENTATION During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct gameplay. Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court. Blank overlays should no longer quickly appear/disappear during gameplay. ONLINE Improved performance and stability for all online game types. Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots. Ranked game difficulty has been changed to SuperStar for Team-Up games. Removed the spotlights for online play only to improve performance during stoppages of play. Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation. Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence. Fixed a hang that would sometimes occur when making substitutions during an online Association game. Fatigue should now behave as expected during private Team-Up games. Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list. Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com. Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot. Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game. Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game. Fixed an issue where games in online leagues would diverge if users made changes to the default roster. Addressed an issue where completed ranked games would sometimes not report the results to the server. MY PLAYER Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch. Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball. The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving. Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract. Fixed a rare case that would cause a hang during the offseason following a My Player season. Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded. The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season. ASSOCIATION The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added. Fixed an issue where player ratings would drop upon the successful completion of a Development Drill. Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well. Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team. Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with. 10-day contracts should now work in year 2 and beyond. Lower rated players should now be more accepting of the ‘Role Player’ role. Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players. Corrected an issue where users were able to continue drafting players once the NBA Draft had ended. Users should no longer have an obstructed view of the court when performing Development Drills. Users should no longer be able to see the overall rating of players during the NBA Draft. Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.
  10. je l' patch radi nesto bitno?
  11. sto se toga tice, dajte neke preporuke za trening, kako vi to odradjujete i slicno:)
  12. Current version Version 0.1.62 ————– - Kongor now drops a Banana - Players can now scroll through the chat buffer in game by holding the z button (Credit to Ice_Phoenix, Thread 488161) - Couriers will no longer run at enemies when attacked (they were too friendly) - Fixed being able to give neutrals you take control of items out of your stash by accident - Updated Kongor’s area with a more winter theme - Runes now have spawn/death effects - Double Damage now plays an extra noise when you attack and have it active - A few trees are now snow covered - Added Major Totem to outpost - Fixed a bug that was showing the “leave without penalty” message any time after Bloodlust - Ensure ui is correctly sized if a mode change happens while the interfaces are being reloaded in the mac and linux clients - Added new AFK and DND functionality * /available -Sets your chat status to available * /afk <afk message> -Toggles chat status to AFK, automatically replies to whispers with the message specified. * /dnd <dnd message> -Toggles your status to DND, automatically replies to whispers with the message specified and stops incoming whispers from being sent to you. * This requires a chat server restart, might not work right away - Hooked in functionality for the lobby/hero select interface that allows users to hold shift and hit enter to send a message to the chat mode opposite of what they currently have selected. (Credit to Tisser for this mod, Thread 52664) - Many new neutrals have shown up on Newerth, including: * Vagabond Leader, who can cast a wave nuke and has a health regen aura * Vagabond, who has a targetted manaburn * Vagabond Assassin, who has a targetted Clense/Shock * Sporespitter, who has a slow on attack * Earthoc * Antlore Healer, who has a single target small heal * Antling Items - Fixed Void Talisman and Frostfield plate so you can use them while channeling to not interrupt - Fenrir’s fang removed - Hack and Slash rework - Hack (Renamed to Icebrand) * Old: Armband (450) Mighty Blade (1000) Recipe (800) Total Cost: 2250 16 Strength 10 Damage 15% chance for -20% Movespeed for 4 seconds (proc) * New: Major Totem (540) Mighty Blade (1000) Recipe (960) Total Cost: 2500 16 Strength 4 Agility 4 Intelligence 10 Damage -15% Movespeed slow on attack - Slash (Renamed to Firebrand) * Old: Fleetfeet (450) Quickblade (1000) Recipe (800) Total Cost: 2250 16 Agility 15 Attack Speed +10% Movement Speed * New: Major Totem (540) Quickblade (1000) Recipe (960) Total Cost: 2500 4 Strength 16 Agility 4 Intelligence 15 Attack Speed +10% Movement Speed - Hack & Slash (Renamed to Frostburn) * Old: Slash (2250) Hack (2250) Total Cost: 4500 16 Strength 16 Agility 12 Damage +12% Movement Speed 15 Attack Speed 15% chance for -30% Movement Speed and -15 Attack Speed for 4 seconds * New: Firebrand (2500) Icebrand (2500) Total Cost: 5000 20 Strength 20 Agility 10 Intelligence 10 Damage +15% Movement Speed 30 Attack Speed -20% Movespeed slow on attack - Geometer’s Bane * Old: Slash (2250) Blessed Orb (2100) Recipe (500) Total Cost: 4850 10 Strength 30 Agility 10 Intelligence +10% Movement Speed 15 Attack Speed Split/Illusion on-use * New: Firebrand (2500) Blessed Orb (2100) Recipe (600) Total Cost: 5200 15 Strength 30 Agility 15 Intelligence +10% Movement Speed 15 Attack Speed Split/Illusion on-use - Frostwolf Skull * Old: Fenrir’s Fang (3480) Blessed Orb (2100) Recipe (570) Total Cost: 6150 25 Strength 25 Agility 25 Intelligence 200 Health 150 Mana -30% Movespeed slow on attack -20 Attackspeed slow on attack * New: Icebrand (2500) Blessed Orb (2100) Glowstone (1200) Recipe (300) Total Cost: 6100 10 Damage 25 Strength 25 Agility 25 Intelligence 200 Health 150 Mana -30% Movespeed slow on attack -20 Attackspeed slow on attack Heroes The following heroes now have voices: - Jeraziah, Puppetmaster, Pyromancer, Rampage, Soul Reaper Arachna: - Spiderling now grants 60-70 gold when killed Dark Lady - Reskinned and model changed Deadwood - Got a proper background story (Grumble… Mahogany) - Rotten Grasp now triggers after 1.5 seconds (down from 2.5. Was bugged and doing an extra .5 seconds) - Rotten Grasp now reduces the armor of anyone caught in it by 2,3,4,5 - Uproot no longer has a cast time, letting you grab and run - Clearcutting now lasts for 12,14,16,18 seconds - Falcon Punch’s strength reduction state (everyone hit with the strength reduction) now slows moment speed by 80% for the first second and 35% for the rest of the duration Defiler - Semi-Reverted her third ability to 2.5/5/7.5/10% Movespeed (Stringtables will not show this, but it works) - Ghosts won’t kill runes or chests anymore Demented Shaman - Storm Cloud is now correctly typed as Magic (was a typo, nothing changed) Engineer: - Cast time on Keg reduced to 0 seconds (from 0.4 seconds). Overall delay is 1 second. Forsaken Archer - Crippling Volley now has a 225 radius at all levels (from 150/200/250/300) - Crippling Volley now has a 1 second delay (including cast time), reduced from 1.295 seconds - Skeletal Minions no longer burn mana with their attacks - Number of maximum skeletal minions changed to 3/4/5/6 from 2/4/6/8 - Immobilize time on Crippling Volley changed to 1.75/2/2.25/2.5 seconds (from 2.5 at all levels) Kraken - Whirlpool will no longer drag gadget pets such as Engineer’s Turret or Arachna’s Spider with it Legionnaire - Fixed the tooltip for Whirling Blade Pebbles - Fixed his effects that were playing through fog - Fixed up his Ult’s tooltip to clarify the damage the thrown unit takes Pharoah - Ult will no longer hit PseudoPets (Skeletons from Forsaken Archer) when he has SotM Plague Rider - Plague Carrier can no longer target couriers - Fixed his story Puppet Master - Base strength lowered to 19 (from 20) - Strength gain lowered to 1.9 (from 2.1) - Puppet Show will now correctly interrupt abilities that are mid-cast - Damage dealt via Voodoo Puppet will no longer pass through Magic Immunity Scout: - Cast Range on electric eyes reduced by 50 * This fixes an issue allowing the scout to put eyes in spots just out of their detection range Soul Reaper - Fixed his level 3 ultimate multiplying by .9 (was using .8) Soulstealer: - Soul Burst impact time reverted to 1 second (with a 1.5 second total cast time) Tempest - Clarified the tooltip for elementals to say they do not lose charges for attacking buildings Valkyrie: - Call of the Valkyrie radius increased to 650 from 600 * This allows the skill to hit targets with it when she attacks from her maximum range Voodoo Jester - Mojo mana cost reduced to 105/115/125/145 from 110/135/160/185 Witch Slayer - Got a proper background story
  13. Version 0.1.61 -------------- General - Added new in game command /gameinfo or /gi, using it prints information about the current game. - Fixed a few tooltips (such as the error about evasion in mock) - Tweaked recommended items - Fixed a crash when selecting the courier of a terminated player that had items left on it - Fixed item ownership exploits, rules are as follows: * Items/recipes are usable by the original purchaser, always * "Allowsharing" items are usable by team mates of the original purchaser * "Dropondeath" items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy) * Items dropped by a "dropitemsondeath" unit (courier) retain their ownership * The "drop items" game option now removes ownership as if all items had "dropondeath" - Heroes who have ultimates that can be upgraded by Staff of the Master now list what is changed in the tooltip (Thread 34249) - Player colors now show up next to their portrait in the miniscoreboard when ingame (Thread 49135) - Updated regional filter to include Europe - All, this query includes EU, DE, NL and UK locations. - Updated French Stringtables - Fixed "Balance Teams" button showing up times when it shouldn't - Fixed All/Team chat button working incorrectly in certain cirumstances Items - Doombringer can no longer be sold - New Item, Fenrir's Fang: +10 Strength +10 Agility +10 Intelligence +200 Max Health +150 Max Mana On attack, applies Fenrir's Bite to targets for 3 seconds. Fenrir's Bite slows attack speed by 10 and movement speed by 15%. Components Major Totem (540) Major Totem (540) GlowStone (1200) Recipe (1200) Total Cost: 3480 - Frostwolf's Skull: * Recipe is no longer upgradable. Recipe changed to use: Fenrir's Fang (3480) Blessed Orb (2100) Recipe (570) Total Cost: 6150 Heroes Deadwood - A new Hellbourne Strength hero has joined the fight! Beware... Behemoth - Fissure can now be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target's direction Corrupted Disciple - Overload will no longer instantly kill gadgets Engineer - The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown - Better synchronized The Keg's explosion with the push back and damage - The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels - The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him - Steam Turret's damage type changed to Hero so the first shot doesn't do half damage anymore - Steam Turret's base damage increased by roughly 30% - Steam Turret's increased damage from items reduced to a 20% transfer - Steam Turret will now take 8 hits from creeps to kill - Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps) - Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed - Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects) - Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius - Tinker now again increases the Attack Speed of the turret by 25,50,75,100 - Fixed a bug causing the electrical fence to not disappear when the shield generator was destroyed before its duration ended Forsaken Archer - Skeletal Minions will no longer attack powerups - While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer's position - Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilities - Fixed Forsaken Archer's first ability to not shoot arrows into the air before the projectile actually goes off Hammerstorm - Fixed the weird animations when using items Keeper of the Forest - Eyes from Tree Sight will no longer be drawn on the minimap - Fixed Keeper of the Forest's attack animation to not be so off Mali Klause? - Fixed a bug causing the cool down time of Sword Throw to be reset if the teleport portion of that skill is used Pebbles - Fixed the weird animations when using items Soulstealer - Lowered impact time of Demon Hand to .65 seconds (from .67 seconds) - Cast time on Soul Burst increased to 1.65 seconds (from 1 second) Patch Note Coloring - We welcome the new buff and debuff coloring to the forum patch notes!
  14. osvojio titulu sa seltiksima u drugoj sezoni:)
  15. instalirah win 7, medjutim vidi mi samo c: particiju, ne vidi d:. hard disk je samsung, 750gb:/ uspeo sam da povratim particiju, izvalio sam da mi je c: logical partition. mozda je u tome problem?
  16. gde se nalaze sejvovi za my player?:/
  17. majke mi, jednom sam upalio da mi kao iscrtava akcije po terenu da pratim... nista nisam radio, nego jurio strelice po terenu:D
  18. hm, ja sam bio u nekom nba timu, pa nisam uspeo, medjutim, ponudio mi je da biram neke timove, ja izabrao lejkerse, tamo me katovali i ispadoh u razvojnu ligu. ali onda su me iz razvojne uzeli u seltikse.
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