G!!! Posted September 5, 2006 Report Share Posted September 5, 2006 Montreal, Canada. September 1st, 2006. -- Software publisher Strategy First, Inc. a wholly owned subsidiary of Silverstar Holdings, Ltd. (NASDAQ: SSTR) announced today that their Agreements with Game Factory Interactive relative to the development, publishing and distribution of the titles Quote Link to comment Share on other sites More sharing options...
G!!! Posted September 12, 2006 Author Report Share Posted September 12, 2006 deo intervjua gde se objasnjava sve manje vise... ako nekog uopste interesuje A year ago, many thought that the sad story would soon reach its happy ending. Strategy First managed to stabilize its condition, while MiST land seemed finally on track to deliver a solid game. Or so we believed. Alas, that was just an illusory reprieve, a brief intermission in a frustratingly drawn-out drama called "The Birth of Jagged Alliance 3D". In September 2005, Moscow-based GFI lost the rights to develop Jagged Alliance 3 and Disciples 3Краткая информация об игре. Nearly two weeks ago, a second lightning struck when Strategy First inexplicably terminated GFI's license to develop, publish and distribute JA3DКраткая информация об игре. Neither party gave explanations. Today, we're giving you an exclusive opportunity to see the conflict through two lenses at once, as well as a glimpse of what the future may hold for the much-maligned series. The view from Moscow is presented by Vitaly Shutov, GFI's head of PC product development. From Canada, an alternate take on things is offered by Richard Therrien, VP product development of SFI. AG: Why did Strategy First pick MiST land to work on the next Jagged Alliance title? We heard that SFI was considering Nival, but that deal didn't work out for some reason. Vitaly Shutov: I won't claim that someone else was taking part in tender to work on JA. It is rumored that other Russian companies also aspired to develop the game, but I can't comment on what conditions. MiST land was chosen thanks to several reasons. At that moment, we and SFI shared the same vision for the Jagged Alliance franchise, plus, they were our North American publisher for Cops 2170Краткая информация об игре and ALFA: AntiterrorКраткая информация об игре. Note that all this had happened before SFI got into financial difficulties. So, they were publishing our tactical strategy games overseas and had their own brand of a tactical strategy game that they wanted to make a sequel to. Besides, CopsКраткая информация об игре and ALFAКраткая информация об игре were not the only common grounds for both companies Quote Link to comment Share on other sites More sharing options...
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