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DayZ: Standalone [News/Updates/Fixes]


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  • 1 month later...

Brace yourself Barricading is coming!

DAISY 0.50

New Items:

    -Balaclavas (Color variants)
    -MP133
    -Sledge hammer
    -Brass Knuckles (Color variants)
    -SPOSN backpack
    -Derringer (Color variants)
    -Improvised Fish Trap
    -Waterproof bag (Color variants)
    -Leather sewing kit
    -Tomato seeds
    -Gardening lime
    -Lockpicks
    -Rossi R92
    -Rabbit snare
    -Rangefinder
    -Heat pack
    -Metal wire
    -Medical thermometer
    -AK 74 (Color variants)
    -AKS 74U (Color variants)
    -Welding Mask
    -Firefigher Uniform (Color variants)
    -Firefighter Helmet (Color variants)
    -Firefighter Pants (Color variants)
    -Skater Helmet (Color variants)


New Mechanics:

    -You can search for feathers in chicken coops
    -Water and energy consumption tweaked
    -Player can be put to unconscious while restrained and can be restrained while he is unconscious
    -Two handed item throwing
    -Loot table changes
    -Barricading (First iteration, you are able to lock doors, state being persistent)
    -Horticulture (You are able to use greenhouses when you aquire seeds and fertilizer to grow plants)
    -Soaking of items in backpacks
    -Waterproof items
    -Wring items
    -Player temperature
    -Shoe degradation and comfort
    -Duct tape repair and crafting
    -Improved weather system
    -Drowning
    -You can stitch wounds now
    -Riders jacket, military shoes, combat shoes, leather shoes, working boots can be patched using leather sewing kit
    -New animals (Hen, Goat)
    -Server time affects temperature


New Animations:

    -New holding animations
    -New unarmed sprinting animations
    -New grenade unpinning
    -Wring animation added to wring clothes
    -New handgun animations
    -New restrain animations
    -New sitting pose for pistols, two handed and unarmed
    -New bow reload animation
    -Prone move with pistol polished


Towns and Villages:

    -New village "Belaya Polana"
    -New town "Novaya Petrovka"  + surroundings
    -New village "Topolniki"
    -New village "Svergino"
    -New village "Berezhki"


Locations:

    -New Kamensk mine
    -New Military Base near Severohrad
    -New Svergino castle
    -New "Pobeda dam"
    -Krasnostav Airfield now has a new Hangar and Office
    -Others:
    -Food and News Stands has been added
    -Bug fixing
    -Map optimization
    -Barrels was removed from map


Fixed:

    -Fixed Shadows
    -Eject Buckshots option for shotguns
    -Fixed Shadow Issues
    -Fixed Client Crashes
    -Fixed Server Crashes
    -Antihacking measures
    -Visor for gorka helmet now shows bandanas/balaclavas
    -Fireplace works at high altitude
    -Fish trap works with bait as well
    -Leaving unconsciousness while having burlap sack will keep screen dark
    -Smersh vest without backpack appearance fixed
    -You can no longer place hacksaw and sickle on shoulder
    -Telescopic baton damage texture
    -Telescopic baton won't reset its damage after open/close action
    -Breaking from restraints is now done through repeated alternated pressing of A and D keys
    -Animation and cancel action added to road flare ignition
    -Animation and cancel action added to chem-light ignition
    -Feathers combining and splitting added
    -You can add kindling and sharp sticks to fireplace
    -Performing other environment actions while on ladder or swimming removed
    -Breaking from restraints fixes
    -Attachment slot removed from skate and firefighter helmet
    -Message spamming reduced
    -Temperature is now affected by movement
    -Safer heat comfort calculation
    -Skinned animal now hides correctly when the process is completed
    -The process of skinning can be cancelled at any time
    -Status message for drowning
    -Shoe damage/wear reduced
    -Rangerfinder measures distance properly
    -And a lot more!


Known Issues:

    -Items do not update their state properly (durability/wet). Moving them, or relogging will refresh.
    -Server crash
    -Performance deteroriation

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  • 4 weeks later...

Dayz 0.51 Changelog

  • Item: V3S
  • Item: Ghillie Suite (Hood, Bushrag, Top)
  • Item: Ghillie Weapon Wrap
  • Item: Jerry can
  • Item: Military Tent
  • Item: Human Flesh
  • Item: Burlap Strips
  • Item: Netting
  • Item: Steyr Aug
  • Item: MP133 with pistol grip
  • Item: Burlap strips
  • Mechanics: Vehicles
  • Mechanics: Vehicles refueling
  • Mechanics: Prion Disease
  • Mechanics: New crafting recipes
  • Mechanics: Updated heat transfer
  • Mechanics: Watering plants
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  • 3 weeks later...

Changelog Stable - 0.52.126010

 

 

New Items:

 

  Full Ghillie suite

  Stone Knife

  Torch

  Guts

  Chainsaw

  Meat cleaver

  Prison uniform

  Silencer east

  Silencer NATO

  Handgun Silencer

  V3S interior

  Teddy bear

  Long Sword

  MP5 Compensator

  Prison Jacket

  Prison Pants

  Prison Cap

  Hunting Knife

  Pumpkin seeds

  Pepper seeds

  Wool dress (color variants)

  Bomber jacket (color variants)  

  V3S (color variants)

 

New Mechanics:

 

  Suicide (variants)

  Using scopes for scouting

  Redone horticulture mechanics

  Redone spawn points and amount of vehicles

  Exiting and entering animations for vehicles

  Christmas presents

  Crafting of fishing rod, stone knife, bow, with nature only resources

  You can cut out seeds out of vegetables

  Torch crafting

  Blade sharpening

  Silencers working

  Using of almost all items for melee   

  

New locations:

 

  Kamensk village

  Stary Yar village

  Location "Lysaya Gora"

  "Grozovye Doly"

  Krasnoe village

  Christmass assets

  Meadows and Farms under Svergino village

  Ratnoe village

  Zaptudnoe village

  Zaprudnoe kolhoz

  Meadows and Farms near Grishino

  Polesovo village

 

Updated locations:

 

  Stary Yar surrounding

  Kamensk mining complex

  Severograd mines

  Powerlines is now connected with West part of map

  Forest improvments

  General bugfixing  

 

Fixed:

 

  Muzzle blast, Impact sounds fixed.

  Small fish trap exploit fixed

  Supressor visible on steyraug now

  Damage transfer added to ghillie crafting

  Security fixes

  Telescopic Baton retracting

  Improved heatpack and gut heat transfer, support for multiple heat sources

  Drowning while cuffed under water surface

  Heatpack and more items properly positioned in hand

  Supressor visible on steyraug now

  Animation polish

  Loot distribution polish 

  and much much more.  

 

Known Issues:

 

  Item locked in hands slot

  Items can't be picked up sometimes

  Left earpice sound volume is lowered sometimes

  Ghillie will probably react badly on chemlight, flare and other light sources

  Some items will visually duplicate themselves if used from the ground

  Server crashes

  Client crash when disconnected from server

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  • 1 month later...

Posted Today, 02:51 PM

As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com

New items:

- Crafted Leather Jacket, Pants, Backpack, Shoes and Vest

- Broom

- Canoe paddle

- Lead pipe

- Steak knife

- Hatchet

- Hay Hook

- Flanged Mace

- Red, green, blue and gray sweater

- Red, green, blue, yellow, violet, orange and black quilted jackets

- Blue, red, pink and black raincoat

- Yellow, orange, blue, green, red, pink and black armband

- Khaki, Black, Olive and Tan M65 Jacket

- Bayonet for AKs

- Flare gun

- Ice Axe

- Field Shovel

- Lug Wrench

New mechanics:

- Handheld scopes not limited in Y axis.

- You can use rope, duct tape or wire for restraining other players.

- You can use blades, pliers, hacksaw and lock pick to untie players.

- You can craft armbands by shredding raincoats.

- You can use cooking tripod as melee.

- You can attach cooking tripod on fireplace.

- You can pour water, gasoline or disinfectant into any kind of container (except soda cans).

- You can pour liquids from container to container.

- You can tan skin using lime.

- You can upgrade fireplace to furnace.

- You can use Ice Axe for stone picking.

- You can sew Leather Jacket, Vest, Pants, Shoes, Hat and Sack from Tanned Leather with Leather Sewing Kit.

- Construct fireplace states by attachments.

- Fireplace consuming fuels (heating/cooling fireplace temperature).

- Heat transfer from heated items (you can heat items in a fireplace and then bring them with you to keep you warm).

- You can find worms when digging garden plot.

- Planting in garden plot is less effective in comparison to greenhouse.

- Zucchini plant, seeds and its growing process.

New animations + audio:

- Flare gun hand pose & reload animation

- Water pump water pouring

- Supersonic crack sound for weapons with supersonic ammo

- Bullet fly wizz

- Melee weapons sounds

- Flare gun sounds

New locations:

- Terra incognita

- Castle on Skalisty island

- Nagornoe village

Programming:

- New version of BattleEye.

- Antihacks.

- Vehicle persistence.

- The navmesh controller connected to the entity controller.

- Adminlogs added for private & public shards (logs connects and disconnects of player, tracks damage dealt from player to player, logs messages sent through chat ...).

Fixed:

- Suicide with various items

- You can not unpin grenade laying on the ground

- Ghillie suit painting

- Arrow crafting no longer consumes 2 instead of 1 feather in certain circumstances

- Deployment of ruined fishtrap

- Cancel action during digging in greenhouse

- Fireplace heating process tweaked

- Effect of wetness on temperature tweaked

- Handguard placement on AKs

- Kitchen Knife cannot be placed on back

- Fish trap deterioration and sardines count

- Damaged an Ruined texture on some items (book, heatpack,...)

- Shovel size

- Clothing sizes tweaked

- Heatpacks keeps you warm longer, but its longevity is affected by it's damage

- Gun muzzle flashes

Known issues:

- Server freezes.

- Character falls/gets stuck after throwing melee weapon during swing/weapon change.

- Player can't pick up items from the ground sometimes.

- V3S can clip under ground in certain circumstances.

- Players are experiencing desync while next to each other/ in vehicles.

- Items with classnames that are too long aren't saved into the character database.

- Items in backpack rearranges upon connection to server.

- Player is stuck in building after reconnect.

- City/Shadow related client FPS drops.

- Camera clipping issues.

- Zombies cannot pass through open doorways in certain objects - can pass through closed doors in others.

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  • 3 weeks later...

Dayz 0.54: Complete Changelog

 

New items:

  • Improvised suppressor.
  • Water Pouch.
  • Bone Hook.
  • Bone Arrow.
  • Pile of bones.
  • Carrier plate with attachable holster and pouches.
  • Blood bag now gives and takes twice as much blood.
  • FN Trombone.
  • New animals.
  • V3S Cargo version.

 

New mechanics:

  • You can craft improvised suppressor using water bottle and duct tape.
  • You can craft bone hook out of pile of bones.
  • You can craft bone arrow out of pile of bones and improvised arrow.
  • Weight added to all items and clothes.
  • Caliber of ammo affect suppressor degradation.
  • Horticulture – Potato plant and its growing process.
  • You can dismantle the FN Trombone.
  • Continuous consumption and item use prototype.
  • Items now shows only rough estimates about its weight and volume of containment.
  • Cooking mechanics changes.
  • Fireplace mechanics changes.
  • Fluid mechanic tweaks.
  • Blood mechanic tweaks.
  • Weapon degradation.
  • Suppressor degradation.

Programming:

  • New spawn tags added to all buildings.
  • Degradation values set for pistols, rifles and silencers.
  • Blood regeneration nerfed.

New animations + audio:

  • Placeholder SFX for improvised suppressor (standard suppressor SFX).

 

Map:

  • All old rocks models have been removed and replaced with new ones.

Reworked locations:

  • Devil’s castle.
  • Pik Kozlova.
  • Black & Willow Lakes.
  • Bor village.
  • Quarry near Solnichny.

Fixed:

  • Pouches for vest is now displayed properly in hands.
  • Suppressor position on Longhorn while reloading.
  • Message when loading ruined ammo.
  • Spliting stone using pickaxe will give you smaller stone with correct damage state.
  • You can no longer use mace for cutting raincoats into armbands.
  • Mace can no longer be used for skinning.
  • Force feeding guts text.
  • Thermal mechanic fixes.
  • Server stability fixes.
  • Performance fixes (server).
  • Bullet penetration fix.

Known issues:

  • Animals spin in one place.
  • Animals die randomly.
  • Animal navigation.
  • Animal animations are playing at a wrong resolution.
  • You can drive v3s while knocked out.
  • Only 1 person can get on back cargo of v3s.
  • Random desync.
  • Random client crashes.
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Dosta su odradili,ali optimizacija u nekim gradovima nije odradjena bas najbolje.Ne crashuje vise. Bar se ja ne secam kad je meni zadnji put crashovala igrica. Persistance radi ok,mada na nekim odredjenim serverima zna da se pojavi brdo luta. Tipa odes u neku vojnu bazu i nadjes u barakama 50 torbi, 50 pusaka, 50 pistolja itd itd... Ali mislim da se to pojavljuje samo na serverima koji nemaju auto restart. I da ubacili su kamion za 10 osoba :>(8 u prikolicu i 2 u kabinu) :)

Edited by cyBhoneR
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  • 1 month later...
v0.55.127157 (1 Apr 2015)

New Items, Entities and Buildings:

  • Bear Trap
  • Land Mine
  • New farmer zombie model
  • New icons for doors, ladders, reloading a gun and opening someone's or a corpse's inventory
  • New crosshair + when weapon is raised
  • Can now cut Oak Bark and Birch Bark from trees
  • New Summer Cottage building
  • New gate structure
  • Sheep

New Mechanics:

  • Bullets placed in a fireplace will "pop" off after a short while
  • Spraypaint, Gas Canisters, and grenades placed in a fireplace will explode after a short while
  • Number of animal spawns increased
  • PM73 RAK and its magazines now spawn at tank wrecks and the gun in the prison complex
  • Personal zoom view (without a scope or binoculars) has been reduced by 40%
  • Vehicles now take damage from impacts with other objects and will transfer some damage to the player(s) inside
  • Can now run and shoot whilst aiming down sights

Animations and Audio:

  • New zombie animations
  • New prone and "roll" (on the ground) sounds for player
  • New V3S audio

Programming:

  • First iteration of central loot economy
    • Persistence is now mandatory for all servers
  • First iteration of the new infected AI
    • Infected react to sounds, e.g footsteps
    • Infected FoV reduced a significant amount
    • Infected will attack and damage the player immediately upon touching
    • Infected are now able to group together in larger groups, but are still limited for now
    • Number of infected per map is doubled
    • Infected health increased significantly, can take up to 7 hits with a pickaxe to kill a normal infected
  • First iteration of the new stealth system
  • Collision between vehicles and infected/animals is turned off

Leaked Files:

New Locations:

Updated Locations:

  •  

Fixed:

Known Issues:

  • The initial Experimental build of 0.55 was mistakenly marked as "0.54.126862"
  • Zombies do not make footstep noises
  • Zombie growls and screams are sometimes silent
  • Sporter 22 and Amphibia S can be chambered with up to 29 bullets
  • Frequent server crashes on some builds
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Meni se mnogo svidja patch, totalno je promenjena meta igre. Hrane jedva da ima, a i kad nadjes bolje bi ti bilo da imas can opener jer meni zna da ostane oko 20-30% ako otvaram nozem!!! Pre patcha jednostavno nisam znao sta cu sa hranom, a od ovog patcha mi se vec 2x desilo da crknem od starvation.

 

Zombiji su dosta tezi, i dalje malo buguju ali ispravice se. Stealth sistem je super, uspeo sam izbeci ceo grad pun zombija.

Можда је она седми разред.. али је друго полугодиште!

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Izobilje hrana je realno ispred nosa. Divljih svinja,koza jelena ima u izobilju + sto sad mozes da pecas ribu. Samo sto na to niko ne obraca paznju. Zombiji su malo brutalniji nego pre,ne daj boze da budu ovakvi u onim hordama o kojima su pricali. Ja ne znam kako bi se to moglo pobiti bez AKM-a i burenceta od 75 metaka.

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Vidim tebi je hrana glavni problem. 

Lutaj najvece gradove i sela oko njih, ja sam tu nalazio uvek i vise nego dovoljno hrane. Lutaj SVE, svaku kucu i supu, svaki havarisani auto..
Alternativa ti je u lovu i ribolovu :D, napravi stap i pecaj ili ako nadjes oruzje idi ubijaj zivotinje, ali i za to ti pored oruzja trebaju sibice, noz, serpa, rags i sekira 

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Konacno sam se zaigrao ko covek, eo vec 2 dana sam ziv na publicu, Deer stand, Bus station, stare drvene kucice, sto dalje od grada i to je to :)
Uvek kod sebe imam 2 flase vode, par pepsija, i par limenki hrane, odem cesto do airstripa i ako promenim server to obavezno uradim, zbog onih auta/kamiona...uvek nadjem bar pistolj neki, sad imam pm73 i sks sa oko 100metaka...
I full vatrogasno odelo sa uk westom...kad se  u pocetku snadjes posle ide lako :)

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Ja igrao jutros oko sat vremena.... Loota na nwa gotovo da ne postoji... Zombija sam 4 puta udario dok nije umro, ali i on mene... Tako da mi je sjebo jaknu. Ne pamtim otkada ne mogu da nađem okvir za ak74u - onaj od 5.45mm, a ni za Colt .45. Tako da ih sad ubivam mosinom, za koji takođe nemam scope još od onog patcha kada su nestali svi scope-ovi. Sa druge strane mi se čini da mi je char žedniji. Zombiji znatno žilaviji, ali slabije vide :)

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Svakoga dana u svakom pogledu, sve više napredujem

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