Dark Voice Posted January 27, 2008 Report Share Posted January 27, 2008 PROPOSED 1.10 BALANCE CHANGE LIST Global Veterancy: Has minimal scaling at ranks 1 and 2. Proposed Change: First and second ranks of veterancy to fit better with rank 3 veterancy Global Harvester: Needs health normalization Proposed Change: Reduce all harvester health by 20% and specifically the Nod harvesters normalized to Scrin/GDI harvester health Global Harvester: Rocket armor limits benefit of harassment strategies Proposed Change: Increased vulnerability to Rocket Damage by 20% Global Infantry: Missile squads take low damage vs their counter tier 1 gun type damage unit Proposed Change: Increase vulnerability to Gun Damage by 20% GDI Orca: The orca is too cost effective overall Proposed Change: Orca armor reduced overall GDI Rig: Slow movement speed Proposed Change: Movespeed increased to predator tank levels; still feels slow but better GDI Rig: Hitpoints are low for the unit's effectiveness Proposed Change: Increase unit hitpoints total Nod Avatar: Upgrades feel ineffective for investment required Proposed Change: Buff to Avatar upgrades to encourage more use Nod Avatar: Feels too effective & powerful in current form Proposed Change: Increase base cost of unit, or nerf unit damage Nod Catalyst Missile: This power seems too strong for its cost Proposed Change: Slight nerf by raising cost, cooldown, and/or lowering damage Nod Attack Bikes: Seem too slow Proposed Change: Increase movespeed to 160 Nod Commando Move speed feels slow Proposed Change: Slightly increase movespeed Scrin Corruptor Low health/armor when compared with similar tier2 units of other factions Proposed Change: Movespeed and health normalized to Flame Tank model, with a percentage less damage GDI Firehawk: Friendly fire damage makes these units feel unappealing Proposed Change: Friendly fire of firehawks removed Global Repair: Structure repair feature easily counters small squads Proposed Change: Global repair function has speed reduced by 60% Global Superweapons: All superweapons cooldowns normalized Proposed Change: Normalizing superweapons will have most impact in casual games, where they are used often GDI Firehawk: Not effective enough vs tier 3 ground units Proposed Change: Increase damage vs tier3 ground units GDI Orca Strike: Ineffective for current cost Proposed Change: Cost/benefit is more balanced to encourage use Nod Fanatics: Movement speed is too slow Proposed Change: Increase movespeed Nod Buggy: Upgraded laser damage against infantry is less than unupgraded Proposed Change: Increase damage vs infantry Nod Beam Cannon: Not useful enough at Tier3 Proposed Change: Moved to Tier 2 GDI Grenadier: Grenades move too slowly and are easily dodged Proposed Change: Projectile speed increased slightly GDI ZoneTrooper/Commando: Can be attacked while jumpjetting but cannot return fire Proposed Change: Units are not attackable while jumpjetting Quote MSc Link to comment Share on other sites More sharing options...
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