Coyote Posted January 6, 2014 Report Share Posted January 6, 2014 Mislim da nije lose da imamo i ovakvu temu za ovu igru punu potencijala :D Iako moze da se vidi ovako nesto na steamu, nije na odmet da imamo sve ovo na jednom mestu, kako se bude igra update-ovala, trudicu se da c/p njihove logove u vezi toga sve na ovu temu.. Pa evo da krenemo od juce.. 05.01.2014 New: Design: Balancing of player spawns (ongoing) Server: Dead player cleanup (time based) Design: M9130 Bayonet can now open cans Server: BattlEye Anti-Cheat (Client as well) Server: Initial implementation for Sub-Private Hives (ongoing) Server: Initial implementation for regular & hardcore Public HiveFixed: Server: Dedicated Server crash related to player skeleton Server: Player location rubberbanding (ongoing) Server: Large delay in item manipulation and "inventory tetris" 06.01.2014 Fixed: Server: Dedicated Server crash related to memory cleanup Server: Player location rubberbanding Critical Security Vulnerability fixes Note: This is a hotfix to address several key issues, and thus is focused on specifically those issues. 1 Quote Link to comment Share on other sites More sharing options...
Coyote Posted January 20, 2014 Author Report Share Posted January 20, 2014 (edited) DAYZ PATCH UPDATE 22 JANUARY 2014 Branch: Stable ETA: In process Version: 0.32.114557 This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online. Known Issues - Corpse cleanup causes server crash during forced server restart - Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory Fixed - Niosh mask (respirator) inventory size fixed to 1/1 slot. - Missing strings for BE popup for alternate languages, set to English while translations are being done. - Reduced dispersion of FNX45 (from 0.05 to 0.03) - Balanced stomach capacity, - Added stuffed notifier (instead of sickness when full up) - Eating and drinking animations properly set for tablets/disinfectants - Version number in server browser and details - Saline transfusion doesn't refill full blood - Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick - Player aim run speed updated, weapon position changed and improved for first person view - Glitches on right hand while moving and while giving taunt fixed - Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty. - Magnum speedloader should be spawning now - Number of backpacks spawning lowered - Number of .357 Pythons spawning lowered. - Number of M4A1s spawning lowered - Dead character cleanup performed at 10 minutes past death - Removed scripted server teleporting check as now managed by engine - Sea ambient sound is now slightly quieter - Animation: Fixed misc issues with vaulting - Animation: Fixed getting on the ladder from kneel for the armed player - Animation: Fixed animation speed for unarmed player in main menu - Animation: Fixed an issue with changing weapon while aiming in kneel - Animation: Fixed an issue with rotation while aiming in prone - Headtorch color descriptions fixed - Jeans descriptions (color) fixed - Cargo pants description fixed (color) Chest holster description added - Using an item in your hand no longer goes out of hand once action done - Using an item while something else in your hand will go back to that item once action done - Security issue with IGUI variable compiling - Situation where player used item on other players inventory causing neverending looped item check - Weapons now display tooltips - Players can now be revived with the defibrillator - Clipping on right hand when holding an item and pressing F1 (Greeting). - Map_ChernarusSW description fixed - SKS rifle description added New - UI: Editable character name in main menu - UI: Hive, mode and time columns in server browser - Database: Support for sub hives. (Sub-private, Hardcore/Regular public) - Security: Signature verification against PBOs - Loot: Added shotgun speedloader into loot spawns - Loot: Added box of 20 pieces .357 rounds into loot spawns - Loot: Added color variants of all shoes into loot spawns - Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns - Loot: Added hacksaw into the loot spawns - Loot: Added shotgun into loot spawns - Action: Players can now collect Berries as food - Loot: Added Hacksaw into loot spawns - Crafting: Players can create sawed-off shotgun from shotgun - Crafting: Players can opening cans with a hacksaw - Crafting: Painting Mosin with spraypoint now supported - Loot: Added spraypaint can into loot spawns - Map: Coastal harbor town of Svetloyarsk (and surrounding areas) - Animation: More direct transitions for aimed weapon(prone to stand/kneel and back) - Animation: Surrender now disarms player for single handed items - Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks - Action: Burlap sack can be placed on head of self or target - Action: Burlap sack causes black screen and reduced sound when worn on head - Performance: Server Performance improvements - Zombies: Six new zombie soldier types - Crafting: Weapon cleaning kit used for keeping your guns in good shape - Loot: Shotgun snap-loader for fast reloads - Crafting: Player can spraypaint MP handguard and buttstock - Crafting: Support for "add paint" or "repaint" for spraypainting - Crafting: Player can spraypaint CMAG magazines Edited January 23, 2014 by Coyote Quote Link to comment Share on other sites More sharing options...
Santa Posted January 20, 2014 Report Share Posted January 20, 2014 Ah.. tunajt!!! Quote Svakoga dana u svakom pogledu, sve više napredujem Link to comment Share on other sites More sharing options...
Ste Posted January 20, 2014 Report Share Posted January 20, 2014 (edited) Koliko vidim prvi malo veci patch. Ubacili novi grad, omogucili private hive, ubacili shotgun, borovnice) I jedna prevelika mana, ali garant su to uradili zbog optimizacije, nestanak tela 10 min od smrti. Jel ste zainteresovani da igrate na odvojenom serveru od "kosnice" servera, gde smrt zapravo ima smisla). Gde nema full geara za 20min, nego marsh na server. Mozda se prikljucim tunajt) Edited January 20, 2014 by biss Quote http://www.biss.rs Link to comment Share on other sites More sharing options...
Coyote Posted January 20, 2014 Author Report Share Posted January 20, 2014 :D nisam bas 100% siguran sta im je taj "kosnica" trip, ali ja sam veceras tu od 19h! mozda cak i pre xD Quote Link to comment Share on other sites More sharing options...
Ste Posted January 20, 2014 Report Share Posted January 20, 2014 Hive ti je skupina servera povezanih medju sobom. Imaju zajednicki database. Laicki mozes da hopujes sa servera na server i da lutujes i uvek ce ti biti sve sacuvano. Private hive ti je solo server, sva oprema koju si skupio ti stoji samo na jednom serveru, daje na +reality milion Quote http://www.biss.rs Link to comment Share on other sites More sharing options...
Santa Posted January 21, 2014 Report Share Posted January 21, 2014 Ja sam počeo da gledam malo oko hostinga, nije jeftin.. da se uzme jedan private server. Ali bi svakako bio zainteresovan za private hive server. Quote Svakoga dana u svakom pogledu, sve više napredujem Link to comment Share on other sites More sharing options...
Coyote Posted January 23, 2014 Author Report Share Posted January 23, 2014 update sam patch info :) Quote Link to comment Share on other sites More sharing options...
Santa Posted January 23, 2014 Report Share Posted January 23, 2014 Ahahaah - Action: Burlap sack can be placed on head of self or target- Action: Burlap sack causes black screen and reduced sound when worn on head PO BE DA! 1 Quote Svakoga dana u svakom pogledu, sve više napredujem Link to comment Share on other sites More sharing options...
Coyote Posted January 23, 2014 Author Report Share Posted January 23, 2014 (edited) PRECARSKI! Hahaha -Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks Edited January 23, 2014 by Coyote Quote Link to comment Share on other sites More sharing options...
Coyote Posted February 4, 2014 Author Report Share Posted February 4, 2014 (edited) Evo sta nas ceka u novom patchu: DAYZ PENDING UPDATE CHANGELOGBranch: ExperimentalETA to Stable: 5-7 February 2014Version: 0.33.114782 Known Issues: - Spawns: Loot is not spawning in military tents - Spawns: Some structures in Svetlo currently do not spawn loot - Server: Servers under load can delay actions from the client - Only 4 dynamic light sources will be rendered at one time currently What are experimental/stable branches? In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out. Does my saved character get affected in experimental branch? No. It runs on a different database, so any changes will not affect your character on stable branch. I can't find a slot while on experimental branch! Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server Can I join a stable branch server wil experimental branch client? No, you would need to change your client back to stable. When will this be in stable? We expect stable to be updated before the end of that week (by 7 February 2014). Why has <insert any bug> not been fixed yet when there is new content coming in? While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates. Is mouse acceleration being fixed? It is not fixed in this update, but we plan to make control changes. It is not as simple as turning it "off" as the speed your character turns is not dictated by the mouse itself, but your movements combined with the type of weapon you have, how tired you are, etc. New: - Actions: chambering SKS round from pile, loading 10 rounds from pile - Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds - gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds - gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly. - Server: Player spawns now cached by engine directly, increasing performance - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another player) - Zombies: Svetlojarsk zombie spawns added Fixed: - Action: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands - Actions: Keys won't disappear after uncuffing - Actions: loading ammo works for sprayed Mosin variants - Actions: Read/Writing notes with paper and pen now works again - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation - Animations: Weapon reloading for magazine was not working properly when no magazine fitted - Animations: Rifle Aimed Walk Updated, diagonal animations fixed - Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now - Config: Berries have more nutrition now - Crafting : You can no longer saw off sawed off shotgun - Crafting: Can spraypaint M4 to green or black - Crafting: Damage is now transferred when items are painted - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted) - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun - Effects: Dazed effect plays again when a player is hit/damaged/shot - Effects: Some effects were not active locally when a player was restrained - Fixed: Missing texture error dzweaponsdataweapons_damage_metal_smdi.paa - Fixed: Popping up texture error for beret models - Gear: Spraycans won't deplete after relogging - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands - Gear: Headlamp beam raised slightly - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset) - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail - Gear: ZSh-3 Pilot helmet fixed and updated - Gestures: Taunt defaults correctly to F4 key - Graphics: "god rays" could cause overloaded post-processing and graphical corruption - Graphics: fix of removing shining object from hand (switch off) - Graphics: Roads have per pixel lights - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters - Loot: Splint position in hand was wrong now corrected - Spawns: Drastically lowered chance of backpacks spawning on the construction site - Spawns: Loot spawn tweaks in some civilian structures - Weapons: Mosin recoil increased - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance) - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread - Zombies: Better filter/check of attack hits directly in engine - Zombies: Military zombies made tougher Hotfixed: - Engine: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity Edited February 4, 2014 by Coyote Quote Link to comment Share on other sites More sharing options...
SpiRo Posted February 7, 2014 Report Share Posted February 7, 2014 (edited) Danas izadje novi patch. New: - Animations: Ruger 10/22 hand pose- Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)- Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)- Gear: Configured sewing kit and its recipes- Gear: Added configuration for durable riders jacket- Gear: Added Cowboy hats to the loot spawns (multiple colors)- Gear: Added Sewing kit to the loot spawns- Gear: Added B95 and 762 speedloader to loot spawns- Gear: Added configuration for durable riders jacket- Gear: Added durable leather jacket to loot spawns- Gestures: Thumbs Up gesture added with default F7 key binding- Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)- Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death) Fixed: - Actions: Could not cover another players head with a burlap sack- Actions: No longer spawns clones of sack after Remove Head Cover action- Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore- Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.- Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone- Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.- Animations: Pointing and clapping now works even when initiated from aimed states- Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload- Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns- Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.- Crafting: Cannot combine ruined stacked objects (such as ammo, rags)- Crafting: Cannot chamber/load magazine with ruined ammunition- Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet- Crash: Game Crash when using FLUSH command- Crash: Out of bounds crash when no sounds defined- Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos- Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds- Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined- Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)- Spawns: Lowered probability of Weapon cleaning kit spawns- Systems: Healing system was double processing for blood regeneration- Systems: Notifier messages were not being cleared/reset on within-state changes- Systems: Players position was not saving on disconnect- Systems: Players could get continually stuck in a dead character during load from central server- Systems: Players would not receive any falling damage- Systems: Disconnecting dead player would delete the body after ~30 seconds- Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)- Systems: Notifier gets stuck on "stuffed"- Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics) Sada mozes da popravis odecu i oruzje. Sto je jebeno ekstra. Edited February 7, 2014 by SpiRo Quote Link to comment Share on other sites More sharing options...
Coyote Posted February 7, 2014 Author Report Share Posted February 7, 2014 Dva patch-a je danas spojeno u jedan izgleda: Changelog - 0.34.115106 Community Announcements - MattLightfoot Branch: Stable ETA: Complete (Should be pushing out now) This update was released to Stable as a critical update outside of our scheduled maintenance period. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.Known Issues: - Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated - Actions: If player puts burlap sack from his head to ground his vision stays blackNew: - Animations: Ruger 10/22 hand pose - Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...) - Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit) - Gear: Configured sewing kit and its recipes - Gear: Added configuration for durable riders jacket - Gear: Added Cowboy hats to the loot spawns (multiple colors) - Gear: Added Sewing kit to the loot spawns - Gear: Added B95 and 762 speedloader to loot spawns - Gear: Added configuration for durable riders jacket - Gear: Added durable leather jacket to loot spawns - Gestures: Thumbs Up gesture added with default F7 key binding - Server: Optimization of synchronization of textures/materials (minor improvement to server FPS) - Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)Fixed: - Actions: Could not cover another players head with a burlap sack - Actions: No longer spawns clones of sack after Remove Head Cover action - Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore - Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance. - Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone - Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon. - Animations: Pointing and clapping now works even when initiated from aimed states - Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload - Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns - Animations: Twitches on right hand fixed when holding an item while middle finger and pointing. - Crafting: Cannot combine ruined stacked objects (such as ammo, rags) - Crafting: Cannot chamber/load magazine with ruined ammunition - Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet - Crash: Game Crash when using FLUSH command - Crash: Out of bounds crash when no sounds defined - Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos - Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds - Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined - Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw) - Spawns: Lowered probability of Weapon cleaning kit spawns - Systems: Healing system was double processing for blood regeneration - Systems: Notifier messages were not being cleared/reset on within-state changes - Systems: Players position was not saving on disconnect - Systems: Players could get continually stuck in a dead character during load from central server - Systems: Players would not receive any falling damage - Systems: Disconnecting dead player would delete the body after ~30 seconds - Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage) - Systems: Notifier gets stuck on "stuffed" - Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics) SHARE: 11:53 Critical Unplanned Update of 0.34 to Stable branch Community Announcements - MattLightfoot Earlier this week we identified the source of a "respawn" bug that would cause players to become stuck in the "you are dead" screen. Because of the extent of the problem, and the difficulty it causes players, we have decided to push the 0.34 update to stable very early. What was the bug? This was caused when two small bugs with existing systems combined together when another bug was fixed. When a player clicked "respawn" for an unconscious character, the game server immediately sends an urgent message to the database asking it to kill the players current character. The the server sets the players game character's damage to full, and proceeds to save the characters current inventory/position one last time to the database. Normally, by the time it has finished that the damage has been set for the character and, again, a message was sent to the server demanding the player was killed. There was an old failsafe in the "save character" system on the central server, that when asked to save a character where no alive one existed, it would make a new one. What this meant was, the respawned character would be killed, then saved new, then killed again. The problem occurs that when a server comes under heavy load... both kill messages occur first. This means that a cloned, already dead, character then exists - trapping the player in a cycle of death. This complex logic state issue was identified and fixed yesterday. What does this mean? This means three things: The 0.34 will not be as extensive as we wanted it to be (just hotfixing) There is increased risk of new bugs creeping in to stable as 0.34 has not been tested long Today the whole stable network will be dropped to deploy the updateWhy not wait until the scheduled update? We feel that the impact of the bug is too high, and affecting too many players, to wait until we have tested the update more extensively and deploy it during our scheduled maintenance periods (wednesdays). Leading into the weekend, there is the potential for the problem to become worse as the server performance drops as more and more character have the issue and connect/disconnect trying to fix it.When will this happen? 7 February 12PM GMT, the stable branch network will be taken down to deploy the update. Please note: it can take game server providers up to 30 minutes to drop their servers. Players who are connected to a game server while the central server drops, are at risk of losing their progress.How long will the downtime last? We expect it stable to be down for three hours.Will Experimental Branch go down too? No, Experimental Branch will not be affected, although only a small number of servers run this branch. Quote Link to comment Share on other sites More sharing options...
Coyote Posted February 19, 2014 Author Report Share Posted February 19, 2014 0.36.115535 [edit]New Actions: Vomiting have associated sound effects Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Animations: New Ruger 10/22 reload animations Animations: Player now can sit with gun/weapon Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Graphics: Adding lights to currently rendered scene changed Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: New villages surrounding Svetlo Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet [edit]Fixed Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Disconnected players avatars did not take shock or blood damage Zombies: Zombies aims mostly for chest area now when attacking Quote Link to comment Share on other sites More sharing options...
Coyote Posted March 19, 2014 Author Report Share Posted March 19, 2014 (edited) Change Log - 0.42.116181 Community Announcements - Hicks_206 Known Issues: Physics: Item throwing physics is currently disabled Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") New: Actions: Vomiting have associated sound effects Actions: Ballistic helmet variants can be painted to black and green color with spraycan Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Actions: You can catch rain into canteen and water-bottle from inventory Animations: New Ruger 10/22 reload animations Animations: New Ruger MKII Reload animations. Animations: Player now can sit with gun/weapon Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone. Crafting: SKS painting recipe Crafting: You can paint firefighter axe black and green Crafting: Blaze 95 painting recipe Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Gear: added black and UN ballistic helmet variants Gear: Sickle added into loot spawns Gear: 1911 engraved version configure added to loot spawns Gear: Can opener can be used as melee weapon Gear: Box of 10 bucks shots added configured and added to loot spawns Gear: Wool Coat red/black/brown/blue/green/grey/check variants added Gear: Green and black variant of SKS Gear: Green and black variant of firefighter axe added Gear: Flat Cap red/black/brown/blue/green/grey/check variants added Gear: Rabbit leg, boar steak and chicken breasts added Gear: Fresh and rotten tomato configured and spawning on the server Gear: Fresh and rotten potato configured and spawning on the server Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server Gear: Canned Peaches configured and spawning on the server Gear: Tactical bacon configured and spawning on the server Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns Gear: Wool Coats and Flat Caps added to spawns Gear: Farming hoe configured and spawns Gear: Long wooden ash stick Gear: M4 attachment green variants added Graphics: Adding lights to currently rendered scene changed Graphics: Lighting from objects now is rendered during daytime also Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...) Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: Village pub configured for spawning loot Map: New villages surrounding Svetlo Map: Chernaya Polana town + surroundings added Map: Signs for "Chernaya Polana" added Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Zombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Actions: Removed duplicate option for crafting splint in action menu Actions: Fixed force drink message for action with waterbottle Actions: Eat all rice animation length modified Actions: Force feeding action now depletes right amount of food/drinks Actions: Water Bottle stays in hands after force drinking Actions: Eating cereals won't leave you with 0% box in your inventory anymore Actions: Fluids deplete properly after force drinking action Actions: Removed force feed action for disinfectant and alcohol tincture Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation Actions: Edited player messages in force drink action and fixing broken limbs Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action Actions: Player message for drinking from well Animations: Bandage and eating pills animation glitch fixed. Animations: Holding animations of various weapon magazines correctly linked Animations: Player can now be properly knocked out while in water. Animations: New M4A1 reload animations. Animations: Various glitches when moving / changing stances fixed. Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll. Animations: Evade animations in prone (Q and E) are faster now. Audio: Subsonic projectiles no longer emit supersonic crack Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets Gear: Added color variants of ballistic helmets into loot spawns Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added. Gear: Painted SKS chambering Gear: Even lower chance of backpacks spawning on construction sites Gear: Changed inventory view of pitchfork Gear: Removed quantity value from burlap sack tooltip Gear: Display name for t-shirts with stripes Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Arm and leg ache messages fixed Medical: Disconnected players avatars did not take shock or blood damage Medical: Falling from height while sprinting did not kill player when it should have Medical: Player could vault with broken legs Network: Dropped items appeared only after a delay (now instant) Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete) Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server Structures: Changed inheritance of barrier structures (due to errors in logs) Structures: Item disappearing when dropped from inventory on stairs or near walls Weapons: Long-range scope reticle properly centered Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) Edited March 19, 2014 by Coyote Quote Link to comment Share on other sites More sharing options...
Coyote Posted July 30, 2014 Author Report Share Posted July 30, 2014 Change Log - 0.47.124641 30 JULY Note: This update features many new features and their initial implementations. We will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. Note: Change log pending contributions from engine/programming team. Known issues: Player can in rare circumstances enter a state in which they cannot attack and must relog Character may temporarily enter a frozen state when throwing (resolved a few seconds) Melee targeting is off in some situations Players can in some circumstances experience slight desync with server Dynamic server events are temporarily disabled Backpacks rearrange after reconnection Players restrained while unconscious remained restrained until reconnection (after awaking) Persistent items & storage are disabled server side pending hot fix to stable branch New: Actions: cans can be opened with SKS bayonet and sickle Actions: added playerDrinkCan action to config Actions: added Melee class to SurvivorBase Animations: New default aimed animations with rifle Animations: Player now can walk while surrender Animations: Transitions for surrender/restrained player Animations: Crouched zombie animation set Animations: Reload for CZ527 Animations: Hand poses added for matchbox, Injection Vial, Hacksaw Animations: Drinking from can Character: New female face models Character: New male face models Engine: Ragdoll support for Zombies & Players Engine: Initial implementation of navmesh for zombie pathfinding Items: Boonie hat fishing hook storage Items: Chemlights Items: AK101 Items: CR 527 Items: Makarov Items PM 73 RAK Items: Medium Civilian Tent Items: Paramedic clothes (jacket and pants) Items: Military Boots now store knives Items: Red, Black, Polka dotted, Olive and Camo bandana added Items: Untied Red, Black, Polka dotted, Olive and Camo bandana added Recipes : Red, Black, Polka dotted, Olive and Camo as a bandage Recipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to mask Server: Persistent item support (disabled for this update) Server: Simulation changes to support increased server performance Server: Persistent storage support (disabled for this update) World: Turovo village added Fixed: Actions: Player is not able to fill a ruined canteen from well. Actions: When player opens ruined canned food there is low amount of food left. Actions: Player is not able to pour water from a ruined canteen. Actions: Player can no long empty magazine attached to a weapon Actions: No access to catch rain action during ongoing action Actions: Fishing actions displayed while using different items than rod Actions: Added missing part to improvised bag/backpack crafting messages in action menu Actions: Zucchini can be force fed Actions: Added new drink from well animation to blue well Actions: Unable to use actions while swimming or while on ladder Actions: Player can take Makarov into hands straight from ground Actions: Player can take PM73 RAK into hands straight from ground Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action Animals: Visual improvement of cow, rabbit and wildboar Animations: Gestures related bugs fixed (Facepalm, Cut throat, Silence) Animations: Crouch moves with bow Animations: Prone moves with pistol Animations: Fixed multiple issues with vaulting Animations: Zucchini handheld position Animations: SoundEdge(footstep sounds) set correctly for kneel run with rifle Animations: Face-palm doesn't make the player stand up from prone anymore Animations: Sitting tweaked(changing weapons keeps player in kneel, instead of making them stand....) Items: Dimmed fireplace light so it not interfere with HDR Items: tweaked shotguns dispersions and recoils Items: tweaked pistols dispersions Items: tweaked rifles, carbines and SMGs dispersions Items: tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersions Items: Wooden sticks can be held in hands Items: CR527 shadow glitch fixed Items: set chemlight to last 60 minutes Items: lowered light intensity for chemlights and flare Items: removed buttstock as default spawned attachment for MP5 Item: Binoculars size reduced Items: added other chemlight color material variants Modifiers: removed vomit message from blinded modifier Recipes: You can paint cz572 black, green and camo Recipes: Player can't tear clothing into rags while there are things in it Recipes: Ruined cans opening tweaked Quote Link to comment Share on other sites More sharing options...
cyBhoneR Posted August 13, 2014 Report Share Posted August 13, 2014 (edited) CHANGELOG: Stable - 0.48.124737 As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com KNOWN ISSUES: Player is unable to attack with any weapon under certain circumstances Character freezes for a few seconds after throwing an item under certain angle Players experience desync when engaged in melee combat while their network bubbles overlap Random throwing of items Ladders can't be used after hit by a grenade explosion Player is stuck in building after reconnect Player cannot respawn properly after drowning When restrained while unconscious player stays restrained until he reconnects Character goes prone after using drink all action on canteen Random police car spawning doesn't work properly. Cars are not visible, loot is there though. NEW: Animations: Igniting fireplace Animations: Restrained sprint (run) Animations: Fishing (pull out, check, start) Animations: Searching for berries, digging Animations: Cow animation sets Crafting: You can craft leather sack Crafting: You can craft mosin wrap from burlap sack Crafting: You can add grass to burlap wrap Crafting: You can sharpen wooden sticks Crafting: You can combine sharpened sticks and feather to create a primitive arrow Crafting: Preparing chicken will now also give you some chicken feathers Crafting: You can saw mosin-nagant 9130 off Crafting: You can paint sawn-off mosin-nagant 9130 Crafting: You can tear bandana mask into rags Crafting: You can attach and detach Smersh Backpack to Smersh Vest Gear: Crafted leather sack Gear: Smersh Vest Gear: Smersh Backpack Gear: Sharpened Stick Gear: Chicken Feathers Gear: Primitive Arrow Gear: Added lifetime and persistence parameters Gear: Bow can now use primitive arrows Gear: Tank helmet Loot: Randomized police cars spawns (works but cars are not always visible - see known issues) Loot: Some guns spawn with ammo now Weapons: Sawed-off variant of mosin-nagant 9130 World: Sinistok village is added. World: Vavilovo village is added. World: New WW2 monument has been added to Severograd town. World: Oak tree was replaced by new model. FIXED: Animations: Slow and fast move with raised Bow in crouch Animations: Silence gesture crouch and prone polished Actions: Tearing bandana into rags produce only one rag now Actions: Highly increased chance of finding an apple Actions: Slightly increased chance of finding a berry Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon Cooking: Highly reduced chance of getting food poisoning from burnt meat Crafting: Tracksuit pants can be mended with sewing kit Graphics: Textures for epinephrine and fire extinguisher improved Engine: First iteration of wall clipping fix Gear: Gorka pants takes four slots Loot: Heli-crashsites fixed Loot: Loot tables changed Loot: Rotten fruit and vegetables removed from loot spawns Weapons: Crossbow dispersion tweaked Weapons: CR 527 magazine cannot be repainted Weapons: Range for all melee weapons and fists tweaked Weapons: All melee weapons are set to use cursor for hit now Weapons: CR 527 magazine description edited Weapons: MP5 30Rnd magazine takes up two vertical slots Weapons: Shotguns damage Weapons: Improvised bow dispersion tweaked Edited August 13, 2014 by cyBhoneR 1 1 Quote Link to comment Share on other sites More sharing options...
Coyote Posted August 13, 2014 Author Report Share Posted August 13, 2014 Aj sto ne znas da igras, nego si poceo i da mi hijackujes teme :D Quote Link to comment Share on other sites More sharing options...
cyBhoneR Posted August 13, 2014 Report Share Posted August 13, 2014 Spor si :) Quote Link to comment Share on other sites More sharing options...
Coyote Posted September 11, 2014 Author Report Share Posted September 11, 2014 Status Report - Week of 08 Sept 14 Vehicles Friends, I am happy to report that we have officially begun working on the art for our first vehicle. Until this point, our working prototype has been an old vehicle from ArmA2 but now, we are working on a brand-new V3S with many of its components (i.e. wheels, doors, etc...) separated into different meshes to work in a similar manner as weapon attachments." (jebi cybhonera) Quote Link to comment Share on other sites More sharing options...
Santa Posted September 11, 2014 Report Share Posted September 11, 2014 Well... winter is coming... 1 Quote Svakoga dana u svakom pogledu, sve više napredujem Link to comment Share on other sites More sharing options...
reki Posted September 11, 2014 Report Share Posted September 11, 2014 igri fali samo stashovanje da bi imala smisla :D 1 Quote Link to comment Share on other sites More sharing options...
Čamuga Posted September 11, 2014 Report Share Posted September 11, 2014 ja necu igrati dok ne izbace neki ozbiljan patch i ne poprave zombije/zidove/hackere Quote Link to comment Share on other sites More sharing options...
Coyote Posted September 14, 2014 Author Report Share Posted September 14, 2014 (edited) supickumaterinu :< usro sam se ko niko Edited September 14, 2014 by Coyote Quote Link to comment Share on other sites More sharing options...
cyBhoneR Posted September 17, 2014 Report Share Posted September 17, 2014 CHANGELOG: Stable - 0.49.124971 As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com Map and spawn changes : Severograd, and new villages in vicinity New items : -Hunting Knife -Balaclava (different versions) -Firefighter jacket (different versions) -Cattle Prod -Stun Baton -Telescopic Baton -MASKA helm -Medical Thermometer -RDG-5 Explosive Grenade -Soviet Officer Hat -Various spawn table changes New mechanics : -New melee hit detection -Player temperature -Resuscitation -Fibrillation -New events (helicopter crashes, vehicle spawns etc.) -New door implementation -Players can now run up and down the stairs -Zombie variations -First iteration of central economy. -Animal navmesh New animations : -Digging Animations -New restrained crouch pose -New restrained crouch walk -CPR animations -New zombie walks, runs, sprints and idle variations -Ragdoll changes Fixed : -Duplication techniques removed -Shotgun pellets in multiplayer are now working -Player can no longer take an item in hand while handcuffed -Various gesture related fixes and polishing -Raised move with bow in Standing stance and rotations with bow -Minor polishing for different reloads -Unintended fishing cancellation by player movement should be reduced -Wearing raincoat and gorkas now prevents you from soaking from rain -Clothes drying revisioned -Berry picking, tree and kindling gathering and worms digging can now be cancelled -Player gets wet even when only partially submerged in water -Ruined axe warning message -Balaclava mask can get wet -Weather client synchronization -7.62x39 cartridges have weight -Rags and sticks are spent when they are in hand before crafting starts -Allowed swing detection for most melee weapons -Added sound, music, radio and speech fade in dead state -Battery licking animation for check battery action -Various desync issues -Various server performance issues -Player can no longer change weapon when in water -Player collisions adjusted to reduce clipping through walls in various situations -Fixed an issue where certain gestures would not get called from raised stance -Fixed footstep sounds in various moves -Fixed an issue where the player could fall to the ground after performing "Drink All" action -Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained -Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances Issues : -Persistence (Events do not get loaded properly after server restart) -Persistence (Server state can become corrupted due to grenades stored in containers) -Melee (When using rapid left click there is a high chance that melee weapon will get switched) -Broken shadows in some cases -Zombies are unable to get into some of the buildings. -Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen) 2 1 Quote Link to comment Share on other sites More sharing options...
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