kruko Posted October 5, 2017 Author Report Share Posted October 5, 2017 Poslednji devlog mi je featured na gamedev.net (najvećem sajtu posvećenom razvoju igara)! Nije nešto, imao sam i detaljnijih i boljih, ne znam šta im bi da ovaj istaknu. https://www.gamedev.net/blogs/entry/2263785-spawning-system-overhaul-and-overcoming-the-obstacle-of-enemy-pattern-making/ Generalno je interesantno samo onome ko je u materiji. Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
voodoo_ Posted October 5, 2017 Report Share Posted October 5, 2017 Završiš igru i apliciraš u Ubisoftu, i gg Quote Link to comment Share on other sites More sharing options...
kruko Posted October 5, 2017 Author Report Share Posted October 5, 2017 Nemam mentalni sklop da radim za drugog :) Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
shw. Posted October 5, 2017 Report Share Posted October 5, 2017 Napraviš igru, prodaš prilion kopija, zaradiš milione, padneš u depru ko Notch. Quote Lyesmith kept his orange-blond hair pretty much shaved. You could see the lines of his skull. "Tell you what, though. This country started going to bell when they stopped hanging folks. No gallows dirt. No gallows deals." Link to comment Share on other sites More sharing options...
G!!! Posted October 5, 2017 Report Share Posted October 5, 2017 ili se prokockas u las vegasu, zakupis sobu u hotelu na 32 spratu i vreme kantri festivala..... Quote Link to comment Share on other sites More sharing options...
voodoo_ Posted October 5, 2017 Report Share Posted October 5, 2017 Ili daš sve u dobrotvorne svrhe Quote Link to comment Share on other sites More sharing options...
kruko Posted October 5, 2017 Author Report Share Posted October 5, 2017 Ili daš sve u dobrotvorne svrhe Baš to :) Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
reki Posted October 7, 2017 Report Share Posted October 7, 2017 AJMO KRUKO!!! Quote Link to comment Share on other sites More sharing options...
nikita_ Posted October 9, 2017 Report Share Posted October 9, 2017 Tek sad vidim ovo, bravo Kruko! Ocekujem da ce OST biti neki dobar tekno! Quote sine nikita, postao si nik kejv Vagine 90 posto zena sveta su ti otvorene Link to comment Share on other sites More sharing options...
kruko Posted October 9, 2017 Author Report Share Posted October 9, 2017 Svakako će biti elektronska muzika. Za sada planiram nešto u stilu wipeout/hotline miami/rollcage ako ne bude ništa od Sege. Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
kruko Posted October 24, 2017 Author Report Share Posted October 24, 2017 Dobar deo oko kodiranja je gotov, počeo sam malo da se igram sa bojama i svetlom kako bih dobio na dubini. Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
jasamnepismen Posted October 24, 2017 Report Share Posted October 24, 2017 Izgleda super, al' jednan komentar. Prvi instinkt kad bih naleteo na tako crnim oivičene stene bi bio da bežim od njih ili da pucam. Ovo bi me samo zbunilo. Ili si ovo iskoristio samo za preview? Quote . Link to comment Share on other sites More sharing options...
kruko Posted October 24, 2017 Author Report Share Posted October 24, 2017 Samo za privju, ovi mogu da se pogađaju, unište i udare, naravno. Pozadinski će biti mračniji i ocrtavaće se svetlost na njima. Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
jasamnepismen Posted October 24, 2017 Report Share Posted October 24, 2017 Onda je odlicno. Pitanje licnog ukusa, kada detaljisanje postane previse i obican pixel art udje u 21. vek? :) Quote . Link to comment Share on other sites More sharing options...
kruko Posted October 24, 2017 Author Report Share Posted October 24, 2017 Nemam pojma lol Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
G!!! Posted October 25, 2017 Report Share Posted October 25, 2017 uvedite pluseve samo za kruka! Quote Link to comment Share on other sites More sharing options...
kruko Posted October 26, 2017 Author Report Share Posted October 26, 2017 Mogu i svetla da se animiraju waaa Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
voodoo_ Posted October 26, 2017 Report Share Posted October 26, 2017 Daj izbaci više, ne mogu da igram sledeće godine :( Quote Link to comment Share on other sites More sharing options...
kruko Posted October 26, 2017 Author Report Share Posted October 26, 2017 Daj izbaci više, ne mogu da igram sledeće godine :(Vrlo moguće da ćeš do novaka zaigrati neku alfu. Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
kruko Posted December 15, 2017 Author Report Share Posted December 15, 2017 Živ sam, umro nisam, ima dosta pozadinskog rada. Evo novog loga, sistem bodovanja. Sori na engleskom, mrzi me da prevodim. Log 15: Scoring System Design One of the most important aspects in a shoot 'em up is certainly score. Being somewhat a niche of a genre, it has a clear competitive edge among its players. It certainly lacks fulfillment in terms of engaging story, but the adrenaline rush in combination with the goal of attaining higher and higher scores or even being on the top of the leaderboard is something really hard to beat and is specific to the genre. With that in mind, a good shmup scoring system has to be easy to understand and engaging at the same time. While it sounds simple, it can be quite hard to achieve a good "funness" factor while keeping it engaging and skill related. For Rick Henderson and the Artifact of Gods, i dissected a ton of old and new shoot 'em ups in the search for the perfect scoring system i like. One of my all time favorites is certainly Galaga Deluxe (or Warblade for PC folks) for Amiga 500 from late Mr. Edgar M. Vigdal. Besides coins used for shop purchases (which this game won't be using until singeplayer mode is done), in Galaga you can collect gems too. Those little cuties come in different shapes and colors and each one yields a different amount of points. While not groundbreaking, it adds another layer of depth to the game besides dodging as some gems are really worth running for through a rain of bullets. Naturally, tougher enemies have higher percentage of dropping rarer gems that yield higher score addition. Another form of bonuses that can be picked up are medals. Far from my knowledge, medaling is prominent in shoot 'em ups. The concept is easy: you pick up differently colored medals, when you have the whole set, you get awarded a rank at the end of the level and the medal collection is resetted when you start the next level. You guessed it, ranks are just another name for total bonus multiplier at the end of the game. There is a total of 9 ranks you can attain (the first being the multiplier of 1, which is your default rank): Recruit Private Corporal Sergeant Lieutenant Captain Major Colonel Marshal Commander Complete randomness in spawning those can be infuriating for players with higher skill cap, but i find it refreshing to have a bit of a variety and a possibility for the medals already collected to appear again. Below you can find a weight distribution chart for the medals. When none are collected, the chance for any to spawn is equal. However, as the number of collected medals increases, the chance for already collected medals to appear diminish by 1/5 (or 20% if you like it that way). I haven't done the exact maths, but the chance for already collected medals to appear is not that large. Of course, for collecting already collected medals, you get a nice, juicy score bonus, so they are worth catching too! Multi kill bonuses! We all played Unreal Tournament 2004 back in the day. It had a nice feature of multikills which i use in my game in a bit different form. For those who haven't played it, you get multikill for killing two enemies in a row without dying. As your kill count progresses (again, without dying) you get megakill, ultra kill and so on. In Rick Henderson and the Artifact of Gods it functions based on time between two kills. When you kill an enemy, an invisible timer starts counting down. If you manage to kill another enemy until the counter hits 0, you get double kill and the timer resets. If you manage to get another one until timer counts down, you get a multi kill, all the way to monster kill. Of course, every additional kill is awared with more and more points. This is usually possible with area of effect weapons (explosive ones) and weapons like Railgun, which can go through multiple enemies, encouraging player to invest more skill in the game. Grazing bonus is usually omnipresent in bullet hells, a hardcore subgenre of shmups. It encourages the player to "graze" bullets, ie. pass very close to them without getting hit. Design itself was a bit harder to implement since it involves tracking multiple bullets at a time getting into the graze range and checking whether they hit the player or not. While not neccessary for the gameplay since i don't want it to be bullet hell, it's one of those things setting apart rookies from hardcore players that want to get the most out the game. And finally, the good old bonus multiplier which adds up with every destroyed enemy, gets lowered when you get hit, and reset at every waves end. It goes well in combination with grazing bonus, making you get closer to the bullets but not get hit. It also serves as a kind of damage control system. Since i gave up on the idea of having a 0-100 healh bar and chose a 10 life bar instead, hits from tougher enemies take more of your bonus multiplier down. I believe the score mechanics are very easy to understand and will add up much to the investment of the player and the adrenaline pumping of the true genre players. Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
shw. Posted December 15, 2017 Report Share Posted December 15, 2017 Zvuči kul, zato sam voleo Jamestown, ako te zanima skor mogao si da ga juriš kroz sistem, ako te boli uvo, mogao si da ga igraš kao Tyrian. DAJ ALFU! Quote Lyesmith kept his orange-blond hair pretty much shaved. You could see the lines of his skull. "Tell you what, though. This country started going to bell when they stopped hanging folks. No gallows dirt. No gallows deals." Link to comment Share on other sites More sharing options...
kruko Posted December 16, 2017 Author Report Share Posted December 16, 2017 Biće za novaka. Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
voodoo_ Posted December 16, 2017 Report Share Posted December 16, 2017 A za nas penis Quote Link to comment Share on other sites More sharing options...
Dule_smor Posted December 16, 2017 Report Share Posted December 16, 2017 :DDD i pls, ne moze commander da bude veci rank od marsala :) Quote Link to comment Share on other sites More sharing options...
kruko Posted December 17, 2017 Author Report Share Posted December 17, 2017 U svemiru može! Nema mesta sisičarenju, dobićete link. Quote Don't think of understanding as a 'mental process' at all. Rather ask yourself: in what kind of case, under what circumstances do we say "now i can go on". Link to comment Share on other sites More sharing options...
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