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Everything posted by LaG
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NAJ JACHE JE KAD UDJE
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COOLLER 2010/2011 - Quake Live Movie
LaG replied to Pesma-mrtve-dece's topic in FPS - QuakeLive, Unreal Tournament...
izvini matori, onda mi je super -
29524 & Elektrana: THE 65D MAVERICKS (uk) @ klub Compressor // sub
LaG replied to LaG's topic in Film, TV, Muzika & Podcast
Satnica za večeras: 29524 stage Filip Xavi 23h-01:30h The 65D Mavericks 01:30h-03:30h Lag 03:30h-... Elektrana Stage Neet Injapan 23h-01h Ninja Boy 01h-03h neoModern 03h-... Vidimo se! :) -
29524 & Elektrana: THE 65D MAVERICKS (uk) @ klub Compressor // sub
LaG replied to LaG's topic in Film, TV, Muzika & Podcast
Jedan od The 65D Mavericks Live PA nastupa možete čuti klikom na ovaj link, a uradili smo i kratak intervju sa Nick Duntonom koji stoji iza ovog projekta! ______________________________________________________ -How did you get into making music? What were your biggest influences? Please give us an example or two :). I got into making music in the early 90's.. my biggest influence i guess was the whole acid house scene here in London in the late 80's, early 90's. It felt so fresh and exciting.. and at the time i really didn't want to do anything else with my time, but I guess looking back as i get older.. i realize that probably my biggest influences on the music i make now came from my mother and father. My father is a musician and my Mother an artist.. so the music i was exposed to was always quite eclectic and cutting edge. I think maybe the reason I make electronic music is that I lived with my Mother, and at that time she was at Art school and always going to Berlin so therefore we were always listening to music by people like Ryuichi Sakamoto, Japan, Kraftwerk, YMO etc, well that whole late 70's early 80's post punk new wave scene i guess.. so i am very grateful for that.. also my Dads music is pretty challenging itself so I blame him for me making techno, lol.. he lived in Germany in the late 60's early 70's so I was also lucky enough to be exposed to the whole UK prog / Krautrock and Freekfunk sounds as i was growing up (Can, Faust, et al) So although in my early teens i was more active in the Art side of things.. (I used to be a painter doing street art across London and beyond) by 16 i was firmly hooked on music.. And then I guess it's the familiar story of / records / decks / studio time / equipment / releases / gigs etc. -What do you use for production? What does your setup look like today, and how is it different (if it is) from your setup when u started making music? Well I guess the biggest difference is that nowadays I have a computer .. I also used to have a lot more outboard equipment ( compressors, gates etc ), more drum machines, sequencers and synths.. i have kept the best of the equipment that i had originally.. i sold some of the older classic keyboards about 8 years ago because the guys who used to maintain them shut their business down.. and lot's of the earlier equipment was going wrong quite regularly, so I upgraded to more boutique equipment.. Hand built machines etc Although that comes at a cost too as they are pretty specialist machines.. as in not many built. So they can be a bit quirky in the way they work or are not very well supported. But the main thing is they are very good instruments to play with.. I don't like staring at computers, I like to try and capture a moment in time, so i mostly do audio recordings, not midi nowadays. -What do you like to do more and why: live PA or DJ? Well I originated as a dj in London, but when i met Richard Polson and we started working together full time, We were getting a lot of requests for Live PA's, so I decided that I would concentrate on PA-ing only, as we were working as a team and I felt me dj-ing alone ( Richard didn't really dj ) would be disruptive to our partnership. Plus I must admit that I love the freedom of playing live and being able to move with the crowd as you have far more control over a live PA than just playing other peoples records. That being said, after over ten years of PA's I am enjoying playing some of my favorite records alongside my own stuff.. I have been using Ableton since the very first promo copies and I love the fact that it allows me to update and play tunes of any time period, tempo or style, it has total freedom in that sense, and that really suits me. -What was the motivation behind starting Surface records? What drove you to keep putting out new releases? Well Richard started Surface after leaving Blueprint in 1997, The motivation behind the label was to release the deeper more experimental side of things. I met Richard that year at music college and we became firm friends, about a year later he moved near where I lived and thats when we really started to work together properly. We moved in together, built a studio and started on a few different projects. I guess at the time it was harder edged, but really Richard and I were always into many different styles and on the look out for original music. So really in essence thats still the drive to keep putting out new releases now! -Where do you see yourself in the development of the British techno sound seeing as both Surface records and Inceptive gave chance and promoted so many prominent names in the current techno scene? Well, that's a hard question really.. We always set out to release the most interesting music we could find.. And Inceptive was set up specifically for new talent at the time. So I suppose it's up to history to judge what our input to the development of UK techno at that time or any other will be. I would like to think that our music will stand the test of time and that has always been the objective. We were never ones for fads and fashions.. we just wanted to stick to what we were doing.. we always said we would prefer to be shepherds than sheep. I still have many ambitions for the labels and music in general now.. But generally I am happy with the output of the labels so far, even if it wasn't as much as some of the other labels around us. To be honest I think this has helped us in the long run, and that's why I am extremely pleased that Richard has a deserved lasting legacy! We were always of the opinion that if you don't have anything worth saying then say nothing at all! -You are starting the labels again so we just have to ask: seeing as a lot of the old-school legendary labels have toned it down a bit and some have even made some drastic turns musicwise - is the sound of Surface records and Inceptive going to change in any way? Of course the sound of Surface and Inceptive will change with time, but with Surface especially, since Richard has passed away. The music just has to be good! I don't want to put limits on what we can or cant do. The idea is to attempt to make music that will stand up throughout the course of time.. or at least have some historical relevance. I guess you can only hope that people like what you are attempting to do. With Inceptive the musical philosophy was that it should be playable classic sounding club techno, and I guess it still has that same remit.. but the artists and music have changed so it's just trying to find original works that fit the label -In your opinion – what is the most exciting thing happening right now in the techno scene? Thats a very difficult question.. I like a lot of the newer artists, if you can call them new? Shed, Dettman, 2562, Klock, DVS1, Orphx, Horizontal Ground, Lucy, Deltafunktionen, Conforce, Ancient Methods etc etc I think these guys have real energy and their dj / live sets cover a wide variety of old and new music .. but it seems at some parties I have been to lately it could have been the same dj playing all night.. I must point out that it's not generally when new people are playing.. A lot of originality seems to have been lost with the immediate reaction of music lovers on the internet... not that the web is to blame.. lol Maybe the feedback comes in too quickly, previously you couldn't find out if people liked your records until they were released.. also before the internet a lot of people just didn't know each other personally, so everyone was busy getting on with their own thing, completely unaware of what each other was doing, unless you went to a record store and then it would have probably been six months out of date anyway. I guess thats why most of my early heroes in techno are people like AFX, Mad Mike, Drexciya, Plaid / Blackdog, B12, Autechre,Carl Craig, Stefan Robbers, Basic Channel, Jeff Mills plus many more. I think these people truly made original music and most will continue to do so.. It would be nice to have some more variety in what is getting played at the moment.. but getting back to your original point. Yes quite a lot of the new music excites me.. but I am always looking for something fresh.. i guess thats why a lot of scenes seem to be merging at the moment too. Something exciting is definitely brewing, its been over twenty years since the start of the scene now.. and I am sure a group of disassociated youth are waiting somewhere to create a scene that will turn everything on it's head Who knows? One of life's little mysteries .. lol -Have you got something special prepared for us this Saturday? Maybe some unreleased tunes? :) Obviously I have some unreleased stuff from Surface, Inceptive and my new imprint Inchoate Music.. plus some other interesting unreleased promos from various acts and labels Also some tracks from the past that are very special to me personally . I guess we will just see on the night what the vibe is and go from there :) -Thanks a lot for your time. See you in the club! No problem ! thanks for your interest ! See you on Saturday Dakle - vidimo se u subotu! :) -
COOLLER 2010/2011 - Quake Live Movie
LaG replied to Pesma-mrtve-dece's topic in FPS - QuakeLive, Unreal Tournament...
bozhe koliko je prosechan ovaj fragmovie. mislim sami fragovi su omg, al em je muzika tunjava (tj nije mi nikako za qlive fragmovie), em je sve jako basic sklopljeno. chika zeroql je tata za ovog shto se filmica tiche -
predobra poslednja epizoda. bash mi je drago shto nisu zavrshili sa "ALI...!?!?" realno, najplizing ishod bio bi da henk batali svoju zhenu i posveti se tetka advokatici koja pere kako sabija (i umno i bludno)
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onaj rejl na 1:40 je omg
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29524 & Elektrana: THE 65D MAVERICKS (uk) @ klub Compressor // sub
LaG replied to LaG's topic in Film, TV, Muzika & Podcast
U svojoj novoj epizodi, voditelji emisije 29524 nude Vam priliku da osvojite nekoliko karata za ovaj događaj. :) Emisiju možete preslušati na sledećem linku: http://soundcloud.com/29524/29524-emisija-epizoda-238b -
29524 & Elektrana: THE 65D MAVERICKS (uk) @ klub Compressor // sub
LaG replied to LaG's topic in Film, TV, Muzika & Podcast
Počela je pretprodaja karata! Karte po ceni od 300 dinara možete kupiti na sledećim lokacijama: Gigstix - Novi Sad, Pariski magazin, Kralja Aleksandra 12 (radnim danima od 10h do 18h, subotom od 10h do 15h). Tačnu lokaciju Gigstix-a možete videti ovde. Svetlost Bar – Beograd, Milutina Bojića 2 (svakim danom od 18h do 01h). Tačnu lokaciju Svetlost Bara (poznatog i kao Kino klub Svetlost) možete videti ovde. Evo i nekoliko primera unikatnog stila The 65D Mavericks muzike: -
bravo
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vaistinu svaka chast!
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Bug Fixes Units no longer continue to crawl after recovering from Suppression Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug) Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles All vehicles now properly have vehicle cover Registered Artillery can no longer target field defenses M18 Hellcat can now be detected Goliath can now be detected Recon Squads can now detect camouflage while moving Teller Mines no longer have a chance to miss vehicles in vehicle cover The Hotchkiss now properly shares experience with other PE units ATHT's using Focus Fire now have intended accuracy vs moving British infantry Hetzer Veterancy requirements reduced to standard M10 Veterancy requirements increased to standard Panzer IV Stubby now prioritizes light vehicles over infantry StuH now prioritizes infantry over vehicles PE Panzerschrecks no longer do higher damage once picked up G-Wagon wrecks can now be salvaged for Munitions Luftwaffe reinforce time reduced to standard Paks and Nebelwerfers can now use Medkits AT Grenades now collide with enemy vehicles Hetzer and Jagdpanther CP reward increased to standard Panther Battlegroups are much less likely to fail to spawn the second Panther Medics no longer detect camouflage Snipers and weapon teams can now pick up Supply Drops Tank Traps can no longer be placed so close together that they block infantry 105mm Howitzers are now re-crewed with 3 squad members Removed the chance for the Pak38 support members to one-hit kill infantry Bombing Run no longer does double damage to Vet 3 StuGs M10 no longer has increased accuracy vs skirted PIVs Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building AT Guns no longer avoid their reload time by resetting the gun after a shot Panthers now properly benefit from Tank Destroyer's APCR upgrade Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura Kettenkrad no longer moves out of the way of other moving vehicles Kettenkrad can now be hit by rolled misses Burst bug effects reduced on Pumas, Armoured Cars, and Ostwinds Units camouflaging after leaving a building are no longer visible for much longer than intended Allied Medics are now selectable Speech files for PE Defensive Operations, PE Field Craft, PE Panther Battlegroup, WM Phase Upgrades, and WM Veterancy Upgrades fixed Engineer Demo Charges can now be targeted and destroyed Rangers no longer drop Bazookas more frequently than intended Units throwing sticky bombs will no longer occasionally become unresponsive Wehr Pioneer call-in ability now properly requires only a destroyed HQ and no living Pioneers Improved the consistency of Propaganda and Force Retreat Scout and Armoured Cars are no longer highly resistant to damaged engines from Mines Scout and Armoured Cars at high health are no longer highly susceptible to immobilization from Stickies Scout and Armoured Cars at medium health are no longer highly resistant to damaged engines from Stickies Kettenkrads can now repair Scorched Points like the Schwimmwagen PE light Halftrack pathfinding improved; far more likely to reverse rather than turn around General Medics Health reduced from 120 to 60 Snipers Accuracy and Damage vs garrisoned units increased from 75% to 100% Sniper auto-cover distance reduced Flamethrowers Damage vs units in open cover reduced from 1.0x to 0.85x Damage vs units in negative cover reduced from 1.0x to 0.75x Damage vs Soldier Armour reduced from 1.0x to 0.95x Damage vs buildings increased from 0.5x to 0.6x Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25 Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30 Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30 Grenades No longer scatter Abilities Weapon using Abilities can no longer be used while Pinned Base Buildings All base buildings can now reinforce American Engineers Suppression threshold increased to match other infantry Suppression recovery threshold increased to match other infantry Upgrading with a Flamethrower increases Received Suppresion by 50% Mortar Barrage scatter angle reduced from 15 to 10 Set-up time reduced from 2.4s to 1.5s Pack-up time reduced from 2.8s to 1.9s .30 Cal HMG Pack-up time reduced from 2.5s to 2.1s Ready aim time reduced from 0.3s to 0.1s Anti-Tank Gun Reinforcement cost reduced from 71 to 26 Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x Accuracy vs Infantry reduced from 0.15x to 0.05x Accuracy vs Snipers reduced from 0.15x to 0.02x Targeting priority vs Snipers reduced from 10 to 5 Weapon health increased from 300 to 390 Sherman Crocodile Range increased from 20 to 25 Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus M18 Hellcat Speed increased from 6.0 to 7.2 Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4 Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x Target table now identical to the M10's Damage bonus from camouflage reduced from 2.0x to 1.5x Penetration bonus from camouflage reduced from 5.0x to 1.5x M26 Pershing Cost reduced from 900 Manpower to 800 Manpower Off-Map Combat Group M8s and Hellcats now spawn with their upgrades Population requirement increased from 12 to 15 Jeep Received Accuracy from the Pak reduced from 1.0x to 0.75x Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x Received Damage from the 57mm ATG reduced from 1.0x to 0.5x Strafing Run Significant changes to make Strafe more effective against groups of units and less effective against single units Sticky Bombs Deflection Damage enabled, set to 50% Accuracy increased to prevent thrown Stickies from missing their intended target Rifles Received XP bonus from BARs and Stickies reduced from 5% to 0% Received XP bonus from Supply Yard 2 increased from 20% to 30% T17 Cooldown lowered from 2-2.5 to 0 Reload increased from 1 to 3.5 Health increased from 175 to 265 Vet 1 Health bonus reduced from +175 to +50 Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles Fixed an issue where the T17 would fail to penetrate Snipers Off-Map Howitzer Barrage Damage against Paks and ATGs reduced from 2.0x to 1.33x Wehrmacht Kampfkraft Center Now requires a built base structure or a FHQ Pak 38 Number of camouflage shots reduced from 3 to 1 Cost reduced from 310 Manpower to 290 Manpower Reinforcement cost reduced from 57 to 23 Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x Accuracy vs Sherman Armour increased from 1.0x to 1.1x Accuracy vs Cromwell Armour increased from 0.8x to 1.0x Accuracy vs Pershing Armour increased from 1.08x to 1.15x Accuracy vs Infantry reduced from 0.15x to 0.05x Accuracy vs Snipers reduced from 0.15x to 0.02x Targeting priority vs Snipers reduced from 10 to 5 Weapon health increased from 300 to 390 Panzerschreck Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x Accuracy vs Stuart Armour reduced from 1.0x to 0.85x Damage vs Stuart Armour reduced from 1.0x to 0.7x 88mm Flak 36 Accuracy vs Infantry reduced from 0.5x to 0.15x Accuracy vs Snipers reduced from 0.25x to 0.05x Targeting priority vs Snipers reduced from 10 to 5 Puma Received Accuracy bonuses while moving from Vet removed Vet 2 Sight Range bonus increased from +4 to +10 Officer Build Time reduced from 45s to 25s StuG Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0 G-Wagon Damage lowered from 250 to 185 Tracking speed increased from 10 to 20 MG Gunner now requires Vet 2 Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x Nebelwerfer Suppression radius reduced from 18 to 13.5 StuH CP cost lowered from 3 to 2 Cost lowered from 600 Manpower to 500 Manpower Tiger CP cost increased from 4 to 5 Cost lowered from 900 Manpower to 800 Manpower Assault Grenades Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10 Low health kill critical chance increased from 0% to 30% Knights Cross Holders Now passively regenerate 21.12 Health per Minute Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x Firestorm Damage vs 105mm Howitzers reduced from 1.0x to 0.35x Medkits Cost reduced from 35 Munitions to 30 Munitions Goliaths Goliaths can no longer be Buttoned Goliath rotation speed increased from 45 to 65 Rocket Barrage Long AoE increment damage increased from 0.1x to 0.2x AoE accuracy increased to 100% Panzerfaust Damage vs Bren Carriers increased from 1.3x to 1.45x Accuracy increased from 100% to 200% at all ranges Accuracy vs infantry halved Blitzkrieg Cost reduced from 150 Munitions to 125 Munitions Manpower Blitz Cost reduced from 200 Munitions to 175 Munitions MG42 Cost reduced from 260 Manpower to 250 Manpower Build time reduced from 40s to 35s Pack-up time reduced from 2.5s to 2.1s Weapon health increased from 300 to 390 Halftrack Received Accuracy bonuses while moving from Vet removed Motorcycle Received Accuracy bonuses while moving from Vet removed Schwimmwagen Received Accuracy bonuses while moving from Vet removed Cost reduced from 240 Manpower to 225 Manpower Build time reduced from 45s to 40s Volksgrenadiers Reinforce percentage reduced from 0.5x to 0.4x Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase Light MG42 Drop chance reduced from 60% to 30% Long Range Accuracy increased from 0.1x to 0.13x Commonwealth Kangaroo Cost increased from 240/10 to 300/45 Health reduced from 650 to 550 Speed reduced from 6.5 to 5.85 Build time increased from 35s to 45s Staghound Damage vs Infantry Armour reduced from 1.75x to 1.5x Damage vs Airborne Armour reduced from 1.0x to 0.75x Damage vs Heroic Armour reduced from 0.85x to 0.75x Damage vs Sniper Armour reduced from 1.5x to 1.0x Damage vs Soldier Armour reduced from 1.5x to 1.0x Accuracy vs Elite Armour reduced from 1.0x to 0.75x Accuracy vs Soldier Armour reduced from 1.0x to 0.75x Stuart Stuart moving accuracy modifier increased from 0.5x to 0.75x Stuart Reload time reduced from 5-6.5s to 4-5.5s Stuart accuracy vs Infantry increased from 0.5x to 0.75x Sappers Now have the Wirecutters ability 17 Pounder Health increased from 400 to 450 Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x Accuracy vs Infantry reduced from 0.15x to 0.05x Accuracy vs Snipers reduced from 0.15x to 0.02x Targeting priority vs Snipers reduced from 10 to 5 Lieutenants Now receive a 0.85x Received Damage modifier at Vet 1 Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x Now receive a 0.75x Received Accuracy modifier at Vet 3 Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04 Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11 Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065 Lieutenant's aura radius increased from 25 to 30 PIATs Penetration modifier at short and medium range reduced from 2.0x to 1.0x Reload modifier at long range reduced from 1.6x to 1.2x Projectile speed increased from 10 to 15 Penetration vs skirted Panthers reduced from .15 to .112 Penetration vs skirted PIV reduced from .449 to .337 Penetration vs skirted StuG reduced from .332 to .249 Damage vs Infantry Armour reduced from 0.5x to 0.33x Damage vs Heroic Armour reduced from 0.5x to 0.33x Damage vs Elite Armour reduced from 0.5x to 0.2x Damage vs Sniper Armour reduced from 1.0x to 0.2x Damage vs Soldier Armour reduced from 1.0x to 0.33x Mortar Pit Build Time reduced from 90s to 60s Received Damage while under construction increased from 0.5x to 0.75x Damage reduced from 20 to 18 Supercharge range reduced from 100 to 90 Recon Section Recon Sections can no longer build Trenches Churchills Churchill and AVRE Population lowered from 14 to 8 Churchill Crocodile Population lowered from 16 to 10 Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0 Bofors Build time reduced from 90 seconds to 60 seconds Bren Carrier Self-Repair ability is disabled while the Carrier is garrisoned Garrison disabled while Self-Repair is active Panzer Elite Panzer-Jaeger Kommand Build time increased from 115 to 135 Gewehr 43 Maximum Cooldown reduced from 1.8 to 1.65, minimum Cooldown reduced from 1.25 to 1.15 Suppressive Volley Fire now Suppresses the target Suppressive Volley Fire slow duration reduced from 20s to 5s Kettenkrad Sight Range increased from 35 to 55 Schwimmwagen Sight Range increased from 35 to 55 Mark Target cooldown increased from 10 seconds to 45 seconds Mark Target Munitions cost increased from 0 to 15 Incendiary Trap detonation radius increased Incendiary Trap DoT damage vs Soldier Armour increased from 1.0x to 1.25x Infantry Halftrack Accuracy vs Light Cover increased from 0.75x to 0.8x Panzerschreck Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x Accuracy vs Stuart Armour reduced from 1.0x to 0.85x Damage vs Stuart Armour reduced from 1.0x to 0.7x Target table now matches WM Panzerschreck (Damage increase against OPs, CW HQs, and CW Mortar Pits and 25 Pounders) Scout Car Detection radius increased from 9 to 18 Vampire Halftrack Divert Supplies now camouflages the Vampire while active Population reduced from 4 to 2 Munitions Halftrack Cost reduced from 200/15 to 200 Population reduced from 4 to 2 Armoured Car Detection radius lowered from 9 to 0 Accuracy vs garrisoned units increased from 0.4x to 0.45x Vet 2 and Vet 3 increase Health by 20 each Build time increased from 45 to 55 Overdrive hotkey changed from O to V Marder III Sight Main Gun LoS bonus increased from +5 to +10 Tracking speed increased from 10 to 20 Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x Population reduced from 8 to 5 Anti-Tank Halftrack Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x Treadbreaker cost increased from 40 Munitions to 50 Munitions Population reduced from 6 to 4 Hotchkiss 37mm moving accuracy modifier increased from 0.5x to 0.75x 37mm accuracy vs Infantry increased from 0.5x to 0.6x Stuka upgrade cost reduced from 150 Munitions to 100 Munitions Stuka Barrage cooldown reduced by 10 seconds per Vet level Bergetiger Population reduced from 10 to 8 Hummel Population reduced from 12 to 10 Base-Sector Flakvierlings Population reduced from 3 to 0 Incendiary Grenades Hotkey changed from Y to N Maps 2p Langres Various visual improvements Gap opened in hedgerow along the Northern call-in point Stone wall overlooking the Northern base replaced with a wooden fence Strategic point to the northwest of the Southern base moved further northwest Low fuel point to the west of the Southern base moved further west 2p Flooded Plains Territory Sectors completely redrawn Amount of water throughout the map reduced Land area increased on the High fuel points 2p Beaux Lowlands The central bridge is now indestructible 2p Wrecked Train Various visual improvements Negative cover areas touched up and reduced Vehicle pathfinding through the center area improved Fixed an issue where train cars would stop providing cover Fixed several issues where direct line of sight was being blocked unintentionally 2p Sturzdorf Southern Strat point outside the large building replaced with a +10 Munitions point New +10 Munitions sector disconnected from HQ Northeastern +10 Munitions replaced with a Strat point Northwestern +16 Munitions switched with Northeastern +16 Munitions New Northeastern +16 Munitions point moved towards the center of the map Northwestern Strat point removed Western +10 Fuel sector lengthened to connect with Southern Strat point Western +10 Fuel point moved slightly South +5 Munitions outside the Northern base moved out of MG range +5 Fuel outside the Southern base moved out of MG range Southern HQ rotated to face the middle of the map 4p Duclair Various visual improvements Hedgerow to the right of the middle VP removed 4p Pointe du Hoc Salvageable wrecks removed Southern bunkers replaced with bunkers with firing slots only opening onto the beach Far Eastern +5 Munitions point removed Hedgerow and Fence extended to limit undefended access to Northern bases Fence opened to allow easier access out of the Western base 4p McGechean's War Several openings made in hedgerows around the map Switched Western +10 Munitions with Center +5 Munitions +5 Munitions outside the Southern base moved out of MG range 4p Lorraine Several paths opened around the Western bases Cover around the middle Western base exit reduced or made one-directional Northwestern +10 Munitions switched with Northwestern +5 Munitions New +5 Munitions replaced with a +5 Fuel Southeastern +5 Munitions replaced with a +5 Fuel Westcenter +10 Munitions sector redrawn to extend less to the East 4p Rails & Metal Several paths opened in the Southcenter and East Southeastern HQ rotated to face the middle of the map 2p Carpiquet Added to the game 2p Egletons Added to the game 2p Duclair Added to the game 4p Alsace Moselle Added to the game 6p Refinery Added to the game 6p Steel Pact Added to the game
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29524 i Elektrana vam predstavljaju: 29524 stage: ●The 65D Mavericks● (Surface records, Inceptive) London UK ●Lag (29524) ●Filip Xavi (Teskoba recordings) Elektrana stage: ●Ninja Boy (Elektrana) ●Neet Injapan (Elektrana) ●neoModern (Elektrana) Nastupajući kao The 65D Mavericks, Nick Dunton i Richard Polson izgradili su svetsku reputaciju kao jedan od najboljih Live nastupa na tehno sceni. Svoje setove posebno su pripremali za svaki nastup, a njihov beskompromisan pristup muzici kao i zalaženje u raznovrsne muzičke stilove rezultirali su velikom i dugogodišnjom podrškom od strane njihovih pratilaca. Nick Dunton je tokom proteklih 10 godina redovno nastupao širom sveta, rame uz rame sa najboljim svetskim tehno umetnicima prolazeći kroz legendarne klubove kao što su Lost, Kozzmozz, La Real, Fabric i Split. Nickove radove objavile su legendarne svetske etikete: Steve Bicknell-ov Lost Recordings, Ben Sims-ov Theory, James Ruskin-ov Blueprint, The Black Dog-ov Dust Science, Regis-ov Sandwell District, Function-ov Infrastructure i Makaton-ov Rodz Konez su samo neki od njih. Predstojeća 65D Mavericks izdanja sadržaće kolaboracije sa Orphx-om, remix za projekat Cane/Funckrama na Syncat NL-u, a pored ovih projekata Nick je posvećeno radio u studiju pripremajući novi The 65D Mavericks album koji bi trebao da bude objavljen u Oktobru 2011. Takođe, stvara i pod imenima Ever Vivid i Abelde. Kao Ever Vivid, Nick prikazuje dublju nijansu svog muzičkog izraza zvukom koji je duboko ukorenjen u Britaniji, nalazeći inspiraciju u ljubavi i poštovanju prema slavnim danima ranih 90tih tj. novom talasu koji su činili Plaid, B12, Stasis i Autechre. Ever Vivid projekat će u toku 2011. biti objavljen na etiketama Blueprint, Open Mind i Token. Sa Abelde projektom Nick zalazi u nepoznate teritorije mračnijeg tehno zvuka, a ovaj projekat naći će mesto na Subsist i Inceptive etiketama. Usled smrti Richard Polson-a 2006. godine Nick Dunton je na kratak period zapostavio svoje muzičko stvaralaštvo, a u procesu povratka proizveo je neke od svojih najboljih radova što potvrđuje i podrška od strane veoma raznovrsnih dj-eva kao sto su Marry Anne Hobbs, Aphex Twin, Function, Peter Van Hoesen, Franscois K, Laurent Garnier, Claude Young, Gilles Peterson, James Ruskin, Benga, Ben Sims, Surgeon itd. ______________________________________________ PRODAJA KARATA POČINJE 21. MARTA 2011. Cena karte u predprodaji - 300 dinara Cena karte na ulazu - 400 dinara PRETPRODAJNA MESTA: Gigstix - Novi Sad (Pariski magazin, Kralja Aleksandra 12) Svetlost Bar - Beograd (Milutina Bojića 2) INFO TELEFON: 063565150
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Prokletstvo poslednjeg snega po treći put će pokušati da otkloni hrabri line-up svojim izborom vrelih trekova i otera sneg u vrhove divlje Fruške gore sa koje je potekao. Protoscientists dolaze sa toplih electro talasa Elektrana Radija, dok Tijana zakuvava magma house po receptu Touchradija. Vrući knez LaG će na vatrenom tehno zmaju sopstvene izrade topiti sneg do iznemoglosti. Ovaj muzički koktel for free se ne propušta. Vidimo se u Compressoru! Protoscientists LaG Tijana Upad: Free
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29524:zimokrajna TEHNO SPOZNAJA @ klub Compressor / petak 25.02.
LaG replied to LaG's topic in Film, TV, Muzika & Podcast
23-01:30 noiz, posle toga toma i ja se menjamo na svakih sat vremena - vidimo se! -
29524:zimokrajna TEHNO SPOZNAJA @ klub Compressor / petak 25.02.
LaG replied to LaG's topic in Film, TV, Muzika & Podcast
eo par traka koje mozhete ochekivati u petak!! http://www.youtube.com/watch?v=XYlc6TvzTl4 i naravno :D -
enivej http://acidcow.com/pics/17659-games-102-pics.html
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kako se beshe zvala ova igra?
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Timoti Džon Bajford Timothy John Byford
LaG replied to Santa's topic in Rastibudjilizovane klejbezable
skroz si u pravu mohi. a mogao je i da radi josh neshto a ne tu samo da neshto rezhira i scenira! -
lik je bilde. moj brat ga zvao za grafichku i ovaj trazhio vishe para nego shto je ovde ispisano...
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Timoti Džon Bajford Timothy John Byford
LaG replied to Santa's topic in Rastibudjilizovane klejbezable
nije rure, srbija je super -
Da li je protoss dosadna rasa?
LaG replied to Litt's topic in Blizzard - Starcraft 2, Warcraft 3, Diablo IV
kakite vi malo